Created
December 16, 2014 08:59
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GameClosure > Particles
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/** MOLECULE MATCH - Particles | |
* | |
* Utility View for GameClosure DevKit to add an | |
* explosion of Particles anywhere on the screen. | |
* | |
* Modified for github | |
* | |
* @author David "oodavid" King | |
* @copyright Copyright (c) 2014 + | |
*/ | |
import device; | |
import ui.ParticleEngine as ParticleEngine; | |
var gx = Math.ceil(Math.min(device.width,device.height)/20); // A fitting size for the screen | |
// Extend the ParticleEngine | |
exports = Class(ParticleEngine, function(supr){ | |
this.init = function(opts){ | |
supr(this, 'init', [merge(opts, { | |
canHandleEvents: false, | |
width: 1, | |
height: 1, | |
initCount: 60 | |
})]); | |
this.tick = this.runTick; | |
}; | |
this.addParticles = function(x, y, type, silent){ | |
var n = 20; | |
// Play the noise? | |
if(!silent){ | |
GC.app.audio.play('particles_'+type); | |
} | |
// Add particles to the specified spot | |
var particleObjects = this.obtainParticleArray(n); | |
for (var i = 0; i < n; i++) { | |
// When using 'confetti' there are a number of variants, cycle through them | |
icon = type == 'confetti' ? 'confetti_'+(i%4) : type; | |
// Basic settings | |
var pObj = particleObjects[i]; | |
pObj.image = 'resources/images/particles/'+icon+'.png'; | |
pObj.width = (gx*2); | |
pObj.height = (gx*2); | |
pObj.anchorX = (gx); | |
pObj.anchorY = (gx); | |
// Position | |
pObj.x = x-(gx); | |
pObj.y = y-(gx); | |
pObj.r = Math.random() * 6.3; | |
// Movement | |
pObj.delay = i * 5; | |
pObj.dx = (gx*20) - Math.random() * (gx*40); | |
pObj.dy = (gx*20) - Math.random() * (gx*40); | |
pObj.ddy = (gx*10); // gravity is constant | |
pObj.dr = 6*(Math.random()-0.5); | |
pObj.ddopacity = -1; | |
pObj.ttl = 2000; | |
} | |
this.emitParticles(particleObjects); | |
}; | |
}); |
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