Created
January 23, 2017 11:07
-
-
Save orgmir/e04b0016218ba9079cb1d469dbaaf863 to your computer and use it in GitHub Desktop.
Script to take a high resolution screenshot
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
// This was taken from https://www.reddit.com/r/Unity3D/wiki/screenshots | |
public class HiResScreenShots : MonoBehaviour | |
{ | |
public int resWidth = 1920; public int resHeight = 1080; | |
[Range(1, 6)] | |
public int enlarge = 1; | |
public bool transparent = false; | |
public KeyCode screenshotKey = KeyCode.F8; | |
private bool takeHiResShot = false; | |
private TextureFormat transp = TextureFormat.ARGB32; | |
private TextureFormat nonTransp = TextureFormat.RGB24; | |
public static string ScreenShotName(int width, int height) | |
{ | |
return string.Format("{0}/../screenshots/screen_{1}x{2}_{3}.png", | |
Application.dataPath, | |
width, height, | |
System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); | |
} | |
public void TakeHiResShot() | |
{ | |
takeHiResShot = true; | |
} | |
void LateUpdate() | |
{ | |
takeHiResShot |= Input.GetKeyDown(KeyCode.F8); | |
if (takeHiResShot) | |
{ | |
#if !UNITY_4_3 | |
#if !UNITY_WEBPLAYER | |
TextureFormat textForm = nonTransp; | |
if (transparent) | |
textForm = transp; | |
RenderTexture rt = new RenderTexture(resWidth * enlarge, resHeight * enlarge, 24); | |
Camera.main.targetTexture = rt; | |
Texture2D screenShot = new Texture2D(resWidth * enlarge, resHeight * enlarge, textForm, false); | |
Camera.main.Render(); | |
RenderTexture.active = rt; | |
screenShot.ReadPixels(new Rect(0, 0, resWidth * enlarge, resHeight * enlarge), 0, 0); | |
Camera.main.targetTexture = null; | |
RenderTexture.active = null; // JC: added to avoid errors | |
Destroy(rt); | |
byte[] bytes = screenShot.EncodeToPNG(); | |
string filename = ScreenShotName(resWidth * enlarge, resHeight * enlarge); | |
if (Directory.Exists(Application.dataPath + "/../screenshots/") == false) | |
{ | |
Directory.CreateDirectory(Application.dataPath + "/../screenshots/"); | |
} | |
System.IO.File.WriteAllBytes(filename, bytes); | |
Debug.Log(string.Format("Took screenshot to: {0}", filename)); | |
#endif | |
#endif | |
takeHiResShot = false; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment