Created
January 4, 2014 17:24
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Create a Timer or Clock with "not 100% precision" based on NSTimers
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| // Create an Outlet for a UIlabel on storyboard and set its text property to it... | |
| - (void)startTimer | |
| { | |
| if (_timer == nil) { | |
| _timer = [NSTimer scheduledTimerWithTimeInterval:0.1 | |
| target:self | |
| selector:@selector(timerTick:) | |
| userInfo:nil | |
| repeats:YES]; | |
| } | |
| } | |
| - (void)stopTimer | |
| { | |
| [_timer invalidate]; | |
| _timer = nil; | |
| } | |
| - (void)timerTick:(NSTimer *)timer | |
| { | |
| // Timers are not guaranteed to tick at the nominal rate specified, so this isn't technically accurate. | |
| // However, this is just an example to demonstrate how to stop some ongoing activity, so we can live with that inaccuracy. | |
| _ticks += 0.1; | |
| double seconds = fmod(_ticks, 60.0); | |
| double minutes = fmod(trunc(_ticks / 60.0), 60.0); | |
| double hours = trunc(_ticks / 3600.0); | |
| self.timerLabel.text = [NSString stringWithFormat:@"%02.0f:%02.0f:%04.1f", hours, minutes, seconds]; | |
| } |
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