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June 24, 2014 13:48
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MMDのPMDファイルのパーサー
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| // Copyright oguna 2014. | |
| // Distributed under the Boost Software License, Version 1.0. | |
| // (See accompanying file LICENSE_1_0.txt or copy at | |
| // http://www.boost.org/LICENSE_1_0.txt) | |
| #include <vector> | |
| #include <string> | |
| #include <memory> | |
| #include <iostream> | |
| #include <fstream> | |
| namespace pmd | |
| { | |
| /// ヘッダ | |
| class PmdHeader | |
| { | |
| public: | |
| /// モデル名 | |
| std::string name; | |
| /// モデル名(英語) | |
| std::string name_english; | |
| /// コメント | |
| std::string comment; | |
| /// コメント(英語) | |
| std::string comment_english; | |
| bool Read(std::ifstream* stream) | |
| { | |
| char buffer[256]; | |
| stream->read(buffer, 20); | |
| name = std::string(buffer); | |
| stream->read(buffer, 256); | |
| comment = std::string(buffer); | |
| return true; | |
| } | |
| bool ReadExtension(std::ifstream* stream) | |
| { | |
| char buffer[256]; | |
| stream->read(buffer, 20); | |
| name_english = std::string(buffer); | |
| stream->read(buffer, 256); | |
| comment_english = std::string(buffer); | |
| return true; | |
| } | |
| }; | |
| /// 頂点 | |
| class PmdVertex | |
| { | |
| public: | |
| /// 位置 | |
| float position[3]; | |
| /// 法線 | |
| float normal[3]; | |
| /// UV座標 | |
| float uv[2]; | |
| /// 関連ボーンインデックス | |
| uint16_t bone_index[2]; | |
| /// ボーンウェイト | |
| uint8_t bone_weight; | |
| /// エッジ不可視 | |
| bool edge_invisible; | |
| bool Read(std::ifstream* stream) | |
| { | |
| stream->read((char*) position, sizeof(float) * 3); | |
| stream->read((char*) normal, sizeof(float) * 3); | |
| stream->read((char*) uv, sizeof(float) * 2); | |
| stream->read((char*) bone_index, sizeof(uint16_t) * 2); | |
| stream->read((char*) &bone_weight, sizeof(uint8_t)); | |
| stream->read((char*) &edge_invisible, sizeof(uint8_t)); | |
| return true; | |
| } | |
| }; | |
| /// 材質 | |
| class PmdMaterial | |
| { | |
| public: | |
| /// 減衰色 | |
| float diffuse[4]; | |
| /// 光沢度 | |
| float power; | |
| /// 光沢色 | |
| float specular[3]; | |
| /// 環境色 | |
| float ambient[3]; | |
| /// トーンインデックス | |
| uint8_t toon_index; | |
| /// エッジ | |
| uint8_t edge_flag; | |
| /// インデックス数 | |
| uint32_t index_count; | |
| /// テクスチャファイル名 | |
| std::string texture_filename; | |
| /// スフィアファイル名 | |
| std::string sphere_filename; | |
| bool Read(std::ifstream* stream) | |
| { | |
| char buffer[20]; | |
| stream->read((char*) &diffuse, sizeof(float) * 4); | |
| stream->read((char*) &power, sizeof(float)); | |
| stream->read((char*) &specular, sizeof(float) * 3); | |
| stream->read((char*) &ambient, sizeof(float) * 3); | |
| stream->read((char*) &toon_index, sizeof(uint8_t)); | |
| stream->read((char*) &edge_flag, sizeof(uint8_t)); | |
| stream->read((char*) &index_count, sizeof(uint32_t)); | |
| stream->read((char*) &buffer, sizeof(char) * 20); | |
| char* pstar = strchr(buffer, '*'); | |
| if (NULL == pstar) | |
| { | |
| texture_filename = std::string(buffer); | |
| sphere_filename.clear(); | |
| } | |
| else { | |
| *pstar = NULL; | |
| texture_filename = std::string(buffer); | |
| sphere_filename = std::string(pstar+1); | |
| } | |
| return true; | |
| } | |
| }; | |
| enum class BoneType : uint8_t | |
| { | |
| Rotation, | |
| Rotation_Linear, | |
| IkEffector, | |
| IkEffectable, | |
| IkTarget, | |
| Invisible, | |
| Twist, | |
| RotationMovement | |
| }; | |
| /// ボーン | |
| class PmdBone | |
| { | |
| public: | |
| /// ボーン名 | |
| std::string name; | |
| /// ボーン名(英語) | |
| std::string name_english; | |
| /// 親ボーン番号 | |
| uint16_t parent_bone_index; | |
| /// 末端ボーン番号 | |
| uint16_t tail_pos_bone_index; | |
| /// ボーン種類 | |
| BoneType bone_type; | |
| /// IKボーン番号 | |
| uint16_t ik_parent_bone_index; | |
| /// ボーンのヘッドの位置 | |
| float bone_head_pos[3]; | |
| void Read(std::istream *stream) | |
| { | |
| char buffer[20]; | |
| stream->read(buffer, 20); | |
| name = std::string(buffer); | |
| stream->read((char*) &parent_bone_index, sizeof(uint16_t)); | |
| stream->read((char*) &tail_pos_bone_index, sizeof(uint16_t)); | |
| stream->read((char*) &bone_type, sizeof(uint8_t)); | |
| stream->read((char*) &ik_parent_bone_index, sizeof(uint16_t)); | |
| stream->read((char*) &bone_head_pos, sizeof(float) * 3); | |
| } | |
| void ReadExpantion(std::istream *stream) | |
| { | |
| char buffer[20]; | |
| stream->read(buffer, 20); | |
| name_english = std::string(buffer); | |
| } | |
| }; | |
| /// IK | |
| class PmdIk | |
| { | |
| public: | |
| /// IKボーン番号 | |
| uint16_t ik_bone_index; | |
| /// IKターゲットボーン番号 | |
| uint16_t target_bone_index; | |
| /// 再帰回数 | |
| uint16_t interations; | |
| /// 角度制限 | |
| float angle_limit; | |
| /// 影響下ボーン番号 | |
| std::vector<uint16_t> ik_child_bone_index; | |
| void Read(std::istream *stream) | |
| { | |
| stream->read((char *) &ik_bone_index, sizeof(uint16_t)); | |
| stream->read((char *) &target_bone_index, sizeof(uint16_t)); | |
| uint8_t ik_chain_length; | |
| stream->read((char*) &ik_chain_length, sizeof(uint8_t)); | |
| stream->read((char *) &interations, sizeof(uint16_t)); | |
| stream->read((char *) &angle_limit, sizeof(float)); | |
| ik_child_bone_index.resize(ik_chain_length); | |
| for (int i = 0; i < ik_chain_length; i++) | |
| { | |
| stream->read((char *) &ik_child_bone_index[i], sizeof(uint16_t)); | |
| } | |
| } | |
| }; | |
| class PmdFaceVertex | |
| { | |
| public: | |
| int vertex_index; | |
| float position[3]; | |
| void Read(std::istream *stream) | |
| { | |
| stream->read((char *) &vertex_index, sizeof(int)); | |
| stream->read((char *) position, sizeof(float) * 3); | |
| } | |
| }; | |
| enum class FaceCategory : uint8_t | |
| { | |
| Base, | |
| Eyebrow, | |
| Eye, | |
| Mouth, | |
| Other | |
| }; | |
| class PmdFace | |
| { | |
| public: | |
| std::string name; | |
| FaceCategory type; | |
| std::vector<PmdFaceVertex> vertices; | |
| std::string name_english; | |
| void Read(std::istream *stream) | |
| { | |
| char buffer[20]; | |
| stream->read(buffer, 20); | |
| name = std::string(buffer); | |
| int vertex_count; | |
| stream->read((char*) &vertex_count, sizeof(int)); | |
| stream->read((char*) &type, sizeof(uint8_t)); | |
| vertices.resize(vertex_count); | |
| for (int i = 0; i < vertex_count; i++) | |
| { | |
| vertices[i].Read(stream); | |
| } | |
| } | |
| void ReadExpantion(std::istream *stream) | |
| { | |
| char buffer[20]; | |
| stream->read(buffer, 20); | |
| name_english = std::string(buffer); | |
| } | |
| }; | |
| /// ボーン枠用の枠名 | |
| class PmdBoneDispName | |
| { | |
| public: | |
| std::string bone_disp_name; | |
| std::string bone_disp_name_english; | |
| void Read(std::istream *stream) | |
| { | |
| char buffer[50]; | |
| stream->read(buffer, 50); | |
| bone_disp_name = std::string(buffer); | |
| bone_disp_name_english.clear(); | |
| } | |
| void ReadExpantion(std::istream *stream) | |
| { | |
| char buffer[50]; | |
| stream->read(buffer, 50); | |
| bone_disp_name_english = std::string(buffer); | |
| } | |
| }; | |
| class PmdBoneDisp | |
| { | |
| public: | |
| uint16_t bone_index; | |
| uint8_t bone_disp_index; | |
| void Read(std::istream *stream) | |
| { | |
| stream->read((char*) &bone_index, sizeof(uint16_t)); | |
| stream->read((char*) &bone_disp_index, sizeof(uint8_t)); | |
| } | |
| }; | |
| /// 衝突形状 | |
| enum class RigidBodyShape : uint8_t | |
| { | |
| /// 球 | |
| Sphere = 0, | |
| /// 直方体 | |
| Box = 1, | |
| /// カプセル | |
| Cpusel = 2 | |
| }; | |
| /// 剛体タイプ | |
| enum class RigidBodyType : uint8_t | |
| { | |
| /// ボーン追従 | |
| BoneConnected = 0, | |
| /// 物理演算 | |
| Physics = 1, | |
| /// 物理演算(Bone位置合せ) | |
| ConnectedPhysics = 2 | |
| }; | |
| /// 剛体 | |
| class PmdRigidBody | |
| { | |
| public: | |
| /// 名前 | |
| std::string name; | |
| /// 関連ボーン番号 | |
| uint16_t related_bone_index; | |
| /// グループ番号 | |
| uint8_t group_index; | |
| /// マスク | |
| uint16_t mask; | |
| /// 形状 | |
| RigidBodyShape shape; | |
| /// 大きさ | |
| float size[3]; | |
| /// 位置 | |
| float position[3]; | |
| /// 回転 | |
| float orientation[3]; | |
| /// 質量 | |
| float weight; | |
| /// 移動ダンピング | |
| float linear_damping; | |
| /// 回転ダンピング | |
| float anglar_damping; | |
| /// 反発係数 | |
| float restitution; | |
| /// 摩擦係数 | |
| float friction; | |
| /// 演算方法 | |
| RigidBodyType rigid_type; | |
| void Read(std::istream *stream) | |
| { | |
| char buffer[20]; | |
| stream->read(buffer, sizeof(char) * 20); | |
| name = (std::string(buffer)); | |
| stream->read((char*) &related_bone_index, sizeof(uint16_t)); | |
| stream->read((char*) &group_index, sizeof(uint8_t)); | |
| stream->read((char*) &mask, sizeof(uint16_t)); | |
| stream->read((char*) &shape, sizeof(uint8_t)); | |
| stream->read((char*) size, sizeof(float) * 3); | |
| stream->read((char*) position, sizeof(float) * 3); | |
| stream->read((char*) orientation, sizeof(float) * 3); | |
| stream->read((char*) &weight, sizeof(float)); | |
| stream->read((char*) &linear_damping, sizeof(float)); | |
| stream->read((char*) &anglar_damping, sizeof(float)); | |
| stream->read((char*) &restitution, sizeof(float)); | |
| stream->read((char*) &friction, sizeof(float)); | |
| stream->read((char*) &rigid_type, sizeof(char)); | |
| } | |
| }; | |
| /// 剛体の拘束 | |
| class PmdConstraint | |
| { | |
| public: | |
| /// 名前 | |
| std::string name; | |
| /// 剛体Aのインデックス | |
| uint16_t rigid_body_index_a; | |
| /// 剛体Bのインデックス | |
| uint16_t rigid_body_index_b; | |
| /// 位置 | |
| float position[3]; | |
| /// 回転 | |
| float orientation[3]; | |
| /// 最小移動制限 | |
| float linear_lower_limit[3]; | |
| /// 最大移動制限 | |
| float linear_upper_limit[3]; | |
| /// 最小回転制限 | |
| float angular_lower_limit[3]; | |
| /// 最大回転制限 | |
| float angular_upper_limit[3]; | |
| /// 移動に対する復元力 | |
| float linear_stiffness[3]; | |
| /// 回転に対する復元力 | |
| float angular_stiffness[3]; | |
| void Read(std::istream *stream) | |
| { | |
| char buffer[20]; | |
| stream->read(buffer, 20); | |
| name = std::string(buffer); | |
| stream->read((char *) &rigid_body_index_a, sizeof(uint16_t)); | |
| stream->read((char *) &rigid_body_index_b, sizeof(uint16_t)); | |
| stream->read((char *) position, sizeof(float) * 3); | |
| stream->read((char *) orientation, sizeof(float) * 3); | |
| stream->read((char *) linear_lower_limit, sizeof(float) * 3); | |
| stream->read((char *) linear_upper_limit, sizeof(float) * 3); | |
| stream->read((char *) angular_lower_limit, sizeof(float) * 3); | |
| stream->read((char *) angular_upper_limit, sizeof(float) * 3); | |
| stream->read((char *) linear_stiffness, sizeof(float) * 3); | |
| stream->read((char *) angular_stiffness, sizeof(float) * 3); | |
| } | |
| }; | |
| /// PMDモデル | |
| class PmdModel | |
| { | |
| public: | |
| float version; | |
| PmdHeader header; | |
| std::vector<PmdVertex> vertices; | |
| std::vector<uint8_t> indices; | |
| std::vector<PmdMaterial> materials; | |
| std::vector<PmdBone> bones; | |
| std::vector<PmdIk> iks; | |
| std::vector<PmdFace> faces; | |
| std::vector<uint16_t> faces_indices; | |
| std::vector<PmdBoneDispName> bone_disp_name; | |
| std::vector<PmdBoneDisp> bone_disp; | |
| std::vector<std::string> toon_filenames; | |
| std::vector<PmdRigidBody> rigid_bodies; | |
| std::vector<PmdConstraint> constraints; | |
| static std::unique_ptr<PmdModel> LoadFromFile(const char *filename) | |
| { | |
| std::ifstream stream(filename, std::ios::binary); | |
| if (stream.fail()) | |
| { | |
| std::cerr << "could not open \"" << filename << "\"" << std::endl; | |
| return nullptr; | |
| } | |
| auto result = LoadFromStream(&stream); | |
| stream.close(); | |
| return result; | |
| } | |
| /// ファイルからPmdModelを生成する | |
| static std::unique_ptr<PmdModel> LoadFromStream(std::ifstream *stream) | |
| { | |
| auto result = std::make_unique<PmdModel>(); | |
| char buffer[100]; | |
| // magic | |
| char magic[3]; | |
| stream->read(magic, 3); | |
| if (magic[0] != 'P' || magic[1] != 'm' || magic[2] != 'd') | |
| { | |
| std::cerr << "invalid file" << std::endl; | |
| return nullptr; | |
| } | |
| // version | |
| stream->read((char*) &(result->version), sizeof(float)); | |
| if (result ->version != 1.0f) | |
| { | |
| std::cerr << "invalid version" << std::endl; | |
| return nullptr; | |
| } | |
| // header | |
| result->header.Read(stream); | |
| // vertices | |
| uint32_t vertex_num; | |
| stream->read((char*) &vertex_num, sizeof(uint32_t)); | |
| result->vertices.resize(vertex_num); | |
| for (uint8_t i = 0; i < vertex_num; i++) | |
| { | |
| result->vertices[i].Read(stream); | |
| } | |
| // indices | |
| uint32_t index_num; | |
| stream->read((char*) &index_num, sizeof(uint32_t)); | |
| result->indices.resize(index_num); | |
| for (uint8_t i = 0; i < index_num; i++) | |
| { | |
| stream->read((char*) &result->indices[i], sizeof(uint16_t)); | |
| } | |
| // materials | |
| uint32_t material_num; | |
| stream->read((char*) &material_num, sizeof(uint32_t)); | |
| result->materials.resize(material_num); | |
| for (uint8_t i = 0; i < material_num; i++) | |
| { | |
| result->materials[i].Read(stream); | |
| } | |
| // bones | |
| uint16_t bone_num; | |
| stream->read((char*) &bone_num, sizeof(uint16_t)); | |
| result->bones.resize(bone_num); | |
| for (uint8_t i = 0; i < bone_num; i++) | |
| { | |
| result->bones[i].Read(stream); | |
| } | |
| // iks | |
| uint16_t ik_num; | |
| stream->read((char*) &ik_num, sizeof(uint16_t)); | |
| result->iks.resize(ik_num); | |
| for (uint8_t i = 0; i < ik_num; i++) | |
| { | |
| result->iks[i].Read(stream); | |
| } | |
| // faces | |
| uint16_t face_num; | |
| stream->read((char*) &face_num, sizeof(uint16_t)); | |
| result->faces.resize(face_num); | |
| for (uint8_t i = 0; i < face_num; i++) | |
| { | |
| result->faces[i].Read(stream); | |
| } | |
| // face frames | |
| uint8_t face_frame_num; | |
| stream->read((char*) &face_frame_num, sizeof(uint8_t)); | |
| result->faces_indices.resize(face_frame_num); | |
| for (uint8_t i = 0; i < face_frame_num; i++) | |
| { | |
| stream->read((char*) &result->faces_indices[i], sizeof(uint16_t)); | |
| } | |
| // bone names | |
| uint8_t bone_disp_num; | |
| stream->read((char*) &bone_disp_num, sizeof(uint8_t)); | |
| result->bone_disp_name.resize(bone_disp_num); | |
| for (uint8_t i = 0; i < bone_disp_num; i++) | |
| { | |
| result->bone_disp_name[i].Read(stream); | |
| } | |
| // bone frame | |
| uint32_t bone_frame_num; | |
| stream->read((char*) &bone_frame_num, sizeof(uint32_t)); | |
| result->bone_disp.resize(bone_frame_num); | |
| for (uint8_t i = 0; i < bone_frame_num; i++) | |
| { | |
| result->bone_disp[i].Read(stream); | |
| } | |
| // english name | |
| bool english; | |
| stream->read((char*) &english, sizeof(char)); | |
| if (english) | |
| { | |
| result->header.ReadExtension(stream); | |
| for (uint8_t i = 0; i < bone_num; i++) | |
| { | |
| result->bones[i].ReadExpantion(stream); | |
| } | |
| for (uint8_t i = 0; i < face_num; i++) | |
| { | |
| if (result->faces[i].type == pmd::FaceCategory::Base) | |
| { | |
| continue; | |
| } | |
| result->faces[i].ReadExpantion(stream); | |
| } | |
| for (uint8_t i = 0; i < result->bone_disp_name.size(); i++) | |
| { | |
| result->bone_disp_name[i].ReadExpantion(stream); | |
| } | |
| } | |
| // toon textures | |
| if (stream->eof()) | |
| { | |
| result->toon_filenames.clear(); | |
| } | |
| else { | |
| result->toon_filenames.resize(10); | |
| for (uint8_t i = 0; i < 10; i++) | |
| { | |
| stream->read(buffer, 100); | |
| result->toon_filenames[i] = std::string(buffer); | |
| } | |
| } | |
| // physics | |
| if (stream->eof()) | |
| { | |
| result->rigid_bodies.clear(); | |
| result->constraints.clear(); | |
| } | |
| else { | |
| uint32_t rigid_body_num; | |
| stream->read((char*) &rigid_body_num, sizeof(uint32_t)); | |
| result->rigid_bodies.resize(rigid_body_num); | |
| for (uint8_t i = 0; i < rigid_body_num; i++) | |
| { | |
| result->rigid_bodies[i].Read(stream); | |
| } | |
| uint32_t constraint_num; | |
| stream->read((char*) &constraint_num, sizeof(uint32_t)); | |
| result->constraints.resize(constraint_num); | |
| for (uint8_t i = 0; i < constraint_num; i++) | |
| { | |
| result->constraints[i].Read(stream); | |
| } | |
| } | |
| if (!stream->eof()) | |
| { | |
| std::cerr << "there is unknown data" << std::endl; | |
| } | |
| return result; | |
| } | |
| }; | |
| } |
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