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http://homepage.ntlworld.com/edmund.grimley-evans/bcompiler.html | |
Bootstrapping a simple compiler from nothing | |
============================================ | |
This document describes how I implemented a tiny compiler for a toy | |
programming language somewhat reminiscent of C and Forth. The funny | |
bit is that I implemented the compiler in the language itself without | |
directly using any previously existing software. So I started by | |
writing raw machine code in hexadecimal and then, through a series of | |
bootstrapping steps, gradually made programming easier for myself | |
while implementing better and better "languages". | |
The complete source code for all the stages is in a tar archive: | |
<http://www.rano.org/bcompiler.tar.gz>. This text is the README file | |
from that archive. So, if you are reading this on-line, you can fetch | |
the tar archive and continue off-line, if you prefer. | |
The code only runs on i386-linux, though it would be easy to port it | |
to another operating system on i386, and probably not at all hard to | |
port it to a different architecture. | |
HEX1: the boot loader | |
--------------------- | |
You could input a short program into the memory of an early computer | |
by using switches on its front panel. This short program might then | |
read in a longer program from punched cards. To write a program on | |
punched cards you did not need an editor program, as you could write | |
new cards using an electro-mechanical card punch and manually insert | |
and remove cards from the deck. So, if we were using an early | |
computer, we could really implement a compiler without using any | |
existing software. Unfortunately, a modern PC has neither front panel | |
switches nor a punched card reader, so you need some software running | |
on the machine just to read in a new program. In fact, you probably | |
need some rather complex software running on the machine: just take a | |
look at /usr/src/linux/drivers/block/floppy.c, for example. | |
Since we are doing this on a PC running Linux, we have to define some | |
other starting point. Rather than use the raw hardware, we start with | |
these facilities: | |
- an operating system; | |
- a simple text editor (or we could use Emacs and pretend it's a | |
simple text editor); | |
- a shell that lets us run a program with file descriptors connected | |
to particular files (this way the programs we write only need to | |
read from and write to file descriptors and do not have to know | |
about opening files); | |
- an initial program to convert hexadecimal to binary so that we can | |
compose our first programs in hexadecimal, using the text editor, | |
and then "compile" them to binary in order to run them (this | |
corresponds roughly to the program that you might enter into an | |
early computer using front panel switches). | |
Our initial program is hex1.he (the source in hexadecimal) or hex1 | |
(the binary). If you want to check that hex1 really is the binary | |
corresponding to hex1.he, you can do a hex dump of it: | |
od -Ax -tx1 hex1 | |
If you use hex1 to process hex1.he the result it hex1 again: | |
./hex1 < hex1.he | diff - hex1 | |
So we can think of hex1 as a trivial bootstrapping compiler for a | |
language called HEX1. | |
Apart from comments and white space, the syntax of HEX1 is | |
/([0-9a-f]{2})*/. Comments start with '#' and continue to the end of | |
the line. The semantics of HEX1 is the semantics of machine code, | |
which is rather complex. Fortunately we can restrict ourselves to a | |
tiny subset of the full instruction set. | |
In hex1.he I have put the corresponding assembler code in comments | |
next to the machine code. The file starts with two ELF headers: a | |
52-byte file header and a 32-byte program header. It is not necessary | |
to understand all the fields in the ELF header. The most interesting | |
fields are: | |
* e_entry, which specifies where execution should begin. Here it is | |
0x08048054, which is directly after the ELF headers (labelled _start). | |
* p_vaddr and p_paddr, which specify the target address in memory. | |
Here it is 0x08048000, which is standard for Linux binaries. | |
* p_filesz and p_memsz, which should be set to the length of the file. | |
It seems not to matter if you put a larger number here, and I will | |
make use of that later, though here I have put the correct value. | |
(For more information about ELF do a web search. SCO and Intel have | |
some useful on-line documents.) | |
The code at _start is a loop that reads pairs of hex digits by calling | |
gethex and outputs bytes by calling putchar. Next comes putchar, which | |
uses the "write" system call. Then gethex, which calls getchar and | |
contains a loop for skipping over comments. The ASCII characters | |
[0-9a-f] are converted correctly to the values 0 to 15; everything | |
below '0' (48) is treated as a space and ignored; other characters are | |
misconverted, as there is no error detection. The function getchar | |
uses the "read" system call, and calls "exit" at the end of the file. | |
HEX2: one-character labels | |
-------------------------- | |
Writing machine code in hex is not much fun. The worst part is | |
calculating the addresses for branch, jump and call instructions. Here | |
I am using relative addresses, so I have to recalculate the address | |
every time I change the length of the code between an instruction and | |
its target. It would be no better if I were using absolute addresses: | |
then I would have to change all references to locations after the | |
change. | |
So the first feature I add for my convenience is a function for | |
computing relative addresses. Instead of writing | |
# function: | |
... | |
e8 cc ff ff ff # call function | |
I will be able to write: | |
.F # function: | |
... | |
e8 F # call function | |
HEX2 automatically fills in the correct 4-byte relative address. | |
Unfortunately, I still have to use HEX1 to implement the first version | |
of HEX2, so, to keep the implementation simple, I only allow | |
one-character labels and backwards references to them. And there is no | |
error detection for an undefined label. | |
The syntax of HEX2 is ([0-9a-f]{2}|\.L|L)*, where L is any character | |
above 32 apart from [0-9a-f]. | |
The first implementation of HEX2 is hex2a.he. If you compare the ELF | |
headers in hex1.he and hex2a.he you will notice that I have changed | |
p_flags. This is to make the program writable as well as executable. | |
Normal programs consist of several sections, in particular a text | |
section, which contains the program itself, and a data section. The | |
text section is executable, but not writable, and the data section is | |
writable, but not executable. In hex1.he I did not need to write any | |
data to memory, so I only had a text section. In hex2a.he I need to | |
write data to memory, but I can not be bothered with separate | |
sections, so I use a single section which is both executable and | |
writable. | |
There are only two pieces of data: "pos" is a 32-bit counter to keep | |
track of our location as we output the binary, and "label" is a | |
259-byte table to record the values of the labels. Why 259 bytes? This | |
is because I forgot to multiply by 4. I should have used a table of | |
256 4-byte values, one for each possible one-character label, and | |
calculated the address as (table + char * 4). Since I forgot to | |
multiply by 4, I only need 259 bytes for my table, and I have to avoid | |
using labels that are close to one another: if I use 'm', then I | |
cannot use 'j', 'k', 'l', 'n', 'o' or 'p'. It would be easy to fix | |
this bug immediately, but it is even easier to work around it for now | |
and fix it a bit later. | |
We can "compile" hex2a.he using hex1: | |
./hex1 < hex2a.he > hex2a && chmod +x hex2a | |
Since HEX2 is a superset of HEX1, hex2a.he can also compile itself: | |
./hex2a < hex2a.he | diff - hex2a | |
To test the new facility, I made hex2b.he from hex2a.he by replacing | |
numerical addresses by symbolic ones wherever possible. Compiling | |
hex2b.he gives the same binary as hex2a.he: | |
./hex2a < hex2b.he | diff - hex2a | |
In hex2c.he I fix the "multiply by 4" bug. It is easier to fix the bug | |
now that I can use labels and do not have to manually modify relative | |
addresses. In hex2c.he I also replace some 1-byte relative addresses | |
by 4-byte relative addresses, so that I can use labels, and I have | |
inserted blocks of NOPs at the end of file to make the precise value | |
of e_entry less critical. | |
We can compile hex2c.he using hex2a/hex2b or using itself: | |
./hex2a < hex2c.he > hex2c && chmod +x hex2c | |
./hex2c < hex2c.he | diff - hex2c | |
HEX3: four-character labels and a lot of calls | |
---------------------------------------------- | |
One-character labels are a bit restrictive, so let us implement | |
four-character labels. If labels have exactly four characters we can | |
store them neatly in 32-bit words! | |
The syntax of HEX3 is /([0-9a-f]{2}|:....|\.....)*/, and now we will | |
introduce some very basic error detection. The compiler can report | |
three different kins of error, which is will do using its exit code: | |
exit code 1: syntax error | |
exit code 2: redefined label | |
exit code 3: undefined label | |
Since it is a single-pass compiler, only backwards references to | |
labels are permitted. | |
The first implementation of HEX3 was hex3a.he, written in HEX2: | |
./hex2c < hex3a.he > hex3a && chmod +x hex3a | |
It is not possible to compile hex3a.he with hex3a itself, as HEX3 is | |
not compatible with HEX2. | |
I created hex3a.he by making successive small changes to hex2c.he. The | |
system call brk() is used to get memory for an arbitrarily large | |
symbol table. Absolute references to data are avoided by putting a | |
function (.z / get_p) in front of the static data area that returns | |
the address of the following data. | |
Having created hex3a.he, I started work on hex3b.he, an implementation | |
of HEX3 written in HEX3. Initially hex3b.he was just hex3a.he | |
translated to the new syntax, but I then gradually rewrote it to make | |
much greater use of labels and functions. In the final version, after | |
a certain point in the file, everything is done using only these | |
instruction groups: | |
- push a constant onto the stack: 68 XX XX XX XX | |
- call a named function: e8 .LABEL | |
- unconditional jump: e9 .LABEL | |
- conditional branch: 58 85 c0 0f 85 .LABEL | |
- push an address onto the stack: 68 .LABEL e8 .reab | |
The last instruction group consists of a push instruction followed by | |
a call instruction, but the two may not be separated: the function | |
"reab" converts the relative address on the stack to an absolute | |
address by adding its return address and subtracting 5. | |
We can compile hex3b.he using hex3a or itself: | |
./hex3a < hex3b.he > hex3b && chmod +x hex3b | |
./hex3b < hex3b.he | diff - hex3b | |
HEX4: any-length labels and implicit calls | |
------------------------------------------ | |
When implementing hex3b.he we found that it is possible to define all | |
complex functions in terms of simpler functions by using a tiny subset | |
of all the possible machine instructions: branch, call, jump and a few | |
others. | |
In HEX4 we use an even smaller set of instructions and generate those | |
instructions implicitly. | |
In HEX4 there are four types of token: | |
- in-line code or data ('58, '59) | |
- define label (:data, :loop, :func) | |
- instruction: push constant (10, 42) | |
- instruction: push label address (&func, &loop) | |
- instruction: call label address (+, -, jump, branch, func) | |
Tokens must be separated by white space and the type of token is | |
recognised from the first character. Labels can have any length - but | |
we implement them with a simple hash function, so there is a risk of | |
spurious redefined label errors. | |
The jump and branch instruction groups from HEX3 are implemented by | |
functions. A "push label address" instruction must always be followed | |
immediately by a call to one of the functions that can understand a | |
relative address: address, branch, jump. The "address" function | |
(formally "reab") converts the relative address to an absolute | |
address, which can be stored and used later. | |
The predefined functions are: | |
Stack manipulation: drop dup rot pick swap | |
Arithmetic: + - * / % << >> log | |
Comparisons: < <= == != >= > | |
Bitwise logic: & | ^ ~ | |
Memory access: @ = c@ c= | |
Flow of control, using immediate relative address: branch call | |
Flow of control, using stored absolute address: call | |
Address conversion: address | |
Array support: [] []& []= c[] c[]& c[]= | |
Access of arguments and variables: arg arg& arg= var var& var= | |
Function support: enter vars xreturnx xreturn0 xreturn1 | |
Dynamic memory: wsize sbrk / malloc free realloc | |
System calls: exit in out | |
- All operations take arguments and return results to the stack. | |
- Comparisons return 0 or 1. | |
- All data are words, except for c@, c=, c[], c[]&, c[]=, which | |
operate on bytes. | |
- Any user-defined function must start with "enter"; "vars" can be | |
used straight after "enter" to reserve space for N local variables. | |
- To return from a function, use one of the "return" functions. "X Y | |
xreturnx" means return Y values from a function that took X arguments. | |
The most common cases are Y=0 and Y=1, so "X xreturn0" and "X | |
xreturn1" are provided. | |
- Like in C, addresses are byte addresses, so we have to multiply by | |
wsize when allocating memory with sbrk or malloc. | |
- "x y []" is equivalent to "x y wsize * + @" | |
- As always, no forward references to labels are allowed. | |
As with HEX3 there are two implementations of HEX4. The first one, | |
hex4a.he, is written in HEX3. The second one, hex4b.he, is written in | |
HEX4. | |
./hex3b < hex4a.he > hex4a && chmod +x hex4a | |
./hex4a < hex4b.he > hex4b && chmod +x hex4b | |
./hex4b < hex4b.he | diff - hex4b | |
HEX5: structured programming, at last | |
------------------------------------- | |
HEX5 is more like a real structured programming language. There are no | |
longer any labels; instead there are loops and if...(else)...fi | |
structures. The syntax of HEX5 can no longer be described with a | |
regular expression; instead we need a context-free grammar: | |
program = (hexitem | global | procedure)* | |
hexitem = hexbyte | "_def" symbol | |
hexbyte = /'[0-9a-f][0-9a-f]/ | |
global = "var" symbol | "string" symbol string_literal | |
string_literal = /"([^"]|\\.)*"/ | |
procedure = "def" args name "{" vars body "}" | |
args = symbol* | |
name = symbol | |
vars = "var" symbol | |
body = (number | word | loop | jump | if)* | |
number = /[0-9]+/ | |
word = symbol | |
loop = "{" body "}" | |
jump = "break" | "continue" | "until" | "while" | |
if = "if" body "fi" | "if" body "else" body "fi" | |
symbol = /.+/ except ... | |
Lexical rules: | |
comment = /#[^\n]*\n?/ | |
space = /\s/ | |
string_literal = /"([^"]|\\.)*"/ | |
token = /\S+/ | |
The first implementation of HEX5, written in HEX4, is hex5a.he. This | |
is only a very partial implementation, as it would be quite tedious to | |
implement all of HEX5 in HEX4. In particular, there are not yet any | |
named variables or arguments; access to a function's arguments and | |
local variables is done using the functions from HEX4. Global | |
variables are implemented with a cunning hack: | |
./hex4b < hex5a.he > hex5a && chmod +x hex5a | |
Next came hex5b.he, which can compile itself, as it is written in a | |
subset of HEX5. In hex5b.he I implemented named arguments and | |
variables: | |
./hex5a < hex5b.he > hex5b && chmod +x hex5b | |
./hex5b < hex5b.he | diff - hex5b | |
Then I wanted to start using those features for implementing further | |
features, so I switched to developing hex5c.he, in which I implemented | |
string constants, "while", "until", "return0" and "return1": | |
./hex5b < hex5c.he > hex5c && chmod +x hex5c | |
BCC: a real language | |
-------------------- | |
All that is needed to turn HEX5 into a tiny structured programming | |
language is to separate off the first part of the source, where there | |
is in-line machine code and the "predefined" and library functions are | |
implemented, into a separate header file. At this point I removed | |
references to "hex" and called the two files "header.bc" and "bcc.bc". | |
These two files are concatenated for compilation: | |
cat header.bc bcc.bc | ./hex5c > bcc && chmod +x bcc | |
Now bcc can compile itself, of course: | |
cat header.bc bcc.bc | ./bcc > bcc2 && chmod +x bcc2 | |
mv bcc2 bcc | |
cat header.bc bcc.bc | ./bcc | diff - bcc | |
Note that the bcc produced by hex5 might not be identical to the bcc | |
produced by bcc itself, as I might make some minor improvements to the | |
code generated by bcc. But the main improvements to be introduced in | |
bcc are: | |
- proper error messages to stderr instead of just exit codes | |
- report undefined symbols | |
- a dynamic buffer for tokens so there is no limit to their length | |
What next? | |
---------- | |
Here are some things that one might want to do with BCC for one's | |
education and entertainment: | |
- port it to a different operating system or architecture | |
(you could compile to Java byte code, for example) | |
- think of a neater way of handling return values from functions | |
- implement a compile-time check for stack underflow | |
- include a non-bogus implementation of malloc, realloc, free | |
- use an RB-tree for the symbol table so that the compiler does not | |
take time quadratic in the number of symbols | |
- think up a way of using BCC to bootstrap GCC ... | |
Edmund GRIMLEY EVANS <[email protected]>, March 2001 | |
Revised: March 2002 | |
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