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<canvas id="canvas"></canvas> | |
<script> | |
const WIDTH = 1500 | |
const HEIGHT = 800 | |
const canvas = document.getElementById("canvas") | |
const ctx = canvas.getContext("2d") | |
canvas.width = WIDTH | |
canvas.height = HEIGHT | |
const size = 5 | |
const height = HEIGHT / size | |
const width = WIDTH / size | |
const grid = Array.from(Array(height), () => Array(width).fill(0)) | |
draw_rectangle = (x, y, w, h, color) => { | |
ctx.fillStyle = color | |
ctx.fillRect(x, y, w, h) | |
} | |
clear_canvas = () => draw_rectangle(0, 0, WIDTH, HEIGHT, "black") | |
hsl = (h, s, l) => `hsl(${h}, ${s}%, ${l}%)` | |
draw_grid = () => { | |
for (var i=0; i<height; i++) { | |
for (var j=0; j<width; j++) { | |
if (grid[i][j] == 0) { | |
continue | |
} | |
draw_rectangle(j * size, i * size, size, size, hsl(grid[i][j], 100, 50)) | |
} | |
} | |
} | |
update_grid = () => { | |
const newGrid = Array.from(Array(height), () => Array(width).fill(0)); | |
for (var i=0; i<height; i++) { | |
for (var j=0; j<width; j++) { | |
if (grid[i][j] == 0) { | |
continue | |
} | |
if (i + 1 >= height) { | |
newGrid[i][j] = grid[i][j] | |
continue | |
} | |
if (grid[i + 1][j] == 0 && newGrid[i + 1][j] == 0) { | |
newGrid[i + 1][j] = grid[i][j] | |
continue | |
} | |
dir = Math.random() > 0.5 ? 1 : -1 | |
if (j + dir >= 0 && j + dir < width && grid[i + 1][j + dir] == 0 && newGrid[i + 1][j + dir] == 0) { | |
newGrid[i + 1][j + dir] = grid[i][j] | |
} else { | |
newGrid[i][j] = grid[i][j] | |
} | |
} | |
} | |
for (var i=0; i<height; i++) { | |
for (var j=0; j<width; j++) { | |
grid[i][j] = newGrid[i][j] | |
} | |
} | |
} | |
update_loop = () => { | |
clear_canvas() | |
draw_grid() | |
update_grid() | |
requestAnimationFrame(update_loop) | |
} | |
let hue = 0 | |
document.onmousemove = (event) => { | |
const r = Math.floor(event.clientY / size) | |
const c = Math.floor(event.clientX / size) | |
for (let i=-2; i<3; i++) { | |
for (let j=-2; j<3; j++) { | |
if (0 <= r + i && r + i < height && 0 <= c + j && c + j < width) { | |
if (grid[r + i][c + j] == 0) { | |
grid[r + i][c + j] = hue | |
} | |
} | |
} | |
} | |
hue = (hue + 0.3) % 360 | |
} | |
update_loop() | |
</script> |
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