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embed a model panel into script editor with xml attribute editor template in maya 2015
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import maya.cmds as cmds | |
import maya.utils as mutils | |
def AEaddModelPanelModule( plug, uiLabel, annot): | |
paneLayoutName = cmds.paneLayout(h=300) | |
modelPanel = "customModelPanel" | |
if cmds.modelPanel(modelPanel, q=1, ex=1): | |
cmds.modelPanel(modelPanel, e=1, p=paneLayoutName) | |
else: | |
cmds.modelPanel(modelPanel, label="ModelPanel Test", cam='persp') | |
mutils.executeDeferred( | |
lambda *x: cmds.modelPanel(modelPanel, e=1, menuBarVisible=0)) | |
cmds.setParent(u=1) |
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<?xml version='1.0' encoding='UTF-8'?> | |
<templates> | |
<template name="AEtransform"> | |
<attribute name="frameExtension" type="maya.long"> | |
<label>Frame Extension</label> | |
</attribute> | |
<attribute name="enumAttr" type="maya.enum"> | |
<label>Enum Attr</label> | |
</attribute> | |
<attribute name="imageName" type="maya.string"> | |
<label>Image Name</label> | |
</attribute> | |
<attribute name="dummy" type="maya.float"> | |
<label>Anything you want</label> | |
<description language="cb">py.AEaddModelPanel.AEaddModelPanelModule</description> | |
</attribute> | |
</template> | |
<view name="Custom" template="AEtransform"> | |
<property name="frameExtension"/> | |
<property name="enumAttr"/> | |
<property name="imageName"/> | |
<property name="dummy"/> | |
</view> | |
</templates> |
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createNode transform -n "ctrl_grp"; | |
addAttr -ci true -sn "imageName" -ln "imageName" -dt "string"; | |
addAttr -ci true -sn "frameExtension" -ln "frameExtension" -at "long"; | |
addAttr -ci true -sn "enumAttr" -ln "enumAttr" -min 0 -max 2 -en "Green:Blue:Red" | |
-at "enum"; | |
setAttr -k on ".imageName"; | |
setAttr -k on ".frameExtension"; | |
setAttr -k on ".enumAttr"; |
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