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August 23, 2019 11:43
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Simple asset manager
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let assets = {}; | |
let getAsset = (id, callback) => | |
assets[id] || (assets[id] = callback(document.querySelector("#" + id))); | |
let getImage = id => getAsset(id, img => img); | |
let getSource = id => getAsset(id, node => node.innerHTML.trim()); | |
onload = () => { | |
let texture1 = getImage("tex1") | |
let texture2 = getImage("tex2") | |
let vertexShader = getSource("vert") | |
// … | |
} |
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<!DOCTYPE html> | |
<html> | |
<body> | |
<!-- Assets --> | |
<img hidden id="tex1" src="textures.png" /> | |
<img hidden id="tex2" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==" /> | |
<script id="vert" type="x-shader/x-vertex"> | |
#version 100 | |
void main() { | |
gl_Position = vec4(0.0, 0.0, 0.0, 1.0); | |
gl_PointSize = 64.0; | |
} | |
</script> | |
<!-- Scripts --> | |
<script src="game.js"></script> | |
</body> | |
</html> |
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