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May 16, 2012 12:56
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/* | |
--------------------------------------------------------------------------- | |
Open Asset Import Library (ASSIMP) | |
--------------------------------------------------------------------------- | |
Copyright (c) 2006-2010, ASSIMP Development Team | |
All rights reserved. | |
Redistribution and use of this software in source and binary forms, | |
with or without modification, are permitted provided that the following | |
conditions are met: | |
* Redistributions of source code must retain the above | |
copyright notice, this list of conditions and the | |
following disclaimer. | |
* Redistributions in binary form must reproduce the above | |
copyright notice, this list of conditions and the | |
following disclaimer in the documentation and/or other | |
materials provided with the distribution. | |
* Neither the name of the ASSIMP team, nor the names of its | |
contributors may be used to endorse or promote products | |
derived from this software without specific prior | |
written permission of the ASSIMP Development Team. | |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
--------------------------------------------------------------------------- | |
*/ | |
/** @file aiVector3D.h | |
* @brief 3D vector structure, including operators when compiling in C++ | |
*/ | |
#ifndef AI_VECTOR3D_H_INC | |
#define AI_VECTOR3D_H_INC | |
#include <math.h> | |
//#ifdef __cplusplus | |
//extern "C" { | |
//#endif | |
//#include "./Compiler/pushpack1.h" | |
struct aiMatrix3x3; | |
struct aiMatrix4x4; | |
// --------------------------------------------------------------------------- | |
/** Represents a three-dimensional vector. */ | |
class aiVector3D | |
{ | |
public: | |
//#ifdef __cplusplus | |
aiVector3D () : x(0.0f), y(0.0f), z(0.0f) {} | |
aiVector3D (float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} | |
aiVector3D (float _xyz) : x(_xyz), y(_xyz), z(_xyz) {} | |
aiVector3D (const aiVector3D& o) : x(o.x), y(o.y), z(o.z) {} | |
// combined operators | |
const aiVector3D& operator += (const aiVector3D& o); | |
const aiVector3D& operator -= (const aiVector3D& o); | |
const aiVector3D& operator *= (float f); | |
const aiVector3D& operator /= (float f); | |
// transform vector by matrix | |
aiVector3D& operator *= (const aiMatrix3x3& mat); | |
aiVector3D& operator *= (const aiMatrix4x4& mat); | |
// access a single element | |
float operator[](unsigned int i) const; | |
float& operator[](unsigned int i); | |
// comparison | |
bool operator== (const aiVector3D& other) const; | |
bool operator!= (const aiVector3D& other) const; | |
public: | |
/** @brief Set the components of a vector | |
* @param pX X component | |
* @param pY Y component | |
* @param pZ Z component */ | |
void Set( float pX, float pY, float pZ = 0.f); | |
/** @brief Get the squared length of the vector | |
* @return Square length */ | |
float SquareLength() const; | |
/** @brief Get the length of the vector | |
* @return length */ | |
float Length() const; | |
/** @brief Normalize the vector */ | |
aiVector3D& Normalize(); | |
/** @brief Componentwise multiplication of two vectors | |
* | |
* Note that vec*vec yields the dot product. | |
* @param o Second factor */ | |
const aiVector3D SymMul(const aiVector3D& o); | |
//#endif // __cplusplus | |
float x, y, z; | |
} ;//PACK_STRUCT; | |
//#include "./Compiler/poppack1.h" | |
//#ifdef __cplusplus | |
//} // end extern "C" | |
//#endif // __cplusplus | |
#endif // AI_VECTOR3D_H_INC |
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