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@mbinna
mbinna / effective_modern_cmake.md
Last active November 26, 2024 21:05
Effective Modern CMake

Effective Modern CMake

Getting Started

For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.

After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft

@trollixx
trollixx / zenburn.xml
Last active December 20, 2023 10:24
Qt Creator Zenburn Theme
<?xml version="1.0" encoding="UTF-8"?>
<style-scheme version="1.0" name="Zenburn">
<style name="Text" foreground="#dcdccc" background="#1f1f1f"/>
<style name="Link" foreground="#dfcfaf"/>
<style name="Selection" foreground="#000d18" background="#8faf9f" bold="true"/>
<style name="LineNumber" foreground="#9fafaf" background="#262626"/>
<style name="SearchResult" foreground="#385f38" background="#f8f893"/>
<style name="SearchScope" foreground="#ffffe0" background="#284f28"/>
<style name="Parentheses" foreground="#b2b2a0" background="#2e2e2e" bold="true"/>
<style name="CurrentLine" foreground="#dcdccc" background="#121212" bold="true"/>
@shaunlebron
shaunlebron / _README.md
Last active October 13, 2024 09:24
Direct3D9 Wrapper DLL

In response to a StackOverflow question:

This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer

@lierdakil
lierdakil / texsvg.hs
Last active February 19, 2022 07:29
Pandoc filter to convert math to inline svg using latex and dvisvgm
{-# LANGUAGE OverloadedStrings #-}
import Text.Pandoc.JSON
import System.Directory
import System.FilePath ((</>))
import qualified Data.Hash.MD5 as MD5
import qualified Data.Text as T
import System.IO.Temp
import System.Process
import Control.Monad (unless)

Dark Souls II and Scholar of the First Sin Cheat Engine Guide

Updates

04/05/2020

  • Added HP Min Offset
  • Added “Replenishment [Phantom Color]” from previous tables versions (not made by me)
  • Mapped some offsets for easier reading
  • Added offset +74 (Parry Multiplier) under [Equipped Weapon]
  • Added WeaponTypeParam Helper
@cs224
cs224 / CoIterator.java
Created September 20, 2014 14:53
Reimplementing the Matthias Mann Coroutine and CoIterator on top of Quasar.
package control.structures.continuations.quasarFiberChannelSameThread;
import java.io.Serializable;
import java.util.Iterator;
import java.util.NoSuchElementException;
import co.paralleluniverse.fibers.SuspendExecution;
import co.paralleluniverse.strands.Strand.State;
import co.paralleluniverse.strands.SuspendableCallable;
@ratmandu
ratmandu / zenburn.xml
Created August 25, 2014 01:20
QtCreator Zenburn
<?xml version="1.0" encoding="UTF-8"?>
<style-scheme version="1.0" name="zenburn">
<style name="Text" foreground="#dcdccc" background="#3f3f3f"/>
<style name="Link" foreground="#8cd1d3" bold="true"/>
<style name="Selection" foreground="#333333" background="#f18c96"/>
<style name="LineNumber" foreground="#9fafaf" background="#262626"/>
<style name="SearchResult" foreground="#FFFFE0"/>
<style name="SearchScope" foreground="#FFFFE0" background="#3f3f3f"/>
<style name="Parentheses" foreground="#dca3a3" background="#3f3f3f" bold="true"/>
<style name="CurrentLine" foreground="#000d18" background="#8faf9f"/>