The goal is to provide a more intuitive VR experience; closer to how you would play a board game IRL. This is still in development, consider it an alpha test! To enable the new control scheme type -vr_controls_original
into the system console.
Various commands in the system console govern vr behaviour: type help vr
to see them. For example, turning vr_sticky_grab
on will mean you do not have to hold the trigger to maintain grip on an object; instead you press to grab, then press again to release. If you want these commands to persist then add them to your autoexec (type edit autoexec
and enter them there).
You can quickly switch between old and new controls if you do something like bind right_control !vr_controls_original
(...you can then hit right control to toggle)
Laser pointer now turns on and off as the player touches the touch pad, and is oriented like a pointer rather than a gun (it now matches the default steam keyboard laser).
Selection box now drawn from controller position instead of laser position.
Touchpad when not holding an object:
- Center = click (buttons, UI, etc.)
- Up = teleport
- Left & Right = Mapped tool. Hold left or right to bind current tool to that button.
Touchpad when holding an object:
- Center = flip
- Left & Right = Rotate
Grip buttons now let you move (holding one controller) or rotate/scale (holding both). Holding any grip button will display control layout.
Holding menu button will reset your position.
Trigger now used exclusively to interact with 3D world
The touchpad controls when not holding an object are set using the console bind
command, and can be overwritten, so you can bind any command you want to the touchpad if you wish (left, right, and up if you disable teleport; down and center are reserved). For example: bind vr_right_pad_left !vr_laser_constant
will toggle the laser on and off when you hit left on the right controller's touchpad. You can use -
, +
, and !
bind prefixes to bind to press, release, and long press respectively. Use vr_unbind_all
before binding your own to remove the default bindings.
-vr_controls_original
vr_unbind_all
bind +vr_right_pad_left tool_grab
bind -vr_right_pad_left tool_revert
bind +vr_right_pad_right tool_paint
bind -vr_right_pad_right tool_revert
This will mean for the right controller, as long as you hold the left pad you will be in grab mode, and as long as you hold the right pad you will be in paint mode.