Last active
December 25, 2015 19:49
-
-
Save oliverheilig/7030577 to your computer and use it in GitHub Desktop.
PointNearLinestring
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// This snippet shows how to check whether a point is near a | |
// polyline. For a given polyline you can check if the | |
// distance of a point to the line string is not greater | |
// a certain value. | |
// You can use this for geo-fencing or UI hit-testing. | |
using System; | |
using System.Collections.Generic; | |
using JSIL; | |
using JSIL.Meta; | |
public class Program | |
{ | |
public static void Main() | |
{ | |
Console.WriteLine("The red points are are more than 10 pixels away from the lines string."); | |
dynamic document = Builtins.Global["document"]; | |
dynamic window = Builtins.Global["window"]; | |
var canvas = document.createElement("canvas"); | |
var ctx = canvas.getContext("2d"); | |
var body = document.getElementsByTagName("body")[0]; | |
body.appendChild(canvas); | |
var linestring = new List<Point> { | |
new Point(20,30), new Point(50, 50), | |
new Point(60, 45), new Point(100, 50), new Point(50, 100), new Point(20,30) }; | |
DrawLinestring(ctx, linestring, "black", 2); | |
var pointsToCheck = new List<Point> { | |
new Point(60, 70), new Point(80, 60), new Point(60, 20), new Point(80, 80) }; | |
foreach (var point in pointsToCheck) | |
{ | |
var color = PointInRangeOfLinestring(linestring, point, 10)? "blue" : "red"; | |
DrawPoint(ctx, point, color); | |
} | |
} | |
public static void DrawPoint(dynamic ctx, Point p, string color) | |
{ | |
ctx.fillStyle = color; | |
ctx.fillRect(p.X - 2, p.Y - 2, 4, 4); | |
} | |
public static void DrawLinestring(dynamic ctx, IList<Point> lineString, string color, double width) | |
{ | |
ctx.lineWidth = width; | |
ctx.strokeStyle = color; | |
ctx.beginPath(); | |
ctx.moveTo(lineString[0].X, lineString[0].Y); | |
for (int i = 1; i < lineString.Count; i++) | |
ctx.lineTo(lineString[i].X, lineString[i].Y); | |
ctx.stroke(); | |
} | |
public static bool PointInRangeOfLinestring(List<Point> lineString, Point p, double range) | |
{ | |
double range2 = range * range; // square of range | |
for (int i = 0; i < lineString.Count - 1; i++) | |
{ | |
Point c = ClosestPointOnSegment(lineString[i], lineString[i + 1], p); | |
Point d = new Point(c.X - p.X, c.Y - p.Y); // distance vector | |
if (d.X * d.X + d.Y * d.Y <= range2) | |
return true; | |
} | |
return false; | |
} | |
public static Point ClosestPointOnSegment(Point a, Point b, Point p) | |
{ | |
var d = new Point(b.X - a.X, b.Y - a.Y); | |
double number = (p.X - a.X) * d.X + (p.Y - a.Y) * d.Y; | |
if (number <= 0.0) | |
return a; | |
double denom = d.X * d.X + d.Y * d.Y; | |
if (number >= denom) | |
return b; | |
return new Point(a.X + (number / denom) * d.X, a.Y + (number / denom) * d.Y); | |
} | |
} | |
public class Point | |
{ | |
public Point(double x, double y) | |
{ | |
this.X = x; | |
this.Y = y; | |
} | |
public double X { get; set; } | |
public double Y { get; set; } | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment