Windows7(64bit)の場合...... C:\Program Files (x86)\EA Games\Battlefield Play4Free\mods\main\Objects\Weapons_server.zip このZIPファイルをどこか安全な場所(デスクトップなど)にコピーし、そこで展開。 展開したフォルダのHandheldに武器のスクリプトファイルがある。 「AR_416Carbine_Default」というディレクトリがあるが、 ARはアサルトライフル、416Carbineは武器名、Defaultはデフォルト(+3武器でない)ことを意味する。 このディレクトリを開くと、「.con」拡張子のファイルがあり、これがスクリプトファイルである。
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| REM Pandocを使ってMarkdown(.md)をHTML(.html)に変換するバッチ | |
| REM -f : 変換元フォーマット | |
| REM -t : 変換先フォーマット | |
| REM -o : 出力先ファイル | |
| REM -c : CSSファイル | |
| pandoc -f markdown -t html5 -o index.html -c css/github.css index.md | |
| REM エラーなら停止する | |
| if %ERRORLEVEL% NEQ 0 (pause) |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Net; | |
| using System.Threading.Tasks; | |
| using System.Diagnostics; | |
| using System.Threading; | |
| using System.Runtime.Serialization; | |
| using System.Runtime.Serialization.Json; |
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| QD3D11Widget::QD3D11Widget(QWidget *parent) : | |
| QWidget(parent) | |
| { | |
| // バッファリングをしないようにする | |
| setAttribute(Qt::WA_PaintOnScreen, true); | |
| // ハンドラの再利用を禁止する | |
| setAttribute(Qt::WA_NativeWindow, true); | |
| m_hWnd = (HWND)winId(); | |
| HRESULT hr = InitDevice(); | |
| } |
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| #include <iostream> | |
| #include <memory> | |
| #include <fstream> | |
| #include <string> | |
| #include <codecvt> | |
| #include <regex> | |
| using namespace std; | |
| unique_ptr<string> readToEndForString(char* filename) |
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| // Copyright oguna 2014. | |
| // Distributed under the Boost Software License, Version 1.0. | |
| // (See accompanying file LICENSE_1_0.txt or copy at | |
| // http://www.boost.org/LICENSE_1_0.txt) | |
| #include <vector> | |
| #include <string> | |
| #include <memory> | |
| #include <iostream> | |
| #include <fstream> |
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| // Copyright oguna 2014. | |
| // Distributed under the Boost Software License, Version 1.0. | |
| // (See accompanying file LICENSE_1_0.txt or copy at | |
| // http://www.boost.org/LICENSE_1_0.txt) | |
| #include <vector> | |
| #include <string> | |
| #include <memory> | |
| #include <iostream> | |
| #include <fstream> |
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| #!/usr/bin/env python | |
| # this script on only PYTHON3 | |
| import urllib.request | |
| import urllib.parse | |
| with open('index.md','br') as file: | |
| data = file.read() | |
| request = urllib.request.Request('https://api.github.com/markdown/raw') | |
| request.add_header('Content-Type','text/plain') | |
| f = urllib.request.urlopen(request,data) | |
| with open('index.html','bw') as file: |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Windows.Forms; | |
| using SharpDX; | |
| namespace MeshFromOBJ | |
| { |
aiueo
| Left align | Right align | Center align |
|---|---|---|
| This | This | This |
| column | column | column |
| will | will | will |
| be | be | be |
| left | right | center |
| aligned | aligned | aligned |
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