Created
April 13, 2022 08:23
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WillPower Health States in version 0.0.1(3)
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class WPHealthState: GKState { | |
weak var game: WPGame? | |
var entity: WPEntity | |
init(withGame: WPGame, entity: WPEntity) { | |
self.game = withGame | |
self.entity = entity | |
super.init() | |
} | |
} | |
class WPDefendState: WPHealthState { | |
override func isValidNextState(_ stateClass: AnyClass) -> Bool { | |
return stateClass is WPHitState.Type | |
} | |
override func didEnter(from previousState: GKState?) { | |
print("Defend State") | |
} | |
} | |
class WPHitState: WPHealthState { | |
override func isValidNextState(_ stateClass: AnyClass) -> Bool { | |
return stateClass is WPDefeatedState.Type || stateClass is WPInvulnerableState.Type | |
} | |
override func didEnter(from previousState: GKState?) { | |
print("HitState") | |
if let component = entity.component(ofType: WPHealthComponent.self) { | |
if let spriteComponent = entity.component(ofType: WPSpriteComponent.self){ | |
spriteComponent.pulseEffectEnabled = true | |
spriteComponent.sprite?.colorBlendFactor = 0.8 | |
game?.ignoreContacts = true | |
} | |
component.heartCounter -= 1 | |
print("** remaining Heart: \\(component.heartCounter)") | |
if component.heartCounter <= 0 { | |
self.stateMachine?.enter(WPDefeatedState.self) | |
} | |
else { | |
self.stateMachine?.enter(WPInvulnerableState.self) | |
} | |
} | |
} | |
} | |
class WPInvulnerableState: WPHealthState { | |
var duration: TimeInterval = 2.0 | |
override func isValidNextState(_ stateClass: AnyClass) -> Bool { | |
return stateClass is WPDefendState.Type | |
} | |
override func didEnter(from previousState: GKState?) { | |
print("invulnerable state") | |
duration = 2.0 | |
} | |
override func willExit(to nextState: GKState) { | |
if let spriteComponent = entity.component(ofType: WPSpriteComponent.self){ | |
spriteComponent.pulseEffectEnabled = false | |
spriteComponent.sprite?.colorBlendFactor = 0.0 | |
game?.ignoreContacts = false | |
} | |
} | |
override func update(deltaTime seconds: TimeInterval) { | |
self.duration -= seconds | |
if self.duration < 0 { | |
stateMachine?.enter(WPDefendState.self) | |
} | |
} | |
} | |
class WPDefeatedState: WPHealthState { | |
override func isValidNextState(_ stateClass: AnyClass) -> Bool { | |
return false | |
} | |
override func didEnter(from previousState: GKState?) { | |
print("Defeated State") | |
if let spriteComponent = entity.component(ofType: WPSpriteComponent.self){ | |
spriteComponent.pulseEffectEnabled = false | |
spriteComponent.sprite?.colorBlendFactor = 0.0 | |
spriteComponent.sprite?.run(SKAction.sequence([SKAction.fadeOut(withDuration: 0.5), SKAction.run { | |
self.game?.LevelStateMachine?.enter(WPGameOverState.self) | |
}])) | |
} | |
} | |
} |
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