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figure out glslviewer | |
try jucetestbed | |
finish SAR | |
test glsl primitive shapes/colors shaders | |
comtinue learnopegl glm/camera/lighting/buffers | |
test ffmpeg filtering | |
learn pd object api, make pd object | |
make value/perlin object | |
revisit soundlib, try c sruct based interface, compare to juce/stk, naysaer | |
soudlib subpatch compiler/scheduler | |
use soundpipe | |
make vst with juce or odl | |
cpp vst host | |
blit osc, FDN | |
ir interpolation | |
pd wavetable/additive/cz/sampler obj | |
implement fft/ifft | |
use bgfx | |
javid/fractal | |
use libpd | |
gem glsl | |
introduce to agref gitlab/purr data | |
contrib to pd | |
frag shader vis from sketches | |
conv feedback | |
tiny c progs/raytracer | |
cpp tracker | |
p5 like make shader string generating cpp library | |
pd gem | |
try udp board game with bgfx/electron/rtcaudio | |
gl/ffmpeg cv test app | |
compute shader delaunay | |
gl convolution feedback | |
ai audio restoration/dereverb | |
ai audio to animate | |
ndk photo app with effects | |
ndk/ffmpeg/glsl video effect app | |
moon rover/pufferparty/lkn/asciifighter | |
lkn network | |
pd tx81z | |
chip projects ask eevblog re 5503 | |
vhdl clones/rom dump |
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