Created
March 31, 2014 21:43
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require("vector") | |
local physics = require("physics") | |
physics.setDrawMode("normal") | |
physics.start() | |
local ground = display.newRect(0,470,320,10) | |
ground.anchorX, ground.anchorY = 0,0 | |
ground:setFillColor(0,1,0) | |
physics.addBody(ground,"static") | |
for i=0,9 do | |
for k=1,6 do | |
local box = display.newRect(200+(k*12),440 - (i*30),10,30) | |
box.anchorX, box.anchorY = 0,0 | |
box:setFillColor(1/i+ 0.3,0,1) | |
physics.addBody(box,{friction=0.3}) | |
end | |
end | |
local circleBig = display.newCircle(80,440, 30) | |
circleBig:setFillColor(1,0.2,0) | |
physics.addBody(circleBig, {radius=30,friction=0.1, density=0.1}) | |
local bomb = display.newCircle(160,0,10) | |
bomb.name = "bomb" | |
physics.addBody(bomb,{radius=10, bounce=0.4}) | |
local particles = {} | |
function drawParticles() | |
local distance = 20 | |
local bv = vector:new(bomb.x, bomb.y) | |
for i=0,360, 20 do | |
if i ~= 0 then | |
local angle = (2*math.pi)/360*i | |
local px = bomb.x + distance*math.cos(angle) | |
local py = bomb.y + distance*math.sin(angle) | |
local p = display.newCircle(px,py,10) | |
p.alpha = 0 | |
p.name = "bomb_particle" | |
p.gravityScale = 0 | |
p.isBullet = true | |
physics.addBody(p) | |
local pv = vector:new(p.x, p.y) | |
p.forceVector = bv:sub(pv):normalize() | |
local asd = p.forceVector:imul(10) | |
p:applyForce(asd.x, asd.y, p.x, p.y) | |
table.insert(particles, p) | |
end | |
end | |
end | |
function makeBlast() | |
end | |
local function onCollision( e ) | |
if e.object1.name=="bomb" and e.object2.name=="bomb" then | |
return | |
end | |
if ( e.phase == "ended" ) then | |
if e.object1.name ~= nil and e.object1.name == "bomb_particle" then | |
physics.removeBody(e.object1) | |
e.object1:removeSelf() | |
elseif e.object2.name ~= nil and e.object2.name == "bomb_particle" then | |
physics.removeBody(e.object2) | |
e.object2:removeSelf() | |
end | |
end | |
end | |
local function onTouch( event ) | |
if event.phase ~= "began" then | |
return true | |
end | |
physics.removeBody(bomb) | |
--bomb:removeSelf() | |
drawParticles() | |
--makeBlast() | |
return true | |
end | |
Runtime:addEventListener( "collision", onCollision ) | |
Runtime:addEventListener( "touch", onTouch ) |
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