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InfoQ have recently published a video of a very interesting interview with Rich Hickey, creator of the Clojure programming language. Conveniently, they also offer a transcript of the entire interview, but as is costumary with their transcripts, it is placed inside a very small text field, making for very awkward reading. Here's a copy of that transcript, extracted from http://www.infoq.com/interviews/hickey-clojure | |
Q: We are here at QCon London 2009, with Rich Hickey. Rich, who are you? | |
A: I'm the author of Clojure. I'm an independent developer, contractor, consultant and, | |
basically, a practitioner. I'm not a researcher. | |
Q: What brought you to create a Lisp? Do you go out in the morning and say "Hey, I'm bored! | |
Let's create the Lisp!"? What's the intention behind it? | |
A: I don't think I necessarily set out to create a Lisp specifically. I set out to create a | |
language to only deal with the problems I was contending with in Java and C# for the kinds | |
of applications that write, which are broadcast automation and scheduling and elections | |
systems and things like that, where there is a lot of concurrency. I found just object | |
oriented programming and their approaches to concurrency of those languages is just not | |
good enough for those kinds of problems - they are too hard. I'm a big fan of Lisp and the | |
other functional languages and what I want to do is solve those problems, make a practical | |
language, not to have to program in Java anymore. | |
Q: It sounds like a good idea. You mentioned a thing you had a problem with: object | |
oriented programming. Is that the right way to say that? | |
A: Yes. Not with the idea behind it, but the realization of object oriented programming in | |
the pragmatic languages that are used today have some problems definitely for concurrency | |
because the way objects are done encourages mutable state and that's just - I think - in | |
direct conflict with the solutions we need for concurrency. | |
Q: Are you more interested in object oriented model that is closer to what Erlang does, | |
sort of an actor style, or like Common Lisp, or what would you be interested in? Would you | |
say you use object oriented programming? | |
A: I have, sure. A lot of Clojures abstractions are defined with Java interfaces, so I | |
think interfaces are a neat thing and one of the better parts of Java and of object | |
orientation. I haven't thought a lot about how I would do objects in Clojure or immutable | |
objects, but it's possible, for instance right now, in Clojure to define Java objects that | |
are, in fact, only mutable inside transactions. It's possible to bridge the 2 worlds, but | |
the big problem is less with objects than it is with mutability. Even if you set | |
concurrency aside, when you build a large program with objects, you end up with this giant | |
graph of interconnected mutable things and that's just a very hard thing to understand and | |
maintain - that's what I want to get away from. | |
Q: You mentioned transactions, which brings us to STM - Software Transactional Memory. | |
What's your elevator pitch for STM? | |
A: I don't know that I have one. I don't actually want to be an evangelist for STM. I think | |
one of the problems we have today in talking about STM is that we say "STM" and presume | |
that means something in particular, but there are many flavors of STM, there are many | |
different objectives in STM designs. I think there is a fair amount of research oriented at | |
making STMs that allow you to essentially program the way you do today and magically put | |
transaction, start and end around it and everything will be OK. I don't have high hopes for | |
those approaches. Then, I think there are language specific approaches, like that in | |
Haskell, that are really nice and elegant. Clojure is quite different from both of those. I | |
don't think STM labels anything other than the general approach of trying to say "We are | |
going to contain mutation inside some sort of a scope." What does that mean? That's not an | |
elevator pitch, is it? | |
Q: What's your elevator explanation of STM? What's would be a short explanation of what | |
goes on in your STM implementation? What happens? | |
A: Good things happen. Essentially, what STM allows you to do is to have the language | |
provide a construct that handles the hard parts of coordinating change. Fundamentally, | |
transactions are about the harder class of changes. It's pretty easy to make language | |
features that deal with atomic change. We change this one thing and it doesn't have to be | |
coordinated with anything else, but when you have coordinated change, you want to say "I | |
want to move this object from one collection to another and not have it appear in both and | |
not have it disappear from both", you need to coordinate that change into 2 things within a | |
single logical unit of work. Typically, in the absence of something like transactions, the | |
management of that falls on the programmer, with locks or some technique like that. I guess | |
the short pitch for STM is it allows you to do coordinated change without the complexity of | |
locking. | |
Q: Can STM throw threads or should it be on the same thread all the time? | |
A: Transaction happens in one thread, but multiple transactions can be occurring on | |
multiple threads. | |
Q: Is it possible to implement it on several threads because it could solve some problems | |
in the web? We have several requests and, if we could span transactions to several threads, | |
it could solve some problems when we have partial states on several requests coming from | |
the web. Do you think it could be possible to span several threads with the transaction? | |
A: A single transaction? You could always take some of your work in a transaction and | |
parallelize it - that's possible right now -, but the other threads are not coordinated | |
with the transactional data. You can calculate your answer in multiple threads and then use | |
the transactional thread to commit it. | |
Q: About STM again: is there any label for your STM? Is there any keywords that describe | |
the STM? I saw you had the acronym MVCC. | |
A: There are a couple of things that I think distinguish Clojure STM. The first is it's not | |
designed to solve the problem of "Let me do what I've always been doing, which is I've | |
designed an object and it has 6 fields in it and I'm going to independently access those | |
fields at different times." In STM transactions it's going to encapsulate any access to | |
those pieces and make a single unit of work. Instead, the Clojure model is definitely | |
oriented towards programming with values, so it's a functional style model. What we'd like | |
to do is say that what would have been an object is going to be an immutable value and | |
instead the STM cell is merely a reference to an immutable value. Once you do that, you can | |
do a couple of things. First of all, that's a more coarse-grained STM and Clojure is | |
definitely more coarse-grained. The other thing is once you start working with immutable | |
data structures that are persistent it's because they are persistent. Making is inexpensive | |
and keeping all the versions around is also inexpensive. What multi-version concurrency | |
control does is it will actually keep older versions of some references around in order to | |
satisfy read-transactions and allow write-transactions to progress. That multi-version | |
concurrency control served a database technique is used by databases where they would keep | |
records around in order to satisfy longer running transactions and allow new writes to | |
continue. | |
The advantages of multi-version concurrency control are you don't need to do read-tracking, | |
so you don't need to keep a record in the transaction of what was read, you only need to | |
keep a record of what was written. The other thing is that writers don't impede readers, so | |
there is actually a lot more concurrency, I think, in multi-version concurrency control. | |
That's what distinguishes Clojures, because your references are the persistent data | |
structures. It's inexpensive for me to keep older revisions and I determine how many to | |
keep dynamically; therefore, you get a lot more concurrency. | |
Q: You talked about readers not impeding writers. Does that mean if I read from a | |
reference, which is the STM construct you use, there is no locking? Is that right? | |
A: No, there is locking inside the implementation. What there isn't is a sequencing. It | |
isn't like a reader has to wait for a writer or a reading transaction is going to have to | |
really start to the activity of a writer. That will only happen if there is insufficient | |
history and as that happens, the history grows to accommodate that read pattern. | |
Q: You already mentioned persistent data structures. Maybe you could give a short | |
explanation? | |
A: They are immutable. Generally you talk about them as collections, so you consider it an | |
immutable collection, where making copies is inexpensive, so, instead of changing the | |
collection in place, they are going to produce a new collection, so it's functional, but | |
there are a couple of characteristics that have to be guaranteed by that. First is that the | |
old version still has to be accessible after you've made a changed version. The others, | |
that both the old and the new version meet the performance guarantees you would expect from | |
that data structure. There can't be full copying going on because that would violate the | |
performance guarantees of log(n) or whatever your expectation was for that data structure. | |
Most functional data structures are persistent in that way, but you could make a naïve one | |
that was just copy on write - that wouldn't be persistent. | |
Q: You offer persistent Data structures for vectors? | |
A: Vectors and HashMaps and Sets and all the good stuff. | |
Q: Do they have the same access characteristics as the Java collections? | |
A: They have similar access characteristics. I mean, technically, a Java collection HashMap | |
or ArrayList is going to have constant time access and Clojure access is not technically | |
constant time, but the trees that are used are extremely shallow. You can say "OK, | |
technically it's O( log n), but if it's never more than three hops from my huge data | |
structure, maybe I don't care anymore about that." In other words, constant factors matter. | |
Q: You mentioned in your talk yesterday about Clojure that you had agents and references | |
and atoms. What would you call them? Concurrency primitives? | |
A: They are all called the reference types in Clojure but they are essentially all the | |
boxes that refer to an immutable thing. Each has a different way of managing time and how | |
things are shared. | |
Q: You said you had 4 right now and you were going to add a 5th? Could we have the | |
exclusive information: what's the 5th one? | |
A: The 5th will probably be some flavor of a Safe Mutex. Right now the way atoms work is | |
they work a little bit like transactions and that you are going to have atomic access to an | |
individual thing, so you are going to maybe get to run some work and attempt to put the | |
results of that work back in the atom, but you may not succeed because someone has | |
intervened. Your work will get re-done. There are cases in which that's fine. It's actually | |
very fast to do, but there are other cases in which you really only want that work to ever | |
happen once, which means that you not only have to encapsulate the change to the cell, but | |
encapsulate the work within some sort of a boundary. | |
That's what locks are traditionally used for, but the problem with locks is they can nest | |
and then you have lock order acquisition problems. I have a few ideas for doing mutexes. | |
The simplest of which would be just to disallow a subsequent acquisition, so non-nestable | |
Mutex - it's a handy primitive thing. It just keeps you from making that mistake. Other | |
possible flavors of that kind of reference cell would be once where you have declared | |
order. The API could enforce lock acquisition order. I haven't really thought about the | |
more involved Deadlock detecting ones, but that is also a possible thing to make a | |
primitive that would have Deadlock detection. | |
Q: One of your constructs is agents. What's a short explanation for agents? What do you use | |
them for? | |
A: Agents are similar to actors, some more to the actor model. The difference is that they | |
are designed as all the rest of the concurrency primitives for the same process problem. In | |
not being distributable, you have one additional feature you can add to actors, which is | |
direct access to the state, without sending and waiting for a message cycle. I think that's | |
an important facility to have in process, because otherwise you are competing with | |
concurrency primitives that allow that kind of access. | |
I don't think readers should have to wait for writers as a general rule, I like constructs | |
that don't enforce that. An agent is something that is asynchronous. You say it manages its | |
own state, it's completely independent; you can't coordinate change amongst agents. Like | |
the other constructs, you make a change by sending it a function and maybe some arguments | |
and that function is going to be applied to the state of the agent and become the new state | |
of the agent. The thing about agents is that they are asynchronous. You ask for this change | |
to be made and you return right away; at some point in the future, the change will be made | |
in a thread pool. | |
Q: So agents are reactive? | |
A: You can build systems that appear like reactive systems. You can use them for event | |
style programming - things like that. Once you embrace concurrency and asynchrony, this is | |
a nice model to have, where things are genuinely independent. | |
Q: I saw a thing on the news group or your mailing list that some people are working on the | |
implementation of cells, which is - I think - a GUI framework using data flow methods? | |
A: Cells is like program spread sheet reactive programming data flow thing from common | |
Lisp. That kind of programming is really easy to do in Clojure. The traditional models have | |
been highly synchronous - make change to data once you flow through a network. What I'm | |
excited about is the potential for concurrent designs for those kind of things, but the | |
infrastructure is in place so that you can attach a notification function to any of the | |
reference types and be told when they change - that sort of low level plumbing that you can | |
use for any number of different reactive programming techniques because you can find out | |
about change. In addition, it allows you to make orthogonal decisions about the management | |
of something. Then, who cares about that? They don't need to know about each other. | |
Q: You said "concurrent implementation of cells or of these features". What do you mean by | |
that? | |
A: What I mean is being amendable to the fact that multiple threads of control could be | |
modifying the network of cells at the same time. | |
Q: Let's move on to some other language features in Clojure. I saw a very interesting | |
feature called metadata. What do you do with it? How do you use it? | |
A: Clojure uses it specifically for type hints and for communicating to the compiler. The | |
general problem it solves is this: Clojure programs are represented as data structures. You | |
write those data structures in a file, potentially, and that gets read by the reader and | |
the data structure is presented to the compiler. That model is really nice, but there are | |
often other things you would like to communicate. For instance, it would be nice to | |
communicate the line numbers from that file, which would have to have some place to go on | |
those data structures, but they are not part of the data, they are really about the data. | |
I got this data structure from line 27. So that begs the question for metadata, so | |
automatically Clojure needs metadata. It ends up being a really handy way to extend the way | |
the programmer can communicate about the program without really changing the syntax of the | |
language. For instance, they can also use metadata to adorn some symbols in their code to | |
provide type hints to the compiler, which can be used to optimize calls to Java to make | |
sure they are not reflective. What I did is, instead of just making their language syntax | |
for annotations talk to the compiler something very specific, I made a general way to put | |
metadata on data. Now you can use it for line number, you can use it to communicate with | |
the compiler and it's generally available to programmers to use for whatever they invent. | |
The use of metadata is open, it's not dictated by a language and there are lots of | |
interesting things you can do because you always have metadata. I got this piece of | |
information from the Internet, from a trusted source, from an untrusted source. It's not | |
going to be valid after the state. Those are all things about data that are not the data | |
itself, now they have a place to live. | |
Q: That's an interesting feature, because the language is like Perl or Ruby who have the | |
"tainted" feature. If you get a string or data from the net, its marked as "tainted" It's a | |
special feature in String or wherever it's defined, so you could do that with metadata. | |
A: Right! Not for strings, though. | |
Q: Do you currently support metadata on symbols? | |
A: Symbols and Clojure collection types. | |
Q: Did you plan to add it more constructs or will that be limited? | |
A: I guess you do have metadata on the reference types and you also have metadata on name | |
spaces, so I've added it to a couple of things. I can't edit the things I can't control. | |
String would be one of those things. | |
Q: Because string is the native string type in Java. | |
A: Yes, it's the native string from Java. I don't own it. | |
Q: Would that be the same for numbers? | |
A: Correct - the same thing for numbers. | |
Q: Metadata is always just data, it never directly influences the evaluation of the code, | |
at least for Clojure? | |
A: Like I said, you can use metadata to communicate with the compiler if you adorn your | |
original source forms with metadata, but during the running program, right now, the | |
metadata is not used. There actually is a new library function that uses some metadata if | |
it's available. A lot of people are using metadata as a convention to tag things with what | |
would have been types in other languages. There is some library support for finding out | |
those types and if there are other common usages of metadata, they may work their way into | |
libraries, but no, generally it's transparent and it's certainly transparent to the | |
operational semantics of the value types themselves. In other words, metadata does not | |
participate in value comparisons - equality, for instance. | |
Q: Moving on to another feature that brings polymorphism to Clojure, multimethods - to an | |
object oriented programmer, how would you explain multimethods? | |
A: When you think about polymorphism, generally you are thinking about some Runtime | |
dispatch. Something different happens at Runtime, depending on some characteristic of the | |
object. It ends up that in object oriented programming languages like Java and C#, there is | |
only one thing that can be a criteria for something different happening and that's the | |
class or type of the object. A general way of thinking about that is saying you have a | |
method call and it involves an object and some arguments and the actual dispatch is going | |
to differ, depending on the type of this. | |
You can generalize that and that was done in common Lisp to say it might be interesting to | |
have things be polymorphic based upon more than just the first arguments. So, we are no | |
longer considering the first arguments to be special and we'll allow you to take some call | |
and look at all the arguments and do something based upon all the arguments. There too, | |
though, there are some things that are hardwired, for instance, in common Lisp you can only | |
dispatch on either the type of arguments or their values. You can say "If it's equal to | |
this or if it's of this type do this", but you can do it for any or all the arguments. | |
Again, we are talking about dispatch based upon some function of the arguments. | |
Clojure multimethods are just another level of that same logic, in fact they are a | |
realization of the last sentence I just said. They are dispatch based upon an arbitrary | |
function of the arguments. You define a multimethod and you say "Here is a function of the | |
arguments I'd like you to use" You could look at the first argument, you could look at the | |
5th, you could look at all of them, you could look inside them, some member of an argument, | |
it could look at the types or not or the values. Now, you could look at relationships | |
between arguments, you have dispatch based upon an arbitrary function of the arguments and | |
you have a vastly wider set of polymorphic possibilities than you had before and it's quite | |
powerful. In particular, it allows you to do Runtime dispatch on Runtime attributes. You | |
don't usually represent something like being hungry as part of something's type, it's some | |
attribute that it acquires while the program is running or being outdated or things like | |
that. Now you can access those things and you can do things polymorphically based upon that | |
and take a lot of switch statements out of your code. | |
Q: How does the dispatch function work? What does it return? Does it find a function to | |
execute or how does it work? | |
A: It does not go directly. There is a dual dispatch. The dispatch function is determined | |
at the time you write a multimethod you say "This is the function that will be applied to | |
the arguments" Its value, the return value of that function gets mapped to the function | |
that it will actually execute. The dispatch function gets called on the arguments, it | |
returns a dipatch value and when people make different instances of the multimethod - | |
actual methods - they say "When a dispatch function returns this value, here is the code to | |
call" That's generally how it works. | |
The only additional feature that's in there, which is that the dispatch values are not | |
matched with plain equality, instead they are matched with a sort of a generic hierarchical | |
isa? test, which gives you also the hierarchical capabilities that you expect with | |
polymorphism. Instead of just saying "Is the dispatch value this exact value" you can say | |
"Is the dispatch value of this type of value?" Then Clojure has an a la carte hierarchy | |
system where you can define hierarchies of names essentially. The thing here is, as it's | |
typical of Clojure, lots of nice features bundled together in languages. You have object | |
systems that do hierarchy and do dispatch and it's all munched together and you can't get | |
polymorphism independent of types and hierarchy Clojure delivers polymorphism a la carte, | |
hierarchy a la carte. You can put them together how you like. | |
Q: You mentioned this isa? function, which is basically for checking equality between these | |
symbols? | |
A: It's a hierarchical test. For instance, when used with Java classes, it does the typical | |
test for the class relationships. If they're derived from another. Because you have these a | |
la carte hierarchies, you can just compose arbitrary hierarchies of names and say "Fred is | |
a plumber". Then, if you say "You do this when I get a plumber", it actually is of Fred, | |
he'll do the plumber job. It's effectively just hierarchical classification. Because it's | |
not bound to types you can have as many taxonomies as you like - different taxonomies for | |
different class libaries and situations. | |
Q: Can I modify this isa? too or is that hard coded for these hierarchies and Java classes? | |
A: It's hard coded for the hierarchies and the Java classes right now. | |
Q: What kind of hierarchies can you define? Can you define multi-inheritance? | |
A: Yes. | |
Q: Can you define graphs, too or just trees? | |
A: No cycles. | |
Q: Dispatching on several parameters of the function when you call it and you have | |
hierarchies and you get more chances to find more than one candidate for the call, how do | |
you reason about which one to choose and what to do with it? | |
A: If it can't be resolved, then nothing will be chosen, but the programmer has a way to | |
say "Prefer this to that". If you create relationships that inherently have | |
non-resolvability and then you call with this set of parameters that can't be resolved - I | |
can't tell it will be this situation or that situation, neither dominates the other - the | |
programmer can say "Prefer this situation to that. Given these 2, this is preferred." and, | |
therefore, it answers explicitly what happens in that situation and that becomes part of | |
the dispatch logic. You say it once and it remembers that. | |
Q: Can the dispatch functions see all the dispatch values that have been defined for | |
multimethod so it can build a more efficient way of lookup? | |
A: That's premature optimization because, hopefully, I'm doing a good job of caching the | |
results of lookup and you wouldn't need to do that, but there are reflective mechanisms to | |
look at the contents of the dispatch table. I don't know if it would be a good idea to do | |
that inside the dispatch function, but it would be possible. | |
Q: Clojure works currently on the JVM, but I think there are other implementations for | |
Clojures or ports? | |
A: Yes, there are a couple of ports inside the Clojure community, which is approved and | |
being nurtured. One is a port to Java Script, it's called Clojure Script, it was done by a | |
contributor and that essentially compiles Clojure to Java Script. He's done a really nice | |
job. It actually compiles Clojures core bootstrap library directly and the support for some | |
or most of the persistent data structures in Java Script implementations - not all of them, | |
but your source code can run there. The only thing that's not there is obviously the | |
concurrency because there is no threads. In the others, a port to the Java core | |
underpinnings to C#, which then lets Clojure run on the CLR. | |
Q: The Java core or the Clojure core? | |
A: The Java part of that underlies Clojure and needs to be ported in order to run on a | |
different platform, so that's been ported to C#, but directly from my sources. That's a | |
good port and it's called ClojureCLR and it's still early days there, but the guy who's | |
working on that has got some impressive results - he's got the ant concurrency demo running | |
on .NET in Windows form, so that's pretty neat. | |
Q: Is Clojure written in Clojure or in Java source code? | |
A: Both. There is a set of the collection classes and some of the interfaces and the | |
compiler itself written in Java and that was used to bootstrap the language and the | |
language is primarily defined in terms of itself from there. Like any Lisp there are 7 | |
primitives and everything else is built with macros and other functions on top of those | |
primitives. That's the current architecture. Maybe, in some parallel universe, where I have | |
more hours on a day, I'll go back and reimplement the parts that are in Java in Clojure to | |
make it easier to do ports and easier to change. Obviously, the Java side is kind of hard | |
to work with, but the advantage of the Java stuff being in Java is a lot of Clojure's - | |
very accessible. If you never end up programming in Clojure, the data structures and the | |
STM and the reference types are all accessible from Java and there are Java interfaces for | |
everything so there are a lot of advantages to do that. Even if I re-did it in Clojure, I'd | |
make sure the accessibility of those things from Java was as good. | |
Q: You have ahead of time compilation - AOT - with Clojure. What happens if AOT compile | |
something? Do you still need a Clojure Runtime for that or are the class files that it | |
creates self-contained? | |
A: In most Lisps, the whole notion of a Runtime is intimately there. Right now, Clojure's | |
packaged in a single jar and you would need that jar any place you delivered Clojure. What | |
you would not need if you had a time compile is the compiler - right now, there isn't a way | |
to extract the compiler. The other thing you wouldn't need is the dynamic class loader. | |
What ends up happening is they sit there, but you don't use them. The advantage of not | |
using them is in environments where you can't use them. For instance, if you want to run on | |
android, you don't really have a bytecode loading there of Java bytecode or if you want to | |
run in an app where you are not allowed to if you are not signed. You can't get to both of | |
those targets, but there is not much to take out the parts that you wouldn't need yet. | |
Q: What kind of capabilities do you need for implementing Clojure? If you have things like | |
STM, do you need special concurrency features, do you need some kind of atomic instructions | |
or anything like that? | |
A: If you wanted to move Clojure to another platform, other than Java or .NET, you would | |
need some substantially similar capabilities to Java. Clojure certainly relies on some | |
threads, it uses java.util.concurrent.Atomic quite a bit and locks, of course. You need the | |
basics there. It's nice to have a memory model or something that determines what happens; | |
is there a notion of volatile, is there a notion of final? - some equivalents to those | |
things to get full Clojure. | |
Q: Currently, at the time of this recording, Clojure is not 1.0 yet. What would be the | |
features that would make it 1.0? what are you going to add, what are you going to modify to | |
go to 1.0? When do you declare it 1.0, to put it this way? | |
A: I'm still working on making 1.0 mean something other than making people happy to see | |
1.0. Generally, Clojure is pretty stable between releases and I think I've gotten into a | |
set of changes that would be breaking behind me. Now, that we are going to enter a long | |
period of stability, it might be worth labeling what happens now as 1.0, but it doesn't | |
have a very stepped growth pattern. It's a very round growth pattern, so I expect that to | |
continue. One of the nice things about Lisp and about Clojure is that you don't really go | |
back to the compiler and change things substantially, you change just syntax and you don't | |
need to be there. Most of the changes and most of the enhancements come from library and | |
most of them take the forms of just additions. Today you have something new that you didn't | |
have yesterday, but it doesn't break anything that you are already doing. I am interested | |
in labeling 1.0 sooner rather than later to help out. There is a book coming out that | |
Stuart Halloway is writing, which refers to Clojure 1.0. | |
Q: You were recently doing some work on redefining the way laziness works, streams work. | |
What's the current status of that? What the current idea of laziness in Clojure? | |
A: Clojure is not generally lazy, and the only thing that it has is a sequence model that | |
supports sequences being defined that are lazy. It ended up that that model came from an | |
abstraction of Lisp's list model, the cons cell model, saying just first an rest, just kind | |
of nice model and you can define very many things on top of those two. But it ends up that | |
in Lisp, rest is eager because it returns nil if there's no more stuff, which means it | |
doesn't return a logical list, it returns a concrete thing. That's my first implementation | |
worked that way, which meant that, while you could make the ultimate production of the | |
entire list lazy, in other words, overall in aggregate you're not going to produce more | |
than you need, you do produce at least one cell in order to know whether or not you are | |
empty. That ends up making some things awkward, so is a big trade off though for Lisp | |
because the ability to know there is nothing, that's testable on the conditionals, so you | |
can write some really elegant and succinct code by using that - it's called nil punning. | |
It ends up there as just a hard trade off: you either can have nil punning or you can make | |
lists and sequences fully lazy. In other words, I have something, may be there is a first | |
item, maybe there isn't, and I won't force the issue about that until I examine it. After a | |
year of experience and some feedback, I decided to go for fully lazy and essentially lose | |
nil panning in a lot of contexts. The advantage of that is it becomes a lot easier to | |
reason about things and you can concatenate things and not worry about being one ahead of | |
yourself. Essentially, the only enhancement was that, now, that can be fully lazy. You need | |
not consume any resources that you don't desire. | |
Q: I think you previously mentioned type hints on functions. I think I saw something about | |
Clojure being able to do fast math or compile to fast math in Java - how does that work? | |
How fast can you get? | |
A: Inside a function, so not across a function call boundary, you can get exactly as fast | |
as Java. Essentially, the functions called boundaries in Clojure are object based, so | |
anything that crosses a function called boundary is going to be boxed and there are no | |
optimizations around that currently. Within a function, you can declare that a local | |
variable is an int or a long and it will have the Java representation of int or long. The | |
one advantage is you move to and all the arithmetic that you use within that will now use | |
the primitive operations. The one enhancement to that is that by default, declaring it | |
primitive does not give you bad arithmetic. In other words, the math is still checked, so | |
overflow checks are there. Then finally, if you want to go pedal to the metal you can | |
explicitly call big ugly unchecked add function, which will do a wrapping, a call, but you | |
get substantial speed even with the overflow checking in because it is still primitive in | |
there. That's very fast and can be exactly fast as Java if you use unchecked it's just the | |
same bytecode. | |
Q: I say some variable is an int, 32 bit in, but you still do you the overflow check. Do | |
you have a number tower in Lisp? Does it expand the width of the type or do you just have | |
type int? | |
A: Normally yes, there is automatic growth to the next size. If you overflow ints you | |
normally get long, if you overflow long you normally get BigInteger and you don't do | |
anything. That's the normal way arithmetic works in Clojure. So in this case, when you | |
saying "I want an int", what happens is I can't represent an int and a BigInteger in the | |
same type in Java. It now is an int, but if you do an operation that would overflow, it | |
throws an exception instead of promoting it. If you are going to say "I want to use ints" | |
you have to make sure you don't overflow but you'll get an exception by default instead of | |
bad numbers. There are three different flavors: automatic growth, checking and Java free | |
for all math. | |
Q: What do you use to implement Clojure? What kind of tools do you use? | |
A: Nothing very fancy. I'm a big fan of IntelliJ and that's what I use for all the Java | |
parts. Then, for Clojure code editing right now I'm still using Aquamacs, Emacs. There is a | |
nice Clojure mode for that; I don't use SLIME or any of the fancier things that people | |
have. And that's basically it. I'm looking at both the plug-ins for IntelliJ and NetBeans | |
and both are growing rapidly, and I think they are really neat and will quickly pass | |
Aquamacs in terms of being able to integrate with the Java part of the job. For instance, | |
both have completion that does Java completion in addition to Clojure completion in the | |
same space. That's an absolute "when". As soon as they have that stuff working, that's | |
going to be a better place to write Clojure code. |
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