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Bare minimum C++ SDL tone generator
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/* Compilation: | |
Requires libsdl2-dev | |
$ g++ --std=c++14 -lSDL2 -o gen gen.cpp | |
*/ | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_audio.h> | |
#include <iostream> | |
#include <cmath> | |
using namespace std; | |
float state = 0; | |
const int rate = 44100; | |
float freq = 440; | |
void audio_callback(void *userdata, Uint8 *_stream, int len) { | |
// Cast byte stream into 16-bit signed int stream | |
Sint16 *stream = (Sint16*) _stream; | |
len /= 2; | |
for (int i = 0; i < len; ++i) { | |
stream[i] = ((1<<15)-1) * sin(state); | |
state += 1./rate*2*M_PI*freq; | |
state = fmod(state, 2*M_PI); | |
} | |
} | |
int main(int argc, char* argv[]) { | |
SDL_Init(SDL_INIT_AUDIO); | |
SDL_AudioSpec spec; | |
spec.freq = rate; | |
spec.format = AUDIO_S16SYS; | |
spec.channels = 1; | |
spec.samples = 1024; | |
spec.callback = audio_callback; | |
spec.userdata = nullptr; | |
SDL_AudioSpec obtainedSpec; | |
SDL_OpenAudio(&spec, &obtainedSpec); | |
SDL_PauseAudio(0); | |
float nfreq; | |
while (cin >> nfreq) { | |
// Lock the audio thread to safely subsitute the frequency | |
SDL_LockAudio(); | |
freq = nfreq; | |
SDL_UnlockAudio(); | |
} | |
SDL_CloseAudio(); | |
} |
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