[ Launch: firstcollision ] d4d9993ed18e1ae24584 by omniwired
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firstcollision
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| {"description":"firstcollision","endpoint":"","display":"svg","public":true,"require":[],"fileconfigs":{"inlet.js":{"default":true,"vim":false,"emacs":false,"fontSize":12},"_.md":{"default":true,"vim":false,"emacs":false,"fontSize":12},"config.json":{"default":true,"vim":false,"emacs":false,"fontSize":12}},"fullscreen":false,"play":false,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"pingpong","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01,"ajax-caching":true,"thumbnail":"http://i.imgur.com/OLeLXr9.png"} |
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| function forced (gravity) { | |
| var w = 1280, | |
| h = 800; | |
| var nodes = d3.range(200).map(function() { return {radius: Math.random() * 6.2 + 5}; }), | |
| color = d3.scale | |
| .linear() | |
| .range(['#000', '#ff70c8']) | |
| var force = d3.layout.force() | |
| .gravity(gravity) | |
| .charge(function(d, i) { return i ? 0 : -2000; }) | |
| .nodes(nodes) | |
| .size([w, h]); | |
| var root = nodes[0]; | |
| root.radius = 0; | |
| root.fixed = true; | |
| force.start(); | |
| var svg = d3.select("svg").append("svg:svg") | |
| .attr("width", w) | |
| .attr("height", h); | |
| var a = svg.selectAll("circle") | |
| .data(nodes.slice(1)) | |
| .enter().append("svg:circle") | |
| .transition() | |
| .duration(6873).attr('r',0) | |
| .attr("r", function(d) { return d.radius - 2; }) | |
| .style("fill", function(d, i) { return color(i % 3); }); | |
| force.on("tick", function(e) { | |
| var q = d3.geom.quadtree(nodes), | |
| i = 0, | |
| n = nodes.length; | |
| while (++i < n) { | |
| q.visit(collide(nodes[i])); | |
| } | |
| svg.selectAll("circle") | |
| .attr("cx", function(d) { return d.x; }) | |
| .attr("cy", function(d) { return d.y; }); | |
| }); | |
| svg.on("mousemove", function() { | |
| var p1 = d3.mouse(this); | |
| root.px = p1[0]; | |
| root.py = p1[1]; | |
| force.resume(); | |
| }); | |
| svg.on("click", function() { | |
| var p1 = d3.mouse(this); | |
| // force.stop(); | |
| // root.radius = 100; | |
| nodes.push(nodes[0]); | |
| }); | |
| } | |
| function collide(node) { | |
| var r = node.radius + 16, | |
| nx1 = node.x - r, | |
| nx2 = node.x + r, | |
| ny1 = node.y - r, | |
| ny2 = node.y + r; | |
| return function(quad, x1, y1, x2, y2) { | |
| if (quad.point && (quad.point !== node)) { | |
| var x = node.x - quad.point.x, | |
| y = node.y - quad.point.y, | |
| l = Math.sqrt(x * x + y * y), | |
| r = node.radius + quad.point.radius; | |
| if (l < r) { | |
| l = (l - r) / l * .5; | |
| node.x -= x *= l; | |
| node.y -= y *= l; | |
| quad.point.x += x; | |
| quad.point.y += y; | |
| } | |
| } | |
| return x1 > nx2 | |
| || x2 < nx1 | |
| || y1 > ny2 | |
| || y2 < ny1; | |
| }; | |
| } | |
| forced(0.10); |
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