Created
May 8, 2020 17:20
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Unity C# : Structs vs CLass
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public class FooClass | |
{ | |
public string name; | |
} | |
public struct FooStruct | |
{ | |
public string name; | |
} | |
public static class Example | |
{ | |
public static void B(FooClass f) | |
{ | |
f.name = "I am inside object and out of the box!"; | |
} | |
public static void G(FooStruct F) | |
{ | |
F.name = "I am inside struct and i am out of the box!"; | |
} | |
} | |
FooClass foo = new FooClass(); | |
FooStruct fooStruct = new FooStruct(); | |
fooStruct.name = "I am struct variable looks like i was unable to be overriden from the thing in box"; | |
foo.name = "I am class variable looks like i was unable to be overriden from the thing in box"; | |
Example.B(foo); | |
Example.G(fooStruct); | |
Debug.Log("Class = " + foo.name); | |
Debug.Log("Struct = " + fooStruct.name); | |
//We get | |
//Class = I am inside object and out of the box! | |
//Struct = I am struct variable looks like i was unable to be overriden from the thing in box |
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