Created
October 7, 2011 13:08
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| window.oivoodoo = window.oivoodoo || {}; | |
| window.oivoodoo.tower = window.oivoodoo.tower || {}; | |
| window.oivoodoo.tower.utils = window.oivoodoo.tower.utils || {}; | |
| var namespace = window.oivoodoo.tower; | |
| namespace.Statuses = { | |
| START: 0, | |
| STOP: 1, | |
| PAUSE: 2 | |
| }; | |
| namespace.utils.guid = function() { | |
| function S4() { | |
| return (((1+Math.random())*0x10000)|0).toString(16).substring(1); | |
| } | |
| return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4()); | |
| }; | |
| namespace.utils.extend = (function() { | |
| var F = function() {}; | |
| return function( P, C ) { | |
| F.prototype = P.prototype; | |
| C.prototype = new F(); | |
| C.owner = P.prototype; | |
| C.prototype.constructor = C; | |
| return C; | |
| }; | |
| })(); | |
| namespace.GameObject = function( context, options ) { | |
| this.id = namespace.utils.guid(); | |
| this.objects = []; | |
| this.context = context; | |
| options = options || {}; | |
| this.x = options.x || 0; | |
| this.y = options.y || 0; | |
| this.delay = options.delay || 0; | |
| }; | |
| namespace.GameObject.prototype.draw = function() { | |
| var self = this; | |
| for(var i = 0; i < self.objects.length; i++) { | |
| self.objects[i].draw(); | |
| } | |
| }; | |
| namespace.GameObject.prototype.update = function() { | |
| for(var i = 0; i < this.objects.length; i++) { | |
| this.objects[i].update(); | |
| } | |
| }; | |
| namespace.Application = namespace.utils.extend( namespace.GameObject, function( context ) { | |
| namespace.GameObject.call( this, context ); | |
| var DRAW_INTERVAL = 1000; | |
| var self = this; | |
| self.initialize = function() { | |
| setup(); | |
| setInterval(function( ) { | |
| self.draw.call( self ); | |
| }, DRAW_INTERVAL ); | |
| }; | |
| function setup() { | |
| var box1 = new namespace.Box( self.context ); | |
| var box2 = new namespace.Box( self.context, { | |
| x: 100, | |
| y: 100, | |
| delay: 1000 | |
| } ); | |
| var box3 = new namespace.Box( self.context, { | |
| x: 50, | |
| y: 50, | |
| delay: 3000 | |
| } ); | |
| self.objects.push( box1 ); | |
| self.objects.push( box2 ); | |
| self.objects.push( box3 ); | |
| } | |
| }); | |
| namespace.Board = namespace.utils.extend(namespace.GameObject, function( context, options ) { | |
| var self = this; | |
| namespace.GameObject.call( this, context, options ); | |
| }); | |
| namespace.Box = namespace.utils.extend(namespace.GameObject, function( context, options ) { | |
| namespace.GameObject.call( this, context, options ); | |
| }); | |
| namespace.Box.prototype.draw = function() { | |
| var self = this; | |
| function drawBox() { | |
| self.iterator = self.iterator || 0; | |
| self.context.save(); | |
| self.context.translate( self.x + self.iterator, self.y + self.iterator ); | |
| self.context.clearRect( 0, 0, 50, 50 ); | |
| self.context.strokeStyle = 'black'; | |
| self.context.fillStyle = 'yellow'; | |
| self.context.lineWidth = 8; | |
| self.context.lineCap = "round"; | |
| self.context.beginPath(); | |
| self.context.moveTo( 0, 0 ); | |
| self.context.lineTo( 0, 50 ); | |
| self.context.lineTo( 50, 50 ); | |
| self.context.lineTo( 50, 0 ); | |
| self.context.lineTo( 0, 0 ); | |
| self.context.stroke(); | |
| self.context.restore(); | |
| self.iterator += 10; | |
| } | |
| if (self.delay != 0) { | |
| setTimeout(function() { | |
| drawBox(); | |
| }, self.delay); | |
| } else { | |
| drawBox(); | |
| } | |
| }; | |
| namespace.Player = function( name ) { | |
| var self = this; | |
| self.name = name; | |
| }; |
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