Created
January 4, 2014 12:44
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funky curved line via ofNode
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// in .h file: | |
ofNode a,b,c; | |
float aEnergy; | |
float bEnergy; | |
float aEnergySmth; | |
float bEnergySmth; | |
float time; | |
ofPolyline nodeLine; | |
// in .cpp file: | |
//-------------------------------------------------------------- | |
void testApp::setup(){ | |
ofBackground(0); | |
a.setPosition(500,300,0); | |
b.setParent(a); | |
b.setPosition(0,200,0); | |
c.setParent(b); | |
c.setPosition(0,100,0); | |
aEnergy = 1; | |
bEnergy = 1; | |
aEnergySmth = 1; | |
bEnergySmth = 1; | |
} | |
//-------------------------------------------------------------- | |
void testApp::update(){ | |
for (int i = 0; i < nodeLine.size(); i++){ | |
nodeLine[i] -= ofPoint(1,0); | |
} | |
aEnergySmth = 0.97 * aEnergySmth + (1-0.97) *aEnergy; | |
bEnergySmth = 0.97 * bEnergySmth + (1-0.97) *bEnergy; | |
a.roll(aEnergySmth); | |
b.roll(bEnergySmth); | |
if ( ofRandom(0,1) > 0.95 ){ | |
aEnergy = 0.4 * ofRandom(4, 8) * (ofRandom(0,1) > 0.5 ? 1 : -1); | |
} | |
if (ofRandom(0,1) > 0.95){ | |
bEnergy = ofRandom(4,8) * (ofRandom(0,1) > 0.5 ? 1 : -1); | |
} | |
nodeLine.addVertex(c.getGlobalPosition()); | |
} | |
//-------------------------------------------------------------- | |
void testApp::draw(){ | |
ofCircle(a.getGlobalPosition(), 3); | |
ofCircle(b.getGlobalPosition(), 3); | |
ofCircle(c.getGlobalPosition(), 3); | |
ofLine(a.getGlobalPosition(), b.getGlobalPosition()); | |
ofLine(b.getGlobalPosition(), c.getGlobalPosition()); | |
nodeLine.draw(); | |
} |
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