Last active
May 1, 2018 18:33
-
-
Save omikun/b91ca4e48a14e60f86f1c5d99899aa0c to your computer and use it in GitHub Desktop.
Course notes from Mr GoodBrush from Schoolism!
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Lesson 1 light, shadow, half tones | |
Form - the deliniation between light and dark; get that right and you can use whatever colors for light/dark | |
Flatness/half tone - light/dark sides are better flat, all the interesting bits and information is in half tone. Don't put so much value details in light/dark! | |
Modeling bright means more contrast, when those contrast competes with light/dark, you lose the appearance of brightness in the light | |
Lighter objects pick up environment color very easily | |
shape matters the most, once you have shape right, value doesn't matter that much | |
if you have value right, color doesn't matter that much | |
if you are having trouble with color, check your values are right | |
if you are having trouble with your values, check your shapes are right | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment