This is an unofficial build done in a Windows 7 x64 machine using Visual Studio 2015. The build includes debugging symbols in case you want them, but they are not necessary to run Aseprite.
Building Aseprite is not an easy task if it is your first time doing it. It took me a few hours to make this build and a couple start-overs before realizing that TDM-GCC/MinGW binaries in the path can conflict with CMake since it will favor TDM-GCC/MinGW over Visual Studio build tools. Just follow the instructions, and you won't have to get tangled in a mess.
If you can afford it, please support David Capello by buying Aseprite for $15. Otherwise, stay hungry, stay foolish, and thank you for choosing the world's best open-source sprite editor.
https://dl.dropboxusercontent.com/s/e1d9qycau0xzsqe/aseprite-1.1.6-92084fe-nopdb.zip?dl=1
https://dl.dropboxusercontent.com/s/upq47lfxaqvsqq6/aseprite-1.1.6-92084fe.zip?dl=1
Thanks! Sadly im a poor ass student and i need this only for few assets really.. otherwise id buy this!