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December 24, 2015 08:49
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more spinning primatives!
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int squareCount = 0; | |
int circleCount = 0; | |
SquareSpin[] square = new SquareSpin[300]; | |
CircleSpin[] circle = new CircleSpin[300]; | |
void setup() { | |
size(662, 662); | |
for (int a = -320; a <= 320; a = a + 40) { | |
for (int b = -320; b <= 320; b = b + 40) { | |
square[squareCount] = new SquareSpin(a, b); | |
squareCount++; | |
} | |
} | |
for (int c = -320; c <= 320; c = c + 40) { | |
for (int d = -320; d <= 320; d = d + 40) { | |
circle[circleCount] = new CircleSpin(c, d); | |
circleCount++; | |
} | |
} | |
} | |
void draw() { | |
background(220, 155, 127); | |
pushMatrix(); | |
translate(width/128, height/128); | |
int f = 0; | |
int j = 0; | |
float d = map(mouseX, 0, width, 7, 70); | |
float d2 = map(mouseY, 0, height, 7, 70); | |
while (f < squareCount) { | |
square[f].go(); | |
square[f].show(); | |
square[f].updateSize(d); | |
f++; | |
} | |
while (j < circleCount) { | |
circle[j].go(); | |
circle[j].show(); | |
circle[j].updateSize(d2); | |
j++; | |
} | |
popMatrix(); | |
} | |
class Spin { | |
float speed = random(-0.05, 0.05); | |
float angle = 0; | |
float d = 20; | |
int x, y; | |
Spin(int xpos, int ypos) { | |
x = xpos; | |
y = ypos; | |
} | |
void go() { | |
angle += speed; | |
} | |
void updateSize(float size) { | |
d = size; | |
} | |
} | |
class SquareSpin extends Spin { | |
SquareSpin(int x, int y) { | |
super(x, y); | |
} | |
void show() { | |
pushMatrix(); | |
translate(((width/2)+x), ((height/2)+y)); | |
rotate(angle); | |
rectMode(CENTER); | |
noStroke(); | |
fill(150, 93, 102, 200); | |
rect(x/128, y/128, d, d); | |
popMatrix(); | |
} | |
} | |
class CircleSpin extends Spin { | |
CircleSpin(int x, int y) { | |
super(x, y); | |
} | |
void show() { | |
pushMatrix(); | |
translate(((width/2)+x), ((height/2)+y)); | |
rotate(angle); | |
ellipseMode(CORNER); | |
noFill(); | |
strokeWeight(2); | |
stroke(2, 81, 75); | |
ellipse(x/128, y/128, d, d); | |
popMatrix(); | |
} | |
} |
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