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January 2, 2012 16:56
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GLEW cythonified
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| from libc.stdint cimport int64_t, uint64_t | |
| cdef extern from "glew_include.h": | |
| ctypedef struct _cl_context: | |
| pass | |
| ctypedef struct _cl_event: | |
| pass | |
| ctypedef struct __GLsync: | |
| pass | |
| ctypedef unsigned short wchar_t | |
| ctypedef int ptrdiff_t | |
| ctypedef unsigned int GLenum | |
| ctypedef unsigned int GLbitfield | |
| ctypedef unsigned int GLuint | |
| ctypedef int GLint | |
| ctypedef int GLsizei | |
| ctypedef char GLchar | |
| ctypedef unsigned char GLboolean | |
| ctypedef signed char GLbyte | |
| ctypedef short GLshort | |
| ctypedef unsigned char GLubyte | |
| ctypedef unsigned short GLushort | |
| ctypedef unsigned long GLulong | |
| ctypedef float GLfloat | |
| ctypedef float GLclampf | |
| ctypedef double GLdouble | |
| ctypedef double GLclampd | |
| ctypedef void GLvoid | |
| ctypedef int64_t GLint64EXT | |
| ctypedef uint64_t GLuint64EXT | |
| ctypedef GLint64EXT GLint64 | |
| ctypedef GLuint64EXT GLuint64 | |
| ctypedef __GLsync *GLsync | |
| ctypedef char GLcharARB | |
| ctypedef ptrdiff_t GLintptr | |
| ctypedef ptrdiff_t GLsizeiptr | |
| ctypedef _cl_context *cl_context | |
| ctypedef _cl_event *cl_event | |
| ctypedef unsigned int GLhandleARB | |
| ctypedef ptrdiff_t GLintptrARB | |
| ctypedef ptrdiff_t GLsizeiptrARB | |
| ctypedef unsigned short GLhalf | |
| ctypedef GLintptr GLvdpauSurfaceNV | |
| ctypedef void (__stdcall *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, GLchar *message, GLvoid *userParam) | |
| ctypedef void (__stdcall *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, GLchar *message, GLvoid *userParam) | |
| GLenum glewInit() | |
| GLboolean glewIsSupported(char *name) | |
| GLboolean glewIsExtensionSupported(char *name) | |
| GLboolean glewGetExtension(char* name) | |
| GLubyte *glewGetErrorString(GLenum error) | |
| GLubyte *glewGetString(GLenum name) | |
| enum: | |
| GL_VERSION_1_1 | |
| GL_ZERO | |
| GL_FALSE | |
| GL_LOGIC_OP | |
| GL_NONE | |
| GL_TEXTURE_COMPONENTS | |
| GL_NO_ERROR | |
| GL_POINTS | |
| GL_CURRENT_BIT | |
| GL_TRUE | |
| GL_ONE | |
| GL_CLIENT_PIXEL_STORE_BIT | |
| GL_LINES | |
| GL_LINE_LOOP | |
| GL_POINT_BIT | |
| GL_CLIENT_VERTEX_ARRAY_BIT | |
| GL_LINE_STRIP | |
| GL_LINE_BIT | |
| GL_TRIANGLES | |
| GL_TRIANGLE_STRIP | |
| GL_TRIANGLE_FAN | |
| GL_QUADS | |
| GL_QUAD_STRIP | |
| GL_POLYGON_BIT | |
| GL_POLYGON | |
| GL_POLYGON_STIPPLE_BIT | |
| GL_PIXEL_MODE_BIT | |
| GL_LIGHTING_BIT | |
| GL_FOG_BIT | |
| GL_DEPTH_BUFFER_BIT | |
| GL_ACCUM | |
| GL_LOAD | |
| GL_RETURN | |
| GL_MULT | |
| GL_ADD | |
| GL_NEVER | |
| GL_ACCUM_BUFFER_BIT | |
| GL_LESS | |
| GL_EQUAL | |
| GL_LEQUAL | |
| GL_GREATER | |
| GL_NOTEQUAL | |
| GL_GEQUAL | |
| GL_ALWAYS | |
| GL_SRC_COLOR | |
| GL_ONE_MINUS_SRC_COLOR | |
| GL_SRC_ALPHA | |
| GL_ONE_MINUS_SRC_ALPHA | |
| GL_DST_ALPHA | |
| GL_ONE_MINUS_DST_ALPHA | |
| GL_DST_COLOR | |
| GL_ONE_MINUS_DST_COLOR | |
| GL_SRC_ALPHA_SATURATE | |
| GL_STENCIL_BUFFER_BIT | |
| GL_FRONT_LEFT | |
| GL_FRONT_RIGHT | |
| GL_BACK_LEFT | |
| GL_BACK_RIGHT | |
| GL_FRONT | |
| GL_BACK | |
| GL_LEFT | |
| GL_RIGHT | |
| GL_FRONT_AND_BACK | |
| GL_AUX0 | |
| GL_AUX1 | |
| GL_AUX2 | |
| GL_AUX3 | |
| GL_INVALID_ENUM | |
| GL_INVALID_VALUE | |
| GL_INVALID_OPERATION | |
| GL_STACK_OVERFLOW | |
| GL_STACK_UNDERFLOW | |
| GL_OUT_OF_MEMORY | |
| GL_2D | |
| GL_3D | |
| GL_3D_COLOR | |
| GL_3D_COLOR_TEXTURE | |
| GL_4D_COLOR_TEXTURE | |
| GL_PASS_THROUGH_TOKEN | |
| GL_POINT_TOKEN | |
| GL_LINE_TOKEN | |
| GL_POLYGON_TOKEN | |
| GL_BITMAP_TOKEN | |
| GL_DRAW_PIXEL_TOKEN | |
| GL_COPY_PIXEL_TOKEN | |
| GL_LINE_RESET_TOKEN | |
| GL_EXP | |
| GL_VIEWPORT_BIT | |
| GL_EXP2 | |
| GL_CW | |
| GL_CCW | |
| GL_COEFF | |
| GL_ORDER | |
| GL_DOMAIN | |
| GL_CURRENT_COLOR | |
| GL_CURRENT_INDEX | |
| GL_CURRENT_NORMAL | |
| GL_CURRENT_TEXTURE_COORDS | |
| GL_CURRENT_RASTER_COLOR | |
| GL_CURRENT_RASTER_INDEX | |
| GL_CURRENT_RASTER_TEXTURE_COORDS | |
| GL_CURRENT_RASTER_POSITION | |
| GL_CURRENT_RASTER_POSITION_VALID | |
| GL_CURRENT_RASTER_DISTANCE | |
| GL_POINT_SMOOTH | |
| GL_POINT_SIZE | |
| GL_POINT_SIZE_RANGE | |
| GL_POINT_SIZE_GRANULARITY | |
| GL_LINE_SMOOTH | |
| GL_LINE_WIDTH | |
| GL_LINE_WIDTH_RANGE | |
| GL_LINE_WIDTH_GRANULARITY | |
| GL_LINE_STIPPLE | |
| GL_LINE_STIPPLE_PATTERN | |
| GL_LINE_STIPPLE_REPEAT | |
| GL_LIST_MODE | |
| GL_MAX_LIST_NESTING | |
| GL_LIST_BASE | |
| GL_LIST_INDEX | |
| GL_POLYGON_MODE | |
| GL_POLYGON_SMOOTH | |
| GL_POLYGON_STIPPLE | |
| GL_EDGE_FLAG | |
| GL_CULL_FACE | |
| GL_CULL_FACE_MODE | |
| GL_FRONT_FACE | |
| GL_LIGHTING | |
| GL_LIGHT_MODEL_LOCAL_VIEWER | |
| GL_LIGHT_MODEL_TWO_SIDE | |
| GL_LIGHT_MODEL_AMBIENT | |
| GL_SHADE_MODEL | |
| GL_COLOR_MATERIAL_FACE | |
| GL_COLOR_MATERIAL_PARAMETER | |
| GL_COLOR_MATERIAL | |
| GL_FOG | |
| GL_FOG_INDEX | |
| GL_FOG_DENSITY | |
| GL_FOG_START | |
| GL_FOG_END | |
| GL_FOG_MODE | |
| GL_FOG_COLOR | |
| GL_DEPTH_RANGE | |
| GL_DEPTH_TEST | |
| GL_DEPTH_WRITEMASK | |
| GL_DEPTH_CLEAR_VALUE | |
| GL_DEPTH_FUNC | |
| GL_ACCUM_CLEAR_VALUE | |
| GL_STENCIL_TEST | |
| GL_STENCIL_CLEAR_VALUE | |
| GL_STENCIL_FUNC | |
| GL_STENCIL_VALUE_MASK | |
| GL_STENCIL_FAIL | |
| GL_STENCIL_PASS_DEPTH_FAIL | |
| GL_STENCIL_PASS_DEPTH_PASS | |
| GL_STENCIL_REF | |
| GL_STENCIL_WRITEMASK | |
| GL_MATRIX_MODE | |
| GL_NORMALIZE | |
| GL_VIEWPORT | |
| GL_MODELVIEW_STACK_DEPTH | |
| GL_PROJECTION_STACK_DEPTH | |
| GL_TEXTURE_STACK_DEPTH | |
| GL_MODELVIEW_MATRIX | |
| GL_PROJECTION_MATRIX | |
| GL_TEXTURE_MATRIX | |
| GL_ATTRIB_STACK_DEPTH | |
| GL_CLIENT_ATTRIB_STACK_DEPTH | |
| GL_ALPHA_TEST | |
| GL_ALPHA_TEST_FUNC | |
| GL_ALPHA_TEST_REF | |
| GL_DITHER | |
| GL_BLEND_DST | |
| GL_BLEND_SRC | |
| GL_BLEND | |
| GL_LOGIC_OP_MODE | |
| GL_INDEX_LOGIC_OP | |
| GL_COLOR_LOGIC_OP | |
| GL_AUX_BUFFERS | |
| GL_DRAW_BUFFER | |
| GL_READ_BUFFER | |
| GL_SCISSOR_BOX | |
| GL_SCISSOR_TEST | |
| GL_INDEX_CLEAR_VALUE | |
| GL_INDEX_WRITEMASK | |
| GL_COLOR_CLEAR_VALUE | |
| GL_COLOR_WRITEMASK | |
| GL_INDEX_MODE | |
| GL_RGBA_MODE | |
| GL_DOUBLEBUFFER | |
| GL_STEREO | |
| GL_RENDER_MODE | |
| GL_PERSPECTIVE_CORRECTION_HINT | |
| GL_POINT_SMOOTH_HINT | |
| GL_LINE_SMOOTH_HINT | |
| GL_POLYGON_SMOOTH_HINT | |
| GL_FOG_HINT | |
| GL_TEXTURE_GEN_S | |
| GL_TEXTURE_GEN_T | |
| GL_TEXTURE_GEN_R | |
| GL_TEXTURE_GEN_Q | |
| GL_PIXEL_MAP_I_TO_I | |
| GL_PIXEL_MAP_S_TO_S | |
| GL_PIXEL_MAP_I_TO_R | |
| GL_PIXEL_MAP_I_TO_G | |
| GL_PIXEL_MAP_I_TO_B | |
| GL_PIXEL_MAP_I_TO_A | |
| GL_PIXEL_MAP_R_TO_R | |
| GL_PIXEL_MAP_G_TO_G | |
| GL_PIXEL_MAP_B_TO_B | |
| GL_PIXEL_MAP_A_TO_A | |
| GL_PIXEL_MAP_I_TO_I_SIZE | |
| GL_PIXEL_MAP_S_TO_S_SIZE | |
| GL_PIXEL_MAP_I_TO_R_SIZE | |
| GL_PIXEL_MAP_I_TO_G_SIZE | |
| GL_PIXEL_MAP_I_TO_B_SIZE | |
| GL_PIXEL_MAP_I_TO_A_SIZE | |
| GL_PIXEL_MAP_R_TO_R_SIZE | |
| GL_PIXEL_MAP_G_TO_G_SIZE | |
| GL_PIXEL_MAP_B_TO_B_SIZE | |
| GL_PIXEL_MAP_A_TO_A_SIZE | |
| GL_UNPACK_SWAP_BYTES | |
| GL_UNPACK_LSB_FIRST | |
| GL_UNPACK_ROW_LENGTH | |
| GL_UNPACK_SKIP_ROWS | |
| GL_UNPACK_SKIP_PIXELS | |
| GL_UNPACK_ALIGNMENT | |
| GL_PACK_SWAP_BYTES | |
| GL_PACK_LSB_FIRST | |
| GL_PACK_ROW_LENGTH | |
| GL_PACK_SKIP_ROWS | |
| GL_PACK_SKIP_PIXELS | |
| GL_PACK_ALIGNMENT | |
| GL_MAP_COLOR | |
| GL_MAP_STENCIL | |
| GL_INDEX_SHIFT | |
| GL_INDEX_OFFSET | |
| GL_RED_SCALE | |
| GL_RED_BIAS | |
| GL_ZOOM_X | |
| GL_ZOOM_Y | |
| GL_GREEN_SCALE | |
| GL_GREEN_BIAS | |
| GL_BLUE_SCALE | |
| GL_BLUE_BIAS | |
| GL_ALPHA_SCALE | |
| GL_ALPHA_BIAS | |
| GL_DEPTH_SCALE | |
| GL_DEPTH_BIAS | |
| GL_MAX_EVAL_ORDER | |
| GL_MAX_LIGHTS | |
| GL_MAX_CLIP_PLANES | |
| GL_MAX_TEXTURE_SIZE | |
| GL_MAX_PIXEL_MAP_TABLE | |
| GL_MAX_ATTRIB_STACK_DEPTH | |
| GL_MAX_MODELVIEW_STACK_DEPTH | |
| GL_MAX_NAME_STACK_DEPTH | |
| GL_MAX_PROJECTION_STACK_DEPTH | |
| GL_MAX_TEXTURE_STACK_DEPTH | |
| GL_MAX_VIEWPORT_DIMS | |
| GL_MAX_CLIENT_ATTRIB_STACK_DEPTH | |
| GL_SUBPIXEL_BITS | |
| GL_INDEX_BITS | |
| GL_RED_BITS | |
| GL_GREEN_BITS | |
| GL_BLUE_BITS | |
| GL_ALPHA_BITS | |
| GL_DEPTH_BITS | |
| GL_STENCIL_BITS | |
| GL_ACCUM_RED_BITS | |
| GL_ACCUM_GREEN_BITS | |
| GL_ACCUM_BLUE_BITS | |
| GL_ACCUM_ALPHA_BITS | |
| GL_NAME_STACK_DEPTH | |
| GL_AUTO_NORMAL | |
| GL_MAP1_COLOR_4 | |
| GL_MAP1_INDEX | |
| GL_MAP1_NORMAL | |
| GL_MAP1_TEXTURE_COORD_1 | |
| GL_MAP1_TEXTURE_COORD_2 | |
| GL_MAP1_TEXTURE_COORD_3 | |
| GL_MAP1_TEXTURE_COORD_4 | |
| GL_MAP1_VERTEX_3 | |
| GL_MAP1_VERTEX_4 | |
| GL_MAP2_COLOR_4 | |
| GL_MAP2_INDEX | |
| GL_MAP2_NORMAL | |
| GL_MAP2_TEXTURE_COORD_1 | |
| GL_MAP2_TEXTURE_COORD_2 | |
| GL_MAP2_TEXTURE_COORD_3 | |
| GL_MAP2_TEXTURE_COORD_4 | |
| GL_MAP2_VERTEX_3 | |
| GL_MAP2_VERTEX_4 | |
| GL_MAP1_GRID_DOMAIN | |
| GL_MAP1_GRID_SEGMENTS | |
| GL_MAP2_GRID_DOMAIN | |
| GL_MAP2_GRID_SEGMENTS | |
| GL_TEXTURE_1D | |
| GL_TEXTURE_2D | |
| GL_FEEDBACK_BUFFER_POINTER | |
| GL_FEEDBACK_BUFFER_SIZE | |
| GL_FEEDBACK_BUFFER_TYPE | |
| GL_SELECTION_BUFFER_POINTER | |
| GL_SELECTION_BUFFER_SIZE | |
| GL_TEXTURE_WIDTH | |
| GL_TRANSFORM_BIT | |
| GL_TEXTURE_HEIGHT | |
| GL_TEXTURE_INTERNAL_FORMAT | |
| GL_TEXTURE_BORDER_COLOR | |
| GL_TEXTURE_BORDER | |
| GL_DONT_CARE | |
| GL_FASTEST | |
| GL_NICEST | |
| GL_AMBIENT | |
| GL_DIFFUSE | |
| GL_SPECULAR | |
| GL_POSITION | |
| GL_SPOT_DIRECTION | |
| GL_SPOT_EXPONENT | |
| GL_SPOT_CUTOFF | |
| GL_CONSTANT_ATTENUATION | |
| GL_LINEAR_ATTENUATION | |
| GL_QUADRATIC_ATTENUATION | |
| GL_COMPILE | |
| GL_COMPILE_AND_EXECUTE | |
| GL_BYTE | |
| GL_UNSIGNED_BYTE | |
| GL_SHORT | |
| GL_UNSIGNED_SHORT | |
| GL_INT | |
| GL_UNSIGNED_INT | |
| GL_FLOAT | |
| GL_2_BYTES | |
| GL_3_BYTES | |
| GL_4_BYTES | |
| GL_DOUBLE | |
| GL_CLEAR | |
| GL_AND | |
| GL_AND_REVERSE | |
| GL_COPY | |
| GL_AND_INVERTED | |
| GL_NOOP | |
| GL_XOR | |
| GL_OR | |
| GL_NOR | |
| GL_EQUIV | |
| GL_INVERT | |
| GL_OR_REVERSE | |
| GL_COPY_INVERTED | |
| GL_OR_INVERTED | |
| GL_NAND | |
| GL_SET | |
| GL_EMISSION | |
| GL_SHININESS | |
| GL_AMBIENT_AND_DIFFUSE | |
| GL_COLOR_INDEXES | |
| GL_MODELVIEW | |
| GL_PROJECTION | |
| GL_TEXTURE | |
| GL_COLOR | |
| GL_DEPTH | |
| GL_STENCIL | |
| GL_COLOR_INDEX | |
| GL_STENCIL_INDEX | |
| GL_DEPTH_COMPONENT | |
| GL_RED | |
| GL_GREEN | |
| GL_BLUE | |
| GL_ALPHA | |
| GL_RGB | |
| GL_RGBA | |
| GL_LUMINANCE | |
| GL_LUMINANCE_ALPHA | |
| GL_BITMAP | |
| GL_POINT | |
| GL_LINE | |
| GL_FILL | |
| GL_RENDER | |
| GL_FEEDBACK | |
| GL_SELECT | |
| GL_FLAT | |
| GL_SMOOTH | |
| GL_KEEP | |
| GL_REPLACE | |
| GL_INCR | |
| GL_DECR | |
| GL_VENDOR | |
| GL_RENDERER | |
| GL_VERSION | |
| GL_EXTENSIONS | |
| GL_S | |
| GL_ENABLE_BIT | |
| GL_T | |
| GL_R | |
| GL_Q | |
| GL_MODULATE | |
| GL_DECAL | |
| GL_TEXTURE_ENV_MODE | |
| GL_TEXTURE_ENV_COLOR | |
| GL_TEXTURE_ENV | |
| GL_EYE_LINEAR | |
| GL_OBJECT_LINEAR | |
| GL_SPHERE_MAP | |
| GL_TEXTURE_GEN_MODE | |
| GL_OBJECT_PLANE | |
| GL_EYE_PLANE | |
| GL_NEAREST | |
| GL_LINEAR | |
| GL_NEAREST_MIPMAP_NEAREST | |
| GL_LINEAR_MIPMAP_NEAREST | |
| GL_NEAREST_MIPMAP_LINEAR | |
| GL_LINEAR_MIPMAP_LINEAR | |
| GL_TEXTURE_MAG_FILTER | |
| GL_TEXTURE_MIN_FILTER | |
| GL_TEXTURE_WRAP_S | |
| GL_TEXTURE_WRAP_T | |
| GL_CLAMP | |
| GL_REPEAT | |
| GL_POLYGON_OFFSET_UNITS | |
| GL_POLYGON_OFFSET_POINT | |
| GL_POLYGON_OFFSET_LINE | |
| GL_R3_G3_B2 | |
| GL_V2F | |
| GL_V3F | |
| GL_C4UB_V2F | |
| GL_C4UB_V3F | |
| GL_C3F_V3F | |
| GL_N3F_V3F | |
| GL_C4F_N3F_V3F | |
| GL_T2F_V3F | |
| GL_T4F_V4F | |
| GL_T2F_C4UB_V3F | |
| GL_T2F_C3F_V3F | |
| GL_T2F_N3F_V3F | |
| GL_T2F_C4F_N3F_V3F | |
| GL_T4F_C4F_N3F_V4F | |
| GL_CLIP_PLANE0 | |
| GL_CLIP_PLANE1 | |
| GL_CLIP_PLANE2 | |
| GL_CLIP_PLANE3 | |
| GL_CLIP_PLANE4 | |
| GL_CLIP_PLANE5 | |
| GL_LIGHT0 | |
| GL_COLOR_BUFFER_BIT | |
| GL_LIGHT1 | |
| GL_LIGHT2 | |
| GL_LIGHT3 | |
| GL_LIGHT4 | |
| GL_LIGHT5 | |
| GL_LIGHT6 | |
| GL_LIGHT7 | |
| GL_HINT_BIT | |
| GL_POLYGON_OFFSET_FILL | |
| GL_POLYGON_OFFSET_FACTOR | |
| GL_ALPHA4 | |
| GL_ALPHA8 | |
| GL_ALPHA12 | |
| GL_ALPHA16 | |
| GL_LUMINANCE4 | |
| GL_LUMINANCE8 | |
| GL_LUMINANCE12 | |
| GL_LUMINANCE16 | |
| GL_LUMINANCE4_ALPHA4 | |
| GL_LUMINANCE6_ALPHA2 | |
| GL_LUMINANCE8_ALPHA8 | |
| GL_LUMINANCE12_ALPHA4 | |
| GL_LUMINANCE12_ALPHA12 | |
| GL_LUMINANCE16_ALPHA16 | |
| GL_INTENSITY | |
| GL_INTENSITY4 | |
| GL_INTENSITY8 | |
| GL_INTENSITY12 | |
| GL_INTENSITY16 | |
| GL_RGB4 | |
| GL_RGB5 | |
| GL_RGB8 | |
| GL_RGB10 | |
| GL_RGB12 | |
| GL_RGB16 | |
| GL_RGBA2 | |
| GL_RGBA4 | |
| GL_RGB5_A1 | |
| GL_RGBA8 | |
| GL_RGB10_A2 | |
| GL_RGBA12 | |
| GL_RGBA16 | |
| GL_TEXTURE_RED_SIZE | |
| GL_TEXTURE_GREEN_SIZE | |
| GL_TEXTURE_BLUE_SIZE | |
| GL_TEXTURE_ALPHA_SIZE | |
| GL_TEXTURE_LUMINANCE_SIZE | |
| GL_TEXTURE_INTENSITY_SIZE | |
| GL_PROXY_TEXTURE_1D | |
| GL_PROXY_TEXTURE_2D | |
| GL_TEXTURE_PRIORITY | |
| GL_TEXTURE_RESIDENT | |
| GL_TEXTURE_BINDING_1D | |
| GL_TEXTURE_BINDING_2D | |
| GL_VERTEX_ARRAY | |
| GL_NORMAL_ARRAY | |
| GL_COLOR_ARRAY | |
| GL_INDEX_ARRAY | |
| GL_TEXTURE_COORD_ARRAY | |
| GL_EDGE_FLAG_ARRAY | |
| GL_VERTEX_ARRAY_SIZE | |
| GL_VERTEX_ARRAY_TYPE | |
| GL_VERTEX_ARRAY_STRIDE | |
| GL_NORMAL_ARRAY_TYPE | |
| GL_NORMAL_ARRAY_STRIDE | |
| GL_COLOR_ARRAY_SIZE | |
| GL_COLOR_ARRAY_TYPE | |
| GL_COLOR_ARRAY_STRIDE | |
| GL_INDEX_ARRAY_TYPE | |
| GL_INDEX_ARRAY_STRIDE | |
| GL_TEXTURE_COORD_ARRAY_SIZE | |
| GL_TEXTURE_COORD_ARRAY_TYPE | |
| GL_TEXTURE_COORD_ARRAY_STRIDE | |
| GL_EDGE_FLAG_ARRAY_STRIDE | |
| GL_VERTEX_ARRAY_POINTER | |
| GL_NORMAL_ARRAY_POINTER | |
| GL_COLOR_ARRAY_POINTER | |
| GL_INDEX_ARRAY_POINTER | |
| GL_TEXTURE_COORD_ARRAY_POINTER | |
| GL_EDGE_FLAG_ARRAY_POINTER | |
| GL_COLOR_INDEX1_EXT | |
| GL_COLOR_INDEX2_EXT | |
| GL_COLOR_INDEX4_EXT | |
| GL_COLOR_INDEX8_EXT | |
| GL_COLOR_INDEX12_EXT | |
| GL_COLOR_INDEX16_EXT | |
| GL_EVAL_BIT | |
| GL_LIST_BIT | |
| GL_TEXTURE_BIT | |
| GL_SCISSOR_BIT | |
| GL_ALL_ATTRIB_BITS | |
| GL_CLIENT_ALL_ATTRIB_BITS | |
| GL_VERSION_1_2 | |
| GL_SMOOTH_POINT_SIZE_RANGE | |
| GL_SMOOTH_POINT_SIZE_GRANULARITY | |
| GL_SMOOTH_LINE_WIDTH_RANGE | |
| GL_SMOOTH_LINE_WIDTH_GRANULARITY | |
| GL_UNSIGNED_BYTE_3_3_2 | |
| GL_UNSIGNED_SHORT_4_4_4_4 | |
| GL_UNSIGNED_SHORT_5_5_5_1 | |
| GL_UNSIGNED_INT_8_8_8_8 | |
| GL_UNSIGNED_INT_10_10_10_2 | |
| GL_RESCALE_NORMAL | |
| GL_TEXTURE_BINDING_3D | |
| GL_PACK_SKIP_IMAGES | |
| GL_PACK_IMAGE_HEIGHT | |
| GL_UNPACK_SKIP_IMAGES | |
| GL_UNPACK_IMAGE_HEIGHT | |
| GL_TEXTURE_3D | |
| GL_PROXY_TEXTURE_3D | |
| GL_TEXTURE_DEPTH | |
| GL_TEXTURE_WRAP_R | |
| GL_MAX_3D_TEXTURE_SIZE | |
| GL_BGR | |
| GL_BGRA | |
| GL_MAX_ELEMENTS_VERTICES | |
| GL_MAX_ELEMENTS_INDICES | |
| GL_CLAMP_TO_EDGE | |
| GL_TEXTURE_MIN_LOD | |
| GL_TEXTURE_MAX_LOD | |
| GL_TEXTURE_BASE_LEVEL | |
| GL_TEXTURE_MAX_LEVEL | |
| GL_LIGHT_MODEL_COLOR_CONTROL | |
| GL_SINGLE_COLOR | |
| GL_SEPARATE_SPECULAR_COLOR | |
| GL_UNSIGNED_BYTE_2_3_3_REV | |
| GL_UNSIGNED_SHORT_5_6_5 | |
| GL_UNSIGNED_SHORT_5_6_5_REV | |
| GL_UNSIGNED_SHORT_4_4_4_4_REV | |
| GL_UNSIGNED_SHORT_1_5_5_5_REV | |
| GL_UNSIGNED_INT_8_8_8_8_REV | |
| GL_UNSIGNED_INT_2_10_10_10_REV | |
| GL_ALIASED_POINT_SIZE_RANGE | |
| GL_ALIASED_LINE_WIDTH_RANGE | |
| GL_VERSION_1_2_1 | |
| GL_VERSION_1_3 | |
| GL_MULTISAMPLE | |
| GL_SAMPLE_ALPHA_TO_COVERAGE | |
| GL_SAMPLE_ALPHA_TO_ONE | |
| GL_SAMPLE_COVERAGE | |
| GL_SAMPLE_BUFFERS | |
| GL_SAMPLES | |
| GL_SAMPLE_COVERAGE_VALUE | |
| GL_SAMPLE_COVERAGE_INVERT | |
| GL_CLAMP_TO_BORDER | |
| GL_TEXTURE0 | |
| GL_TEXTURE1 | |
| GL_TEXTURE2 | |
| GL_TEXTURE3 | |
| GL_TEXTURE4 | |
| GL_TEXTURE5 | |
| GL_TEXTURE6 | |
| GL_TEXTURE7 | |
| GL_TEXTURE8 | |
| GL_TEXTURE9 | |
| GL_TEXTURE10 | |
| GL_TEXTURE11 | |
| GL_TEXTURE12 | |
| GL_TEXTURE13 | |
| GL_TEXTURE14 | |
| GL_TEXTURE15 | |
| GL_TEXTURE16 | |
| GL_TEXTURE17 | |
| GL_TEXTURE18 | |
| GL_TEXTURE19 | |
| GL_TEXTURE20 | |
| GL_TEXTURE21 | |
| GL_TEXTURE22 | |
| GL_TEXTURE23 | |
| GL_TEXTURE24 | |
| GL_TEXTURE25 | |
| GL_TEXTURE26 | |
| GL_TEXTURE27 | |
| GL_TEXTURE28 | |
| GL_TEXTURE29 | |
| GL_TEXTURE30 | |
| GL_TEXTURE31 | |
| GL_ACTIVE_TEXTURE | |
| GL_CLIENT_ACTIVE_TEXTURE | |
| GL_MAX_TEXTURE_UNITS | |
| GL_TRANSPOSE_MODELVIEW_MATRIX | |
| GL_TRANSPOSE_PROJECTION_MATRIX | |
| GL_TRANSPOSE_TEXTURE_MATRIX | |
| GL_TRANSPOSE_COLOR_MATRIX | |
| GL_SUBTRACT | |
| GL_COMPRESSED_ALPHA | |
| GL_COMPRESSED_LUMINANCE | |
| GL_COMPRESSED_LUMINANCE_ALPHA | |
| GL_COMPRESSED_INTENSITY | |
| GL_COMPRESSED_RGB | |
| GL_COMPRESSED_RGBA | |
| GL_TEXTURE_COMPRESSION_HINT | |
| GL_NORMAL_MAP | |
| GL_REFLECTION_MAP | |
| GL_TEXTURE_CUBE_MAP | |
| GL_TEXTURE_BINDING_CUBE_MAP | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | |
| GL_PROXY_TEXTURE_CUBE_MAP | |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE | |
| GL_COMBINE | |
| GL_COMBINE_RGB | |
| GL_COMBINE_ALPHA | |
| GL_RGB_SCALE | |
| GL_ADD_SIGNED | |
| GL_INTERPOLATE | |
| GL_CONSTANT | |
| GL_PRIMARY_COLOR | |
| GL_PREVIOUS | |
| GL_SOURCE0_RGB | |
| GL_SOURCE1_RGB | |
| GL_SOURCE2_RGB | |
| GL_SOURCE0_ALPHA | |
| GL_SOURCE1_ALPHA | |
| GL_SOURCE2_ALPHA | |
| GL_OPERAND0_RGB | |
| GL_OPERAND1_RGB | |
| GL_OPERAND2_RGB | |
| GL_OPERAND0_ALPHA | |
| GL_OPERAND1_ALPHA | |
| GL_OPERAND2_ALPHA | |
| GL_TEXTURE_COMPRESSED_IMAGE_SIZE | |
| GL_TEXTURE_COMPRESSED | |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS | |
| GL_COMPRESSED_TEXTURE_FORMATS | |
| GL_DOT3_RGB | |
| GL_DOT3_RGBA | |
| GL_MULTISAMPLE_BIT | |
| GL_VERSION_1_4 | |
| GL_BLEND_DST_RGB | |
| GL_BLEND_SRC_RGB | |
| GL_BLEND_DST_ALPHA | |
| GL_BLEND_SRC_ALPHA | |
| GL_POINT_SIZE_MIN | |
| GL_POINT_SIZE_MAX | |
| GL_POINT_FADE_THRESHOLD_SIZE | |
| GL_POINT_DISTANCE_ATTENUATION | |
| GL_GENERATE_MIPMAP | |
| GL_GENERATE_MIPMAP_HINT | |
| GL_DEPTH_COMPONENT16 | |
| GL_DEPTH_COMPONENT24 | |
| GL_DEPTH_COMPONENT32 | |
| GL_MIRRORED_REPEAT | |
| GL_FOG_COORDINATE_SOURCE | |
| GL_FOG_COORDINATE | |
| GL_FRAGMENT_DEPTH | |
| GL_CURRENT_FOG_COORDINATE | |
| GL_FOG_COORDINATE_ARRAY_TYPE | |
| GL_FOG_COORDINATE_ARRAY_STRIDE | |
| GL_FOG_COORDINATE_ARRAY_POINTER | |
| GL_FOG_COORDINATE_ARRAY | |
| GL_COLOR_SUM | |
| GL_CURRENT_SECONDARY_COLOR | |
| GL_SECONDARY_COLOR_ARRAY_SIZE | |
| GL_SECONDARY_COLOR_ARRAY_TYPE | |
| GL_SECONDARY_COLOR_ARRAY_STRIDE | |
| GL_SECONDARY_COLOR_ARRAY_POINTER | |
| GL_SECONDARY_COLOR_ARRAY | |
| GL_MAX_TEXTURE_LOD_BIAS | |
| GL_TEXTURE_FILTER_CONTROL | |
| GL_TEXTURE_LOD_BIAS | |
| GL_INCR_WRAP | |
| GL_DECR_WRAP | |
| GL_TEXTURE_DEPTH_SIZE | |
| GL_DEPTH_TEXTURE_MODE | |
| GL_TEXTURE_COMPARE_MODE | |
| GL_TEXTURE_COMPARE_FUNC | |
| GL_COMPARE_R_TO_TEXTURE | |
| GL_VERSION_1_5 | |
| GL_BUFFER_SIZE | |
| GL_BUFFER_USAGE | |
| GL_QUERY_COUNTER_BITS | |
| GL_CURRENT_QUERY | |
| GL_QUERY_RESULT | |
| GL_QUERY_RESULT_AVAILABLE | |
| GL_ARRAY_BUFFER | |
| GL_ELEMENT_ARRAY_BUFFER | |
| GL_ARRAY_BUFFER_BINDING | |
| GL_ELEMENT_ARRAY_BUFFER_BINDING | |
| GL_VERTEX_ARRAY_BUFFER_BINDING | |
| GL_NORMAL_ARRAY_BUFFER_BINDING | |
| GL_COLOR_ARRAY_BUFFER_BINDING | |
| GL_INDEX_ARRAY_BUFFER_BINDING | |
| GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING | |
| GL_EDGE_FLAG_ARRAY_BUFFER_BINDING | |
| GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | |
| GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING | |
| GL_WEIGHT_ARRAY_BUFFER_BINDING | |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | |
| GL_READ_ONLY | |
| GL_WRITE_ONLY | |
| GL_READ_WRITE | |
| GL_BUFFER_ACCESS | |
| GL_BUFFER_MAPPED | |
| GL_BUFFER_MAP_POINTER | |
| GL_STREAM_DRAW | |
| GL_STREAM_READ | |
| GL_STREAM_COPY | |
| GL_STATIC_DRAW | |
| GL_STATIC_READ | |
| GL_STATIC_COPY | |
| GL_DYNAMIC_DRAW | |
| GL_DYNAMIC_READ | |
| GL_DYNAMIC_COPY | |
| GL_SAMPLES_PASSED | |
| GL_VERSION_2_0 | |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED | |
| GL_VERTEX_ATTRIB_ARRAY_SIZE | |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE | |
| GL_VERTEX_ATTRIB_ARRAY_TYPE | |
| GL_CURRENT_VERTEX_ATTRIB | |
| GL_VERTEX_PROGRAM_POINT_SIZE | |
| GL_VERTEX_PROGRAM_TWO_SIDE | |
| GL_VERTEX_ATTRIB_ARRAY_POINTER | |
| GL_STENCIL_BACK_FUNC | |
| GL_STENCIL_BACK_FAIL | |
| GL_STENCIL_BACK_PASS_DEPTH_FAIL | |
| GL_STENCIL_BACK_PASS_DEPTH_PASS | |
| GL_MAX_DRAW_BUFFERS | |
| GL_DRAW_BUFFER0 | |
| GL_DRAW_BUFFER1 | |
| GL_DRAW_BUFFER2 | |
| GL_DRAW_BUFFER3 | |
| GL_DRAW_BUFFER4 | |
| GL_DRAW_BUFFER5 | |
| GL_DRAW_BUFFER6 | |
| GL_DRAW_BUFFER7 | |
| GL_DRAW_BUFFER8 | |
| GL_DRAW_BUFFER9 | |
| GL_DRAW_BUFFER10 | |
| GL_DRAW_BUFFER11 | |
| GL_DRAW_BUFFER12 | |
| GL_DRAW_BUFFER13 | |
| GL_DRAW_BUFFER14 | |
| GL_DRAW_BUFFER15 | |
| GL_BLEND_EQUATION_ALPHA | |
| GL_POINT_SPRITE | |
| GL_COORD_REPLACE | |
| GL_MAX_VERTEX_ATTRIBS | |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED | |
| GL_MAX_TEXTURE_COORDS | |
| GL_MAX_TEXTURE_IMAGE_UNITS | |
| GL_FRAGMENT_SHADER | |
| GL_VERTEX_SHADER | |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | |
| GL_MAX_VERTEX_UNIFORM_COMPONENTS | |
| GL_MAX_VARYING_FLOATS | |
| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | |
| GL_SHADER_TYPE | |
| GL_FLOAT_VEC2 | |
| GL_FLOAT_VEC3 | |
| GL_FLOAT_VEC4 | |
| GL_INT_VEC2 | |
| GL_INT_VEC3 | |
| GL_INT_VEC4 | |
| GL_BOOL | |
| GL_BOOL_VEC2 | |
| GL_BOOL_VEC3 | |
| GL_BOOL_VEC4 | |
| GL_FLOAT_MAT2 | |
| GL_FLOAT_MAT3 | |
| GL_FLOAT_MAT4 | |
| GL_SAMPLER_1D | |
| GL_SAMPLER_2D | |
| GL_SAMPLER_3D | |
| GL_SAMPLER_CUBE | |
| GL_SAMPLER_1D_SHADOW | |
| GL_SAMPLER_2D_SHADOW | |
| GL_DELETE_STATUS | |
| GL_COMPILE_STATUS | |
| GL_LINK_STATUS | |
| GL_VALIDATE_STATUS | |
| GL_INFO_LOG_LENGTH | |
| GL_ATTACHED_SHADERS | |
| GL_ACTIVE_UNIFORMS | |
| GL_ACTIVE_UNIFORM_MAX_LENGTH | |
| GL_SHADER_SOURCE_LENGTH | |
| GL_ACTIVE_ATTRIBUTES | |
| GL_ACTIVE_ATTRIBUTE_MAX_LENGTH | |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT | |
| GL_SHADING_LANGUAGE_VERSION | |
| GL_CURRENT_PROGRAM | |
| GL_POINT_SPRITE_COORD_ORIGIN | |
| GL_LOWER_LEFT | |
| GL_UPPER_LEFT | |
| GL_STENCIL_BACK_REF | |
| GL_STENCIL_BACK_VALUE_MASK | |
| GL_STENCIL_BACK_WRITEMASK | |
| GL_VERSION_2_1 | |
| GL_CURRENT_RASTER_SECONDARY_COLOR | |
| GL_PIXEL_PACK_BUFFER | |
| GL_PIXEL_UNPACK_BUFFER | |
| GL_PIXEL_PACK_BUFFER_BINDING | |
| GL_PIXEL_UNPACK_BUFFER_BINDING | |
| GL_FLOAT_MAT2x3 | |
| GL_FLOAT_MAT2x4 | |
| GL_FLOAT_MAT3x2 | |
| GL_FLOAT_MAT3x4 | |
| GL_FLOAT_MAT4x2 | |
| GL_FLOAT_MAT4x3 | |
| GL_SRGB | |
| GL_SRGB8 | |
| GL_SRGB_ALPHA | |
| GL_SRGB8_ALPHA8 | |
| GL_SLUMINANCE_ALPHA | |
| GL_SLUMINANCE8_ALPHA8 | |
| GL_SLUMINANCE | |
| GL_SLUMINANCE8 | |
| GL_COMPRESSED_SRGB | |
| GL_COMPRESSED_SRGB_ALPHA | |
| GL_COMPRESSED_SLUMINANCE | |
| GL_COMPRESSED_SLUMINANCE_ALPHA | |
| GL_VERSION_3_0 | |
| GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | |
| GL_MAJOR_VERSION | |
| GL_MINOR_VERSION | |
| GL_NUM_EXTENSIONS | |
| GL_CONTEXT_FLAGS | |
| GL_DEPTH_BUFFER | |
| GL_STENCIL_BUFFER | |
| GL_COMPRESSED_RED | |
| GL_COMPRESSED_RG | |
| GL_RGBA32F | |
| GL_RGB32F | |
| GL_RGBA16F | |
| GL_RGB16F | |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER | |
| GL_MAX_ARRAY_TEXTURE_LAYERS | |
| GL_MIN_PROGRAM_TEXEL_OFFSET | |
| GL_MAX_PROGRAM_TEXEL_OFFSET | |
| GL_CLAMP_VERTEX_COLOR | |
| GL_CLAMP_FRAGMENT_COLOR | |
| GL_CLAMP_READ_COLOR | |
| GL_FIXED_ONLY | |
| GL_TEXTURE_RED_TYPE | |
| GL_TEXTURE_GREEN_TYPE | |
| GL_TEXTURE_BLUE_TYPE | |
| GL_TEXTURE_ALPHA_TYPE | |
| GL_TEXTURE_LUMINANCE_TYPE | |
| GL_TEXTURE_INTENSITY_TYPE | |
| GL_TEXTURE_DEPTH_TYPE | |
| GL_UNSIGNED_NORMALIZED | |
| GL_TEXTURE_1D_ARRAY | |
| GL_PROXY_TEXTURE_1D_ARRAY | |
| GL_TEXTURE_2D_ARRAY | |
| GL_PROXY_TEXTURE_2D_ARRAY | |
| GL_TEXTURE_BINDING_1D_ARRAY | |
| GL_TEXTURE_BINDING_2D_ARRAY | |
| GL_R11F_G11F_B10F | |
| GL_UNSIGNED_INT_10F_11F_11F_REV | |
| GL_RGB9_E5 | |
| GL_UNSIGNED_INT_5_9_9_9_REV | |
| GL_TEXTURE_SHARED_SIZE | |
| GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE | |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | |
| GL_TRANSFORM_FEEDBACK_VARYINGS | |
| GL_TRANSFORM_FEEDBACK_BUFFER_START | |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE | |
| GL_PRIMITIVES_GENERATED | |
| GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | |
| GL_RASTERIZER_DISCARD | |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | |
| GL_INTERLEAVED_ATTRIBS | |
| GL_SEPARATE_ATTRIBS | |
| GL_TRANSFORM_FEEDBACK_BUFFER | |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING | |
| GL_RGBA32UI | |
| GL_RGB32UI | |
| GL_RGBA16UI | |
| GL_RGB16UI | |
| GL_RGBA8UI | |
| GL_RGB8UI | |
| GL_RGBA32I | |
| GL_RGB32I | |
| GL_RGBA16I | |
| GL_RGB16I | |
| GL_RGBA8I | |
| GL_RGB8I | |
| GL_RED_INTEGER | |
| GL_GREEN_INTEGER | |
| GL_BLUE_INTEGER | |
| GL_ALPHA_INTEGER | |
| GL_RGB_INTEGER | |
| GL_RGBA_INTEGER | |
| GL_BGR_INTEGER | |
| GL_BGRA_INTEGER | |
| GL_SAMPLER_1D_ARRAY | |
| GL_SAMPLER_2D_ARRAY | |
| GL_SAMPLER_1D_ARRAY_SHADOW | |
| GL_SAMPLER_2D_ARRAY_SHADOW | |
| GL_SAMPLER_CUBE_SHADOW | |
| GL_UNSIGNED_INT_VEC2 | |
| GL_UNSIGNED_INT_VEC3 | |
| GL_UNSIGNED_INT_VEC4 | |
| GL_INT_SAMPLER_1D | |
| GL_INT_SAMPLER_2D | |
| GL_INT_SAMPLER_3D | |
| GL_INT_SAMPLER_CUBE | |
| GL_INT_SAMPLER_1D_ARRAY | |
| GL_INT_SAMPLER_2D_ARRAY | |
| GL_UNSIGNED_INT_SAMPLER_1D | |
| GL_UNSIGNED_INT_SAMPLER_2D | |
| GL_UNSIGNED_INT_SAMPLER_3D | |
| GL_UNSIGNED_INT_SAMPLER_CUBE | |
| GL_UNSIGNED_INT_SAMPLER_1D_ARRAY | |
| GL_UNSIGNED_INT_SAMPLER_2D_ARRAY | |
| GL_QUERY_WAIT | |
| GL_QUERY_NO_WAIT | |
| GL_QUERY_BY_REGION_WAIT | |
| GL_QUERY_BY_REGION_NO_WAIT | |
| GL_VERSION_3_1 | |
| GL_TEXTURE_RECTANGLE | |
| GL_TEXTURE_BINDING_RECTANGLE | |
| GL_PROXY_TEXTURE_RECTANGLE | |
| GL_MAX_RECTANGLE_TEXTURE_SIZE | |
| GL_SAMPLER_2D_RECT | |
| GL_SAMPLER_2D_RECT_SHADOW | |
| GL_TEXTURE_BUFFER | |
| GL_MAX_TEXTURE_BUFFER_SIZE | |
| GL_TEXTURE_BINDING_BUFFER | |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING | |
| GL_TEXTURE_BUFFER_FORMAT | |
| GL_SAMPLER_BUFFER | |
| GL_INT_SAMPLER_2D_RECT | |
| GL_INT_SAMPLER_BUFFER | |
| GL_UNSIGNED_INT_SAMPLER_2D_RECT | |
| GL_UNSIGNED_INT_SAMPLER_BUFFER | |
| GL_RED_SNORM | |
| GL_RG_SNORM | |
| GL_RGB_SNORM | |
| GL_RGBA_SNORM | |
| GL_R8_SNORM | |
| GL_RG8_SNORM | |
| GL_RGB8_SNORM | |
| GL_RGBA8_SNORM | |
| GL_R16_SNORM | |
| GL_RG16_SNORM | |
| GL_RGB16_SNORM | |
| GL_RGBA16_SNORM | |
| GL_SIGNED_NORMALIZED | |
| GL_PRIMITIVE_RESTART | |
| GL_PRIMITIVE_RESTART_INDEX | |
| GL_BUFFER_ACCESS_FLAGS | |
| GL_BUFFER_MAP_LENGTH | |
| GL_BUFFER_MAP_OFFSET | |
| GL_VERSION_3_2 | |
| GL_CONTEXT_CORE_PROFILE_BIT | |
| GL_CONTEXT_COMPATIBILITY_PROFILE_BIT | |
| GL_LINES_ADJACENCY | |
| GL_LINE_STRIP_ADJACENCY | |
| GL_TRIANGLES_ADJACENCY | |
| GL_TRIANGLE_STRIP_ADJACENCY | |
| GL_PROGRAM_POINT_SIZE | |
| GL_GEOMETRY_VERTICES_OUT | |
| GL_GEOMETRY_INPUT_TYPE | |
| GL_GEOMETRY_OUTPUT_TYPE | |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED | |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | |
| GL_GEOMETRY_SHADER | |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES | |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | |
| GL_MAX_VERTEX_OUTPUT_COMPONENTS | |
| GL_MAX_GEOMETRY_INPUT_COMPONENTS | |
| GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | |
| GL_MAX_FRAGMENT_INPUT_COMPONENTS | |
| GL_CONTEXT_PROFILE_MASK | |
| GL_VERSION_3_3 | |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR | |
| GL_ANY_SAMPLES_PASSED | |
| GL_TEXTURE_SWIZZLE_R | |
| GL_TEXTURE_SWIZZLE_G | |
| GL_TEXTURE_SWIZZLE_B | |
| GL_TEXTURE_SWIZZLE_A | |
| GL_TEXTURE_SWIZZLE_RGBA | |
| GL_RGB10_A2UI | |
| GL_VERSION_4_0 | |
| GL_GEOMETRY_SHADER_INVOCATIONS | |
| GL_SAMPLE_SHADING | |
| GL_MIN_SAMPLE_SHADING_VALUE | |
| GL_MAX_GEOMETRY_SHADER_INVOCATIONS | |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | |
| GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | |
| GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | |
| GL_TEXTURE_CUBE_MAP_ARRAY | |
| GL_TEXTURE_BINDING_CUBE_MAP_ARRAY | |
| GL_PROXY_TEXTURE_CUBE_MAP_ARRAY | |
| GL_SAMPLER_CUBE_MAP_ARRAY | |
| GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW | |
| GL_INT_SAMPLER_CUBE_MAP_ARRAY | |
| GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | |
| GL_VERSION_4_1 | |
| GL_VERSION_4_2 | |
| GL_3DFX_multisample | |
| GL_MULTISAMPLE_3DFX | |
| GL_SAMPLE_BUFFERS_3DFX | |
| GL_SAMPLES_3DFX | |
| GL_MULTISAMPLE_BIT_3DFX | |
| GL_3DFX_tbuffer | |
| GL_3DFX_texture_compression_FXT1 | |
| GL_COMPRESSED_RGB_FXT1_3DFX | |
| GL_COMPRESSED_RGBA_FXT1_3DFX | |
| GL_AMD_blend_minmax_factor | |
| GL_FACTOR_MIN_AMD | |
| GL_FACTOR_MAX_AMD | |
| GL_AMD_conservative_depth | |
| GL_AMD_debug_output | |
| GL_MAX_DEBUG_MESSAGE_LENGTH_AMD | |
| GL_MAX_DEBUG_LOGGED_MESSAGES_AMD | |
| GL_DEBUG_LOGGED_MESSAGES_AMD | |
| GL_DEBUG_SEVERITY_HIGH_AMD | |
| GL_DEBUG_SEVERITY_MEDIUM_AMD | |
| GL_DEBUG_SEVERITY_LOW_AMD | |
| GL_DEBUG_CATEGORY_API_ERROR_AMD | |
| GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD | |
| GL_DEBUG_CATEGORY_DEPRECATION_AMD | |
| GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD | |
| GL_DEBUG_CATEGORY_PERFORMANCE_AMD | |
| GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD | |
| GL_DEBUG_CATEGORY_APPLICATION_AMD | |
| GL_DEBUG_CATEGORY_OTHER_AMD | |
| GL_AMD_depth_clamp_separate | |
| GL_DEPTH_CLAMP_NEAR_AMD | |
| GL_DEPTH_CLAMP_FAR_AMD | |
| GL_AMD_draw_buffers_blend | |
| GL_AMD_multi_draw_indirect | |
| GL_AMD_name_gen_delete | |
| GL_DATA_BUFFER_AMD | |
| GL_PERFORMANCE_MONITOR_AMD | |
| GL_QUERY_OBJECT_AMD | |
| GL_VERTEX_ARRAY_OBJECT_AMD | |
| GL_SAMPLER_OBJECT_AMD | |
| GL_AMD_performance_monitor | |
| GL_UNSIGNED_INT | |
| GL_FLOAT | |
| GL_COUNTER_TYPE_AMD | |
| GL_COUNTER_RANGE_AMD | |
| GL_UNSIGNED_INT64_AMD | |
| GL_PERCENTAGE_AMD | |
| GL_PERFMON_RESULT_AVAILABLE_AMD | |
| GL_PERFMON_RESULT_SIZE_AMD | |
| GL_PERFMON_RESULT_AMD | |
| GL_AMD_sample_positions | |
| GL_SUBSAMPLE_DISTANCE_AMD | |
| GL_AMD_seamless_cubemap_per_texture | |
| GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB | |
| GL_AMD_shader_stencil_export | |
| GL_AMD_texture_texture4 | |
| GL_AMD_transform_feedback3_lines_triangles | |
| GL_AMD_vertex_shader_tessellator | |
| GL_SAMPLER_BUFFER_AMD | |
| GL_INT_SAMPLER_BUFFER_AMD | |
| GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD | |
| GL_TESSELLATION_MODE_AMD | |
| GL_TESSELLATION_FACTOR_AMD | |
| GL_DISCRETE_AMD | |
| GL_CONTINUOUS_AMD | |
| GL_APPLE_aux_depth_stencil | |
| GL_AUX_DEPTH_STENCIL_APPLE | |
| GL_APPLE_client_storage | |
| GL_UNPACK_CLIENT_STORAGE_APPLE | |
| GL_APPLE_element_array | |
| GL_ELEMENT_ARRAY_APPLE | |
| GL_ELEMENT_ARRAY_TYPE_APPLE | |
| GL_ELEMENT_ARRAY_POINTER_APPLE | |
| GL_APPLE_fence | |
| GL_DRAW_PIXELS_APPLE | |
| GL_FENCE_APPLE | |
| GL_APPLE_float_pixels | |
| GL_HALF_APPLE | |
| GL_RGBA_FLOAT32_APPLE | |
| GL_RGB_FLOAT32_APPLE | |
| GL_ALPHA_FLOAT32_APPLE | |
| GL_INTENSITY_FLOAT32_APPLE | |
| GL_LUMINANCE_FLOAT32_APPLE | |
| GL_LUMINANCE_ALPHA_FLOAT32_APPLE | |
| GL_RGBA_FLOAT16_APPLE | |
| GL_RGB_FLOAT16_APPLE | |
| GL_ALPHA_FLOAT16_APPLE | |
| GL_INTENSITY_FLOAT16_APPLE | |
| GL_LUMINANCE_FLOAT16_APPLE | |
| GL_LUMINANCE_ALPHA_FLOAT16_APPLE | |
| GL_COLOR_FLOAT_APPLE | |
| GL_APPLE_flush_buffer_range | |
| GL_BUFFER_SERIALIZED_MODIFY_APPLE | |
| GL_BUFFER_FLUSHING_UNMAP_APPLE | |
| GL_APPLE_object_purgeable | |
| GL_BUFFER_OBJECT_APPLE | |
| GL_RELEASED_APPLE | |
| GL_VOLATILE_APPLE | |
| GL_RETAINED_APPLE | |
| GL_UNDEFINED_APPLE | |
| GL_PURGEABLE_APPLE | |
| GL_APPLE_pixel_buffer | |
| GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE | |
| GL_APPLE_rgb_422 | |
| GL_UNSIGNED_SHORT_8_8_APPLE | |
| GL_UNSIGNED_SHORT_8_8_REV_APPLE | |
| GL_RGB_422_APPLE | |
| GL_APPLE_row_bytes | |
| GL_PACK_ROW_BYTES_APPLE | |
| GL_UNPACK_ROW_BYTES_APPLE | |
| GL_APPLE_specular_vector | |
| GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE | |
| GL_APPLE_texture_range | |
| GL_TEXTURE_RANGE_LENGTH_APPLE | |
| GL_TEXTURE_RANGE_POINTER_APPLE | |
| GL_TEXTURE_STORAGE_HINT_APPLE | |
| GL_STORAGE_PRIVATE_APPLE | |
| GL_STORAGE_CACHED_APPLE | |
| GL_STORAGE_SHARED_APPLE | |
| GL_APPLE_transform_hint | |
| GL_TRANSFORM_HINT_APPLE | |
| GL_APPLE_vertex_array_object | |
| GL_VERTEX_ARRAY_BINDING_APPLE | |
| GL_APPLE_vertex_array_range | |
| GL_VERTEX_ARRAY_RANGE_APPLE | |
| GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE | |
| GL_VERTEX_ARRAY_STORAGE_HINT_APPLE | |
| GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE | |
| GL_VERTEX_ARRAY_RANGE_POINTER_APPLE | |
| GL_STORAGE_CLIENT_APPLE | |
| GL_STORAGE_CACHED_APPLE | |
| GL_STORAGE_SHARED_APPLE | |
| GL_APPLE_vertex_program_evaluators | |
| GL_VERTEX_ATTRIB_MAP1_APPLE | |
| GL_VERTEX_ATTRIB_MAP2_APPLE | |
| GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE | |
| GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE | |
| GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE | |
| GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE | |
| GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE | |
| GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE | |
| GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE | |
| GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE | |
| GL_APPLE_ycbcr_422 | |
| GL_YCBCR_422_APPLE | |
| GL_UNSIGNED_SHORT_8_8_APPLE | |
| GL_UNSIGNED_SHORT_8_8_REV_APPLE | |
| GL_ARB_ES2_compatibility | |
| GL_FIXED | |
| GL_IMPLEMENTATION_COLOR_READ_TYPE | |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT | |
| GL_LOW_FLOAT | |
| GL_MEDIUM_FLOAT | |
| GL_HIGH_FLOAT | |
| GL_LOW_INT | |
| GL_MEDIUM_INT | |
| GL_HIGH_INT | |
| GL_SHADER_BINARY_FORMATS | |
| GL_NUM_SHADER_BINARY_FORMATS | |
| GL_SHADER_COMPILER | |
| GL_MAX_VERTEX_UNIFORM_VECTORS | |
| GL_MAX_VARYING_VECTORS | |
| GL_MAX_FRAGMENT_UNIFORM_VECTORS | |
| GL_ARB_base_instance | |
| GL_ARB_blend_func_extended | |
| GL_SRC1_COLOR | |
| GL_ONE_MINUS_SRC1_COLOR | |
| GL_ONE_MINUS_SRC1_ALPHA | |
| GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | |
| GL_ARB_cl_event | |
| GL_SYNC_CL_EVENT_ARB | |
| GL_SYNC_CL_EVENT_COMPLETE_ARB | |
| GL_ARB_color_buffer_float | |
| GL_RGBA_FLOAT_MODE_ARB | |
| GL_CLAMP_VERTEX_COLOR_ARB | |
| GL_CLAMP_FRAGMENT_COLOR_ARB | |
| GL_CLAMP_READ_COLOR_ARB | |
| GL_FIXED_ONLY_ARB | |
| GL_ARB_compatibility | |
| GL_ARB_compressed_texture_pixel_storage | |
| GL_UNPACK_COMPRESSED_BLOCK_WIDTH | |
| GL_UNPACK_COMPRESSED_BLOCK_HEIGHT | |
| GL_UNPACK_COMPRESSED_BLOCK_DEPTH | |
| GL_UNPACK_COMPRESSED_BLOCK_SIZE | |
| GL_PACK_COMPRESSED_BLOCK_WIDTH | |
| GL_PACK_COMPRESSED_BLOCK_HEIGHT | |
| GL_PACK_COMPRESSED_BLOCK_DEPTH | |
| GL_PACK_COMPRESSED_BLOCK_SIZE | |
| GL_ARB_conservative_depth | |
| GL_ARB_copy_buffer | |
| GL_COPY_READ_BUFFER | |
| GL_COPY_WRITE_BUFFER | |
| GL_ARB_debug_output | |
| GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB | |
| GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB | |
| GL_DEBUG_CALLBACK_FUNCTION_ARB | |
| GL_DEBUG_CALLBACK_USER_PARAM_ARB | |
| GL_DEBUG_SOURCE_API_ARB | |
| GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB | |
| GL_DEBUG_SOURCE_SHADER_COMPILER_ARB | |
| GL_DEBUG_SOURCE_THIRD_PARTY_ARB | |
| GL_DEBUG_SOURCE_APPLICATION_ARB | |
| GL_DEBUG_SOURCE_OTHER_ARB | |
| GL_DEBUG_TYPE_ERROR_ARB | |
| GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB | |
| GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB | |
| GL_DEBUG_TYPE_PORTABILITY_ARB | |
| GL_DEBUG_TYPE_PERFORMANCE_ARB | |
| GL_DEBUG_TYPE_OTHER_ARB | |
| GL_MAX_DEBUG_MESSAGE_LENGTH_ARB | |
| GL_MAX_DEBUG_LOGGED_MESSAGES_ARB | |
| GL_DEBUG_LOGGED_MESSAGES_ARB | |
| GL_DEBUG_SEVERITY_HIGH_ARB | |
| GL_DEBUG_SEVERITY_MEDIUM_ARB | |
| GL_DEBUG_SEVERITY_LOW_ARB | |
| GL_ARB_depth_buffer_float | |
| GL_DEPTH_COMPONENT32F | |
| GL_DEPTH32F_STENCIL8 | |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV | |
| GL_ARB_depth_clamp | |
| GL_DEPTH_CLAMP | |
| GL_ARB_depth_texture | |
| GL_DEPTH_COMPONENT16_ARB | |
| GL_DEPTH_COMPONENT24_ARB | |
| GL_DEPTH_COMPONENT32_ARB | |
| GL_TEXTURE_DEPTH_SIZE_ARB | |
| GL_DEPTH_TEXTURE_MODE_ARB | |
| GL_ARB_draw_buffers | |
| GL_MAX_DRAW_BUFFERS_ARB | |
| GL_DRAW_BUFFER0_ARB | |
| GL_DRAW_BUFFER1_ARB | |
| GL_DRAW_BUFFER2_ARB | |
| GL_DRAW_BUFFER3_ARB | |
| GL_DRAW_BUFFER4_ARB | |
| GL_DRAW_BUFFER5_ARB | |
| GL_DRAW_BUFFER6_ARB | |
| GL_DRAW_BUFFER7_ARB | |
| GL_DRAW_BUFFER8_ARB | |
| GL_DRAW_BUFFER9_ARB | |
| GL_DRAW_BUFFER10_ARB | |
| GL_DRAW_BUFFER11_ARB | |
| GL_DRAW_BUFFER12_ARB | |
| GL_DRAW_BUFFER13_ARB | |
| GL_DRAW_BUFFER14_ARB | |
| GL_DRAW_BUFFER15_ARB | |
| GL_ARB_draw_buffers_blend | |
| GL_ARB_draw_elements_base_vertex | |
| GL_ARB_draw_indirect | |
| GL_DRAW_INDIRECT_BUFFER | |
| GL_DRAW_INDIRECT_BUFFER_BINDING | |
| GL_ARB_draw_instanced | |
| GL_ARB_explicit_attrib_location | |
| GL_ARB_fragment_coord_conventions | |
| GL_ARB_fragment_program | |
| GL_FRAGMENT_PROGRAM_ARB | |
| GL_PROGRAM_ALU_INSTRUCTIONS_ARB | |
| GL_PROGRAM_TEX_INSTRUCTIONS_ARB | |
| GL_PROGRAM_TEX_INDIRECTIONS_ARB | |
| GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | |
| GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | |
| GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | |
| GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB | |
| GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB | |
| GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB | |
| GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | |
| GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | |
| GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | |
| GL_MAX_TEXTURE_COORDS_ARB | |
| GL_MAX_TEXTURE_IMAGE_UNITS_ARB | |
| GL_ARB_fragment_program_shadow | |
| GL_ARB_fragment_shader | |
| GL_FRAGMENT_SHADER_ARB | |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB | |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB | |
| GL_ARB_framebuffer_object | |
| GL_INVALID_FRAMEBUFFER_OPERATION | |
| GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | |
| GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE | |
| GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | |
| GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | |
| GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | |
| GL_FRAMEBUFFER_DEFAULT | |
| GL_FRAMEBUFFER_UNDEFINED | |
| GL_DEPTH_STENCIL_ATTACHMENT | |
| GL_INDEX | |
| GL_MAX_RENDERBUFFER_SIZE | |
| GL_DEPTH_STENCIL | |
| GL_UNSIGNED_INT_24_8 | |
| GL_DEPTH24_STENCIL8 | |
| GL_TEXTURE_STENCIL_SIZE | |
| GL_UNSIGNED_NORMALIZED | |
| GL_SRGB | |
| GL_DRAW_FRAMEBUFFER_BINDING | |
| GL_FRAMEBUFFER_BINDING | |
| GL_RENDERBUFFER_BINDING | |
| GL_READ_FRAMEBUFFER | |
| GL_DRAW_FRAMEBUFFER | |
| GL_READ_FRAMEBUFFER_BINDING | |
| GL_RENDERBUFFER_SAMPLES | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | |
| GL_FRAMEBUFFER_COMPLETE | |
| GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | |
| GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | |
| GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | |
| GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | |
| GL_FRAMEBUFFER_UNSUPPORTED | |
| GL_MAX_COLOR_ATTACHMENTS | |
| GL_COLOR_ATTACHMENT0 | |
| GL_COLOR_ATTACHMENT1 | |
| GL_COLOR_ATTACHMENT2 | |
| GL_COLOR_ATTACHMENT3 | |
| GL_COLOR_ATTACHMENT4 | |
| GL_COLOR_ATTACHMENT5 | |
| GL_COLOR_ATTACHMENT6 | |
| GL_COLOR_ATTACHMENT7 | |
| GL_COLOR_ATTACHMENT8 | |
| GL_COLOR_ATTACHMENT9 | |
| GL_COLOR_ATTACHMENT10 | |
| GL_COLOR_ATTACHMENT11 | |
| GL_COLOR_ATTACHMENT12 | |
| GL_COLOR_ATTACHMENT13 | |
| GL_COLOR_ATTACHMENT14 | |
| GL_COLOR_ATTACHMENT15 | |
| GL_DEPTH_ATTACHMENT | |
| GL_STENCIL_ATTACHMENT | |
| GL_FRAMEBUFFER | |
| GL_RENDERBUFFER | |
| GL_RENDERBUFFER_WIDTH | |
| GL_RENDERBUFFER_HEIGHT | |
| GL_RENDERBUFFER_INTERNAL_FORMAT | |
| GL_STENCIL_INDEX1 | |
| GL_STENCIL_INDEX4 | |
| GL_STENCIL_INDEX8 | |
| GL_STENCIL_INDEX16 | |
| GL_RENDERBUFFER_RED_SIZE | |
| GL_RENDERBUFFER_GREEN_SIZE | |
| GL_RENDERBUFFER_BLUE_SIZE | |
| GL_RENDERBUFFER_ALPHA_SIZE | |
| GL_RENDERBUFFER_DEPTH_SIZE | |
| GL_RENDERBUFFER_STENCIL_SIZE | |
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | |
| GL_MAX_SAMPLES | |
| GL_ARB_framebuffer_sRGB | |
| GL_FRAMEBUFFER_SRGB | |
| GL_ARB_geometry_shader4 | |
| GL_LINES_ADJACENCY_ARB | |
| GL_LINE_STRIP_ADJACENCY_ARB | |
| GL_TRIANGLES_ADJACENCY_ARB | |
| GL_TRIANGLE_STRIP_ADJACENCY_ARB | |
| GL_PROGRAM_POINT_SIZE_ARB | |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB | |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB | |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB | |
| GL_GEOMETRY_SHADER_ARB | |
| GL_GEOMETRY_VERTICES_OUT_ARB | |
| GL_GEOMETRY_INPUT_TYPE_ARB | |
| GL_GEOMETRY_OUTPUT_TYPE_ARB | |
| GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB | |
| GL_MAX_VERTEX_VARYING_COMPONENTS_ARB | |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB | |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB | |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB | |
| GL_ARB_get_program_binary | |
| GL_PROGRAM_BINARY_RETRIEVABLE_HINT | |
| GL_PROGRAM_BINARY_LENGTH | |
| GL_NUM_PROGRAM_BINARY_FORMATS | |
| GL_PROGRAM_BINARY_FORMATS | |
| GL_ARB_gpu_shader5 | |
| GL_GEOMETRY_SHADER_INVOCATIONS | |
| GL_MAX_GEOMETRY_SHADER_INVOCATIONS | |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | |
| GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | |
| GL_MAX_VERTEX_STREAMS | |
| GL_ARB_gpu_shader_fp64 | |
| GL_DOUBLE_MAT2 | |
| GL_DOUBLE_MAT3 | |
| GL_DOUBLE_MAT4 | |
| GL_DOUBLE_MAT2x3 | |
| GL_DOUBLE_MAT2x4 | |
| GL_DOUBLE_MAT3x2 | |
| GL_DOUBLE_MAT3x4 | |
| GL_DOUBLE_MAT4x2 | |
| GL_DOUBLE_MAT4x3 | |
| GL_DOUBLE_VEC2 | |
| GL_DOUBLE_VEC3 | |
| GL_DOUBLE_VEC4 | |
| GL_ARB_half_float_pixel | |
| GL_HALF_FLOAT_ARB | |
| GL_ARB_half_float_vertex | |
| GL_HALF_FLOAT | |
| GL_ARB_imaging | |
| GL_CONSTANT_COLOR | |
| GL_ONE_MINUS_CONSTANT_COLOR | |
| GL_CONSTANT_ALPHA | |
| GL_ONE_MINUS_CONSTANT_ALPHA | |
| GL_BLEND_COLOR | |
| GL_FUNC_ADD | |
| GL_MIN | |
| GL_MAX | |
| GL_BLEND_EQUATION | |
| GL_FUNC_SUBTRACT | |
| GL_FUNC_REVERSE_SUBTRACT | |
| GL_CONVOLUTION_1D | |
| GL_CONVOLUTION_2D | |
| GL_SEPARABLE_2D | |
| GL_CONVOLUTION_BORDER_MODE | |
| GL_CONVOLUTION_FILTER_SCALE | |
| GL_CONVOLUTION_FILTER_BIAS | |
| GL_REDUCE | |
| GL_CONVOLUTION_FORMAT | |
| GL_CONVOLUTION_WIDTH | |
| GL_CONVOLUTION_HEIGHT | |
| GL_MAX_CONVOLUTION_WIDTH | |
| GL_MAX_CONVOLUTION_HEIGHT | |
| GL_POST_CONVOLUTION_RED_SCALE | |
| GL_POST_CONVOLUTION_GREEN_SCALE | |
| GL_POST_CONVOLUTION_BLUE_SCALE | |
| GL_POST_CONVOLUTION_ALPHA_SCALE | |
| GL_POST_CONVOLUTION_RED_BIAS | |
| GL_POST_CONVOLUTION_GREEN_BIAS | |
| GL_POST_CONVOLUTION_BLUE_BIAS | |
| GL_POST_CONVOLUTION_ALPHA_BIAS | |
| GL_HISTOGRAM | |
| GL_PROXY_HISTOGRAM | |
| GL_HISTOGRAM_WIDTH | |
| GL_HISTOGRAM_FORMAT | |
| GL_HISTOGRAM_RED_SIZE | |
| GL_HISTOGRAM_GREEN_SIZE | |
| GL_HISTOGRAM_BLUE_SIZE | |
| GL_HISTOGRAM_ALPHA_SIZE | |
| GL_HISTOGRAM_LUMINANCE_SIZE | |
| GL_HISTOGRAM_SINK | |
| GL_MINMAX | |
| GL_MINMAX_FORMAT | |
| GL_MINMAX_SINK | |
| GL_TABLE_TOO_LARGE | |
| GL_COLOR_MATRIX | |
| GL_COLOR_MATRIX_STACK_DEPTH | |
| GL_MAX_COLOR_MATRIX_STACK_DEPTH | |
| GL_POST_COLOR_MATRIX_RED_SCALE | |
| GL_POST_COLOR_MATRIX_GREEN_SCALE | |
| GL_POST_COLOR_MATRIX_BLUE_SCALE | |
| GL_POST_COLOR_MATRIX_ALPHA_SCALE | |
| GL_POST_COLOR_MATRIX_RED_BIAS | |
| GL_POST_COLOR_MATRIX_GREEN_BIAS | |
| GL_POST_COLOR_MATRIX_BLUE_BIAS | |
| GL_POST_COLOR_MATRIX_ALPHA_BIAS | |
| GL_COLOR_TABLE | |
| GL_POST_CONVOLUTION_COLOR_TABLE | |
| GL_POST_COLOR_MATRIX_COLOR_TABLE | |
| GL_PROXY_COLOR_TABLE | |
| GL_PROXY_POST_CONVOLUTION_COLOR_TABLE | |
| GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | |
| GL_COLOR_TABLE_SCALE | |
| GL_COLOR_TABLE_BIAS | |
| GL_COLOR_TABLE_FORMAT | |
| GL_COLOR_TABLE_WIDTH | |
| GL_COLOR_TABLE_RED_SIZE | |
| GL_COLOR_TABLE_GREEN_SIZE | |
| GL_COLOR_TABLE_BLUE_SIZE | |
| GL_COLOR_TABLE_ALPHA_SIZE | |
| GL_COLOR_TABLE_LUMINANCE_SIZE | |
| GL_COLOR_TABLE_INTENSITY_SIZE | |
| GL_IGNORE_BORDER | |
| GL_CONSTANT_BORDER | |
| GL_WRAP_BORDER | |
| GL_REPLICATE_BORDER | |
| GL_CONVOLUTION_BORDER_COLOR | |
| GL_ARB_instanced_arrays | |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB | |
| GL_ARB_internalformat_query | |
| GL_NUM_SAMPLE_COUNTS | |
| GL_ARB_map_buffer_alignment | |
| GL_MIN_MAP_BUFFER_ALIGNMENT | |
| GL_ARB_map_buffer_range | |
| GL_MAP_READ_BIT | |
| GL_MAP_WRITE_BIT | |
| GL_MAP_INVALIDATE_RANGE_BIT | |
| GL_MAP_INVALIDATE_BUFFER_BIT | |
| GL_MAP_FLUSH_EXPLICIT_BIT | |
| GL_MAP_UNSYNCHRONIZED_BIT | |
| GL_ARB_matrix_palette | |
| GL_MATRIX_PALETTE_ARB | |
| GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB | |
| GL_MAX_PALETTE_MATRICES_ARB | |
| GL_CURRENT_PALETTE_MATRIX_ARB | |
| GL_MATRIX_INDEX_ARRAY_ARB | |
| GL_CURRENT_MATRIX_INDEX_ARB | |
| GL_MATRIX_INDEX_ARRAY_SIZE_ARB | |
| GL_MATRIX_INDEX_ARRAY_TYPE_ARB | |
| GL_MATRIX_INDEX_ARRAY_STRIDE_ARB | |
| GL_MATRIX_INDEX_ARRAY_POINTER_ARB | |
| GL_ARB_multisample | |
| GL_MULTISAMPLE_ARB | |
| GL_SAMPLE_ALPHA_TO_COVERAGE_ARB | |
| GL_SAMPLE_ALPHA_TO_ONE_ARB | |
| GL_SAMPLE_COVERAGE_ARB | |
| GL_SAMPLE_BUFFERS_ARB | |
| GL_SAMPLES_ARB | |
| GL_SAMPLE_COVERAGE_VALUE_ARB | |
| GL_SAMPLE_COVERAGE_INVERT_ARB | |
| GL_MULTISAMPLE_BIT_ARB | |
| GL_ARB_multitexture | |
| GL_TEXTURE0_ARB | |
| GL_TEXTURE1_ARB | |
| GL_TEXTURE2_ARB | |
| GL_TEXTURE3_ARB | |
| GL_TEXTURE4_ARB | |
| GL_TEXTURE5_ARB | |
| GL_TEXTURE6_ARB | |
| GL_TEXTURE7_ARB | |
| GL_TEXTURE8_ARB | |
| GL_TEXTURE9_ARB | |
| GL_TEXTURE10_ARB | |
| GL_TEXTURE11_ARB | |
| GL_TEXTURE12_ARB | |
| GL_TEXTURE13_ARB | |
| GL_TEXTURE14_ARB | |
| GL_TEXTURE15_ARB | |
| GL_TEXTURE16_ARB | |
| GL_TEXTURE17_ARB | |
| GL_TEXTURE18_ARB | |
| GL_TEXTURE19_ARB | |
| GL_TEXTURE20_ARB | |
| GL_TEXTURE21_ARB | |
| GL_TEXTURE22_ARB | |
| GL_TEXTURE23_ARB | |
| GL_TEXTURE24_ARB | |
| GL_TEXTURE25_ARB | |
| GL_TEXTURE26_ARB | |
| GL_TEXTURE27_ARB | |
| GL_TEXTURE28_ARB | |
| GL_TEXTURE29_ARB | |
| GL_TEXTURE30_ARB | |
| GL_TEXTURE31_ARB | |
| GL_ACTIVE_TEXTURE_ARB | |
| GL_CLIENT_ACTIVE_TEXTURE_ARB | |
| GL_MAX_TEXTURE_UNITS_ARB | |
| GL_ARB_occlusion_query | |
| GL_QUERY_COUNTER_BITS_ARB | |
| GL_CURRENT_QUERY_ARB | |
| GL_QUERY_RESULT_ARB | |
| GL_QUERY_RESULT_AVAILABLE_ARB | |
| GL_SAMPLES_PASSED_ARB | |
| GL_ARB_occlusion_query2 | |
| GL_ANY_SAMPLES_PASSED | |
| GL_ARB_pixel_buffer_object | |
| GL_PIXEL_PACK_BUFFER_ARB | |
| GL_PIXEL_UNPACK_BUFFER_ARB | |
| GL_PIXEL_PACK_BUFFER_BINDING_ARB | |
| GL_PIXEL_UNPACK_BUFFER_BINDING_ARB | |
| GL_ARB_point_parameters | |
| GL_POINT_SIZE_MIN_ARB | |
| GL_POINT_SIZE_MAX_ARB | |
| GL_POINT_FADE_THRESHOLD_SIZE_ARB | |
| GL_POINT_DISTANCE_ATTENUATION_ARB | |
| GL_ARB_point_sprite | |
| GL_POINT_SPRITE_ARB | |
| GL_COORD_REPLACE_ARB | |
| GL_ARB_provoking_vertex | |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | |
| GL_FIRST_VERTEX_CONVENTION | |
| GL_LAST_VERTEX_CONVENTION | |
| GL_PROVOKING_VERTEX | |
| GL_ARB_robustness | |
| GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB | |
| GL_LOSE_CONTEXT_ON_RESET_ARB | |
| GL_GUILTY_CONTEXT_RESET_ARB | |
| GL_INNOCENT_CONTEXT_RESET_ARB | |
| GL_UNKNOWN_CONTEXT_RESET_ARB | |
| GL_RESET_NOTIFICATION_STRATEGY_ARB | |
| GL_NO_RESET_NOTIFICATION_ARB | |
| GL_ARB_sample_shading | |
| GL_SAMPLE_SHADING_ARB | |
| GL_MIN_SAMPLE_SHADING_VALUE_ARB | |
| GL_ARB_sampler_objects | |
| GL_SAMPLER_BINDING | |
| GL_ARB_seamless_cube_map | |
| GL_TEXTURE_CUBE_MAP_SEAMLESS | |
| GL_ARB_separate_shader_objects | |
| GL_VERTEX_SHADER_BIT | |
| GL_FRAGMENT_SHADER_BIT | |
| GL_GEOMETRY_SHADER_BIT | |
| GL_TESS_CONTROL_SHADER_BIT | |
| GL_TESS_EVALUATION_SHADER_BIT | |
| GL_PROGRAM_SEPARABLE | |
| GL_ACTIVE_PROGRAM | |
| GL_PROGRAM_PIPELINE_BINDING | |
| GL_ALL_SHADER_BITS | |
| GL_ARB_shader_atomic_counters | |
| GL_ATOMIC_COUNTER_BUFFER | |
| GL_ATOMIC_COUNTER_BUFFER_BINDING | |
| GL_ATOMIC_COUNTER_BUFFER_START | |
| GL_ATOMIC_COUNTER_BUFFER_SIZE | |
| GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE | |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | |
| GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | |
| GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | |
| GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | |
| GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | |
| GL_MAX_VERTEX_ATOMIC_COUNTERS | |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | |
| GL_MAX_GEOMETRY_ATOMIC_COUNTERS | |
| GL_MAX_FRAGMENT_ATOMIC_COUNTERS | |
| GL_MAX_COMBINED_ATOMIC_COUNTERS | |
| GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | |
| GL_ACTIVE_ATOMIC_COUNTER_BUFFERS | |
| GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | |
| GL_UNSIGNED_INT_ATOMIC_COUNTER | |
| GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | |
| GL_ARB_shader_bit_encoding | |
| GL_ARB_shader_image_load_store | |
| GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | |
| GL_ELEMENT_ARRAY_BARRIER_BIT | |
| GL_UNIFORM_BARRIER_BIT | |
| GL_TEXTURE_FETCH_BARRIER_BIT | |
| GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | |
| GL_COMMAND_BARRIER_BIT | |
| GL_PIXEL_BUFFER_BARRIER_BIT | |
| GL_TEXTURE_UPDATE_BARRIER_BIT | |
| GL_BUFFER_UPDATE_BARRIER_BIT | |
| GL_FRAMEBUFFER_BARRIER_BIT | |
| GL_TRANSFORM_FEEDBACK_BARRIER_BIT | |
| GL_ATOMIC_COUNTER_BARRIER_BIT | |
| GL_MAX_IMAGE_UNITS | |
| GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | |
| GL_IMAGE_BINDING_NAME | |
| GL_IMAGE_BINDING_LEVEL | |
| GL_IMAGE_BINDING_LAYERED | |
| GL_IMAGE_BINDING_LAYER | |
| GL_IMAGE_BINDING_ACCESS | |
| GL_IMAGE_1D | |
| GL_IMAGE_2D | |
| GL_IMAGE_3D | |
| GL_IMAGE_2D_RECT | |
| GL_IMAGE_CUBE | |
| GL_IMAGE_BUFFER | |
| GL_IMAGE_1D_ARRAY | |
| GL_IMAGE_2D_ARRAY | |
| GL_IMAGE_CUBE_MAP_ARRAY | |
| GL_IMAGE_2D_MULTISAMPLE | |
| GL_IMAGE_2D_MULTISAMPLE_ARRAY | |
| GL_INT_IMAGE_1D | |
| GL_INT_IMAGE_2D | |
| GL_INT_IMAGE_3D | |
| GL_INT_IMAGE_2D_RECT | |
| GL_INT_IMAGE_CUBE | |
| GL_INT_IMAGE_BUFFER | |
| GL_INT_IMAGE_1D_ARRAY | |
| GL_INT_IMAGE_2D_ARRAY | |
| GL_INT_IMAGE_CUBE_MAP_ARRAY | |
| GL_INT_IMAGE_2D_MULTISAMPLE | |
| GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | |
| GL_UNSIGNED_INT_IMAGE_1D | |
| GL_UNSIGNED_INT_IMAGE_2D | |
| GL_UNSIGNED_INT_IMAGE_3D | |
| GL_UNSIGNED_INT_IMAGE_2D_RECT | |
| GL_UNSIGNED_INT_IMAGE_CUBE | |
| GL_UNSIGNED_INT_IMAGE_BUFFER | |
| GL_UNSIGNED_INT_IMAGE_1D_ARRAY | |
| GL_UNSIGNED_INT_IMAGE_2D_ARRAY | |
| GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY | |
| GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | |
| GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | |
| GL_MAX_IMAGE_SAMPLES | |
| GL_IMAGE_BINDING_FORMAT | |
| GL_IMAGE_FORMAT_COMPATIBILITY_TYPE | |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE | |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS | |
| GL_MAX_VERTEX_IMAGE_UNIFORMS | |
| GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | |
| GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | |
| GL_MAX_GEOMETRY_IMAGE_UNIFORMS | |
| GL_MAX_FRAGMENT_IMAGE_UNIFORMS | |
| GL_MAX_COMBINED_IMAGE_UNIFORMS | |
| GL_ALL_BARRIER_BITS | |
| GL_ARB_shader_objects | |
| GL_PROGRAM_OBJECT_ARB | |
| GL_SHADER_OBJECT_ARB | |
| GL_OBJECT_TYPE_ARB | |
| GL_OBJECT_SUBTYPE_ARB | |
| GL_FLOAT_VEC2_ARB | |
| GL_FLOAT_VEC3_ARB | |
| GL_FLOAT_VEC4_ARB | |
| GL_INT_VEC2_ARB | |
| GL_INT_VEC3_ARB | |
| GL_INT_VEC4_ARB | |
| GL_BOOL_ARB | |
| GL_BOOL_VEC2_ARB | |
| GL_BOOL_VEC3_ARB | |
| GL_BOOL_VEC4_ARB | |
| GL_FLOAT_MAT2_ARB | |
| GL_FLOAT_MAT3_ARB | |
| GL_FLOAT_MAT4_ARB | |
| GL_SAMPLER_1D_ARB | |
| GL_SAMPLER_2D_ARB | |
| GL_SAMPLER_3D_ARB | |
| GL_SAMPLER_CUBE_ARB | |
| GL_SAMPLER_1D_SHADOW_ARB | |
| GL_SAMPLER_2D_SHADOW_ARB | |
| GL_SAMPLER_2D_RECT_ARB | |
| GL_SAMPLER_2D_RECT_SHADOW_ARB | |
| GL_OBJECT_DELETE_STATUS_ARB | |
| GL_OBJECT_COMPILE_STATUS_ARB | |
| GL_OBJECT_LINK_STATUS_ARB | |
| GL_OBJECT_VALIDATE_STATUS_ARB | |
| GL_OBJECT_INFO_LOG_LENGTH_ARB | |
| GL_OBJECT_ATTACHED_OBJECTS_ARB | |
| GL_OBJECT_ACTIVE_UNIFORMS_ARB | |
| GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB | |
| GL_OBJECT_SHADER_SOURCE_LENGTH_ARB | |
| GL_ARB_shader_precision | |
| GL_ARB_shader_stencil_export | |
| GL_ARB_shader_subroutine | |
| GL_ACTIVE_SUBROUTINES | |
| GL_ACTIVE_SUBROUTINE_UNIFORMS | |
| GL_MAX_SUBROUTINES | |
| GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | |
| GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | |
| GL_ACTIVE_SUBROUTINE_MAX_LENGTH | |
| GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | |
| GL_NUM_COMPATIBLE_SUBROUTINES | |
| GL_COMPATIBLE_SUBROUTINES | |
| GL_ARB_shader_texture_lod | |
| GL_ARB_shading_language_100 | |
| GL_SHADING_LANGUAGE_VERSION_ARB | |
| GL_ARB_shading_language_420pack | |
| GL_ARB_shading_language_include | |
| GL_SHADER_INCLUDE_ARB | |
| GL_NAMED_STRING_LENGTH_ARB | |
| GL_NAMED_STRING_TYPE_ARB | |
| GL_ARB_shading_language_packing | |
| GL_ARB_shadow | |
| GL_TEXTURE_COMPARE_MODE_ARB | |
| GL_TEXTURE_COMPARE_FUNC_ARB | |
| GL_COMPARE_R_TO_TEXTURE_ARB | |
| GL_ARB_shadow_ambient | |
| GL_TEXTURE_COMPARE_FAIL_VALUE_ARB | |
| GL_ARB_sync | |
| GL_SYNC_FLUSH_COMMANDS_BIT | |
| GL_MAX_SERVER_WAIT_TIMEOUT | |
| GL_OBJECT_TYPE | |
| GL_SYNC_CONDITION | |
| GL_SYNC_STATUS | |
| GL_SYNC_FLAGS | |
| GL_SYNC_FENCE | |
| GL_SYNC_GPU_COMMANDS_COMPLETE | |
| GL_UNSIGNALED | |
| GL_SIGNALED | |
| GL_ALREADY_SIGNALED | |
| GL_TIMEOUT_EXPIRED | |
| GL_CONDITION_SATISFIED | |
| GL_WAIT_FAILED | |
| GL_TIMEOUT_IGNORED | |
| GL_ARB_tessellation_shader | |
| GL_PATCHES | |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | |
| GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | |
| GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | |
| GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | |
| GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | |
| GL_PATCH_VERTICES | |
| GL_PATCH_DEFAULT_INNER_LEVEL | |
| GL_PATCH_DEFAULT_OUTER_LEVEL | |
| GL_TESS_CONTROL_OUTPUT_VERTICES | |
| GL_TESS_GEN_MODE | |
| GL_TESS_GEN_SPACING | |
| GL_TESS_GEN_VERTEX_ORDER | |
| GL_TESS_GEN_POINT_MODE | |
| GL_ISOLINES | |
| GL_FRACTIONAL_ODD | |
| GL_FRACTIONAL_EVEN | |
| GL_MAX_PATCH_VERTICES | |
| GL_MAX_TESS_GEN_LEVEL | |
| GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | |
| GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | |
| GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | |
| GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | |
| GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | |
| GL_MAX_TESS_PATCH_COMPONENTS | |
| GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | |
| GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | |
| GL_TESS_EVALUATION_SHADER | |
| GL_TESS_CONTROL_SHADER | |
| GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | |
| GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | |
| GL_ARB_texture_border_clamp | |
| GL_CLAMP_TO_BORDER_ARB | |
| GL_ARB_texture_buffer_object | |
| GL_TEXTURE_BUFFER_ARB | |
| GL_MAX_TEXTURE_BUFFER_SIZE_ARB | |
| GL_TEXTURE_BINDING_BUFFER_ARB | |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB | |
| GL_TEXTURE_BUFFER_FORMAT_ARB | |
| GL_ARB_texture_buffer_object_rgb32 | |
| GL_ARB_texture_compression | |
| GL_COMPRESSED_ALPHA_ARB | |
| GL_COMPRESSED_LUMINANCE_ARB | |
| GL_COMPRESSED_LUMINANCE_ALPHA_ARB | |
| GL_COMPRESSED_INTENSITY_ARB | |
| GL_COMPRESSED_RGB_ARB | |
| GL_COMPRESSED_RGBA_ARB | |
| GL_TEXTURE_COMPRESSION_HINT_ARB | |
| GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB | |
| GL_TEXTURE_COMPRESSED_ARB | |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB | |
| GL_COMPRESSED_TEXTURE_FORMATS_ARB | |
| GL_ARB_texture_compression_bptc | |
| GL_COMPRESSED_RGBA_BPTC_UNORM_ARB | |
| GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | |
| GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | |
| GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | |
| GL_ARB_texture_compression_rgtc | |
| GL_COMPRESSED_RED_RGTC1 | |
| GL_COMPRESSED_SIGNED_RED_RGTC1 | |
| GL_COMPRESSED_RG_RGTC2 | |
| GL_COMPRESSED_SIGNED_RG_RGTC2 | |
| GL_ARB_texture_cube_map | |
| GL_NORMAL_MAP_ARB | |
| GL_REFLECTION_MAP_ARB | |
| GL_TEXTURE_CUBE_MAP_ARB | |
| GL_TEXTURE_BINDING_CUBE_MAP_ARB | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB | |
| GL_PROXY_TEXTURE_CUBE_MAP_ARB | |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB | |
| GL_ARB_texture_cube_map_array | |
| GL_TEXTURE_CUBE_MAP_ARRAY_ARB | |
| GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB | |
| GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB | |
| GL_SAMPLER_CUBE_MAP_ARRAY_ARB | |
| GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB | |
| GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB | |
| GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB | |
| GL_ARB_texture_env_add | |
| GL_ARB_texture_env_combine | |
| GL_SUBTRACT_ARB | |
| GL_COMBINE_ARB | |
| GL_COMBINE_RGB_ARB | |
| GL_COMBINE_ALPHA_ARB | |
| GL_RGB_SCALE_ARB | |
| GL_ADD_SIGNED_ARB | |
| GL_INTERPOLATE_ARB | |
| GL_CONSTANT_ARB | |
| GL_PRIMARY_COLOR_ARB | |
| GL_PREVIOUS_ARB | |
| GL_SOURCE0_RGB_ARB | |
| GL_SOURCE1_RGB_ARB | |
| GL_SOURCE2_RGB_ARB | |
| GL_SOURCE0_ALPHA_ARB | |
| GL_SOURCE1_ALPHA_ARB | |
| GL_SOURCE2_ALPHA_ARB | |
| GL_OPERAND0_RGB_ARB | |
| GL_OPERAND1_RGB_ARB | |
| GL_OPERAND2_RGB_ARB | |
| GL_OPERAND0_ALPHA_ARB | |
| GL_OPERAND1_ALPHA_ARB | |
| GL_OPERAND2_ALPHA_ARB | |
| GL_ARB_texture_env_crossbar | |
| GL_ARB_texture_env_dot3 | |
| GL_DOT3_RGB_ARB | |
| GL_DOT3_RGBA_ARB | |
| GL_ARB_texture_float | |
| GL_RGBA32F_ARB | |
| GL_RGB32F_ARB | |
| GL_ALPHA32F_ARB | |
| GL_INTENSITY32F_ARB | |
| GL_LUMINANCE32F_ARB | |
| GL_LUMINANCE_ALPHA32F_ARB | |
| GL_RGBA16F_ARB | |
| GL_RGB16F_ARB | |
| GL_ALPHA16F_ARB | |
| GL_INTENSITY16F_ARB | |
| GL_LUMINANCE16F_ARB | |
| GL_LUMINANCE_ALPHA16F_ARB | |
| GL_TEXTURE_RED_TYPE_ARB | |
| GL_TEXTURE_GREEN_TYPE_ARB | |
| GL_TEXTURE_BLUE_TYPE_ARB | |
| GL_TEXTURE_ALPHA_TYPE_ARB | |
| GL_TEXTURE_LUMINANCE_TYPE_ARB | |
| GL_TEXTURE_INTENSITY_TYPE_ARB | |
| GL_TEXTURE_DEPTH_TYPE_ARB | |
| GL_UNSIGNED_NORMALIZED_ARB | |
| GL_ARB_texture_gather | |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB | |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB | |
| GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB | |
| GL_ARB_texture_mirrored_repeat | |
| GL_MIRRORED_REPEAT_ARB | |
| GL_ARB_texture_multisample | |
| GL_SAMPLE_POSITION | |
| GL_SAMPLE_MASK | |
| GL_SAMPLE_MASK_VALUE | |
| GL_MAX_SAMPLE_MASK_WORDS | |
| GL_TEXTURE_2D_MULTISAMPLE | |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE | |
| GL_TEXTURE_2D_MULTISAMPLE_ARRAY | |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE | |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | |
| GL_TEXTURE_SAMPLES | |
| GL_TEXTURE_FIXED_SAMPLE_LOCATIONS | |
| GL_SAMPLER_2D_MULTISAMPLE | |
| GL_INT_SAMPLER_2D_MULTISAMPLE | |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | |
| GL_SAMPLER_2D_MULTISAMPLE_ARRAY | |
| GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | |
| GL_MAX_COLOR_TEXTURE_SAMPLES | |
| GL_MAX_DEPTH_TEXTURE_SAMPLES | |
| GL_MAX_INTEGER_SAMPLES | |
| GL_ARB_texture_non_power_of_two | |
| GL_ARB_texture_query_lod | |
| GL_ARB_texture_rectangle | |
| GL_TEXTURE_RECTANGLE_ARB | |
| GL_TEXTURE_BINDING_RECTANGLE_ARB | |
| GL_PROXY_TEXTURE_RECTANGLE_ARB | |
| GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB | |
| GL_SAMPLER_2D_RECT_ARB | |
| GL_SAMPLER_2D_RECT_SHADOW_ARB | |
| GL_ARB_texture_rg | |
| GL_RED | |
| GL_COMPRESSED_RED | |
| GL_COMPRESSED_RG | |
| GL_RG | |
| GL_RG_INTEGER | |
| GL_R8 | |
| GL_R16 | |
| GL_RG8 | |
| GL_RG16 | |
| GL_R16F | |
| GL_R32F | |
| GL_RG16F | |
| GL_RG32F | |
| GL_R8I | |
| GL_R8UI | |
| GL_R16I | |
| GL_R16UI | |
| GL_R32I | |
| GL_R32UI | |
| GL_RG8I | |
| GL_RG8UI | |
| GL_RG16I | |
| GL_RG16UI | |
| GL_RG32I | |
| GL_RG32UI | |
| GL_ARB_texture_rgb10_a2ui | |
| GL_RGB10_A2UI | |
| GL_ARB_texture_storage | |
| GL_ALPHA8_EXT | |
| GL_LUMINANCE8_EXT | |
| GL_LUMINANCE8_ALPHA8_EXT | |
| GL_TEXTURE_IMMUTABLE_FORMAT | |
| GL_ARB_texture_swizzle | |
| GL_TEXTURE_SWIZZLE_R | |
| GL_TEXTURE_SWIZZLE_G | |
| GL_TEXTURE_SWIZZLE_B | |
| GL_TEXTURE_SWIZZLE_A | |
| GL_TEXTURE_SWIZZLE_RGBA | |
| GL_ARB_timer_query | |
| GL_TIME_ELAPSED | |
| GL_TIMESTAMP | |
| GL_ARB_transform_feedback2 | |
| GL_TRANSFORM_FEEDBACK | |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED | |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | |
| GL_TRANSFORM_FEEDBACK_BINDING | |
| GL_ARB_transform_feedback3 | |
| GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | |
| GL_MAX_VERTEX_STREAMS | |
| GL_ARB_transform_feedback_instanced | |
| GL_ARB_transpose_matrix | |
| GL_TRANSPOSE_MODELVIEW_MATRIX_ARB | |
| GL_TRANSPOSE_PROJECTION_MATRIX_ARB | |
| GL_TRANSPOSE_TEXTURE_MATRIX_ARB | |
| GL_TRANSPOSE_COLOR_MATRIX_ARB | |
| GL_ARB_uniform_buffer_object | |
| GL_UNIFORM_BUFFER | |
| GL_UNIFORM_BUFFER_BINDING | |
| GL_UNIFORM_BUFFER_START | |
| GL_UNIFORM_BUFFER_SIZE | |
| GL_MAX_VERTEX_UNIFORM_BLOCKS | |
| GL_MAX_GEOMETRY_UNIFORM_BLOCKS | |
| GL_MAX_FRAGMENT_UNIFORM_BLOCKS | |
| GL_MAX_COMBINED_UNIFORM_BLOCKS | |
| GL_MAX_UNIFORM_BUFFER_BINDINGS | |
| GL_MAX_UNIFORM_BLOCK_SIZE | |
| GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | |
| GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | |
| GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | |
| GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT | |
| GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | |
| GL_ACTIVE_UNIFORM_BLOCKS | |
| GL_UNIFORM_TYPE | |
| GL_UNIFORM_SIZE | |
| GL_UNIFORM_NAME_LENGTH | |
| GL_UNIFORM_BLOCK_INDEX | |
| GL_UNIFORM_OFFSET | |
| GL_UNIFORM_ARRAY_STRIDE | |
| GL_UNIFORM_MATRIX_STRIDE | |
| GL_UNIFORM_IS_ROW_MAJOR | |
| GL_UNIFORM_BLOCK_BINDING | |
| GL_UNIFORM_BLOCK_DATA_SIZE | |
| GL_UNIFORM_BLOCK_NAME_LENGTH | |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS | |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | |
| GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | |
| GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | |
| GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | |
| GL_INVALID_INDEX | |
| GL_ARB_vertex_array_bgra | |
| GL_BGRA | |
| GL_ARB_vertex_array_object | |
| GL_VERTEX_ARRAY_BINDING | |
| GL_ARB_vertex_attrib_64bit | |
| GL_DOUBLE_MAT2 | |
| GL_DOUBLE_MAT3 | |
| GL_DOUBLE_MAT4 | |
| GL_DOUBLE_VEC2 | |
| GL_DOUBLE_VEC3 | |
| GL_DOUBLE_VEC4 | |
| GL_ARB_vertex_blend | |
| GL_MODELVIEW0_ARB | |
| GL_MODELVIEW1_ARB | |
| GL_MAX_VERTEX_UNITS_ARB | |
| GL_ACTIVE_VERTEX_UNITS_ARB | |
| GL_WEIGHT_SUM_UNITY_ARB | |
| GL_VERTEX_BLEND_ARB | |
| GL_CURRENT_WEIGHT_ARB | |
| GL_WEIGHT_ARRAY_TYPE_ARB | |
| GL_WEIGHT_ARRAY_STRIDE_ARB | |
| GL_WEIGHT_ARRAY_SIZE_ARB | |
| GL_WEIGHT_ARRAY_POINTER_ARB | |
| GL_WEIGHT_ARRAY_ARB | |
| GL_MODELVIEW2_ARB | |
| GL_MODELVIEW3_ARB | |
| GL_MODELVIEW4_ARB | |
| GL_MODELVIEW5_ARB | |
| GL_MODELVIEW6_ARB | |
| GL_MODELVIEW7_ARB | |
| GL_MODELVIEW8_ARB | |
| GL_MODELVIEW9_ARB | |
| GL_MODELVIEW10_ARB | |
| GL_MODELVIEW11_ARB | |
| GL_MODELVIEW12_ARB | |
| GL_MODELVIEW13_ARB | |
| GL_MODELVIEW14_ARB | |
| GL_MODELVIEW15_ARB | |
| GL_MODELVIEW16_ARB | |
| GL_MODELVIEW17_ARB | |
| GL_MODELVIEW18_ARB | |
| GL_MODELVIEW19_ARB | |
| GL_MODELVIEW20_ARB | |
| GL_MODELVIEW21_ARB | |
| GL_MODELVIEW22_ARB | |
| GL_MODELVIEW23_ARB | |
| GL_MODELVIEW24_ARB | |
| GL_MODELVIEW25_ARB | |
| GL_MODELVIEW26_ARB | |
| GL_MODELVIEW27_ARB | |
| GL_MODELVIEW28_ARB | |
| GL_MODELVIEW29_ARB | |
| GL_MODELVIEW30_ARB | |
| GL_MODELVIEW31_ARB | |
| GL_ARB_vertex_buffer_object | |
| GL_BUFFER_SIZE_ARB | |
| GL_BUFFER_USAGE_ARB | |
| GL_ARRAY_BUFFER_ARB | |
| GL_ELEMENT_ARRAY_BUFFER_ARB | |
| GL_ARRAY_BUFFER_BINDING_ARB | |
| GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB | |
| GL_VERTEX_ARRAY_BUFFER_BINDING_ARB | |
| GL_NORMAL_ARRAY_BUFFER_BINDING_ARB | |
| GL_COLOR_ARRAY_BUFFER_BINDING_ARB | |
| GL_INDEX_ARRAY_BUFFER_BINDING_ARB | |
| GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB | |
| GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB | |
| GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB | |
| GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB | |
| GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB | |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB | |
| GL_READ_ONLY_ARB | |
| GL_WRITE_ONLY_ARB | |
| GL_READ_WRITE_ARB | |
| GL_BUFFER_ACCESS_ARB | |
| GL_BUFFER_MAPPED_ARB | |
| GL_BUFFER_MAP_POINTER_ARB | |
| GL_STREAM_DRAW_ARB | |
| GL_STREAM_READ_ARB | |
| GL_STREAM_COPY_ARB | |
| GL_STATIC_DRAW_ARB | |
| GL_STATIC_READ_ARB | |
| GL_STATIC_COPY_ARB | |
| GL_DYNAMIC_DRAW_ARB | |
| GL_DYNAMIC_READ_ARB | |
| GL_DYNAMIC_COPY_ARB | |
| GL_ARB_vertex_program | |
| GL_COLOR_SUM_ARB | |
| GL_VERTEX_PROGRAM_ARB | |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB | |
| GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB | |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB | |
| GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB | |
| GL_CURRENT_VERTEX_ATTRIB_ARB | |
| GL_PROGRAM_LENGTH_ARB | |
| GL_PROGRAM_STRING_ARB | |
| GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB | |
| GL_MAX_PROGRAM_MATRICES_ARB | |
| GL_CURRENT_MATRIX_STACK_DEPTH_ARB | |
| GL_CURRENT_MATRIX_ARB | |
| GL_VERTEX_PROGRAM_POINT_SIZE_ARB | |
| GL_VERTEX_PROGRAM_TWO_SIDE_ARB | |
| GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB | |
| GL_PROGRAM_ERROR_POSITION_ARB | |
| GL_PROGRAM_BINDING_ARB | |
| GL_MAX_VERTEX_ATTRIBS_ARB | |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB | |
| GL_PROGRAM_ERROR_STRING_ARB | |
| GL_PROGRAM_FORMAT_ASCII_ARB | |
| GL_PROGRAM_FORMAT_ARB | |
| GL_PROGRAM_INSTRUCTIONS_ARB | |
| GL_MAX_PROGRAM_INSTRUCTIONS_ARB | |
| GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB | |
| GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB | |
| GL_PROGRAM_TEMPORARIES_ARB | |
| GL_MAX_PROGRAM_TEMPORARIES_ARB | |
| GL_PROGRAM_NATIVE_TEMPORARIES_ARB | |
| GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB | |
| GL_PROGRAM_PARAMETERS_ARB | |
| GL_MAX_PROGRAM_PARAMETERS_ARB | |
| GL_PROGRAM_NATIVE_PARAMETERS_ARB | |
| GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB | |
| GL_PROGRAM_ATTRIBS_ARB | |
| GL_MAX_PROGRAM_ATTRIBS_ARB | |
| GL_PROGRAM_NATIVE_ATTRIBS_ARB | |
| GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB | |
| GL_PROGRAM_ADDRESS_REGISTERS_ARB | |
| GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB | |
| GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | |
| GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | |
| GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB | |
| GL_MAX_PROGRAM_ENV_PARAMETERS_ARB | |
| GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB | |
| GL_TRANSPOSE_CURRENT_MATRIX_ARB | |
| GL_MATRIX0_ARB | |
| GL_MATRIX1_ARB | |
| GL_MATRIX2_ARB | |
| GL_MATRIX3_ARB | |
| GL_MATRIX4_ARB | |
| GL_MATRIX5_ARB | |
| GL_MATRIX6_ARB | |
| GL_MATRIX7_ARB | |
| GL_MATRIX8_ARB | |
| GL_MATRIX9_ARB | |
| GL_MATRIX10_ARB | |
| GL_MATRIX11_ARB | |
| GL_MATRIX12_ARB | |
| GL_MATRIX13_ARB | |
| GL_MATRIX14_ARB | |
| GL_MATRIX15_ARB | |
| GL_MATRIX16_ARB | |
| GL_MATRIX17_ARB | |
| GL_MATRIX18_ARB | |
| GL_MATRIX19_ARB | |
| GL_MATRIX20_ARB | |
| GL_MATRIX21_ARB | |
| GL_MATRIX22_ARB | |
| GL_MATRIX23_ARB | |
| GL_MATRIX24_ARB | |
| GL_MATRIX25_ARB | |
| GL_MATRIX26_ARB | |
| GL_MATRIX27_ARB | |
| GL_MATRIX28_ARB | |
| GL_MATRIX29_ARB | |
| GL_MATRIX30_ARB | |
| GL_MATRIX31_ARB | |
| GL_ARB_vertex_shader | |
| GL_VERTEX_SHADER_ARB | |
| GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB | |
| GL_MAX_VARYING_FLOATS_ARB | |
| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB | |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB | |
| GL_OBJECT_ACTIVE_ATTRIBUTES_ARB | |
| GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB | |
| GL_ARB_vertex_type_2_10_10_10_rev | |
| GL_UNSIGNED_INT_2_10_10_10_REV | |
| GL_INT_2_10_10_10_REV | |
| GL_ARB_viewport_array | |
| GL_DEPTH_RANGE | |
| GL_VIEWPORT | |
| GL_SCISSOR_BOX | |
| GL_SCISSOR_TEST | |
| GL_MAX_VIEWPORTS | |
| GL_VIEWPORT_SUBPIXEL_BITS | |
| GL_VIEWPORT_BOUNDS_RANGE | |
| GL_LAYER_PROVOKING_VERTEX | |
| GL_VIEWPORT_INDEX_PROVOKING_VERTEX | |
| GL_UNDEFINED_VERTEX | |
| GL_FIRST_VERTEX_CONVENTION | |
| GL_LAST_VERTEX_CONVENTION | |
| GL_PROVOKING_VERTEX | |
| GL_ARB_window_pos | |
| GL_ATIX_point_sprites | |
| GL_TEXTURE_POINT_MODE_ATIX | |
| GL_TEXTURE_POINT_ONE_COORD_ATIX | |
| GL_TEXTURE_POINT_SPRITE_ATIX | |
| GL_POINT_SPRITE_CULL_MODE_ATIX | |
| GL_POINT_SPRITE_CULL_CENTER_ATIX | |
| GL_POINT_SPRITE_CULL_CLIP_ATIX | |
| GL_ATIX_texture_env_combine3 | |
| GL_MODULATE_ADD_ATIX | |
| GL_MODULATE_SIGNED_ADD_ATIX | |
| GL_MODULATE_SUBTRACT_ATIX | |
| GL_ATIX_texture_env_route | |
| GL_SECONDARY_COLOR_ATIX | |
| GL_TEXTURE_OUTPUT_RGB_ATIX | |
| GL_TEXTURE_OUTPUT_ALPHA_ATIX | |
| GL_ATIX_vertex_shader_output_point_size | |
| GL_OUTPUT_POINT_SIZE_ATIX | |
| GL_ATI_draw_buffers | |
| GL_MAX_DRAW_BUFFERS_ATI | |
| GL_DRAW_BUFFER0_ATI | |
| GL_DRAW_BUFFER1_ATI | |
| GL_DRAW_BUFFER2_ATI | |
| GL_DRAW_BUFFER3_ATI | |
| GL_DRAW_BUFFER4_ATI | |
| GL_DRAW_BUFFER5_ATI | |
| GL_DRAW_BUFFER6_ATI | |
| GL_DRAW_BUFFER7_ATI | |
| GL_DRAW_BUFFER8_ATI | |
| GL_DRAW_BUFFER9_ATI | |
| GL_DRAW_BUFFER10_ATI | |
| GL_DRAW_BUFFER11_ATI | |
| GL_DRAW_BUFFER12_ATI | |
| GL_DRAW_BUFFER13_ATI | |
| GL_DRAW_BUFFER14_ATI | |
| GL_DRAW_BUFFER15_ATI | |
| GL_ATI_element_array | |
| GL_ELEMENT_ARRAY_ATI | |
| GL_ELEMENT_ARRAY_TYPE_ATI | |
| GL_ELEMENT_ARRAY_POINTER_ATI | |
| GL_ATI_envmap_bumpmap | |
| GL_BUMP_ROT_MATRIX_ATI | |
| GL_BUMP_ROT_MATRIX_SIZE_ATI | |
| GL_BUMP_NUM_TEX_UNITS_ATI | |
| GL_BUMP_TEX_UNITS_ATI | |
| GL_DUDV_ATI | |
| GL_DU8DV8_ATI | |
| GL_BUMP_ENVMAP_ATI | |
| GL_BUMP_TARGET_ATI | |
| GL_ATI_fragment_shader | |
| GL_RED_BIT_ATI | |
| GL_2X_BIT_ATI | |
| GL_4X_BIT_ATI | |
| GL_GREEN_BIT_ATI | |
| GL_COMP_BIT_ATI | |
| GL_BLUE_BIT_ATI | |
| GL_8X_BIT_ATI | |
| GL_NEGATE_BIT_ATI | |
| GL_BIAS_BIT_ATI | |
| GL_HALF_BIT_ATI | |
| GL_QUARTER_BIT_ATI | |
| GL_EIGHTH_BIT_ATI | |
| GL_SATURATE_BIT_ATI | |
| GL_FRAGMENT_SHADER_ATI | |
| GL_REG_0_ATI | |
| GL_REG_1_ATI | |
| GL_REG_2_ATI | |
| GL_REG_3_ATI | |
| GL_REG_4_ATI | |
| GL_REG_5_ATI | |
| GL_CON_0_ATI | |
| GL_CON_1_ATI | |
| GL_CON_2_ATI | |
| GL_CON_3_ATI | |
| GL_CON_4_ATI | |
| GL_CON_5_ATI | |
| GL_CON_6_ATI | |
| GL_CON_7_ATI | |
| GL_MOV_ATI | |
| GL_ADD_ATI | |
| GL_MUL_ATI | |
| GL_SUB_ATI | |
| GL_DOT3_ATI | |
| GL_DOT4_ATI | |
| GL_MAD_ATI | |
| GL_LERP_ATI | |
| GL_CND_ATI | |
| GL_CND0_ATI | |
| GL_DOT2_ADD_ATI | |
| GL_SECONDARY_INTERPOLATOR_ATI | |
| GL_NUM_FRAGMENT_REGISTERS_ATI | |
| GL_NUM_FRAGMENT_CONSTANTS_ATI | |
| GL_NUM_PASSES_ATI | |
| GL_NUM_INSTRUCTIONS_PER_PASS_ATI | |
| GL_NUM_INSTRUCTIONS_TOTAL_ATI | |
| GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI | |
| GL_NUM_LOOPBACK_COMPONENTS_ATI | |
| GL_COLOR_ALPHA_PAIRING_ATI | |
| GL_SWIZZLE_STR_ATI | |
| GL_SWIZZLE_STQ_ATI | |
| GL_SWIZZLE_STR_DR_ATI | |
| GL_SWIZZLE_STQ_DQ_ATI | |
| GL_SWIZZLE_STRQ_ATI | |
| GL_SWIZZLE_STRQ_DQ_ATI | |
| GL_ATI_map_object_buffer | |
| GL_ATI_meminfo | |
| GL_VBO_FREE_MEMORY_ATI | |
| GL_TEXTURE_FREE_MEMORY_ATI | |
| GL_RENDERBUFFER_FREE_MEMORY_ATI | |
| GL_ATI_pn_triangles | |
| GL_PN_TRIANGLES_ATI | |
| GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI | |
| GL_PN_TRIANGLES_POINT_MODE_ATI | |
| GL_PN_TRIANGLES_NORMAL_MODE_ATI | |
| GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI | |
| GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI | |
| GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI | |
| GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI | |
| GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI | |
| GL_ATI_separate_stencil | |
| GL_STENCIL_BACK_FUNC_ATI | |
| GL_STENCIL_BACK_FAIL_ATI | |
| GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI | |
| GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI | |
| GL_ATI_shader_texture_lod | |
| GL_ATI_text_fragment_shader | |
| GL_TEXT_FRAGMENT_SHADER_ATI | |
| GL_ATI_texture_compression_3dc | |
| GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI | |
| GL_ATI_texture_env_combine3 | |
| GL_MODULATE_ADD_ATI | |
| GL_MODULATE_SIGNED_ADD_ATI | |
| GL_MODULATE_SUBTRACT_ATI | |
| GL_ATI_texture_float | |
| GL_RGBA_FLOAT32_ATI | |
| GL_RGB_FLOAT32_ATI | |
| GL_ALPHA_FLOAT32_ATI | |
| GL_INTENSITY_FLOAT32_ATI | |
| GL_LUMINANCE_FLOAT32_ATI | |
| GL_LUMINANCE_ALPHA_FLOAT32_ATI | |
| GL_RGBA_FLOAT16_ATI | |
| GL_RGB_FLOAT16_ATI | |
| GL_ALPHA_FLOAT16_ATI | |
| GL_INTENSITY_FLOAT16_ATI | |
| GL_LUMINANCE_FLOAT16_ATI | |
| GL_LUMINANCE_ALPHA_FLOAT16_ATI | |
| GL_ATI_texture_mirror_once | |
| GL_MIRROR_CLAMP_ATI | |
| GL_MIRROR_CLAMP_TO_EDGE_ATI | |
| GL_ATI_vertex_array_object | |
| GL_STATIC_ATI | |
| GL_DYNAMIC_ATI | |
| GL_PRESERVE_ATI | |
| GL_DISCARD_ATI | |
| GL_OBJECT_BUFFER_SIZE_ATI | |
| GL_OBJECT_BUFFER_USAGE_ATI | |
| GL_ARRAY_OBJECT_BUFFER_ATI | |
| GL_ARRAY_OBJECT_OFFSET_ATI | |
| GL_ATI_vertex_attrib_array_object | |
| GL_ATI_vertex_streams | |
| GL_MAX_VERTEX_STREAMS_ATI | |
| GL_VERTEX_SOURCE_ATI | |
| GL_VERTEX_STREAM0_ATI | |
| GL_VERTEX_STREAM1_ATI | |
| GL_VERTEX_STREAM2_ATI | |
| GL_VERTEX_STREAM3_ATI | |
| GL_VERTEX_STREAM4_ATI | |
| GL_VERTEX_STREAM5_ATI | |
| GL_VERTEX_STREAM6_ATI | |
| GL_VERTEX_STREAM7_ATI | |
| GL_EXT_422_pixels | |
| GL_422_EXT | |
| GL_422_REV_EXT | |
| GL_422_AVERAGE_EXT | |
| GL_422_REV_AVERAGE_EXT | |
| GL_EXT_Cg_shader | |
| GL_CG_VERTEX_SHADER_EXT | |
| GL_CG_FRAGMENT_SHADER_EXT | |
| GL_EXT_abgr | |
| GL_ABGR_EXT | |
| GL_EXT_bgra | |
| GL_BGR_EXT | |
| GL_BGRA_EXT | |
| GL_EXT_bindable_uniform | |
| GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT | |
| GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT | |
| GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT | |
| GL_MAX_BINDABLE_UNIFORM_SIZE_EXT | |
| GL_UNIFORM_BUFFER_EXT | |
| GL_UNIFORM_BUFFER_BINDING_EXT | |
| GL_EXT_blend_color | |
| GL_CONSTANT_COLOR_EXT | |
| GL_ONE_MINUS_CONSTANT_COLOR_EXT | |
| GL_CONSTANT_ALPHA_EXT | |
| GL_ONE_MINUS_CONSTANT_ALPHA_EXT | |
| GL_BLEND_COLOR_EXT | |
| GL_EXT_blend_equation_separate | |
| GL_BLEND_EQUATION_RGB_EXT | |
| GL_BLEND_EQUATION_ALPHA_EXT | |
| GL_EXT_blend_func_separate | |
| GL_BLEND_DST_RGB_EXT | |
| GL_BLEND_SRC_RGB_EXT | |
| GL_BLEND_DST_ALPHA_EXT | |
| GL_BLEND_SRC_ALPHA_EXT | |
| GL_EXT_blend_logic_op | |
| GL_EXT_blend_minmax | |
| GL_FUNC_ADD_EXT | |
| GL_MIN_EXT | |
| GL_MAX_EXT | |
| GL_BLEND_EQUATION_EXT | |
| GL_EXT_blend_subtract | |
| GL_FUNC_SUBTRACT_EXT | |
| GL_FUNC_REVERSE_SUBTRACT_EXT | |
| GL_EXT_clip_volume_hint | |
| GL_CLIP_VOLUME_CLIPPING_HINT_EXT | |
| GL_EXT_cmyka | |
| GL_CMYK_EXT | |
| GL_CMYKA_EXT | |
| GL_PACK_CMYK_HINT_EXT | |
| GL_UNPACK_CMYK_HINT_EXT | |
| GL_EXT_color_subtable | |
| GL_EXT_compiled_vertex_array | |
| GL_ARRAY_ELEMENT_LOCK_FIRST_EXT | |
| GL_ARRAY_ELEMENT_LOCK_COUNT_EXT | |
| GL_EXT_convolution | |
| GL_CONVOLUTION_1D_EXT | |
| GL_CONVOLUTION_2D_EXT | |
| GL_SEPARABLE_2D_EXT | |
| GL_CONVOLUTION_BORDER_MODE_EXT | |
| GL_CONVOLUTION_FILTER_SCALE_EXT | |
| GL_CONVOLUTION_FILTER_BIAS_EXT | |
| GL_REDUCE_EXT | |
| GL_CONVOLUTION_FORMAT_EXT | |
| GL_CONVOLUTION_WIDTH_EXT | |
| GL_CONVOLUTION_HEIGHT_EXT | |
| GL_MAX_CONVOLUTION_WIDTH_EXT | |
| GL_MAX_CONVOLUTION_HEIGHT_EXT | |
| GL_POST_CONVOLUTION_RED_SCALE_EXT | |
| GL_POST_CONVOLUTION_GREEN_SCALE_EXT | |
| GL_POST_CONVOLUTION_BLUE_SCALE_EXT | |
| GL_POST_CONVOLUTION_ALPHA_SCALE_EXT | |
| GL_POST_CONVOLUTION_RED_BIAS_EXT | |
| GL_POST_CONVOLUTION_GREEN_BIAS_EXT | |
| GL_POST_CONVOLUTION_BLUE_BIAS_EXT | |
| GL_POST_CONVOLUTION_ALPHA_BIAS_EXT | |
| GL_EXT_coordinate_frame | |
| GL_TANGENT_ARRAY_EXT | |
| GL_BINORMAL_ARRAY_EXT | |
| GL_CURRENT_TANGENT_EXT | |
| GL_CURRENT_BINORMAL_EXT | |
| GL_TANGENT_ARRAY_TYPE_EXT | |
| GL_TANGENT_ARRAY_STRIDE_EXT | |
| GL_BINORMAL_ARRAY_TYPE_EXT | |
| GL_BINORMAL_ARRAY_STRIDE_EXT | |
| GL_TANGENT_ARRAY_POINTER_EXT | |
| GL_BINORMAL_ARRAY_POINTER_EXT | |
| GL_MAP1_TANGENT_EXT | |
| GL_MAP2_TANGENT_EXT | |
| GL_MAP1_BINORMAL_EXT | |
| GL_MAP2_BINORMAL_EXT | |
| GL_EXT_copy_texture | |
| GL_EXT_cull_vertex | |
| GL_CULL_VERTEX_EXT | |
| GL_CULL_VERTEX_EYE_POSITION_EXT | |
| GL_CULL_VERTEX_OBJECT_POSITION_EXT | |
| GL_EXT_depth_bounds_test | |
| GL_DEPTH_BOUNDS_TEST_EXT | |
| GL_DEPTH_BOUNDS_EXT | |
| GL_EXT_direct_state_access | |
| GL_PROGRAM_MATRIX_EXT | |
| GL_TRANSPOSE_PROGRAM_MATRIX_EXT | |
| GL_PROGRAM_MATRIX_STACK_DEPTH_EXT | |
| GL_EXT_draw_buffers2 | |
| GL_EXT_draw_instanced | |
| GL_EXT_draw_range_elements | |
| GL_MAX_ELEMENTS_VERTICES_EXT | |
| GL_MAX_ELEMENTS_INDICES_EXT | |
| GL_EXT_fog_coord | |
| GL_FOG_COORDINATE_SOURCE_EXT | |
| GL_FOG_COORDINATE_EXT | |
| GL_FRAGMENT_DEPTH_EXT | |
| GL_CURRENT_FOG_COORDINATE_EXT | |
| GL_FOG_COORDINATE_ARRAY_TYPE_EXT | |
| GL_FOG_COORDINATE_ARRAY_STRIDE_EXT | |
| GL_FOG_COORDINATE_ARRAY_POINTER_EXT | |
| GL_FOG_COORDINATE_ARRAY_EXT | |
| GL_EXT_fragment_lighting | |
| GL_FRAGMENT_LIGHTING_EXT | |
| GL_FRAGMENT_COLOR_MATERIAL_EXT | |
| GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT | |
| GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT | |
| GL_MAX_FRAGMENT_LIGHTS_EXT | |
| GL_MAX_ACTIVE_LIGHTS_EXT | |
| GL_CURRENT_RASTER_NORMAL_EXT | |
| GL_LIGHT_ENV_MODE_EXT | |
| GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT | |
| GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT | |
| GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT | |
| GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT | |
| GL_FRAGMENT_LIGHT0_EXT | |
| GL_FRAGMENT_LIGHT7_EXT | |
| GL_EXT_framebuffer_blit | |
| GL_DRAW_FRAMEBUFFER_BINDING_EXT | |
| GL_READ_FRAMEBUFFER_EXT | |
| GL_DRAW_FRAMEBUFFER_EXT | |
| GL_READ_FRAMEBUFFER_BINDING_EXT | |
| GL_EXT_framebuffer_multisample | |
| GL_RENDERBUFFER_SAMPLES_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT | |
| GL_MAX_SAMPLES_EXT | |
| GL_EXT_framebuffer_multisample_blit_scaled | |
| GL_SCALED_RESOLVE_FASTEST_EXT | |
| GL_SCALED_RESOLVE_NICEST_EXT | |
| GL_EXT_framebuffer_object | |
| GL_INVALID_FRAMEBUFFER_OPERATION_EXT | |
| GL_MAX_RENDERBUFFER_SIZE_EXT | |
| GL_FRAMEBUFFER_BINDING_EXT | |
| GL_RENDERBUFFER_BINDING_EXT | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT | |
| GL_FRAMEBUFFER_COMPLETE_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT | |
| GL_FRAMEBUFFER_UNSUPPORTED_EXT | |
| GL_MAX_COLOR_ATTACHMENTS_EXT | |
| GL_COLOR_ATTACHMENT0_EXT | |
| GL_COLOR_ATTACHMENT1_EXT | |
| GL_COLOR_ATTACHMENT2_EXT | |
| GL_COLOR_ATTACHMENT3_EXT | |
| GL_COLOR_ATTACHMENT4_EXT | |
| GL_COLOR_ATTACHMENT5_EXT | |
| GL_COLOR_ATTACHMENT6_EXT | |
| GL_COLOR_ATTACHMENT7_EXT | |
| GL_COLOR_ATTACHMENT8_EXT | |
| GL_COLOR_ATTACHMENT9_EXT | |
| GL_COLOR_ATTACHMENT10_EXT | |
| GL_COLOR_ATTACHMENT11_EXT | |
| GL_COLOR_ATTACHMENT12_EXT | |
| GL_COLOR_ATTACHMENT13_EXT | |
| GL_COLOR_ATTACHMENT14_EXT | |
| GL_COLOR_ATTACHMENT15_EXT | |
| GL_DEPTH_ATTACHMENT_EXT | |
| GL_STENCIL_ATTACHMENT_EXT | |
| GL_FRAMEBUFFER_EXT | |
| GL_RENDERBUFFER_EXT | |
| GL_RENDERBUFFER_WIDTH_EXT | |
| GL_RENDERBUFFER_HEIGHT_EXT | |
| GL_RENDERBUFFER_INTERNAL_FORMAT_EXT | |
| GL_STENCIL_INDEX1_EXT | |
| GL_STENCIL_INDEX4_EXT | |
| GL_STENCIL_INDEX8_EXT | |
| GL_STENCIL_INDEX16_EXT | |
| GL_RENDERBUFFER_RED_SIZE_EXT | |
| GL_RENDERBUFFER_GREEN_SIZE_EXT | |
| GL_RENDERBUFFER_BLUE_SIZE_EXT | |
| GL_RENDERBUFFER_ALPHA_SIZE_EXT | |
| GL_RENDERBUFFER_DEPTH_SIZE_EXT | |
| GL_RENDERBUFFER_STENCIL_SIZE_EXT | |
| GL_EXT_framebuffer_sRGB | |
| GL_FRAMEBUFFER_SRGB_EXT | |
| GL_FRAMEBUFFER_SRGB_CAPABLE_EXT | |
| GL_EXT_geometry_shader4 | |
| GL_LINES_ADJACENCY_EXT | |
| GL_LINE_STRIP_ADJACENCY_EXT | |
| GL_TRIANGLES_ADJACENCY_EXT | |
| GL_TRIANGLE_STRIP_ADJACENCY_EXT | |
| GL_PROGRAM_POINT_SIZE_EXT | |
| GL_MAX_VARYING_COMPONENTS_EXT | |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT | |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT | |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT | |
| GL_GEOMETRY_SHADER_EXT | |
| GL_GEOMETRY_VERTICES_OUT_EXT | |
| GL_GEOMETRY_INPUT_TYPE_EXT | |
| GL_GEOMETRY_OUTPUT_TYPE_EXT | |
| GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT | |
| GL_MAX_VERTEX_VARYING_COMPONENTS_EXT | |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT | |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT | |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT | |
| GL_EXT_gpu_program_parameters | |
| GL_EXT_gpu_shader4 | |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT | |
| GL_SAMPLER_1D_ARRAY_EXT | |
| GL_SAMPLER_2D_ARRAY_EXT | |
| GL_SAMPLER_BUFFER_EXT | |
| GL_SAMPLER_1D_ARRAY_SHADOW_EXT | |
| GL_SAMPLER_2D_ARRAY_SHADOW_EXT | |
| GL_SAMPLER_CUBE_SHADOW_EXT | |
| GL_UNSIGNED_INT_VEC2_EXT | |
| GL_UNSIGNED_INT_VEC3_EXT | |
| GL_UNSIGNED_INT_VEC4_EXT | |
| GL_INT_SAMPLER_1D_EXT | |
| GL_INT_SAMPLER_2D_EXT | |
| GL_INT_SAMPLER_3D_EXT | |
| GL_INT_SAMPLER_CUBE_EXT | |
| GL_INT_SAMPLER_2D_RECT_EXT | |
| GL_INT_SAMPLER_1D_ARRAY_EXT | |
| GL_INT_SAMPLER_2D_ARRAY_EXT | |
| GL_INT_SAMPLER_BUFFER_EXT | |
| GL_UNSIGNED_INT_SAMPLER_1D_EXT | |
| GL_UNSIGNED_INT_SAMPLER_2D_EXT | |
| GL_UNSIGNED_INT_SAMPLER_3D_EXT | |
| GL_UNSIGNED_INT_SAMPLER_CUBE_EXT | |
| GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT | |
| GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT | |
| GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT | |
| GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT | |
| GL_EXT_histogram | |
| GL_HISTOGRAM_EXT | |
| GL_PROXY_HISTOGRAM_EXT | |
| GL_HISTOGRAM_WIDTH_EXT | |
| GL_HISTOGRAM_FORMAT_EXT | |
| GL_HISTOGRAM_RED_SIZE_EXT | |
| GL_HISTOGRAM_GREEN_SIZE_EXT | |
| GL_HISTOGRAM_BLUE_SIZE_EXT | |
| GL_HISTOGRAM_ALPHA_SIZE_EXT | |
| GL_HISTOGRAM_LUMINANCE_SIZE_EXT | |
| GL_HISTOGRAM_SINK_EXT | |
| GL_MINMAX_EXT | |
| GL_MINMAX_FORMAT_EXT | |
| GL_MINMAX_SINK_EXT | |
| GL_EXT_index_array_formats | |
| GL_EXT_index_func | |
| GL_EXT_index_material | |
| GL_EXT_index_texture | |
| GL_EXT_light_texture | |
| GL_FRAGMENT_MATERIAL_EXT | |
| GL_FRAGMENT_NORMAL_EXT | |
| GL_FRAGMENT_COLOR_EXT | |
| GL_ATTENUATION_EXT | |
| GL_SHADOW_ATTENUATION_EXT | |
| GL_TEXTURE_APPLICATION_MODE_EXT | |
| GL_TEXTURE_LIGHT_EXT | |
| GL_TEXTURE_MATERIAL_FACE_EXT | |
| GL_TEXTURE_MATERIAL_PARAMETER_EXT | |
| GL_FRAGMENT_DEPTH_EXT | |
| GL_EXT_misc_attribute | |
| GL_EXT_multi_draw_arrays | |
| GL_EXT_multisample | |
| GL_MULTISAMPLE_EXT | |
| GL_SAMPLE_ALPHA_TO_MASK_EXT | |
| GL_SAMPLE_ALPHA_TO_ONE_EXT | |
| GL_SAMPLE_MASK_EXT | |
| GL_1PASS_EXT | |
| GL_2PASS_0_EXT | |
| GL_2PASS_1_EXT | |
| GL_4PASS_0_EXT | |
| GL_4PASS_1_EXT | |
| GL_4PASS_2_EXT | |
| GL_4PASS_3_EXT | |
| GL_SAMPLE_BUFFERS_EXT | |
| GL_SAMPLES_EXT | |
| GL_SAMPLE_MASK_VALUE_EXT | |
| GL_SAMPLE_MASK_INVERT_EXT | |
| GL_SAMPLE_PATTERN_EXT | |
| GL_MULTISAMPLE_BIT_EXT | |
| GL_EXT_packed_depth_stencil | |
| GL_DEPTH_STENCIL_EXT | |
| GL_UNSIGNED_INT_24_8_EXT | |
| GL_DEPTH24_STENCIL8_EXT | |
| GL_TEXTURE_STENCIL_SIZE_EXT | |
| GL_EXT_packed_float | |
| GL_R11F_G11F_B10F_EXT | |
| GL_UNSIGNED_INT_10F_11F_11F_REV_EXT | |
| GL_RGBA_SIGNED_COMPONENTS_EXT | |
| GL_EXT_packed_pixels | |
| GL_UNSIGNED_BYTE_3_3_2_EXT | |
| GL_UNSIGNED_SHORT_4_4_4_4_EXT | |
| GL_UNSIGNED_SHORT_5_5_5_1_EXT | |
| GL_UNSIGNED_INT_8_8_8_8_EXT | |
| GL_UNSIGNED_INT_10_10_10_2_EXT | |
| GL_EXT_paletted_texture | |
| GL_TEXTURE_1D | |
| GL_TEXTURE_2D | |
| GL_PROXY_TEXTURE_1D | |
| GL_PROXY_TEXTURE_2D | |
| GL_TEXTURE_3D_EXT | |
| GL_PROXY_TEXTURE_3D_EXT | |
| GL_COLOR_TABLE_FORMAT_EXT | |
| GL_COLOR_TABLE_WIDTH_EXT | |
| GL_COLOR_TABLE_RED_SIZE_EXT | |
| GL_COLOR_TABLE_GREEN_SIZE_EXT | |
| GL_COLOR_TABLE_BLUE_SIZE_EXT | |
| GL_COLOR_TABLE_ALPHA_SIZE_EXT | |
| GL_COLOR_TABLE_LUMINANCE_SIZE_EXT | |
| GL_COLOR_TABLE_INTENSITY_SIZE_EXT | |
| GL_COLOR_INDEX1_EXT | |
| GL_COLOR_INDEX2_EXT | |
| GL_COLOR_INDEX4_EXT | |
| GL_COLOR_INDEX8_EXT | |
| GL_COLOR_INDEX12_EXT | |
| GL_COLOR_INDEX16_EXT | |
| GL_TEXTURE_INDEX_SIZE_EXT | |
| GL_TEXTURE_CUBE_MAP_ARB | |
| GL_PROXY_TEXTURE_CUBE_MAP_ARB | |
| GL_EXT_pixel_buffer_object | |
| GL_PIXEL_PACK_BUFFER_EXT | |
| GL_PIXEL_UNPACK_BUFFER_EXT | |
| GL_PIXEL_PACK_BUFFER_BINDING_EXT | |
| GL_PIXEL_UNPACK_BUFFER_BINDING_EXT | |
| GL_EXT_pixel_transform | |
| GL_PIXEL_TRANSFORM_2D_EXT | |
| GL_PIXEL_MAG_FILTER_EXT | |
| GL_PIXEL_MIN_FILTER_EXT | |
| GL_PIXEL_CUBIC_WEIGHT_EXT | |
| GL_CUBIC_EXT | |
| GL_AVERAGE_EXT | |
| GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | |
| GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | |
| GL_PIXEL_TRANSFORM_2D_MATRIX_EXT | |
| GL_EXT_pixel_transform_color_table | |
| GL_EXT_point_parameters | |
| GL_POINT_SIZE_MIN_EXT | |
| GL_POINT_SIZE_MAX_EXT | |
| GL_POINT_FADE_THRESHOLD_SIZE_EXT | |
| GL_DISTANCE_ATTENUATION_EXT | |
| GL_EXT_polygon_offset | |
| GL_POLYGON_OFFSET_EXT | |
| GL_POLYGON_OFFSET_FACTOR_EXT | |
| GL_POLYGON_OFFSET_BIAS_EXT | |
| GL_EXT_provoking_vertex | |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT | |
| GL_FIRST_VERTEX_CONVENTION_EXT | |
| GL_LAST_VERTEX_CONVENTION_EXT | |
| GL_PROVOKING_VERTEX_EXT | |
| GL_EXT_rescale_normal | |
| GL_RESCALE_NORMAL_EXT | |
| GL_EXT_scene_marker | |
| GL_EXT_secondary_color | |
| GL_COLOR_SUM_EXT | |
| GL_CURRENT_SECONDARY_COLOR_EXT | |
| GL_SECONDARY_COLOR_ARRAY_SIZE_EXT | |
| GL_SECONDARY_COLOR_ARRAY_TYPE_EXT | |
| GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT | |
| GL_SECONDARY_COLOR_ARRAY_POINTER_EXT | |
| GL_SECONDARY_COLOR_ARRAY_EXT | |
| GL_EXT_separate_shader_objects | |
| GL_ACTIVE_PROGRAM_EXT | |
| GL_EXT_separate_specular_color | |
| GL_LIGHT_MODEL_COLOR_CONTROL_EXT | |
| GL_SINGLE_COLOR_EXT | |
| GL_SEPARATE_SPECULAR_COLOR_EXT | |
| GL_EXT_shader_image_load_store | |
| GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT | |
| GL_ELEMENT_ARRAY_BARRIER_BIT_EXT | |
| GL_UNIFORM_BARRIER_BIT_EXT | |
| GL_TEXTURE_FETCH_BARRIER_BIT_EXT | |
| GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT | |
| GL_COMMAND_BARRIER_BIT_EXT | |
| GL_PIXEL_BUFFER_BARRIER_BIT_EXT | |
| GL_TEXTURE_UPDATE_BARRIER_BIT_EXT | |
| GL_BUFFER_UPDATE_BARRIER_BIT_EXT | |
| GL_FRAMEBUFFER_BARRIER_BIT_EXT | |
| GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT | |
| GL_ATOMIC_COUNTER_BARRIER_BIT_EXT | |
| GL_MAX_IMAGE_UNITS_EXT | |
| GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT | |
| GL_IMAGE_BINDING_NAME_EXT | |
| GL_IMAGE_BINDING_LEVEL_EXT | |
| GL_IMAGE_BINDING_LAYERED_EXT | |
| GL_IMAGE_BINDING_LAYER_EXT | |
| GL_IMAGE_BINDING_ACCESS_EXT | |
| GL_IMAGE_1D_EXT | |
| GL_IMAGE_2D_EXT | |
| GL_IMAGE_3D_EXT | |
| GL_IMAGE_2D_RECT_EXT | |
| GL_IMAGE_CUBE_EXT | |
| GL_IMAGE_BUFFER_EXT | |
| GL_IMAGE_1D_ARRAY_EXT | |
| GL_IMAGE_2D_ARRAY_EXT | |
| GL_IMAGE_CUBE_MAP_ARRAY_EXT | |
| GL_IMAGE_2D_MULTISAMPLE_EXT | |
| GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | |
| GL_INT_IMAGE_1D_EXT | |
| GL_INT_IMAGE_2D_EXT | |
| GL_INT_IMAGE_3D_EXT | |
| GL_INT_IMAGE_2D_RECT_EXT | |
| GL_INT_IMAGE_CUBE_EXT | |
| GL_INT_IMAGE_BUFFER_EXT | |
| GL_INT_IMAGE_1D_ARRAY_EXT | |
| GL_INT_IMAGE_2D_ARRAY_EXT | |
| GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT | |
| GL_INT_IMAGE_2D_MULTISAMPLE_EXT | |
| GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | |
| GL_UNSIGNED_INT_IMAGE_1D_EXT | |
| GL_UNSIGNED_INT_IMAGE_2D_EXT | |
| GL_UNSIGNED_INT_IMAGE_3D_EXT | |
| GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT | |
| GL_UNSIGNED_INT_IMAGE_CUBE_EXT | |
| GL_UNSIGNED_INT_IMAGE_BUFFER_EXT | |
| GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT | |
| GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT | |
| GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT | |
| GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT | |
| GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | |
| GL_MAX_IMAGE_SAMPLES_EXT | |
| GL_IMAGE_BINDING_FORMAT_EXT | |
| GL_ALL_BARRIER_BITS_EXT | |
| GL_EXT_shadow_funcs | |
| GL_EXT_shared_texture_palette | |
| GL_SHARED_TEXTURE_PALETTE_EXT | |
| GL_EXT_stencil_clear_tag | |
| GL_STENCIL_TAG_BITS_EXT | |
| GL_STENCIL_CLEAR_TAG_VALUE_EXT | |
| GL_EXT_stencil_two_side | |
| GL_STENCIL_TEST_TWO_SIDE_EXT | |
| GL_ACTIVE_STENCIL_FACE_EXT | |
| GL_EXT_stencil_wrap | |
| GL_INCR_WRAP_EXT | |
| GL_DECR_WRAP_EXT | |
| GL_EXT_subtexture | |
| GL_EXT_texture | |
| GL_ALPHA4_EXT | |
| GL_ALPHA8_EXT | |
| GL_ALPHA12_EXT | |
| GL_ALPHA16_EXT | |
| GL_LUMINANCE4_EXT | |
| GL_LUMINANCE8_EXT | |
| GL_LUMINANCE12_EXT | |
| GL_LUMINANCE16_EXT | |
| GL_LUMINANCE4_ALPHA4_EXT | |
| GL_LUMINANCE6_ALPHA2_EXT | |
| GL_LUMINANCE8_ALPHA8_EXT | |
| GL_LUMINANCE12_ALPHA4_EXT | |
| GL_LUMINANCE12_ALPHA12_EXT | |
| GL_LUMINANCE16_ALPHA16_EXT | |
| GL_INTENSITY_EXT | |
| GL_INTENSITY4_EXT | |
| GL_INTENSITY8_EXT | |
| GL_INTENSITY12_EXT | |
| GL_INTENSITY16_EXT | |
| GL_RGB2_EXT | |
| GL_RGB4_EXT | |
| GL_RGB5_EXT | |
| GL_RGB8_EXT | |
| GL_RGB10_EXT | |
| GL_RGB12_EXT | |
| GL_RGB16_EXT | |
| GL_RGBA2_EXT | |
| GL_RGBA4_EXT | |
| GL_RGB5_A1_EXT | |
| GL_RGBA8_EXT | |
| GL_RGB10_A2_EXT | |
| GL_RGBA12_EXT | |
| GL_RGBA16_EXT | |
| GL_TEXTURE_RED_SIZE_EXT | |
| GL_TEXTURE_GREEN_SIZE_EXT | |
| GL_TEXTURE_BLUE_SIZE_EXT | |
| GL_TEXTURE_ALPHA_SIZE_EXT | |
| GL_TEXTURE_LUMINANCE_SIZE_EXT | |
| GL_TEXTURE_INTENSITY_SIZE_EXT | |
| GL_REPLACE_EXT | |
| GL_PROXY_TEXTURE_1D_EXT | |
| GL_PROXY_TEXTURE_2D_EXT | |
| GL_EXT_texture3D | |
| GL_PACK_SKIP_IMAGES_EXT | |
| GL_PACK_IMAGE_HEIGHT_EXT | |
| GL_UNPACK_SKIP_IMAGES_EXT | |
| GL_UNPACK_IMAGE_HEIGHT_EXT | |
| GL_TEXTURE_3D_EXT | |
| GL_PROXY_TEXTURE_3D_EXT | |
| GL_TEXTURE_DEPTH_EXT | |
| GL_TEXTURE_WRAP_R_EXT | |
| GL_MAX_3D_TEXTURE_SIZE_EXT | |
| GL_EXT_texture_array | |
| GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT | |
| GL_MAX_ARRAY_TEXTURE_LAYERS_EXT | |
| GL_TEXTURE_1D_ARRAY_EXT | |
| GL_PROXY_TEXTURE_1D_ARRAY_EXT | |
| GL_TEXTURE_2D_ARRAY_EXT | |
| GL_PROXY_TEXTURE_2D_ARRAY_EXT | |
| GL_TEXTURE_BINDING_1D_ARRAY_EXT | |
| GL_TEXTURE_BINDING_2D_ARRAY_EXT | |
| GL_EXT_texture_buffer_object | |
| GL_TEXTURE_BUFFER_EXT | |
| GL_MAX_TEXTURE_BUFFER_SIZE_EXT | |
| GL_TEXTURE_BINDING_BUFFER_EXT | |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT | |
| GL_TEXTURE_BUFFER_FORMAT_EXT | |
| GL_EXT_texture_compression_dxt1 | |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | |
| GL_EXT_texture_compression_latc | |
| GL_COMPRESSED_LUMINANCE_LATC1_EXT | |
| GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT | |
| GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT | |
| GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT | |
| GL_EXT_texture_compression_rgtc | |
| GL_COMPRESSED_RED_RGTC1_EXT | |
| GL_COMPRESSED_SIGNED_RED_RGTC1_EXT | |
| GL_COMPRESSED_RED_GREEN_RGTC2_EXT | |
| GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT | |
| GL_EXT_texture_compression_s3tc | |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | |
| GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | |
| GL_EXT_texture_cube_map | |
| GL_NORMAL_MAP_EXT | |
| GL_REFLECTION_MAP_EXT | |
| GL_TEXTURE_CUBE_MAP_EXT | |
| GL_TEXTURE_BINDING_CUBE_MAP_EXT | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT | |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT | |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT | |
| GL_PROXY_TEXTURE_CUBE_MAP_EXT | |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT | |
| GL_EXT_texture_edge_clamp | |
| GL_CLAMP_TO_EDGE_EXT | |
| GL_EXT_texture_env | |
| GL_TEXTURE_ENV0_EXT | |
| GL_ENV_BLEND_EXT | |
| GL_TEXTURE_ENV_SHIFT_EXT | |
| GL_ENV_REPLACE_EXT | |
| GL_ENV_ADD_EXT | |
| GL_ENV_SUBTRACT_EXT | |
| GL_TEXTURE_ENV_MODE_ALPHA_EXT | |
| GL_ENV_REVERSE_SUBTRACT_EXT | |
| GL_ENV_REVERSE_BLEND_EXT | |
| GL_ENV_COPY_EXT | |
| GL_ENV_MODULATE_EXT | |
| GL_EXT_texture_env_add | |
| GL_EXT_texture_env_combine | |
| GL_COMBINE_EXT | |
| GL_COMBINE_RGB_EXT | |
| GL_COMBINE_ALPHA_EXT | |
| GL_RGB_SCALE_EXT | |
| GL_ADD_SIGNED_EXT | |
| GL_INTERPOLATE_EXT | |
| GL_CONSTANT_EXT | |
| GL_PRIMARY_COLOR_EXT | |
| GL_PREVIOUS_EXT | |
| GL_SOURCE0_RGB_EXT | |
| GL_SOURCE1_RGB_EXT | |
| GL_SOURCE2_RGB_EXT | |
| GL_SOURCE0_ALPHA_EXT | |
| GL_SOURCE1_ALPHA_EXT | |
| GL_SOURCE2_ALPHA_EXT | |
| GL_OPERAND0_RGB_EXT | |
| GL_OPERAND1_RGB_EXT | |
| GL_OPERAND2_RGB_EXT | |
| GL_OPERAND0_ALPHA_EXT | |
| GL_OPERAND1_ALPHA_EXT | |
| GL_OPERAND2_ALPHA_EXT | |
| GL_EXT_texture_env_dot3 | |
| GL_DOT3_RGB_EXT | |
| GL_DOT3_RGBA_EXT | |
| GL_EXT_texture_filter_anisotropic | |
| GL_TEXTURE_MAX_ANISOTROPY_EXT | |
| GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | |
| GL_EXT_texture_integer | |
| GL_RGBA32UI_EXT | |
| GL_RGB32UI_EXT | |
| GL_ALPHA32UI_EXT | |
| GL_INTENSITY32UI_EXT | |
| GL_LUMINANCE32UI_EXT | |
| GL_LUMINANCE_ALPHA32UI_EXT | |
| GL_RGBA16UI_EXT | |
| GL_RGB16UI_EXT | |
| GL_ALPHA16UI_EXT | |
| GL_INTENSITY16UI_EXT | |
| GL_LUMINANCE16UI_EXT | |
| GL_LUMINANCE_ALPHA16UI_EXT | |
| GL_RGBA8UI_EXT | |
| GL_RGB8UI_EXT | |
| GL_ALPHA8UI_EXT | |
| GL_INTENSITY8UI_EXT | |
| GL_LUMINANCE8UI_EXT | |
| GL_LUMINANCE_ALPHA8UI_EXT | |
| GL_RGBA32I_EXT | |
| GL_RGB32I_EXT | |
| GL_ALPHA32I_EXT | |
| GL_INTENSITY32I_EXT | |
| GL_LUMINANCE32I_EXT | |
| GL_LUMINANCE_ALPHA32I_EXT | |
| GL_RGBA16I_EXT | |
| GL_RGB16I_EXT | |
| GL_ALPHA16I_EXT | |
| GL_INTENSITY16I_EXT | |
| GL_LUMINANCE16I_EXT | |
| GL_LUMINANCE_ALPHA16I_EXT | |
| GL_RGBA8I_EXT | |
| GL_RGB8I_EXT | |
| GL_ALPHA8I_EXT | |
| GL_INTENSITY8I_EXT | |
| GL_LUMINANCE8I_EXT | |
| GL_LUMINANCE_ALPHA8I_EXT | |
| GL_RED_INTEGER_EXT | |
| GL_GREEN_INTEGER_EXT | |
| GL_BLUE_INTEGER_EXT | |
| GL_ALPHA_INTEGER_EXT | |
| GL_RGB_INTEGER_EXT | |
| GL_RGBA_INTEGER_EXT | |
| GL_BGR_INTEGER_EXT | |
| GL_BGRA_INTEGER_EXT | |
| GL_LUMINANCE_INTEGER_EXT | |
| GL_LUMINANCE_ALPHA_INTEGER_EXT | |
| GL_RGBA_INTEGER_MODE_EXT | |
| GL_EXT_texture_lod_bias | |
| GL_MAX_TEXTURE_LOD_BIAS_EXT | |
| GL_TEXTURE_FILTER_CONTROL_EXT | |
| GL_TEXTURE_LOD_BIAS_EXT | |
| GL_EXT_texture_mirror_clamp | |
| GL_MIRROR_CLAMP_EXT | |
| GL_MIRROR_CLAMP_TO_EDGE_EXT | |
| GL_MIRROR_CLAMP_TO_BORDER_EXT | |
| GL_EXT_texture_object | |
| GL_TEXTURE_PRIORITY_EXT | |
| GL_TEXTURE_RESIDENT_EXT | |
| GL_TEXTURE_1D_BINDING_EXT | |
| GL_TEXTURE_2D_BINDING_EXT | |
| GL_TEXTURE_3D_BINDING_EXT | |
| GL_EXT_texture_perturb_normal | |
| GL_PERTURB_EXT | |
| GL_TEXTURE_NORMAL_EXT | |
| GL_EXT_texture_rectangle | |
| GL_TEXTURE_RECTANGLE_EXT | |
| GL_TEXTURE_BINDING_RECTANGLE_EXT | |
| GL_PROXY_TEXTURE_RECTANGLE_EXT | |
| GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT | |
| GL_EXT_texture_sRGB | |
| GL_SRGB_EXT | |
| GL_SRGB8_EXT | |
| GL_SRGB_ALPHA_EXT | |
| GL_SRGB8_ALPHA8_EXT | |
| GL_SLUMINANCE_ALPHA_EXT | |
| GL_SLUMINANCE8_ALPHA8_EXT | |
| GL_SLUMINANCE_EXT | |
| GL_SLUMINANCE8_EXT | |
| GL_COMPRESSED_SRGB_EXT | |
| GL_COMPRESSED_SRGB_ALPHA_EXT | |
| GL_COMPRESSED_SLUMINANCE_EXT | |
| GL_COMPRESSED_SLUMINANCE_ALPHA_EXT | |
| GL_COMPRESSED_SRGB_S3TC_DXT1_EXT | |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT | |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT | |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT | |
| GL_EXT_texture_sRGB_decode | |
| GL_TEXTURE_SRGB_DECODE_EXT | |
| GL_DECODE_EXT | |
| GL_SKIP_DECODE_EXT | |
| GL_EXT_texture_shared_exponent | |
| GL_RGB9_E5_EXT | |
| GL_UNSIGNED_INT_5_9_9_9_REV_EXT | |
| GL_TEXTURE_SHARED_SIZE_EXT | |
| GL_EXT_texture_snorm | |
| GL_RED_SNORM | |
| GL_RG_SNORM | |
| GL_RGB_SNORM | |
| GL_RGBA_SNORM | |
| GL_R8_SNORM | |
| GL_RG8_SNORM | |
| GL_RGB8_SNORM | |
| GL_RGBA8_SNORM | |
| GL_R16_SNORM | |
| GL_RG16_SNORM | |
| GL_RGB16_SNORM | |
| GL_RGBA16_SNORM | |
| GL_SIGNED_NORMALIZED | |
| GL_ALPHA_SNORM | |
| GL_LUMINANCE_SNORM | |
| GL_LUMINANCE_ALPHA_SNORM | |
| GL_INTENSITY_SNORM | |
| GL_ALPHA8_SNORM | |
| GL_LUMINANCE8_SNORM | |
| GL_LUMINANCE8_ALPHA8_SNORM | |
| GL_INTENSITY8_SNORM | |
| GL_ALPHA16_SNORM | |
| GL_LUMINANCE16_SNORM | |
| GL_LUMINANCE16_ALPHA16_SNORM | |
| GL_INTENSITY16_SNORM | |
| GL_EXT_texture_swizzle | |
| GL_TEXTURE_SWIZZLE_R_EXT | |
| GL_TEXTURE_SWIZZLE_G_EXT | |
| GL_TEXTURE_SWIZZLE_B_EXT | |
| GL_TEXTURE_SWIZZLE_A_EXT | |
| GL_TEXTURE_SWIZZLE_RGBA_EXT | |
| GL_EXT_timer_query | |
| GL_TIME_ELAPSED_EXT | |
| GL_EXT_transform_feedback | |
| GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT | |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT | |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT | |
| GL_TRANSFORM_FEEDBACK_VARYINGS_EXT | |
| GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT | |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT | |
| GL_PRIMITIVES_GENERATED_EXT | |
| GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT | |
| GL_RASTERIZER_DISCARD_EXT | |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT | |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT | |
| GL_INTERLEAVED_ATTRIBS_EXT | |
| GL_SEPARATE_ATTRIBS_EXT | |
| GL_TRANSFORM_FEEDBACK_BUFFER_EXT | |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT | |
| GL_EXT_vertex_array | |
| GL_DOUBLE_EXT | |
| GL_VERTEX_ARRAY_EXT | |
| GL_NORMAL_ARRAY_EXT | |
| GL_COLOR_ARRAY_EXT | |
| GL_INDEX_ARRAY_EXT | |
| GL_TEXTURE_COORD_ARRAY_EXT | |
| GL_EDGE_FLAG_ARRAY_EXT | |
| GL_VERTEX_ARRAY_SIZE_EXT | |
| GL_VERTEX_ARRAY_TYPE_EXT | |
| GL_VERTEX_ARRAY_STRIDE_EXT | |
| GL_VERTEX_ARRAY_COUNT_EXT | |
| GL_NORMAL_ARRAY_TYPE_EXT | |
| GL_NORMAL_ARRAY_STRIDE_EXT | |
| GL_NORMAL_ARRAY_COUNT_EXT | |
| GL_COLOR_ARRAY_SIZE_EXT | |
| GL_COLOR_ARRAY_TYPE_EXT | |
| GL_COLOR_ARRAY_STRIDE_EXT | |
| GL_COLOR_ARRAY_COUNT_EXT | |
| GL_INDEX_ARRAY_TYPE_EXT | |
| GL_INDEX_ARRAY_STRIDE_EXT | |
| GL_INDEX_ARRAY_COUNT_EXT | |
| GL_TEXTURE_COORD_ARRAY_SIZE_EXT | |
| GL_TEXTURE_COORD_ARRAY_TYPE_EXT | |
| GL_TEXTURE_COORD_ARRAY_STRIDE_EXT | |
| GL_TEXTURE_COORD_ARRAY_COUNT_EXT | |
| GL_EDGE_FLAG_ARRAY_STRIDE_EXT | |
| GL_EDGE_FLAG_ARRAY_COUNT_EXT | |
| GL_VERTEX_ARRAY_POINTER_EXT | |
| GL_NORMAL_ARRAY_POINTER_EXT | |
| GL_COLOR_ARRAY_POINTER_EXT | |
| GL_INDEX_ARRAY_POINTER_EXT | |
| GL_TEXTURE_COORD_ARRAY_POINTER_EXT | |
| GL_EDGE_FLAG_ARRAY_POINTER_EXT | |
| GL_EXT_vertex_array_bgra | |
| GL_BGRA | |
| GL_EXT_vertex_attrib_64bit | |
| GL_DOUBLE_MAT2_EXT | |
| GL_DOUBLE_MAT3_EXT | |
| GL_DOUBLE_MAT4_EXT | |
| GL_DOUBLE_MAT2x3_EXT | |
| GL_DOUBLE_MAT2x4_EXT | |
| GL_DOUBLE_MAT3x2_EXT | |
| GL_DOUBLE_MAT3x4_EXT | |
| GL_DOUBLE_MAT4x2_EXT | |
| GL_DOUBLE_MAT4x3_EXT | |
| GL_DOUBLE_VEC2_EXT | |
| GL_DOUBLE_VEC3_EXT | |
| GL_DOUBLE_VEC4_EXT | |
| GL_EXT_vertex_shader | |
| GL_VERTEX_SHADER_EXT | |
| GL_VERTEX_SHADER_BINDING_EXT | |
| GL_OP_INDEX_EXT | |
| GL_OP_NEGATE_EXT | |
| GL_OP_DOT3_EXT | |
| GL_OP_DOT4_EXT | |
| GL_OP_MUL_EXT | |
| GL_OP_ADD_EXT | |
| GL_OP_MADD_EXT | |
| GL_OP_FRAC_EXT | |
| GL_OP_MAX_EXT | |
| GL_OP_MIN_EXT | |
| GL_OP_SET_GE_EXT | |
| GL_OP_SET_LT_EXT | |
| GL_OP_CLAMP_EXT | |
| GL_OP_FLOOR_EXT | |
| GL_OP_ROUND_EXT | |
| GL_OP_EXP_BASE_2_EXT | |
| GL_OP_LOG_BASE_2_EXT | |
| GL_OP_POWER_EXT | |
| GL_OP_RECIP_EXT | |
| GL_OP_RECIP_SQRT_EXT | |
| GL_OP_SUB_EXT | |
| GL_OP_CROSS_PRODUCT_EXT | |
| GL_OP_MULTIPLY_MATRIX_EXT | |
| GL_OP_MOV_EXT | |
| GL_OUTPUT_VERTEX_EXT | |
| GL_OUTPUT_COLOR0_EXT | |
| GL_OUTPUT_COLOR1_EXT | |
| GL_OUTPUT_TEXTURE_COORD0_EXT | |
| GL_OUTPUT_TEXTURE_COORD1_EXT | |
| GL_OUTPUT_TEXTURE_COORD2_EXT | |
| GL_OUTPUT_TEXTURE_COORD3_EXT | |
| GL_OUTPUT_TEXTURE_COORD4_EXT | |
| GL_OUTPUT_TEXTURE_COORD5_EXT | |
| GL_OUTPUT_TEXTURE_COORD6_EXT | |
| GL_OUTPUT_TEXTURE_COORD7_EXT | |
| GL_OUTPUT_TEXTURE_COORD8_EXT | |
| GL_OUTPUT_TEXTURE_COORD9_EXT | |
| GL_OUTPUT_TEXTURE_COORD10_EXT | |
| GL_OUTPUT_TEXTURE_COORD11_EXT | |
| GL_OUTPUT_TEXTURE_COORD12_EXT | |
| GL_OUTPUT_TEXTURE_COORD13_EXT | |
| GL_OUTPUT_TEXTURE_COORD14_EXT | |
| GL_OUTPUT_TEXTURE_COORD15_EXT | |
| GL_OUTPUT_TEXTURE_COORD16_EXT | |
| GL_OUTPUT_TEXTURE_COORD17_EXT | |
| GL_OUTPUT_TEXTURE_COORD18_EXT | |
| GL_OUTPUT_TEXTURE_COORD19_EXT | |
| GL_OUTPUT_TEXTURE_COORD20_EXT | |
| GL_OUTPUT_TEXTURE_COORD21_EXT | |
| GL_OUTPUT_TEXTURE_COORD22_EXT | |
| GL_OUTPUT_TEXTURE_COORD23_EXT | |
| GL_OUTPUT_TEXTURE_COORD24_EXT | |
| GL_OUTPUT_TEXTURE_COORD25_EXT | |
| GL_OUTPUT_TEXTURE_COORD26_EXT | |
| GL_OUTPUT_TEXTURE_COORD27_EXT | |
| GL_OUTPUT_TEXTURE_COORD28_EXT | |
| GL_OUTPUT_TEXTURE_COORD29_EXT | |
| GL_OUTPUT_TEXTURE_COORD30_EXT | |
| GL_OUTPUT_TEXTURE_COORD31_EXT | |
| GL_OUTPUT_FOG_EXT | |
| GL_SCALAR_EXT | |
| GL_VECTOR_EXT | |
| GL_MATRIX_EXT | |
| GL_VARIANT_EXT | |
| GL_INVARIANT_EXT | |
| GL_LOCAL_CONSTANT_EXT | |
| GL_LOCAL_EXT | |
| GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT | |
| GL_MAX_VERTEX_SHADER_VARIANTS_EXT | |
| GL_MAX_VERTEX_SHADER_INVARIANTS_EXT | |
| GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | |
| GL_MAX_VERTEX_SHADER_LOCALS_EXT | |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT | |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT | |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT | |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT | |
| GL_VERTEX_SHADER_INSTRUCTIONS_EXT | |
| GL_VERTEX_SHADER_VARIANTS_EXT | |
| GL_VERTEX_SHADER_INVARIANTS_EXT | |
| GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | |
| GL_VERTEX_SHADER_LOCALS_EXT | |
| GL_VERTEX_SHADER_OPTIMIZED_EXT | |
| GL_X_EXT | |
| GL_Y_EXT | |
| GL_Z_EXT | |
| GL_W_EXT | |
| GL_NEGATIVE_X_EXT | |
| GL_NEGATIVE_Y_EXT | |
| GL_NEGATIVE_Z_EXT | |
| GL_NEGATIVE_W_EXT | |
| GL_ZERO_EXT | |
| GL_ONE_EXT | |
| GL_NEGATIVE_ONE_EXT | |
| GL_NORMALIZED_RANGE_EXT | |
| GL_FULL_RANGE_EXT | |
| GL_CURRENT_VERTEX_EXT | |
| GL_MVP_MATRIX_EXT | |
| GL_VARIANT_VALUE_EXT | |
| GL_VARIANT_DATATYPE_EXT | |
| GL_VARIANT_ARRAY_STRIDE_EXT | |
| GL_VARIANT_ARRAY_TYPE_EXT | |
| GL_VARIANT_ARRAY_EXT | |
| GL_VARIANT_ARRAY_POINTER_EXT | |
| GL_INVARIANT_VALUE_EXT | |
| GL_INVARIANT_DATATYPE_EXT | |
| GL_LOCAL_CONSTANT_VALUE_EXT | |
| GL_LOCAL_CONSTANT_DATATYPE_EXT | |
| GL_EXT_vertex_weighting | |
| GL_MODELVIEW0_STACK_DEPTH_EXT | |
| GL_MODELVIEW0_MATRIX_EXT | |
| GL_MODELVIEW0_EXT | |
| GL_MODELVIEW1_STACK_DEPTH_EXT | |
| GL_MODELVIEW1_MATRIX_EXT | |
| GL_VERTEX_WEIGHTING_EXT | |
| GL_MODELVIEW1_EXT | |
| GL_CURRENT_VERTEX_WEIGHT_EXT | |
| GL_VERTEX_WEIGHT_ARRAY_EXT | |
| GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT | |
| GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT | |
| GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT | |
| GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT | |
| GL_EXT_x11_sync_object | |
| GL_SYNC_X11_FENCE_EXT | |
| GL_GREMEDY_frame_terminator | |
| GL_GREMEDY_string_marker | |
| GL_HP_convolution_border_modes | |
| GL_HP_image_transform | |
| GL_HP_occlusion_test | |
| GL_OCCLUSION_TEST_HP | |
| GL_OCCLUSION_TEST_RESULT_HP | |
| GL_HP_texture_lighting | |
| GL_IBM_cull_vertex | |
| GL_CULL_VERTEX_IBM | |
| GL_IBM_multimode_draw_arrays | |
| GL_IBM_rasterpos_clip | |
| GL_RASTER_POSITION_UNCLIPPED_IBM | |
| GL_IBM_static_data | |
| GL_ALL_STATIC_DATA_IBM | |
| GL_STATIC_VERTEX_ARRAY_IBM | |
| GL_IBM_texture_mirrored_repeat | |
| GL_MIRRORED_REPEAT_IBM | |
| GL_IBM_vertex_array_lists | |
| GL_VERTEX_ARRAY_LIST_IBM | |
| GL_NORMAL_ARRAY_LIST_IBM | |
| GL_COLOR_ARRAY_LIST_IBM | |
| GL_INDEX_ARRAY_LIST_IBM | |
| GL_TEXTURE_COORD_ARRAY_LIST_IBM | |
| GL_EDGE_FLAG_ARRAY_LIST_IBM | |
| GL_FOG_COORDINATE_ARRAY_LIST_IBM | |
| GL_SECONDARY_COLOR_ARRAY_LIST_IBM | |
| GL_VERTEX_ARRAY_LIST_STRIDE_IBM | |
| GL_NORMAL_ARRAY_LIST_STRIDE_IBM | |
| GL_COLOR_ARRAY_LIST_STRIDE_IBM | |
| GL_INDEX_ARRAY_LIST_STRIDE_IBM | |
| GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM | |
| GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM | |
| GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM | |
| GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM | |
| GL_INGR_color_clamp | |
| GL_RED_MIN_CLAMP_INGR | |
| GL_GREEN_MIN_CLAMP_INGR | |
| GL_BLUE_MIN_CLAMP_INGR | |
| GL_ALPHA_MIN_CLAMP_INGR | |
| GL_RED_MAX_CLAMP_INGR | |
| GL_GREEN_MAX_CLAMP_INGR | |
| GL_BLUE_MAX_CLAMP_INGR | |
| GL_ALPHA_MAX_CLAMP_INGR | |
| GL_INGR_interlace_read | |
| GL_INTERLACE_READ_INGR | |
| GL_INTEL_parallel_arrays | |
| GL_PARALLEL_ARRAYS_INTEL | |
| GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL | |
| GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL | |
| GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL | |
| GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL | |
| GL_INTEL_texture_scissor | |
| GL_KTX_buffer_region | |
| GL_KTX_FRONT_REGION | |
| GL_KTX_BACK_REGION | |
| GL_KTX_Z_REGION | |
| GL_KTX_STENCIL_REGION | |
| GL_MESAX_texture_stack | |
| GL_TEXTURE_1D_STACK_MESAX | |
| GL_TEXTURE_2D_STACK_MESAX | |
| GL_PROXY_TEXTURE_1D_STACK_MESAX | |
| GL_PROXY_TEXTURE_2D_STACK_MESAX | |
| GL_TEXTURE_1D_STACK_BINDING_MESAX | |
| GL_TEXTURE_2D_STACK_BINDING_MESAX | |
| GL_MESA_pack_invert | |
| GL_PACK_INVERT_MESA | |
| GL_MESA_resize_buffers | |
| GL_MESA_window_pos | |
| GL_MESA_ycbcr_texture | |
| GL_UNSIGNED_SHORT_8_8_MESA | |
| GL_UNSIGNED_SHORT_8_8_REV_MESA | |
| GL_YCBCR_MESA | |
| GL_NVX_gpu_memory_info | |
| GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX | |
| GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX | |
| GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX | |
| GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX | |
| GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX | |
| GL_NV_blend_square | |
| GL_NV_conditional_render | |
| GL_QUERY_WAIT_NV | |
| GL_QUERY_NO_WAIT_NV | |
| GL_QUERY_BY_REGION_WAIT_NV | |
| GL_QUERY_BY_REGION_NO_WAIT_NV | |
| GL_NV_copy_depth_to_color | |
| GL_DEPTH_STENCIL_TO_RGBA_NV | |
| GL_DEPTH_STENCIL_TO_BGRA_NV | |
| GL_NV_copy_image | |
| GL_NV_depth_buffer_float | |
| GL_DEPTH_COMPONENT32F_NV | |
| GL_DEPTH32F_STENCIL8_NV | |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV | |
| GL_DEPTH_BUFFER_FLOAT_MODE_NV | |
| GL_NV_depth_clamp | |
| GL_DEPTH_CLAMP_NV | |
| GL_NV_depth_range_unclamped | |
| GL_SAMPLE_COUNT_BITS_NV | |
| GL_CURRENT_SAMPLE_COUNT_QUERY_NV | |
| GL_QUERY_RESULT_NV | |
| GL_QUERY_RESULT_AVAILABLE_NV | |
| GL_SAMPLE_COUNT_NV | |
| GL_NV_evaluators | |
| GL_EVAL_2D_NV | |
| GL_EVAL_TRIANGULAR_2D_NV | |
| GL_MAP_TESSELLATION_NV | |
| GL_MAP_ATTRIB_U_ORDER_NV | |
| GL_MAP_ATTRIB_V_ORDER_NV | |
| GL_EVAL_FRACTIONAL_TESSELLATION_NV | |
| GL_EVAL_VERTEX_ATTRIB0_NV | |
| GL_EVAL_VERTEX_ATTRIB1_NV | |
| GL_EVAL_VERTEX_ATTRIB2_NV | |
| GL_EVAL_VERTEX_ATTRIB3_NV | |
| GL_EVAL_VERTEX_ATTRIB4_NV | |
| GL_EVAL_VERTEX_ATTRIB5_NV | |
| GL_EVAL_VERTEX_ATTRIB6_NV | |
| GL_EVAL_VERTEX_ATTRIB7_NV | |
| GL_EVAL_VERTEX_ATTRIB8_NV | |
| GL_EVAL_VERTEX_ATTRIB9_NV | |
| GL_EVAL_VERTEX_ATTRIB10_NV | |
| GL_EVAL_VERTEX_ATTRIB11_NV | |
| GL_EVAL_VERTEX_ATTRIB12_NV | |
| GL_EVAL_VERTEX_ATTRIB13_NV | |
| GL_EVAL_VERTEX_ATTRIB14_NV | |
| GL_EVAL_VERTEX_ATTRIB15_NV | |
| GL_MAX_MAP_TESSELLATION_NV | |
| GL_MAX_RATIONAL_EVAL_ORDER_NV | |
| GL_NV_explicit_multisample | |
| GL_SAMPLE_POSITION_NV | |
| GL_SAMPLE_MASK_NV | |
| GL_SAMPLE_MASK_VALUE_NV | |
| GL_TEXTURE_BINDING_RENDERBUFFER_NV | |
| GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV | |
| GL_TEXTURE_RENDERBUFFER_NV | |
| GL_SAMPLER_RENDERBUFFER_NV | |
| GL_INT_SAMPLER_RENDERBUFFER_NV | |
| GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV | |
| GL_MAX_SAMPLE_MASK_WORDS_NV | |
| GL_NV_fence | |
| GL_ALL_COMPLETED_NV | |
| GL_FENCE_STATUS_NV | |
| GL_FENCE_CONDITION_NV | |
| GL_NV_float_buffer | |
| GL_FLOAT_R_NV | |
| GL_FLOAT_RG_NV | |
| GL_FLOAT_RGB_NV | |
| GL_FLOAT_RGBA_NV | |
| GL_FLOAT_R16_NV | |
| GL_FLOAT_R32_NV | |
| GL_FLOAT_RG16_NV | |
| GL_FLOAT_RG32_NV | |
| GL_FLOAT_RGB16_NV | |
| GL_FLOAT_RGB32_NV | |
| GL_FLOAT_RGBA16_NV | |
| GL_FLOAT_RGBA32_NV | |
| GL_TEXTURE_FLOAT_COMPONENTS_NV | |
| GL_FLOAT_CLEAR_COLOR_VALUE_NV | |
| GL_FLOAT_RGBA_MODE_NV | |
| GL_NV_fog_distance | |
| GL_FOG_DISTANCE_MODE_NV | |
| GL_EYE_RADIAL_NV | |
| GL_EYE_PLANE_ABSOLUTE_NV | |
| GL_NV_fragment_program | |
| GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV | |
| GL_FRAGMENT_PROGRAM_NV | |
| GL_MAX_TEXTURE_COORDS_NV | |
| GL_MAX_TEXTURE_IMAGE_UNITS_NV | |
| GL_FRAGMENT_PROGRAM_BINDING_NV | |
| GL_PROGRAM_ERROR_STRING_NV | |
| GL_NV_fragment_program2 | |
| GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV | |
| GL_MAX_PROGRAM_CALL_DEPTH_NV | |
| GL_MAX_PROGRAM_IF_DEPTH_NV | |
| GL_MAX_PROGRAM_LOOP_DEPTH_NV | |
| GL_MAX_PROGRAM_LOOP_COUNT_NV | |
| GL_NV_fragment_program4 | |
| GL_NV_fragment_program_option | |
| GL_NV_framebuffer_multisample_coverage | |
| GL_RENDERBUFFER_COVERAGE_SAMPLES_NV | |
| GL_RENDERBUFFER_COLOR_SAMPLES_NV | |
| GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV | |
| GL_MULTISAMPLE_COVERAGE_MODES_NV | |
| GL_NV_geometry_program4 | |
| GL_GEOMETRY_PROGRAM_NV | |
| GL_MAX_PROGRAM_OUTPUT_VERTICES_NV | |
| GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV | |
| GL_NV_geometry_shader4 | |
| GL_NV_gpu_program4 | |
| GL_MIN_PROGRAM_TEXEL_OFFSET_NV | |
| GL_MAX_PROGRAM_TEXEL_OFFSET_NV | |
| GL_PROGRAM_ATTRIB_COMPONENTS_NV | |
| GL_PROGRAM_RESULT_COMPONENTS_NV | |
| GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV | |
| GL_MAX_PROGRAM_RESULT_COMPONENTS_NV | |
| GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV | |
| GL_MAX_PROGRAM_GENERIC_RESULTS_NV | |
| GL_NV_gpu_program5 | |
| GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV | |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV | |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV | |
| GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV | |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV | |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV | |
| GL_NV_gpu_program_fp64 | |
| GL_NV_gpu_shader5 | |
| GL_INT64_NV | |
| GL_UNSIGNED_INT64_NV | |
| GL_INT8_NV | |
| GL_INT8_VEC2_NV | |
| GL_INT8_VEC3_NV | |
| GL_INT8_VEC4_NV | |
| GL_INT16_NV | |
| GL_INT16_VEC2_NV | |
| GL_INT16_VEC3_NV | |
| GL_INT16_VEC4_NV | |
| GL_INT64_VEC2_NV | |
| GL_INT64_VEC3_NV | |
| GL_INT64_VEC4_NV | |
| GL_UNSIGNED_INT8_NV | |
| GL_UNSIGNED_INT8_VEC2_NV | |
| GL_UNSIGNED_INT8_VEC3_NV | |
| GL_UNSIGNED_INT8_VEC4_NV | |
| GL_UNSIGNED_INT16_NV | |
| GL_UNSIGNED_INT16_VEC2_NV | |
| GL_UNSIGNED_INT16_VEC3_NV | |
| GL_UNSIGNED_INT16_VEC4_NV | |
| GL_UNSIGNED_INT64_VEC2_NV | |
| GL_UNSIGNED_INT64_VEC3_NV | |
| GL_UNSIGNED_INT64_VEC4_NV | |
| GL_FLOAT16_NV | |
| GL_FLOAT16_VEC2_NV | |
| GL_FLOAT16_VEC3_NV | |
| GL_FLOAT16_VEC4_NV | |
| GL_NV_half_float | |
| GL_HALF_FLOAT_NV | |
| GL_NV_light_max_exponent | |
| GL_MAX_SHININESS_NV | |
| GL_MAX_SPOT_EXPONENT_NV | |
| GL_NV_multisample_coverage | |
| GL_COVERAGE_SAMPLES_NV | |
| GL_COLOR_SAMPLES_NV | |
| GL_NV_multisample_filter_hint | |
| GL_MULTISAMPLE_FILTER_HINT_NV | |
| GL_NV_occlusion_query | |
| GL_PIXEL_COUNTER_BITS_NV | |
| GL_CURRENT_OCCLUSION_QUERY_ID_NV | |
| GL_PIXEL_COUNT_NV | |
| GL_PIXEL_COUNT_AVAILABLE_NV | |
| GL_NV_packed_depth_stencil | |
| GL_DEPTH_STENCIL_NV | |
| GL_UNSIGNED_INT_24_8_NV | |
| GL_NV_parameter_buffer_object | |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV | |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV | |
| GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV | |
| GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV | |
| GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV | |
| GL_NV_parameter_buffer_object2 | |
| GL_NV_path_rendering | |
| GL_CLOSE_PATH_NV | |
| GL_BOLD_BIT_NV | |
| GL_GLYPH_WIDTH_BIT_NV | |
| GL_MOVE_TO_NV | |
| GL_GLYPH_HEIGHT_BIT_NV | |
| GL_ITALIC_BIT_NV | |
| GL_RELATIVE_MOVE_TO_NV | |
| GL_LINE_TO_NV | |
| GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV | |
| GL_RELATIVE_LINE_TO_NV | |
| GL_HORIZONTAL_LINE_TO_NV | |
| GL_RELATIVE_HORIZONTAL_LINE_TO_NV | |
| GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV | |
| GL_VERTICAL_LINE_TO_NV | |
| GL_RELATIVE_VERTICAL_LINE_TO_NV | |
| GL_QUADRATIC_CURVE_TO_NV | |
| GL_RELATIVE_QUADRATIC_CURVE_TO_NV | |
| GL_CUBIC_CURVE_TO_NV | |
| GL_RELATIVE_CUBIC_CURVE_TO_NV | |
| GL_SMOOTH_QUADRATIC_CURVE_TO_NV | |
| GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV | |
| GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV | |
| GL_SMOOTH_CUBIC_CURVE_TO_NV | |
| GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV | |
| GL_SMALL_CCW_ARC_TO_NV | |
| GL_RELATIVE_SMALL_CCW_ARC_TO_NV | |
| GL_SMALL_CW_ARC_TO_NV | |
| GL_RELATIVE_SMALL_CW_ARC_TO_NV | |
| GL_LARGE_CCW_ARC_TO_NV | |
| GL_RELATIVE_LARGE_CCW_ARC_TO_NV | |
| GL_LARGE_CW_ARC_TO_NV | |
| GL_RELATIVE_LARGE_CW_ARC_TO_NV | |
| GL_GLYPH_VERTICAL_BEARING_X_BIT_NV | |
| GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV | |
| GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV | |
| GL_CIRCULAR_CCW_ARC_TO_NV | |
| GL_CIRCULAR_CW_ARC_TO_NV | |
| GL_CIRCULAR_TANGENT_ARC_TO_NV | |
| GL_ARC_TO_NV | |
| GL_RELATIVE_ARC_TO_NV | |
| GL_GLYPH_HAS_KERNING_NV | |
| GL_PRIMARY_COLOR_NV | |
| GL_SECONDARY_COLOR_NV | |
| GL_PRIMARY_COLOR | |
| GL_PATH_FORMAT_SVG_NV | |
| GL_PATH_FORMAT_PS_NV | |
| GL_STANDARD_FONT_NAME_NV | |
| GL_SYSTEM_FONT_NAME_NV | |
| GL_FILE_NAME_NV | |
| GL_PATH_STROKE_WIDTH_NV | |
| GL_PATH_END_CAPS_NV | |
| GL_PATH_INITIAL_END_CAP_NV | |
| GL_PATH_TERMINAL_END_CAP_NV | |
| GL_PATH_JOIN_STYLE_NV | |
| GL_PATH_MITER_LIMIT_NV | |
| GL_PATH_DASH_CAPS_NV | |
| GL_PATH_INITIAL_DASH_CAP_NV | |
| GL_PATH_TERMINAL_DASH_CAP_NV | |
| GL_PATH_DASH_OFFSET_NV | |
| GL_PATH_CLIENT_LENGTH_NV | |
| GL_PATH_FILL_MODE_NV | |
| GL_PATH_FILL_MASK_NV | |
| GL_PATH_FILL_COVER_MODE_NV | |
| GL_PATH_STROKE_COVER_MODE_NV | |
| GL_PATH_STROKE_MASK_NV | |
| GL_COUNT_UP_NV | |
| GL_COUNT_DOWN_NV | |
| GL_PATH_OBJECT_BOUNDING_BOX_NV | |
| GL_CONVEX_HULL_NV | |
| GL_BOUNDING_BOX_NV | |
| GL_TRANSLATE_X_NV | |
| GL_TRANSLATE_Y_NV | |
| GL_TRANSLATE_2D_NV | |
| GL_TRANSLATE_3D_NV | |
| GL_AFFINE_2D_NV | |
| GL_AFFINE_3D_NV | |
| GL_TRANSPOSE_AFFINE_2D_NV | |
| GL_TRANSPOSE_AFFINE_3D_NV | |
| GL_UTF8_NV | |
| GL_UTF16_NV | |
| GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV | |
| GL_PATH_COMMAND_COUNT_NV | |
| GL_PATH_COORD_COUNT_NV | |
| GL_PATH_DASH_ARRAY_COUNT_NV | |
| GL_PATH_COMPUTED_LENGTH_NV | |
| GL_PATH_FILL_BOUNDING_BOX_NV | |
| GL_PATH_STROKE_BOUNDING_BOX_NV | |
| GL_SQUARE_NV | |
| GL_ROUND_NV | |
| GL_TRIANGULAR_NV | |
| GL_BEVEL_NV | |
| GL_MITER_REVERT_NV | |
| GL_MITER_TRUNCATE_NV | |
| GL_SKIP_MISSING_GLYPH_NV | |
| GL_USE_MISSING_GLYPH_NV | |
| GL_PATH_ERROR_POSITION_NV | |
| GL_PATH_FOG_GEN_MODE_NV | |
| GL_ACCUM_ADJACENT_PAIRS_NV | |
| GL_ADJACENT_PAIRS_NV | |
| GL_FIRST_TO_REST_NV | |
| GL_PATH_GEN_MODE_NV | |
| GL_PATH_GEN_COEFF_NV | |
| GL_PATH_GEN_COLOR_FORMAT_NV | |
| GL_PATH_GEN_COMPONENTS_NV | |
| GL_PATH_DASH_OFFSET_RESET_NV | |
| GL_MOVE_TO_RESETS_NV | |
| GL_MOVE_TO_CONTINUES_NV | |
| GL_PATH_STENCIL_FUNC_NV | |
| GL_PATH_STENCIL_REF_NV | |
| GL_PATH_STENCIL_VALUE_MASK_NV | |
| GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV | |
| GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV | |
| GL_PATH_COVER_DEPTH_FUNC_NV | |
| GL_FONT_X_MIN_BOUNDS_NV | |
| GL_FONT_Y_MIN_BOUNDS_NV | |
| GL_FONT_X_MAX_BOUNDS_NV | |
| GL_FONT_Y_MAX_BOUNDS_NV | |
| GL_FONT_UNITS_PER_EM_NV | |
| GL_FONT_ASCENDER_NV | |
| GL_FONT_DESCENDER_NV | |
| GL_FONT_HEIGHT_NV | |
| GL_FONT_MAX_ADVANCE_WIDTH_NV | |
| GL_FONT_MAX_ADVANCE_HEIGHT_NV | |
| GL_FONT_UNDERLINE_POSITION_NV | |
| GL_FONT_UNDERLINE_THICKNESS_NV | |
| GL_FONT_HAS_KERNING_NV | |
| GL_NV_pixel_data_range | |
| GL_WRITE_PIXEL_DATA_RANGE_NV | |
| GL_READ_PIXEL_DATA_RANGE_NV | |
| GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV | |
| GL_READ_PIXEL_DATA_RANGE_LENGTH_NV | |
| GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV | |
| GL_READ_PIXEL_DATA_RANGE_POINTER_NV | |
| GL_NV_point_sprite | |
| GL_POINT_SPRITE_NV | |
| GL_COORD_REPLACE_NV | |
| GL_POINT_SPRITE_R_MODE_NV | |
| GL_NV_present_video | |
| GL_FRAME_NV | |
| GL_FIELDS_NV | |
| GL_CURRENT_TIME_NV | |
| GL_NUM_FILL_STREAMS_NV | |
| GL_PRESENT_TIME_NV | |
| GL_PRESENT_DURATION_NV | |
| GL_NV_primitive_restart | |
| GL_PRIMITIVE_RESTART_NV | |
| GL_PRIMITIVE_RESTART_INDEX_NV | |
| GL_NV_register_combiners | |
| GL_REGISTER_COMBINERS_NV | |
| GL_VARIABLE_A_NV | |
| GL_VARIABLE_B_NV | |
| GL_VARIABLE_C_NV | |
| GL_VARIABLE_D_NV | |
| GL_VARIABLE_E_NV | |
| GL_VARIABLE_F_NV | |
| GL_VARIABLE_G_NV | |
| GL_CONSTANT_COLOR0_NV | |
| GL_CONSTANT_COLOR1_NV | |
| GL_PRIMARY_COLOR_NV | |
| GL_SECONDARY_COLOR_NV | |
| GL_SPARE0_NV | |
| GL_SPARE1_NV | |
| GL_DISCARD_NV | |
| GL_E_TIMES_F_NV | |
| GL_SPARE0_PLUS_SECONDARY_COLOR_NV | |
| GL_UNSIGNED_IDENTITY_NV | |
| GL_UNSIGNED_INVERT_NV | |
| GL_EXPAND_NORMAL_NV | |
| GL_EXPAND_NEGATE_NV | |
| GL_HALF_BIAS_NORMAL_NV | |
| GL_HALF_BIAS_NEGATE_NV | |
| GL_SIGNED_IDENTITY_NV | |
| GL_SIGNED_NEGATE_NV | |
| GL_SCALE_BY_TWO_NV | |
| GL_SCALE_BY_FOUR_NV | |
| GL_SCALE_BY_ONE_HALF_NV | |
| GL_BIAS_BY_NEGATIVE_ONE_HALF_NV | |
| GL_COMBINER_INPUT_NV | |
| GL_COMBINER_MAPPING_NV | |
| GL_COMBINER_COMPONENT_USAGE_NV | |
| GL_COMBINER_AB_DOT_PRODUCT_NV | |
| GL_COMBINER_CD_DOT_PRODUCT_NV | |
| GL_COMBINER_MUX_SUM_NV | |
| GL_COMBINER_SCALE_NV | |
| GL_COMBINER_BIAS_NV | |
| GL_COMBINER_AB_OUTPUT_NV | |
| GL_COMBINER_CD_OUTPUT_NV | |
| GL_COMBINER_SUM_OUTPUT_NV | |
| GL_MAX_GENERAL_COMBINERS_NV | |
| GL_NUM_GENERAL_COMBINERS_NV | |
| GL_COLOR_SUM_CLAMP_NV | |
| GL_COMBINER0_NV | |
| GL_COMBINER1_NV | |
| GL_COMBINER2_NV | |
| GL_COMBINER3_NV | |
| GL_COMBINER4_NV | |
| GL_COMBINER5_NV | |
| GL_COMBINER6_NV | |
| GL_COMBINER7_NV | |
| GL_NV_register_combiners2 | |
| GL_PER_STAGE_CONSTANTS_NV | |
| GL_NV_shader_buffer_load | |
| GL_BUFFER_GPU_ADDRESS_NV | |
| GL_GPU_ADDRESS_NV | |
| GL_MAX_SHADER_BUFFER_ADDRESS_NV | |
| GL_NV_tessellation_program5 | |
| GL_MAX_PROGRAM_PATCH_ATTRIBS_NV | |
| GL_TESS_CONTROL_PROGRAM_NV | |
| GL_TESS_EVALUATION_PROGRAM_NV | |
| GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV | |
| GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV | |
| GL_NV_texgen_emboss | |
| GL_EMBOSS_LIGHT_NV | |
| GL_EMBOSS_CONSTANT_NV | |
| GL_EMBOSS_MAP_NV | |
| GL_NV_texgen_reflection | |
| GL_NORMAL_MAP_NV | |
| GL_REFLECTION_MAP_NV | |
| GL_NV_texture_barrier | |
| GL_NV_texture_compression_vtc | |
| GL_NV_texture_env_combine4 | |
| GL_COMBINE4_NV | |
| GL_SOURCE3_RGB_NV | |
| GL_SOURCE3_ALPHA_NV | |
| GL_OPERAND3_RGB_NV | |
| GL_OPERAND3_ALPHA_NV | |
| GL_NV_texture_expand_normal | |
| GL_TEXTURE_UNSIGNED_REMAP_MODE_NV | |
| GL_NV_texture_multisample | |
| GL_TEXTURE_COVERAGE_SAMPLES_NV | |
| GL_TEXTURE_COLOR_SAMPLES_NV | |
| GL_NV_texture_rectangle | |
| GL_TEXTURE_RECTANGLE_NV | |
| GL_TEXTURE_BINDING_RECTANGLE_NV | |
| GL_PROXY_TEXTURE_RECTANGLE_NV | |
| GL_MAX_RECTANGLE_TEXTURE_SIZE_NV | |
| GL_NV_texture_shader | |
| GL_OFFSET_TEXTURE_RECTANGLE_NV | |
| GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV | |
| GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV | |
| GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV | |
| GL_UNSIGNED_INT_S8_S8_8_8_NV | |
| GL_UNSIGNED_INT_8_8_S8_S8_REV_NV | |
| GL_DSDT_MAG_INTENSITY_NV | |
| GL_SHADER_CONSISTENT_NV | |
| GL_TEXTURE_SHADER_NV | |
| GL_SHADER_OPERATION_NV | |
| GL_CULL_MODES_NV | |
| GL_OFFSET_TEXTURE_2D_MATRIX_NV | |
| GL_OFFSET_TEXTURE_MATRIX_NV | |
| GL_OFFSET_TEXTURE_2D_SCALE_NV | |
| GL_OFFSET_TEXTURE_SCALE_NV | |
| GL_OFFSET_TEXTURE_BIAS_NV | |
| GL_OFFSET_TEXTURE_2D_BIAS_NV | |
| GL_PREVIOUS_TEXTURE_INPUT_NV | |
| GL_CONST_EYE_NV | |
| GL_PASS_THROUGH_NV | |
| GL_CULL_FRAGMENT_NV | |
| GL_OFFSET_TEXTURE_2D_NV | |
| GL_DEPENDENT_AR_TEXTURE_2D_NV | |
| GL_DEPENDENT_GB_TEXTURE_2D_NV | |
| GL_DOT_PRODUCT_NV | |
| GL_DOT_PRODUCT_DEPTH_REPLACE_NV | |
| GL_DOT_PRODUCT_TEXTURE_2D_NV | |
| GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV | |
| GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV | |
| GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV | |
| GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV | |
| GL_HILO_NV | |
| GL_DSDT_NV | |
| GL_DSDT_MAG_NV | |
| GL_DSDT_MAG_VIB_NV | |
| GL_HILO16_NV | |
| GL_SIGNED_HILO_NV | |
| GL_SIGNED_HILO16_NV | |
| GL_SIGNED_RGBA_NV | |
| GL_SIGNED_RGBA8_NV | |
| GL_SIGNED_RGB_NV | |
| GL_SIGNED_RGB8_NV | |
| GL_SIGNED_LUMINANCE_NV | |
| GL_SIGNED_LUMINANCE8_NV | |
| GL_SIGNED_LUMINANCE_ALPHA_NV | |
| GL_SIGNED_LUMINANCE8_ALPHA8_NV | |
| GL_SIGNED_ALPHA_NV | |
| GL_SIGNED_ALPHA8_NV | |
| GL_SIGNED_INTENSITY_NV | |
| GL_SIGNED_INTENSITY8_NV | |
| GL_DSDT8_NV | |
| GL_DSDT8_MAG8_NV | |
| GL_DSDT8_MAG8_INTENSITY8_NV | |
| GL_SIGNED_RGB_UNSIGNED_ALPHA_NV | |
| GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV | |
| GL_HI_SCALE_NV | |
| GL_LO_SCALE_NV | |
| GL_DS_SCALE_NV | |
| GL_DT_SCALE_NV | |
| GL_MAGNITUDE_SCALE_NV | |
| GL_VIBRANCE_SCALE_NV | |
| GL_HI_BIAS_NV | |
| GL_LO_BIAS_NV | |
| GL_DS_BIAS_NV | |
| GL_DT_BIAS_NV | |
| GL_MAGNITUDE_BIAS_NV | |
| GL_VIBRANCE_BIAS_NV | |
| GL_TEXTURE_BORDER_VALUES_NV | |
| GL_TEXTURE_HI_SIZE_NV | |
| GL_TEXTURE_LO_SIZE_NV | |
| GL_TEXTURE_DS_SIZE_NV | |
| GL_TEXTURE_DT_SIZE_NV | |
| GL_TEXTURE_MAG_SIZE_NV | |
| GL_NV_texture_shader2 | |
| GL_UNSIGNED_INT_S8_S8_8_8_NV | |
| GL_UNSIGNED_INT_8_8_S8_S8_REV_NV | |
| GL_DSDT_MAG_INTENSITY_NV | |
| GL_DOT_PRODUCT_TEXTURE_3D_NV | |
| GL_HILO_NV | |
| GL_DSDT_NV | |
| GL_DSDT_MAG_NV | |
| GL_DSDT_MAG_VIB_NV | |
| GL_HILO16_NV | |
| GL_SIGNED_HILO_NV | |
| GL_SIGNED_HILO16_NV | |
| GL_SIGNED_RGBA_NV | |
| GL_SIGNED_RGBA8_NV | |
| GL_SIGNED_RGB_NV | |
| GL_SIGNED_RGB8_NV | |
| GL_SIGNED_LUMINANCE_NV | |
| GL_SIGNED_LUMINANCE8_NV | |
| GL_SIGNED_LUMINANCE_ALPHA_NV | |
| GL_SIGNED_LUMINANCE8_ALPHA8_NV | |
| GL_SIGNED_ALPHA_NV | |
| GL_SIGNED_ALPHA8_NV | |
| GL_SIGNED_INTENSITY_NV | |
| GL_SIGNED_INTENSITY8_NV | |
| GL_DSDT8_NV | |
| GL_DSDT8_MAG8_NV | |
| GL_DSDT8_MAG8_INTENSITY8_NV | |
| GL_SIGNED_RGB_UNSIGNED_ALPHA_NV | |
| GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV | |
| GL_NV_texture_shader3 | |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV | |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV | |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV | |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV | |
| GL_OFFSET_HILO_TEXTURE_2D_NV | |
| GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV | |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV | |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV | |
| GL_DEPENDENT_HILO_TEXTURE_2D_NV | |
| GL_DEPENDENT_RGB_TEXTURE_3D_NV | |
| GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV | |
| GL_DOT_PRODUCT_PASS_THROUGH_NV | |
| GL_DOT_PRODUCT_TEXTURE_1D_NV | |
| GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV | |
| GL_HILO8_NV | |
| GL_SIGNED_HILO8_NV | |
| GL_FORCE_BLUE_TO_ONE_NV | |
| GL_NV_transform_feedback | |
| GL_BACK_PRIMARY_COLOR_NV | |
| GL_BACK_SECONDARY_COLOR_NV | |
| GL_TEXTURE_COORD_NV | |
| GL_CLIP_DISTANCE_NV | |
| GL_VERTEX_ID_NV | |
| GL_PRIMITIVE_ID_NV | |
| GL_GENERIC_ATTRIB_NV | |
| GL_TRANSFORM_FEEDBACK_ATTRIBS_NV | |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV | |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV | |
| GL_ACTIVE_VARYINGS_NV | |
| GL_ACTIVE_VARYING_MAX_LENGTH_NV | |
| GL_TRANSFORM_FEEDBACK_VARYINGS_NV | |
| GL_TRANSFORM_FEEDBACK_BUFFER_START_NV | |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV | |
| GL_TRANSFORM_FEEDBACK_RECORD_NV | |
| GL_PRIMITIVES_GENERATED_NV | |
| GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV | |
| GL_RASTERIZER_DISCARD_NV | |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV | |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV | |
| GL_INTERLEAVED_ATTRIBS_NV | |
| GL_SEPARATE_ATTRIBS_NV | |
| GL_TRANSFORM_FEEDBACK_BUFFER_NV | |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV | |
| GL_NV_transform_feedback2 | |
| GL_TRANSFORM_FEEDBACK_NV | |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV | |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV | |
| GL_TRANSFORM_FEEDBACK_BINDING_NV | |
| GL_NV_vdpau_interop | |
| GL_SURFACE_STATE_NV | |
| GL_SURFACE_REGISTERED_NV | |
| GL_SURFACE_MAPPED_NV | |
| GL_WRITE_DISCARD_NV | |
| GL_NV_vertex_array_range | |
| GL_VERTEX_ARRAY_RANGE_NV | |
| GL_VERTEX_ARRAY_RANGE_LENGTH_NV | |
| GL_VERTEX_ARRAY_RANGE_VALID_NV | |
| GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV | |
| GL_VERTEX_ARRAY_RANGE_POINTER_NV | |
| GL_NV_vertex_array_range2 | |
| GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV | |
| GL_NV_vertex_attrib_integer_64bit | |
| GL_INT64_NV | |
| GL_UNSIGNED_INT64_NV | |
| GL_NV_vertex_buffer_unified_memory | |
| GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV | |
| GL_ELEMENT_ARRAY_UNIFIED_NV | |
| GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV | |
| GL_VERTEX_ARRAY_ADDRESS_NV | |
| GL_NORMAL_ARRAY_ADDRESS_NV | |
| GL_COLOR_ARRAY_ADDRESS_NV | |
| GL_INDEX_ARRAY_ADDRESS_NV | |
| GL_TEXTURE_COORD_ARRAY_ADDRESS_NV | |
| GL_EDGE_FLAG_ARRAY_ADDRESS_NV | |
| GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV | |
| GL_FOG_COORD_ARRAY_ADDRESS_NV | |
| GL_ELEMENT_ARRAY_ADDRESS_NV | |
| GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV | |
| GL_VERTEX_ARRAY_LENGTH_NV | |
| GL_NORMAL_ARRAY_LENGTH_NV | |
| GL_COLOR_ARRAY_LENGTH_NV | |
| GL_INDEX_ARRAY_LENGTH_NV | |
| GL_TEXTURE_COORD_ARRAY_LENGTH_NV | |
| GL_EDGE_FLAG_ARRAY_LENGTH_NV | |
| GL_SECONDARY_COLOR_ARRAY_LENGTH_NV | |
| GL_FOG_COORD_ARRAY_LENGTH_NV | |
| GL_ELEMENT_ARRAY_LENGTH_NV | |
| GL_DRAW_INDIRECT_UNIFIED_NV | |
| GL_DRAW_INDIRECT_ADDRESS_NV | |
| GL_DRAW_INDIRECT_LENGTH_NV | |
| GL_NV_vertex_program | |
| GL_VERTEX_PROGRAM_NV | |
| GL_VERTEX_STATE_PROGRAM_NV | |
| GL_ATTRIB_ARRAY_SIZE_NV | |
| GL_ATTRIB_ARRAY_STRIDE_NV | |
| GL_ATTRIB_ARRAY_TYPE_NV | |
| GL_CURRENT_ATTRIB_NV | |
| GL_PROGRAM_LENGTH_NV | |
| GL_PROGRAM_STRING_NV | |
| GL_MODELVIEW_PROJECTION_NV | |
| GL_IDENTITY_NV | |
| GL_INVERSE_NV | |
| GL_TRANSPOSE_NV | |
| GL_INVERSE_TRANSPOSE_NV | |
| GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV | |
| GL_MAX_TRACK_MATRICES_NV | |
| GL_MATRIX0_NV | |
| GL_MATRIX1_NV | |
| GL_MATRIX2_NV | |
| GL_MATRIX3_NV | |
| GL_MATRIX4_NV | |
| GL_MATRIX5_NV | |
| GL_MATRIX6_NV | |
| GL_MATRIX7_NV | |
| GL_CURRENT_MATRIX_STACK_DEPTH_NV | |
| GL_CURRENT_MATRIX_NV | |
| GL_VERTEX_PROGRAM_POINT_SIZE_NV | |
| GL_VERTEX_PROGRAM_TWO_SIDE_NV | |
| GL_PROGRAM_PARAMETER_NV | |
| GL_ATTRIB_ARRAY_POINTER_NV | |
| GL_PROGRAM_TARGET_NV | |
| GL_PROGRAM_RESIDENT_NV | |
| GL_TRACK_MATRIX_NV | |
| GL_TRACK_MATRIX_TRANSFORM_NV | |
| GL_VERTEX_PROGRAM_BINDING_NV | |
| GL_PROGRAM_ERROR_POSITION_NV | |
| GL_VERTEX_ATTRIB_ARRAY0_NV | |
| GL_VERTEX_ATTRIB_ARRAY1_NV | |
| GL_VERTEX_ATTRIB_ARRAY2_NV | |
| GL_VERTEX_ATTRIB_ARRAY3_NV | |
| GL_VERTEX_ATTRIB_ARRAY4_NV | |
| GL_VERTEX_ATTRIB_ARRAY5_NV | |
| GL_VERTEX_ATTRIB_ARRAY6_NV | |
| GL_VERTEX_ATTRIB_ARRAY7_NV | |
| GL_VERTEX_ATTRIB_ARRAY8_NV | |
| GL_VERTEX_ATTRIB_ARRAY9_NV | |
| GL_VERTEX_ATTRIB_ARRAY10_NV | |
| GL_VERTEX_ATTRIB_ARRAY11_NV | |
| GL_VERTEX_ATTRIB_ARRAY12_NV | |
| GL_VERTEX_ATTRIB_ARRAY13_NV | |
| GL_VERTEX_ATTRIB_ARRAY14_NV | |
| GL_VERTEX_ATTRIB_ARRAY15_NV | |
| GL_MAP1_VERTEX_ATTRIB0_4_NV | |
| GL_MAP1_VERTEX_ATTRIB1_4_NV | |
| GL_MAP1_VERTEX_ATTRIB2_4_NV | |
| GL_MAP1_VERTEX_ATTRIB3_4_NV | |
| GL_MAP1_VERTEX_ATTRIB4_4_NV | |
| GL_MAP1_VERTEX_ATTRIB5_4_NV | |
| GL_MAP1_VERTEX_ATTRIB6_4_NV | |
| GL_MAP1_VERTEX_ATTRIB7_4_NV | |
| GL_MAP1_VERTEX_ATTRIB8_4_NV | |
| GL_MAP1_VERTEX_ATTRIB9_4_NV | |
| GL_MAP1_VERTEX_ATTRIB10_4_NV | |
| GL_MAP1_VERTEX_ATTRIB11_4_NV | |
| GL_MAP1_VERTEX_ATTRIB12_4_NV | |
| GL_MAP1_VERTEX_ATTRIB13_4_NV | |
| GL_MAP1_VERTEX_ATTRIB14_4_NV | |
| GL_MAP1_VERTEX_ATTRIB15_4_NV | |
| GL_MAP2_VERTEX_ATTRIB0_4_NV | |
| GL_MAP2_VERTEX_ATTRIB1_4_NV | |
| GL_MAP2_VERTEX_ATTRIB2_4_NV | |
| GL_MAP2_VERTEX_ATTRIB3_4_NV | |
| GL_MAP2_VERTEX_ATTRIB4_4_NV | |
| GL_MAP2_VERTEX_ATTRIB5_4_NV | |
| GL_MAP2_VERTEX_ATTRIB6_4_NV | |
| GL_MAP2_VERTEX_ATTRIB7_4_NV | |
| GL_MAP2_VERTEX_ATTRIB8_4_NV | |
| GL_MAP2_VERTEX_ATTRIB9_4_NV | |
| GL_MAP2_VERTEX_ATTRIB10_4_NV | |
| GL_MAP2_VERTEX_ATTRIB11_4_NV | |
| GL_MAP2_VERTEX_ATTRIB12_4_NV | |
| GL_MAP2_VERTEX_ATTRIB13_4_NV | |
| GL_MAP2_VERTEX_ATTRIB14_4_NV | |
| GL_MAP2_VERTEX_ATTRIB15_4_NV | |
| GL_NV_vertex_program1_1 | |
| GL_NV_vertex_program2 | |
| GL_NV_vertex_program2_option | |
| GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV | |
| GL_MAX_PROGRAM_CALL_DEPTH_NV | |
| GL_NV_vertex_program3 | |
| MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB | |
| GL_NV_vertex_program4 | |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV | |
| GL_NV_video_capture | |
| GL_VIDEO_BUFFER_NV | |
| GL_VIDEO_BUFFER_BINDING_NV | |
| GL_FIELD_UPPER_NV | |
| GL_FIELD_LOWER_NV | |
| GL_NUM_VIDEO_CAPTURE_STREAMS_NV | |
| GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV | |
| GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV | |
| GL_LAST_VIDEO_CAPTURE_STATUS_NV | |
| GL_VIDEO_BUFFER_PITCH_NV | |
| GL_VIDEO_COLOR_CONVERSION_MATRIX_NV | |
| GL_VIDEO_COLOR_CONVERSION_MAX_NV | |
| GL_VIDEO_COLOR_CONVERSION_MIN_NV | |
| GL_VIDEO_COLOR_CONVERSION_OFFSET_NV | |
| GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV | |
| GL_PARTIAL_SUCCESS_NV | |
| GL_SUCCESS_NV | |
| GL_FAILURE_NV | |
| GL_YCBYCR8_422_NV | |
| GL_YCBAYCR8A_4224_NV | |
| GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV | |
| GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV | |
| GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV | |
| GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV | |
| GL_Z4Y12Z4CB12Z4CR12_444_NV | |
| GL_VIDEO_CAPTURE_FRAME_WIDTH_NV | |
| GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV | |
| GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV | |
| GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV | |
| GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV | |
| GL_OES_byte_coordinates | |
| GL_BYTE | |
| GL_OES_compressed_paletted_texture | |
| GL_PALETTE4_RGB8_OES | |
| GL_PALETTE4_RGBA8_OES | |
| GL_PALETTE4_R5_G6_B5_OES | |
| GL_PALETTE4_RGBA4_OES | |
| GL_PALETTE4_RGB5_A1_OES | |
| GL_PALETTE8_RGB8_OES | |
| GL_PALETTE8_RGBA8_OES | |
| GL_PALETTE8_R5_G6_B5_OES | |
| GL_PALETTE8_RGBA4_OES | |
| GL_PALETTE8_RGB5_A1_OES | |
| GL_OES_read_format | |
| GL_IMPLEMENTATION_COLOR_READ_TYPE_OES | |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES | |
| GL_OES_single_precision | |
| GL_OML_interlace | |
| GL_INTERLACE_OML | |
| GL_INTERLACE_READ_OML | |
| GL_OML_resample | |
| GL_PACK_RESAMPLE_OML | |
| GL_UNPACK_RESAMPLE_OML | |
| GL_RESAMPLE_REPLICATE_OML | |
| GL_RESAMPLE_ZERO_FILL_OML | |
| GL_RESAMPLE_AVERAGE_OML | |
| GL_RESAMPLE_DECIMATE_OML | |
| GL_OML_subsample | |
| GL_FORMAT_SUBSAMPLE_24_24_OML | |
| GL_FORMAT_SUBSAMPLE_244_244_OML | |
| GL_PGI_misc_hints | |
| GL_PREFER_DOUBLEBUFFER_HINT_PGI | |
| GL_CONSERVE_MEMORY_HINT_PGI | |
| GL_RECLAIM_MEMORY_HINT_PGI | |
| GL_NATIVE_GRAPHICS_HANDLE_PGI | |
| GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI | |
| GL_NATIVE_GRAPHICS_END_HINT_PGI | |
| GL_ALWAYS_FAST_HINT_PGI | |
| GL_ALWAYS_SOFT_HINT_PGI | |
| GL_ALLOW_DRAW_OBJ_HINT_PGI | |
| GL_ALLOW_DRAW_WIN_HINT_PGI | |
| GL_ALLOW_DRAW_FRG_HINT_PGI | |
| GL_ALLOW_DRAW_MEM_HINT_PGI | |
| GL_STRICT_DEPTHFUNC_HINT_PGI | |
| GL_STRICT_LIGHTING_HINT_PGI | |
| GL_STRICT_SCISSOR_HINT_PGI | |
| GL_FULL_STIPPLE_HINT_PGI | |
| GL_CLIP_NEAR_HINT_PGI | |
| GL_CLIP_FAR_HINT_PGI | |
| GL_WIDE_LINE_HINT_PGI | |
| GL_BACK_NORMALS_HINT_PGI | |
| GL_PGI_vertex_hints | |
| GL_VERTEX23_BIT_PGI | |
| GL_VERTEX4_BIT_PGI | |
| GL_COLOR3_BIT_PGI | |
| GL_COLOR4_BIT_PGI | |
| GL_EDGEFLAG_BIT_PGI | |
| GL_INDEX_BIT_PGI | |
| GL_MAT_AMBIENT_BIT_PGI | |
| GL_VERTEX_DATA_HINT_PGI | |
| GL_VERTEX_CONSISTENT_HINT_PGI | |
| GL_MATERIAL_SIDE_HINT_PGI | |
| GL_MAX_VERTEX_HINT_PGI | |
| GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI | |
| GL_MAT_DIFFUSE_BIT_PGI | |
| GL_MAT_EMISSION_BIT_PGI | |
| GL_MAT_COLOR_INDEXES_BIT_PGI | |
| GL_MAT_SHININESS_BIT_PGI | |
| GL_MAT_SPECULAR_BIT_PGI | |
| GL_NORMAL_BIT_PGI | |
| GL_TEXCOORD1_BIT_PGI | |
| GL_TEXCOORD2_BIT_PGI | |
| GL_TEXCOORD3_BIT_PGI | |
| GL_TEXCOORD4_BIT_PGI | |
| GL_REND_screen_coordinates | |
| GL_SCREEN_COORDINATES_REND | |
| GL_INVERTED_SCREEN_W_REND | |
| GL_S3_s3tc | |
| GL_RGB_S3TC | |
| GL_RGB4_S3TC | |
| GL_RGBA_S3TC | |
| GL_RGBA4_S3TC | |
| GL_RGBA_DXT5_S3TC | |
| GL_RGBA4_DXT5_S3TC | |
| GL_SGIS_color_range | |
| GL_EXTENDED_RANGE_SGIS | |
| GL_MIN_RED_SGIS | |
| GL_MAX_RED_SGIS | |
| GL_MIN_GREEN_SGIS | |
| GL_MAX_GREEN_SGIS | |
| GL_MIN_BLUE_SGIS | |
| GL_MAX_BLUE_SGIS | |
| GL_MIN_ALPHA_SGIS | |
| GL_MAX_ALPHA_SGIS | |
| GL_SGIS_detail_texture | |
| GL_SGIS_fog_function | |
| GL_SGIS_generate_mipmap | |
| GL_GENERATE_MIPMAP_SGIS | |
| GL_GENERATE_MIPMAP_HINT_SGIS | |
| GL_SGIS_multisample | |
| GL_MULTISAMPLE_SGIS | |
| GL_SAMPLE_ALPHA_TO_MASK_SGIS | |
| GL_SAMPLE_ALPHA_TO_ONE_SGIS | |
| GL_SAMPLE_MASK_SGIS | |
| GL_1PASS_SGIS | |
| GL_2PASS_0_SGIS | |
| GL_2PASS_1_SGIS | |
| GL_4PASS_0_SGIS | |
| GL_4PASS_1_SGIS | |
| GL_4PASS_2_SGIS | |
| GL_4PASS_3_SGIS | |
| GL_SAMPLE_BUFFERS_SGIS | |
| GL_SAMPLES_SGIS | |
| GL_SAMPLE_MASK_VALUE_SGIS | |
| GL_SAMPLE_MASK_INVERT_SGIS | |
| GL_SAMPLE_PATTERN_SGIS | |
| GL_MULTISAMPLE_BIT_EXT | |
| GL_SGIS_pixel_texture | |
| GL_SGIS_point_line_texgen | |
| GL_EYE_DISTANCE_TO_POINT_SGIS | |
| GL_OBJECT_DISTANCE_TO_POINT_SGIS | |
| GL_EYE_DISTANCE_TO_LINE_SGIS | |
| GL_OBJECT_DISTANCE_TO_LINE_SGIS | |
| GL_EYE_POINT_SGIS | |
| GL_OBJECT_POINT_SGIS | |
| GL_EYE_LINE_SGIS | |
| GL_OBJECT_LINE_SGIS | |
| GL_SGIS_sharpen_texture | |
| GL_SGIS_texture4D | |
| GL_SGIS_texture_border_clamp | |
| GL_CLAMP_TO_BORDER_SGIS | |
| GL_SGIS_texture_edge_clamp | |
| GL_CLAMP_TO_EDGE_SGIS | |
| GL_SGIS_texture_filter4 | |
| GL_SGIS_texture_lod | |
| GL_TEXTURE_MIN_LOD_SGIS | |
| GL_TEXTURE_MAX_LOD_SGIS | |
| GL_TEXTURE_BASE_LEVEL_SGIS | |
| GL_TEXTURE_MAX_LEVEL_SGIS | |
| GL_SGIS_texture_select | |
| GL_SGIX_async | |
| GL_ASYNC_MARKER_SGIX | |
| GL_SGIX_async_histogram | |
| GL_ASYNC_HISTOGRAM_SGIX | |
| GL_MAX_ASYNC_HISTOGRAM_SGIX | |
| GL_SGIX_async_pixel | |
| GL_ASYNC_TEX_IMAGE_SGIX | |
| GL_ASYNC_DRAW_PIXELS_SGIX | |
| GL_ASYNC_READ_PIXELS_SGIX | |
| GL_MAX_ASYNC_TEX_IMAGE_SGIX | |
| GL_MAX_ASYNC_DRAW_PIXELS_SGIX | |
| GL_MAX_ASYNC_READ_PIXELS_SGIX | |
| GL_SGIX_blend_alpha_minmax | |
| GL_ALPHA_MIN_SGIX | |
| GL_ALPHA_MAX_SGIX | |
| GL_SGIX_clipmap | |
| GL_SGIX_convolution_accuracy | |
| GL_CONVOLUTION_HINT_SGIX | |
| GL_SGIX_depth_texture | |
| GL_DEPTH_COMPONENT16_SGIX | |
| GL_DEPTH_COMPONENT24_SGIX | |
| GL_DEPTH_COMPONENT32_SGIX | |
| GL_SGIX_flush_raster | |
| GL_SGIX_fog_offset | |
| GL_FOG_OFFSET_SGIX | |
| GL_FOG_OFFSET_VALUE_SGIX | |
| GL_SGIX_fog_texture | |
| GL_TEXTURE_FOG_SGIX | |
| GL_FOG_PATCHY_FACTOR_SGIX | |
| GL_FRAGMENT_FOG_SGIX | |
| GL_SGIX_fragment_specular_lighting | |
| GL_SGIX_framezoom | |
| GL_SGIX_interlace | |
| GL_INTERLACE_SGIX | |
| GL_SGIX_ir_instrument1 | |
| GL_SGIX_list_priority | |
| GL_SGIX_pixel_texture | |
| GL_SGIX_pixel_texture_bits | |
| GL_SGIX_reference_plane | |
| GL_SGIX_resample | |
| GL_PACK_RESAMPLE_SGIX | |
| GL_UNPACK_RESAMPLE_SGIX | |
| GL_RESAMPLE_DECIMATE_SGIX | |
| GL_RESAMPLE_REPLICATE_SGIX | |
| GL_RESAMPLE_ZERO_FILL_SGIX | |
| GL_SGIX_shadow | |
| GL_TEXTURE_COMPARE_SGIX | |
| GL_TEXTURE_COMPARE_OPERATOR_SGIX | |
| GL_TEXTURE_LEQUAL_R_SGIX | |
| GL_TEXTURE_GEQUAL_R_SGIX | |
| GL_SGIX_shadow_ambient | |
| GL_SHADOW_AMBIENT_SGIX | |
| GL_SGIX_sprite | |
| GL_SGIX_tag_sample_buffer | |
| GL_SGIX_texture_add_env | |
| GL_SGIX_texture_coordinate_clamp | |
| GL_TEXTURE_MAX_CLAMP_S_SGIX | |
| GL_TEXTURE_MAX_CLAMP_T_SGIX | |
| GL_TEXTURE_MAX_CLAMP_R_SGIX | |
| GL_SGIX_texture_lod_bias | |
| GL_SGIX_texture_multi_buffer | |
| GL_TEXTURE_MULTI_BUFFER_HINT_SGIX | |
| GL_SGIX_texture_range | |
| GL_RGB_SIGNED_SGIX | |
| GL_RGBA_SIGNED_SGIX | |
| GL_ALPHA_SIGNED_SGIX | |
| GL_LUMINANCE_SIGNED_SGIX | |
| GL_INTENSITY_SIGNED_SGIX | |
| GL_LUMINANCE_ALPHA_SIGNED_SGIX | |
| GL_RGB16_SIGNED_SGIX | |
| GL_RGBA16_SIGNED_SGIX | |
| GL_ALPHA16_SIGNED_SGIX | |
| GL_LUMINANCE16_SIGNED_SGIX | |
| GL_INTENSITY16_SIGNED_SGIX | |
| GL_LUMINANCE16_ALPHA16_SIGNED_SGIX | |
| GL_RGB_EXTENDED_RANGE_SGIX | |
| GL_RGBA_EXTENDED_RANGE_SGIX | |
| GL_ALPHA_EXTENDED_RANGE_SGIX | |
| GL_LUMINANCE_EXTENDED_RANGE_SGIX | |
| GL_INTENSITY_EXTENDED_RANGE_SGIX | |
| GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX | |
| GL_RGB16_EXTENDED_RANGE_SGIX | |
| GL_RGBA16_EXTENDED_RANGE_SGIX | |
| GL_ALPHA16_EXTENDED_RANGE_SGIX | |
| GL_LUMINANCE16_EXTENDED_RANGE_SGIX | |
| GL_INTENSITY16_EXTENDED_RANGE_SGIX | |
| GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX | |
| GL_MIN_LUMINANCE_SGIS | |
| GL_MAX_LUMINANCE_SGIS | |
| GL_MIN_INTENSITY_SGIS | |
| GL_MAX_INTENSITY_SGIS | |
| GL_SGIX_texture_scale_bias | |
| GL_POST_TEXTURE_FILTER_BIAS_SGIX | |
| GL_POST_TEXTURE_FILTER_SCALE_SGIX | |
| GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX | |
| GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX | |
| GL_SGIX_vertex_preclip | |
| GL_VERTEX_PRECLIP_SGIX | |
| GL_VERTEX_PRECLIP_HINT_SGIX | |
| GL_SGIX_vertex_preclip_hint | |
| GL_VERTEX_PRECLIP_SGIX | |
| GL_VERTEX_PRECLIP_HINT_SGIX | |
| GL_SGIX_ycrcb | |
| GL_SGI_color_matrix | |
| GL_COLOR_MATRIX_SGI | |
| GL_COLOR_MATRIX_STACK_DEPTH_SGI | |
| GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI | |
| GL_POST_COLOR_MATRIX_RED_SCALE_SGI | |
| GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI | |
| GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI | |
| GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI | |
| GL_POST_COLOR_MATRIX_RED_BIAS_SGI | |
| GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI | |
| GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI | |
| GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI | |
| GL_SGI_color_table | |
| GL_COLOR_TABLE_SGI | |
| GL_POST_CONVOLUTION_COLOR_TABLE_SGI | |
| GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI | |
| GL_PROXY_COLOR_TABLE_SGI | |
| GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI | |
| GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI | |
| GL_COLOR_TABLE_SCALE_SGI | |
| GL_COLOR_TABLE_BIAS_SGI | |
| GL_COLOR_TABLE_FORMAT_SGI | |
| GL_COLOR_TABLE_WIDTH_SGI | |
| GL_COLOR_TABLE_RED_SIZE_SGI | |
| GL_COLOR_TABLE_GREEN_SIZE_SGI | |
| GL_COLOR_TABLE_BLUE_SIZE_SGI | |
| GL_COLOR_TABLE_ALPHA_SIZE_SGI | |
| GL_COLOR_TABLE_LUMINANCE_SIZE_SGI | |
| GL_COLOR_TABLE_INTENSITY_SIZE_SGI | |
| GL_SGI_texture_color_table | |
| GL_TEXTURE_COLOR_TABLE_SGI | |
| GL_PROXY_TEXTURE_COLOR_TABLE_SGI | |
| GL_SUNX_constant_data | |
| GL_UNPACK_CONSTANT_DATA_SUNX | |
| GL_TEXTURE_CONSTANT_DATA_SUNX | |
| GL_SUN_convolution_border_modes | |
| GL_WRAP_BORDER_SUN | |
| GL_SUN_global_alpha | |
| GL_GLOBAL_ALPHA_SUN | |
| GL_GLOBAL_ALPHA_FACTOR_SUN | |
| GL_SUN_mesh_array | |
| GL_QUAD_MESH_SUN | |
| GL_TRIANGLE_MESH_SUN | |
| GL_SUN_read_video_pixels | |
| GL_SUN_slice_accum | |
| GL_SLICE_ACCUM_SUN | |
| GL_SUN_triangle_list | |
| GL_RESTART_SUN | |
| GL_REPLACE_MIDDLE_SUN | |
| GL_REPLACE_OLDEST_SUN | |
| GL_TRIANGLE_LIST_SUN | |
| GL_REPLACEMENT_CODE_SUN | |
| GL_REPLACEMENT_CODE_ARRAY_SUN | |
| GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN | |
| GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN | |
| GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN | |
| GL_R1UI_V3F_SUN | |
| GL_R1UI_C4UB_V3F_SUN | |
| GL_R1UI_C3F_V3F_SUN | |
| GL_R1UI_N3F_V3F_SUN | |
| GL_R1UI_C4F_N3F_V3F_SUN | |
| GL_R1UI_T2F_V3F_SUN | |
| GL_R1UI_T2F_N3F_V3F_SUN | |
| GL_R1UI_T2F_C4F_N3F_V3F_SUN | |
| GL_SUN_vertex | |
| GL_WIN_phong_shading | |
| GL_PHONG_WIN | |
| GL_PHONG_HINT_WIN | |
| GL_WIN_specular_fog | |
| GL_FOG_SPECULAR_TEXTURE_WIN | |
| GL_WIN_swap_hint | |
| GLEW_OK | |
| GLEW_NO_ERROR | |
| GLEW_ERROR_NO_GL_VERSION | |
| GLEW_ERROR_GL_VERSION_10_ONLY | |
| GLEW_ERROR_GLX_VERSION_11_ONLY | |
| GLEW_VERSION | |
| GLEW_VERSION_MAJOR | |
| GLEW_VERSION_MINOR | |
| GLEW_VERSION_MICRO | |
| GLEW_VERSION_1_1 | |
| GLEW_VERSION_1_2 | |
| GLEW_VERSION_1_2_1 | |
| GLEW_VERSION_1_3 | |
| GLEW_VERSION_1_4 | |
| GLEW_VERSION_1_5 | |
| GLEW_VERSION_2_0 | |
| GLEW_VERSION_2_1 | |
| GLEW_VERSION_3_0 | |
| GLEW_VERSION_3_1 | |
| GLEW_VERSION_3_2 | |
| GLEW_VERSION_3_3 | |
| GLEW_VERSION_4_0 | |
| GLEW_VERSION_4_1 | |
| GLEW_VERSION_4_2 | |
| GLEW_3DFX_multisample | |
| GLEW_3DFX_tbuffer | |
| GLEW_3DFX_texture_compression_FXT1 | |
| GLEW_AMD_blend_minmax_factor | |
| GLEW_AMD_conservative_depth | |
| GLEW_AMD_debug_output | |
| GLEW_AMD_depth_clamp_separate | |
| GLEW_AMD_draw_buffers_blend | |
| GLEW_AMD_multi_draw_indirect | |
| GLEW_AMD_name_gen_delete | |
| GLEW_AMD_performance_monitor | |
| GLEW_AMD_sample_positions | |
| GLEW_AMD_seamless_cubemap_per_texture | |
| GLEW_AMD_shader_stencil_export | |
| GLEW_AMD_texture_texture4 | |
| GLEW_AMD_transform_feedback3_lines_triangles | |
| GLEW_AMD_vertex_shader_tessellator | |
| GLEW_APPLE_aux_depth_stencil | |
| GLEW_APPLE_client_storage | |
| GLEW_APPLE_element_array | |
| GLEW_APPLE_fence | |
| GLEW_APPLE_float_pixels | |
| GLEW_APPLE_flush_buffer_range | |
| GLEW_APPLE_object_purgeable | |
| GLEW_APPLE_pixel_buffer | |
| GLEW_APPLE_rgb_422 | |
| GLEW_APPLE_row_bytes | |
| GLEW_APPLE_specular_vector | |
| GLEW_APPLE_texture_range | |
| GLEW_APPLE_transform_hint | |
| GLEW_APPLE_vertex_array_object | |
| GLEW_APPLE_vertex_array_range | |
| GLEW_APPLE_vertex_program_evaluators | |
| GLEW_APPLE_ycbcr_422 | |
| GLEW_ARB_ES2_compatibility | |
| GLEW_ARB_base_instance | |
| GLEW_ARB_blend_func_extended | |
| GLEW_ARB_cl_event | |
| GLEW_ARB_color_buffer_float | |
| GLEW_ARB_compatibility | |
| GLEW_ARB_compressed_texture_pixel_storage | |
| GLEW_ARB_conservative_depth | |
| GLEW_ARB_copy_buffer | |
| GLEW_ARB_debug_output | |
| GLEW_ARB_depth_buffer_float | |
| GLEW_ARB_depth_clamp | |
| GLEW_ARB_depth_texture | |
| GLEW_ARB_draw_buffers | |
| GLEW_ARB_draw_buffers_blend | |
| GLEW_ARB_draw_elements_base_vertex | |
| GLEW_ARB_draw_indirect | |
| GLEW_ARB_draw_instanced | |
| GLEW_ARB_explicit_attrib_location | |
| GLEW_ARB_fragment_coord_conventions | |
| GLEW_ARB_fragment_program | |
| GLEW_ARB_fragment_program_shadow | |
| GLEW_ARB_fragment_shader | |
| GLEW_ARB_framebuffer_object | |
| GLEW_ARB_framebuffer_sRGB | |
| GLEW_ARB_geometry_shader4 | |
| GLEW_ARB_get_program_binary | |
| GLEW_ARB_gpu_shader5 | |
| GLEW_ARB_gpu_shader_fp64 | |
| GLEW_ARB_half_float_pixel | |
| GLEW_ARB_half_float_vertex | |
| GLEW_ARB_imaging | |
| GLEW_ARB_instanced_arrays | |
| GLEW_ARB_internalformat_query | |
| GLEW_ARB_map_buffer_alignment | |
| GLEW_ARB_map_buffer_range | |
| GLEW_ARB_matrix_palette | |
| GLEW_ARB_multisample | |
| GLEW_ARB_multitexture | |
| GLEW_ARB_occlusion_query | |
| GLEW_ARB_occlusion_query2 | |
| GLEW_ARB_pixel_buffer_object | |
| GLEW_ARB_point_parameters | |
| GLEW_ARB_point_sprite | |
| GLEW_ARB_provoking_vertex | |
| GLEW_ARB_robustness | |
| GLEW_ARB_sample_shading | |
| GLEW_ARB_sampler_objects | |
| GLEW_ARB_seamless_cube_map | |
| GLEW_ARB_separate_shader_objects | |
| GLEW_ARB_shader_atomic_counters | |
| GLEW_ARB_shader_bit_encoding | |
| GLEW_ARB_shader_image_load_store | |
| GLEW_ARB_shader_objects | |
| GLEW_ARB_shader_precision | |
| GLEW_ARB_shader_stencil_export | |
| GLEW_ARB_shader_subroutine | |
| GLEW_ARB_shader_texture_lod | |
| GLEW_ARB_shading_language_100 | |
| GLEW_ARB_shading_language_420pack | |
| GLEW_ARB_shading_language_include | |
| GLEW_ARB_shading_language_packing | |
| GLEW_ARB_shadow | |
| GLEW_ARB_shadow_ambient | |
| GLEW_ARB_sync | |
| GLEW_ARB_tessellation_shader | |
| GLEW_ARB_texture_border_clamp | |
| GLEW_ARB_texture_buffer_object | |
| GLEW_ARB_texture_buffer_object_rgb32 | |
| GLEW_ARB_texture_compression | |
| GLEW_ARB_texture_compression_bptc | |
| GLEW_ARB_texture_compression_rgtc | |
| GLEW_ARB_texture_cube_map | |
| GLEW_ARB_texture_cube_map_array | |
| GLEW_ARB_texture_env_add | |
| GLEW_ARB_texture_env_combine | |
| GLEW_ARB_texture_env_crossbar | |
| GLEW_ARB_texture_env_dot3 | |
| GLEW_ARB_texture_float | |
| GLEW_ARB_texture_gather | |
| GLEW_ARB_texture_mirrored_repeat | |
| GLEW_ARB_texture_multisample | |
| GLEW_ARB_texture_non_power_of_two | |
| GLEW_ARB_texture_query_lod | |
| GLEW_ARB_texture_rectangle | |
| GLEW_ARB_texture_rg | |
| GLEW_ARB_texture_rgb10_a2ui | |
| GLEW_ARB_texture_storage | |
| GLEW_ARB_texture_swizzle | |
| GLEW_ARB_timer_query | |
| GLEW_ARB_transform_feedback2 | |
| GLEW_ARB_transform_feedback3 | |
| GLEW_ARB_transform_feedback_instanced | |
| GLEW_ARB_transpose_matrix | |
| GLEW_ARB_uniform_buffer_object | |
| GLEW_ARB_vertex_array_bgra | |
| GLEW_ARB_vertex_array_object | |
| GLEW_ARB_vertex_attrib_64bit | |
| GLEW_ARB_vertex_blend | |
| GLEW_ARB_vertex_buffer_object | |
| GLEW_ARB_vertex_program | |
| GLEW_ARB_vertex_shader | |
| GLEW_ARB_vertex_type_2_10_10_10_rev | |
| GLEW_ARB_viewport_array | |
| GLEW_ARB_window_pos | |
| GLEW_ATIX_point_sprites | |
| GLEW_ATIX_texture_env_combine3 | |
| GLEW_ATIX_texture_env_route | |
| GLEW_ATIX_vertex_shader_output_point_size | |
| GLEW_ATI_draw_buffers | |
| GLEW_ATI_element_array | |
| GLEW_ATI_envmap_bumpmap | |
| GLEW_ATI_fragment_shader | |
| GLEW_ATI_map_object_buffer | |
| GLEW_ATI_meminfo | |
| GLEW_ATI_pn_triangles | |
| GLEW_ATI_separate_stencil | |
| GLEW_ATI_shader_texture_lod | |
| GLEW_ATI_text_fragment_shader | |
| GLEW_ATI_texture_compression_3dc | |
| GLEW_ATI_texture_env_combine3 | |
| GLEW_ATI_texture_float | |
| GLEW_ATI_texture_mirror_once | |
| GLEW_ATI_vertex_array_object | |
| GLEW_ATI_vertex_attrib_array_object | |
| GLEW_ATI_vertex_streams | |
| GLEW_EXT_422_pixels | |
| GLEW_EXT_Cg_shader | |
| GLEW_EXT_abgr | |
| GLEW_EXT_bgra | |
| GLEW_EXT_bindable_uniform | |
| GLEW_EXT_blend_color | |
| GLEW_EXT_blend_equation_separate | |
| GLEW_EXT_blend_func_separate | |
| GLEW_EXT_blend_logic_op | |
| GLEW_EXT_blend_minmax | |
| GLEW_EXT_blend_subtract | |
| GLEW_EXT_clip_volume_hint | |
| GLEW_EXT_cmyka | |
| GLEW_EXT_color_subtable | |
| GLEW_EXT_compiled_vertex_array | |
| GLEW_EXT_convolution | |
| GLEW_EXT_coordinate_frame | |
| GLEW_EXT_copy_texture | |
| GLEW_EXT_cull_vertex | |
| GLEW_EXT_depth_bounds_test | |
| GLEW_EXT_direct_state_access | |
| GLEW_EXT_draw_buffers2 | |
| GLEW_EXT_draw_instanced | |
| GLEW_EXT_draw_range_elements | |
| GLEW_EXT_fog_coord | |
| GLEW_EXT_fragment_lighting | |
| GLEW_EXT_framebuffer_blit | |
| GLEW_EXT_framebuffer_multisample | |
| GLEW_EXT_framebuffer_multisample_blit_scaled | |
| GLEW_EXT_framebuffer_object | |
| GLEW_EXT_framebuffer_sRGB | |
| GLEW_EXT_geometry_shader4 | |
| GLEW_EXT_gpu_program_parameters | |
| GLEW_EXT_gpu_shader4 | |
| GLEW_EXT_histogram | |
| GLEW_EXT_index_array_formats | |
| GLEW_EXT_index_func | |
| GLEW_EXT_index_material | |
| GLEW_EXT_index_texture | |
| GLEW_EXT_light_texture | |
| GLEW_EXT_misc_attribute | |
| GLEW_EXT_multi_draw_arrays | |
| GLEW_EXT_multisample | |
| GLEW_EXT_packed_depth_stencil | |
| GLEW_EXT_packed_float | |
| GLEW_EXT_packed_pixels | |
| GLEW_EXT_paletted_texture | |
| GLEW_EXT_pixel_buffer_object | |
| GLEW_EXT_pixel_transform | |
| GLEW_EXT_pixel_transform_color_table | |
| GLEW_EXT_point_parameters | |
| GLEW_EXT_polygon_offset | |
| GLEW_EXT_provoking_vertex | |
| GLEW_EXT_rescale_normal | |
| GLEW_EXT_scene_marker | |
| GLEW_EXT_secondary_color | |
| GLEW_EXT_separate_shader_objects | |
| GLEW_EXT_separate_specular_color | |
| GLEW_EXT_shader_image_load_store | |
| GLEW_EXT_shadow_funcs | |
| GLEW_EXT_shared_texture_palette | |
| GLEW_EXT_stencil_clear_tag | |
| GLEW_EXT_stencil_two_side | |
| GLEW_EXT_stencil_wrap | |
| GLEW_EXT_subtexture | |
| GLEW_EXT_texture | |
| GLEW_EXT_texture3D | |
| GLEW_EXT_texture_array | |
| GLEW_EXT_texture_buffer_object | |
| GLEW_EXT_texture_compression_dxt1 | |
| GLEW_EXT_texture_compression_latc | |
| GLEW_EXT_texture_compression_rgtc | |
| GLEW_EXT_texture_compression_s3tc | |
| GLEW_EXT_texture_cube_map | |
| GLEW_EXT_texture_edge_clamp | |
| GLEW_EXT_texture_env | |
| GLEW_EXT_texture_env_add | |
| GLEW_EXT_texture_env_combine | |
| GLEW_EXT_texture_env_dot3 | |
| GLEW_EXT_texture_filter_anisotropic | |
| GLEW_EXT_texture_integer | |
| GLEW_EXT_texture_lod_bias | |
| GLEW_EXT_texture_mirror_clamp | |
| GLEW_EXT_texture_object | |
| GLEW_EXT_texture_perturb_normal | |
| GLEW_EXT_texture_rectangle | |
| GLEW_EXT_texture_sRGB | |
| GLEW_EXT_texture_sRGB_decode | |
| GLEW_EXT_texture_shared_exponent | |
| GLEW_EXT_texture_snorm | |
| GLEW_EXT_texture_swizzle | |
| GLEW_EXT_timer_query | |
| GLEW_EXT_transform_feedback | |
| GLEW_EXT_vertex_array | |
| GLEW_EXT_vertex_array_bgra | |
| GLEW_EXT_vertex_attrib_64bit | |
| GLEW_EXT_vertex_shader | |
| GLEW_EXT_vertex_weighting | |
| GLEW_EXT_x11_sync_object | |
| GLEW_GREMEDY_frame_terminator | |
| GLEW_GREMEDY_string_marker | |
| GLEW_HP_convolution_border_modes | |
| GLEW_HP_image_transform | |
| GLEW_HP_occlusion_test | |
| GLEW_HP_texture_lighting | |
| GLEW_IBM_cull_vertex | |
| GLEW_IBM_multimode_draw_arrays | |
| GLEW_IBM_rasterpos_clip | |
| GLEW_IBM_static_data | |
| GLEW_IBM_texture_mirrored_repeat | |
| GLEW_IBM_vertex_array_lists | |
| GLEW_INGR_color_clamp | |
| GLEW_INGR_interlace_read | |
| GLEW_INTEL_parallel_arrays | |
| GLEW_INTEL_texture_scissor | |
| GLEW_KTX_buffer_region | |
| GLEW_MESAX_texture_stack | |
| GLEW_MESA_pack_invert | |
| GLEW_MESA_resize_buffers | |
| GLEW_MESA_window_pos | |
| GLEW_MESA_ycbcr_texture | |
| GLEW_NVX_gpu_memory_info | |
| GLEW_NV_blend_square | |
| GLEW_NV_conditional_render | |
| GLEW_NV_copy_depth_to_color | |
| GLEW_NV_copy_image | |
| GLEW_NV_depth_buffer_float | |
| GLEW_NV_depth_clamp | |
| GLEW_NV_depth_range_unclamped | |
| GLEW_NV_evaluators | |
| GLEW_NV_explicit_multisample | |
| GLEW_NV_fence | |
| GLEW_NV_float_buffer | |
| GLEW_NV_fog_distance | |
| GLEW_NV_fragment_program | |
| GLEW_NV_fragment_program2 | |
| GLEW_NV_fragment_program4 | |
| GLEW_NV_fragment_program_option | |
| GLEW_NV_framebuffer_multisample_coverage | |
| GLEW_NV_geometry_program4 | |
| GLEW_NV_geometry_shader4 | |
| GLEW_NV_gpu_program4 | |
| GLEW_NV_gpu_program5 | |
| GLEW_NV_gpu_program_fp64 | |
| GLEW_NV_gpu_shader5 | |
| GLEW_NV_half_float | |
| GLEW_NV_light_max_exponent | |
| GLEW_NV_multisample_coverage | |
| GLEW_NV_multisample_filter_hint | |
| GLEW_NV_occlusion_query | |
| GLEW_NV_packed_depth_stencil | |
| GLEW_NV_parameter_buffer_object | |
| GLEW_NV_parameter_buffer_object2 | |
| GLEW_NV_path_rendering | |
| GLEW_NV_pixel_data_range | |
| GLEW_NV_point_sprite | |
| GLEW_NV_present_video | |
| GLEW_NV_primitive_restart | |
| GLEW_NV_register_combiners | |
| GLEW_NV_register_combiners2 | |
| GLEW_NV_shader_buffer_load | |
| GLEW_NV_tessellation_program5 | |
| GLEW_NV_texgen_emboss | |
| GLEW_NV_texgen_reflection | |
| GLEW_NV_texture_barrier | |
| GLEW_NV_texture_compression_vtc | |
| GLEW_NV_texture_env_combine4 | |
| GLEW_NV_texture_expand_normal | |
| GLEW_NV_texture_multisample | |
| GLEW_NV_texture_rectangle | |
| GLEW_NV_texture_shader | |
| GLEW_NV_texture_shader2 | |
| GLEW_NV_texture_shader3 | |
| GLEW_NV_transform_feedback | |
| GLEW_NV_transform_feedback2 | |
| GLEW_NV_vdpau_interop | |
| GLEW_NV_vertex_array_range | |
| GLEW_NV_vertex_array_range2 | |
| GLEW_NV_vertex_attrib_integer_64bit | |
| GLEW_NV_vertex_buffer_unified_memory | |
| GLEW_NV_vertex_program | |
| GLEW_NV_vertex_program1_1 | |
| GLEW_NV_vertex_program2 | |
| GLEW_NV_vertex_program2_option | |
| GLEW_NV_vertex_program3 | |
| GLEW_NV_vertex_program4 | |
| GLEW_NV_video_capture | |
| GLEW_OES_byte_coordinates | |
| GLEW_OES_compressed_paletted_texture | |
| GLEW_OES_read_format | |
| GLEW_OES_single_precision | |
| GLEW_OML_interlace | |
| GLEW_OML_resample | |
| GLEW_OML_subsample | |
| GLEW_PGI_misc_hints | |
| GLEW_PGI_vertex_hints | |
| GLEW_REND_screen_coordinates | |
| GLEW_S3_s3tc | |
| GLEW_SGIS_color_range | |
| GLEW_SGIS_detail_texture | |
| GLEW_SGIS_fog_function | |
| GLEW_SGIS_generate_mipmap | |
| GLEW_SGIS_multisample | |
| GLEW_SGIS_pixel_texture | |
| GLEW_SGIS_point_line_texgen | |
| GLEW_SGIS_sharpen_texture | |
| GLEW_SGIS_texture4D | |
| GLEW_SGIS_texture_border_clamp | |
| GLEW_SGIS_texture_edge_clamp | |
| GLEW_SGIS_texture_filter4 | |
| GLEW_SGIS_texture_lod | |
| GLEW_SGIS_texture_select | |
| GLEW_SGIX_async | |
| GLEW_SGIX_async_histogram | |
| GLEW_SGIX_async_pixel | |
| GLEW_SGIX_blend_alpha_minmax | |
| GLEW_SGIX_clipmap | |
| GLEW_SGIX_convolution_accuracy | |
| GLEW_SGIX_depth_texture | |
| GLEW_SGIX_flush_raster | |
| GLEW_SGIX_fog_offset | |
| GLEW_SGIX_fog_texture | |
| GLEW_SGIX_fragment_specular_lighting | |
| GLEW_SGIX_framezoom | |
| GLEW_SGIX_interlace | |
| GLEW_SGIX_ir_instrument1 | |
| GLEW_SGIX_list_priority | |
| GLEW_SGIX_pixel_texture | |
| GLEW_SGIX_pixel_texture_bits | |
| GLEW_SGIX_reference_plane | |
| GLEW_SGIX_resample | |
| GLEW_SGIX_shadow | |
| GLEW_SGIX_shadow_ambient | |
| GLEW_SGIX_sprite | |
| GLEW_SGIX_tag_sample_buffer | |
| GLEW_SGIX_texture_add_env | |
| GLEW_SGIX_texture_coordinate_clamp | |
| GLEW_SGIX_texture_lod_bias | |
| GLEW_SGIX_texture_multi_buffer | |
| GLEW_SGIX_texture_range | |
| GLEW_SGIX_texture_scale_bias | |
| GLEW_SGIX_vertex_preclip | |
| GLEW_SGIX_vertex_preclip_hint | |
| GLEW_SGIX_ycrcb | |
| GLEW_SGI_color_matrix | |
| GLEW_SGI_color_table | |
| GLEW_SGI_texture_color_table | |
| GLEW_SUNX_constant_data | |
| GLEW_SUN_convolution_border_modes | |
| GLEW_SUN_global_alpha | |
| GLEW_SUN_mesh_array | |
| GLEW_SUN_read_video_pixels | |
| GLEW_SUN_slice_accum | |
| GLEW_SUN_triangle_list | |
| GLEW_SUN_vertex | |
| GLEW_WIN_phong_shading | |
| GLEW_WIN_specular_fog | |
| GLEW_WIN_swap_hint | |
| GL_FOG_COORD_SRC | |
| GL_FOG_COORD | |
| GL_FOG_COORD_ARRAY | |
| GL_SRC0_RGB | |
| GL_FOG_COORD_ARRAY_POINTER | |
| GL_FOG_COORD_ARRAY_TYPE | |
| GL_SRC1_ALPHA | |
| GL_CURRENT_FOG_COORD | |
| GL_FOG_COORD_ARRAY_STRIDE | |
| GL_SRC0_ALPHA | |
| GL_SRC1_RGB | |
| GL_FOG_COORD_ARRAY_BUFFER_BINDING | |
| GL_SRC2_ALPHA | |
| GL_SRC2_RGB | |
| GL_BLEND_EQUATION_RGB | |
| GL_MAX_CLIP_DISTANCES | |
| GL_CLIP_DISTANCE5 | |
| GL_CLIP_DISTANCE1 | |
| GL_CLIP_DISTANCE3 | |
| GL_COMPARE_REF_TO_TEXTURE | |
| GL_CLIP_DISTANCE0 | |
| GL_CLIP_DISTANCE4 | |
| GL_CLIP_DISTANCE2 | |
| GL_MAX_VARYING_COMPONENTS | |
| void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices) | |
| void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels) | |
| void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels) | |
| void glActiveTexture(GLenum texture) | |
| void glClientActiveTexture(GLenum texture) | |
| void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid *data) | |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data) | |
| void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data) | |
| void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid *data) | |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data) | |
| void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data) | |
| void glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img) | |
| void glLoadTransposeMatrixd(GLdouble m[16]) | |
| void glLoadTransposeMatrixf(GLfloat m[16]) | |
| void glMultTransposeMatrixd(GLdouble m[16]) | |
| void glMultTransposeMatrixf(GLfloat m[16]) | |
| void glMultiTexCoord1d(GLenum target, GLdouble s) | |
| void glMultiTexCoord1dv(GLenum target, GLdouble *v) | |
| void glMultiTexCoord1f(GLenum target, GLfloat s) | |
| void glMultiTexCoord1fv(GLenum target, GLfloat *v) | |
| void glMultiTexCoord1i(GLenum target, GLint s) | |
| void glMultiTexCoord1iv(GLenum target, GLint *v) | |
| void glMultiTexCoord1s(GLenum target, GLshort s) | |
| void glMultiTexCoord1sv(GLenum target, GLshort *v) | |
| void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) | |
| void glMultiTexCoord2dv(GLenum target, GLdouble *v) | |
| void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) | |
| void glMultiTexCoord2fv(GLenum target, GLfloat *v) | |
| void glMultiTexCoord2i(GLenum target, GLint s, GLint t) | |
| void glMultiTexCoord2iv(GLenum target, GLint *v) | |
| void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) | |
| void glMultiTexCoord2sv(GLenum target, GLshort *v) | |
| void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) | |
| void glMultiTexCoord3dv(GLenum target, GLdouble *v) | |
| void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | |
| void glMultiTexCoord3fv(GLenum target, GLfloat *v) | |
| void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) | |
| void glMultiTexCoord3iv(GLenum target, GLint *v) | |
| void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) | |
| void glMultiTexCoord3sv(GLenum target, GLshort *v) | |
| void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | |
| void glMultiTexCoord4dv(GLenum target, GLdouble *v) | |
| void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | |
| void glMultiTexCoord4fv(GLenum target, GLfloat *v) | |
| void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) | |
| void glMultiTexCoord4iv(GLenum target, GLint *v) | |
| void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | |
| void glMultiTexCoord4sv(GLenum target, GLshort *v) | |
| void glSampleCoverage(GLclampf value, GLboolean invert) | |
| void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
| void glBlendEquation(GLenum mode) | |
| void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | |
| void glFogCoordPointer(GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glFogCoordd(GLdouble coord) | |
| void glFogCoorddv(GLdouble *coord) | |
| void glFogCoordf(GLfloat coord) | |
| void glFogCoordfv(GLfloat *coord) | |
| void glMultiDrawArrays(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) | |
| void glMultiDrawElements(GLenum mode, GLsizei *count, GLenum type, GLvoid **indices, GLsizei primcount) | |
| void glPointParameterf(GLenum pname, GLfloat param) | |
| void glPointParameterfv(GLenum pname, GLfloat *params) | |
| void glPointParameteri(GLenum pname, GLint param) | |
| void glPointParameteriv(GLenum pname, GLint *params) | |
| void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) | |
| void glSecondaryColor3bv(GLbyte *v) | |
| void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) | |
| void glSecondaryColor3dv(GLdouble *v) | |
| void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) | |
| void glSecondaryColor3fv(GLfloat *v) | |
| void glSecondaryColor3i(GLint red, GLint green, GLint blue) | |
| void glSecondaryColor3iv(GLint *v) | |
| void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) | |
| void glSecondaryColor3sv(GLshort *v) | |
| void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) | |
| void glSecondaryColor3ubv(GLubyte *v) | |
| void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) | |
| void glSecondaryColor3uiv(GLuint *v) | |
| void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) | |
| void glSecondaryColor3usv(GLushort *v) | |
| void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glWindowPos2d(GLdouble x, GLdouble y) | |
| void glWindowPos2dv(GLdouble *p) | |
| void glWindowPos2f(GLfloat x, GLfloat y) | |
| void glWindowPos2fv(GLfloat *p) | |
| void glWindowPos2i(GLint x, GLint y) | |
| void glWindowPos2iv(GLint *p) | |
| void glWindowPos2s(GLshort x, GLshort y) | |
| void glWindowPos2sv(GLshort *p) | |
| void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) | |
| void glWindowPos3dv(GLdouble *p) | |
| void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) | |
| void glWindowPos3fv(GLfloat *p) | |
| void glWindowPos3i(GLint x, GLint y, GLint z) | |
| void glWindowPos3iv(GLint *p) | |
| void glWindowPos3s(GLshort x, GLshort y, GLshort z) | |
| void glWindowPos3sv(GLshort *p) | |
| void glBeginQuery(GLenum target, GLuint id) | |
| void glBindBuffer(GLenum target, GLuint buffer) | |
| void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage) | |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | |
| void glDeleteBuffers(GLsizei n, GLuint *buffers) | |
| void glDeleteQueries(GLsizei n, GLuint *ids) | |
| void glEndQuery(GLenum target) | |
| void glGenBuffers(GLsizei n, GLuint *buffers) | |
| void glGenQueries(GLsizei n, GLuint *ids) | |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | |
| void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | |
| void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | |
| void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | |
| void glGetQueryiv(GLenum target, GLenum pname, GLint *params) | |
| GLboolean glIsBuffer(GLuint buffer) | |
| GLboolean glIsQuery(GLuint id) | |
| GLvoid *glMapBuffer(GLenum target, GLenum access) | |
| GLboolean glUnmapBuffer(GLenum target) | |
| void glAttachShader(GLuint program, GLuint shader) | |
| void glBindAttribLocation(GLuint program, GLuint index, GLchar *name) | |
| void glBlendEquationSeparate(GLenum, GLenum) | |
| void glCompileShader(GLuint shader) | |
| GLuint glCreateProgram() | |
| GLuint glCreateShader(GLenum type) | |
| void glDeleteProgram(GLuint program) | |
| void glDeleteShader(GLuint shader) | |
| void glDetachShader(GLuint program, GLuint shader) | |
| void glDisableVertexAttribArray(GLuint) | |
| void glDrawBuffers(GLsizei n, GLenum *bufs) | |
| void glEnableVertexAttribArray(GLuint) | |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
| void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) | |
| GLint glGetAttribLocation(GLuint program, GLchar *name) | |
| void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | |
| void glGetProgramiv(GLuint program, GLenum pname, GLint *param) | |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | |
| void glGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) | |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint *param) | |
| GLint glGetUniformLocation(GLuint program, GLchar *name) | |
| void glGetUniformfv(GLuint program, GLint location, GLfloat *params) | |
| void glGetUniformiv(GLuint program, GLint location, GLint *params) | |
| void glGetVertexAttribPointerv(GLuint, GLenum, GLvoid **) | |
| void glGetVertexAttribdv(GLuint, GLenum, GLdouble *) | |
| void glGetVertexAttribfv(GLuint, GLenum, GLfloat *) | |
| void glGetVertexAttribiv(GLuint, GLenum, GLint *) | |
| GLboolean glIsProgram(GLuint program) | |
| GLboolean glIsShader(GLuint shader) | |
| void glLinkProgram(GLuint program) | |
| void glShaderSource(GLuint shader, GLsizei count, GLchar **strings, GLint *lengths) | |
| void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) | |
| void glStencilMaskSeparate(GLenum, GLuint) | |
| void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | |
| void glUniform1f(GLint location, GLfloat v0) | |
| void glUniform1fv(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform1i(GLint location, GLint v0) | |
| void glUniform1iv(GLint location, GLsizei count, GLint *value) | |
| void glUniform2f(GLint location, GLfloat v0, GLfloat v1) | |
| void glUniform2fv(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform2i(GLint location, GLint v0, GLint v1) | |
| void glUniform2iv(GLint location, GLsizei count, GLint *value) | |
| void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
| void glUniform3fv(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | |
| void glUniform3iv(GLint location, GLsizei count, GLint *value) | |
| void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
| void glUniform4fv(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
| void glUniform4iv(GLint location, GLsizei count, GLint *value) | |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUseProgram(GLuint program) | |
| void glValidateProgram(GLuint program) | |
| void glVertexAttrib1d(GLuint index, GLdouble x) | |
| void glVertexAttrib1dv(GLuint index, GLdouble *v) | |
| void glVertexAttrib1f(GLuint index, GLfloat x) | |
| void glVertexAttrib1fv(GLuint index, GLfloat *v) | |
| void glVertexAttrib1s(GLuint index, GLshort x) | |
| void glVertexAttrib1sv(GLuint index, GLshort *v) | |
| void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | |
| void glVertexAttrib2dv(GLuint index, GLdouble *v) | |
| void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
| void glVertexAttrib2fv(GLuint index, GLfloat *v) | |
| void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) | |
| void glVertexAttrib2sv(GLuint index, GLshort *v) | |
| void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| void glVertexAttrib3dv(GLuint index, GLdouble *v) | |
| void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| void glVertexAttrib3fv(GLuint index, GLfloat *v) | |
| void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | |
| void glVertexAttrib3sv(GLuint index, GLshort *v) | |
| void glVertexAttrib4Nbv(GLuint index, GLbyte *v) | |
| void glVertexAttrib4Niv(GLuint index, GLint *v) | |
| void glVertexAttrib4Nsv(GLuint index, GLshort *v) | |
| void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | |
| void glVertexAttrib4Nubv(GLuint index, GLubyte *v) | |
| void glVertexAttrib4Nuiv(GLuint index, GLuint *v) | |
| void glVertexAttrib4Nusv(GLuint index, GLushort *v) | |
| void glVertexAttrib4bv(GLuint index, GLbyte *v) | |
| void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glVertexAttrib4dv(GLuint index, GLdouble *v) | |
| void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glVertexAttrib4fv(GLuint index, GLfloat *v) | |
| void glVertexAttrib4iv(GLuint index, GLint *v) | |
| void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | |
| void glVertexAttrib4sv(GLuint index, GLshort *v) | |
| void glVertexAttrib4ubv(GLuint index, GLubyte *v) | |
| void glVertexAttrib4uiv(GLuint index, GLuint *v) | |
| void glVertexAttrib4usv(GLuint index, GLushort *v) | |
| void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer) | |
| void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glBeginConditionalRender(GLuint, GLenum) | |
| void glBeginTransformFeedback(GLenum) | |
| void glBindFragDataLocation(GLuint, GLuint, GLchar *) | |
| void glClampColor(GLenum, GLenum) | |
| void glClearBufferfi(GLenum, GLint, GLfloat, GLint) | |
| void glClearBufferfv(GLenum, GLint, GLfloat *) | |
| void glClearBufferiv(GLenum, GLint, GLint *) | |
| void glClearBufferuiv(GLenum, GLint, GLuint *) | |
| void glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) | |
| void glDisablei(GLenum, GLuint) | |
| void glEnablei(GLenum, GLuint) | |
| void glEndConditionalRender() | |
| void glEndTransformFeedback() | |
| void glGetBooleani_v(GLenum, GLuint, GLboolean *) | |
| GLint glGetFragDataLocation(GLuint, GLchar *) | |
| GLubyte *glGetStringi(GLenum, GLuint) | |
| void glGetTexParameterIiv(GLenum, GLenum, GLint *) | |
| void glGetTexParameterIuiv(GLenum, GLenum, GLuint *) | |
| void glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) | |
| void glGetUniformuiv(GLuint, GLint, GLuint *) | |
| void glGetVertexAttribIiv(GLuint, GLenum, GLint *) | |
| void glGetVertexAttribIuiv(GLuint, GLenum, GLuint *) | |
| GLboolean glIsEnabledi(GLenum, GLuint) | |
| void glTexParameterIiv(GLenum, GLenum, GLint *) | |
| void glTexParameterIuiv(GLenum, GLenum, GLuint *) | |
| void glTransformFeedbackVaryings(GLuint, GLsizei, GLchar **, GLenum) | |
| void glUniform1ui(GLint, GLuint) | |
| void glUniform1uiv(GLint, GLsizei, GLuint *) | |
| void glUniform2ui(GLint, GLuint, GLuint) | |
| void glUniform2uiv(GLint, GLsizei, GLuint *) | |
| void glUniform3ui(GLint, GLuint, GLuint, GLuint) | |
| void glUniform3uiv(GLint, GLsizei, GLuint *) | |
| void glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) | |
| void glUniform4uiv(GLint, GLsizei, GLuint *) | |
| void glVertexAttribI1i(GLuint, GLint) | |
| void glVertexAttribI1iv(GLuint, GLint *) | |
| void glVertexAttribI1ui(GLuint, GLuint) | |
| void glVertexAttribI1uiv(GLuint, GLuint *) | |
| void glVertexAttribI2i(GLuint, GLint, GLint) | |
| void glVertexAttribI2iv(GLuint, GLint *) | |
| void glVertexAttribI2ui(GLuint, GLuint, GLuint) | |
| void glVertexAttribI2uiv(GLuint, GLuint *) | |
| void glVertexAttribI3i(GLuint, GLint, GLint, GLint) | |
| void glVertexAttribI3iv(GLuint, GLint *) | |
| void glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) | |
| void glVertexAttribI3uiv(GLuint, GLuint *) | |
| void glVertexAttribI4bv(GLuint, GLbyte *) | |
| void glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) | |
| void glVertexAttribI4iv(GLuint, GLint *) | |
| void glVertexAttribI4sv(GLuint, GLshort *) | |
| void glVertexAttribI4ubv(GLuint, GLubyte *) | |
| void glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) | |
| void glVertexAttribI4uiv(GLuint, GLuint *) | |
| void glVertexAttribI4usv(GLuint, GLushort *) | |
| void glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, GLvoid *) | |
| void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) | |
| void glDrawElementsInstanced(GLenum, GLsizei, GLenum, GLvoid *, GLsizei) | |
| void glPrimitiveRestartIndex(GLuint) | |
| void glTexBuffer(GLenum, GLenum, GLuint) | |
| void glFramebufferTexture(GLenum, GLenum, GLuint, GLint) | |
| void glGetBufferParameteri64v(GLenum, GLenum, GLint64 *) | |
| void glGetInteger64i_v(GLenum, GLuint, GLint64 *) | |
| void glVertexAttribDivisor(GLuint index, GLuint divisor) | |
| void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | |
| void glBlendEquationi(GLuint buf, GLenum mode) | |
| void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
| void glBlendFunci(GLuint buf, GLenum src, GLenum dst) | |
| void glMinSampleShading(GLclampf value) | |
| void glTbufferMask3DFX(GLuint mask) | |
| void glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, void *userParam) | |
| void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, GLuint *ids, GLboolean enabled) | |
| void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, char *buf) | |
| GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, char *message) | |
| void glBlendEquationIndexedAMD(GLuint buf, GLenum mode) | |
| void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | |
| void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst) | |
| void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
| void glMultiDrawArraysIndirectAMD(GLenum mode, void *indirect, GLsizei primcount, GLsizei stride) | |
| void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, void *indirect, GLsizei primcount, GLsizei stride) | |
| void glDeleteNamesAMD(GLenum identifier, GLuint num, GLuint *names) | |
| void glGenNamesAMD(GLenum identifier, GLuint num, GLuint *names) | |
| GLboolean glIsNameAMD(GLenum identifier, GLuint name) | |
| void glBeginPerfMonitorAMD(GLuint monitor) | |
| void glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors) | |
| void glEndPerfMonitorAMD(GLuint monitor) | |
| void glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors) | |
| void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) | |
| void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, void *data) | |
| void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString) | |
| void glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters) | |
| void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString) | |
| void glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups) | |
| void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList) | |
| void glSetMultisamplefvAMD(GLenum pname, GLuint index, GLfloat *val) | |
| void glTessellationFactorAMD(GLfloat factor) | |
| void glTessellationModeAMD(GLenum mode) | |
| void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) | |
| void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) | |
| void glElementPointerAPPLE(GLenum type, void *pointer) | |
| void glMultiDrawElementArrayAPPLE(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) | |
| void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint *first, GLsizei *count, GLsizei primcount) | |
| void glDeleteFencesAPPLE(GLsizei n, GLuint *fences) | |
| void glFinishFenceAPPLE(GLuint fence) | |
| void glFinishObjectAPPLE(GLenum object, GLint name) | |
| void glGenFencesAPPLE(GLsizei n, GLuint *fences) | |
| GLboolean glIsFenceAPPLE(GLuint fence) | |
| void glSetFenceAPPLE(GLuint fence) | |
| GLboolean glTestFenceAPPLE(GLuint fence) | |
| GLboolean glTestObjectAPPLE(GLenum object, GLuint name) | |
| void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) | |
| void glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) | |
| void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint *params) | |
| GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) | |
| GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) | |
| void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params) | |
| void glTextureRangeAPPLE(GLenum target, GLsizei length, GLvoid *pointer) | |
| void glBindVertexArrayAPPLE(GLuint array) | |
| void glDeleteVertexArraysAPPLE(GLsizei n, GLuint *arrays) | |
| void glGenVertexArraysAPPLE(GLsizei n, GLuint *arrays) | |
| GLboolean glIsVertexArrayAPPLE(GLuint array) | |
| void glFlushVertexArrayRangeAPPLE(GLsizei length, void *pointer) | |
| void glVertexArrayParameteriAPPLE(GLenum pname, GLint param) | |
| void glVertexArrayRangeAPPLE(GLsizei length, void *pointer) | |
| void glDisableVertexAttribAPPLE(GLuint index, GLenum pname) | |
| void glEnableVertexAttribAPPLE(GLuint index, GLenum pname) | |
| GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname) | |
| void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points) | |
| void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points) | |
| void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points) | |
| void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points) | |
| void glClearDepthf(GLclampf d) | |
| void glDepthRangef(GLclampf n, GLclampf f) | |
| void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) | |
| void glReleaseShaderCompiler() | |
| void glShaderBinary(GLsizei count, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length) | |
| void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) | |
| void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, void *indices, GLsizei primcount, GLuint baseinstance) | |
| void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) | |
| void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, char *name) | |
| GLint glGetFragDataIndex(GLuint program, char *name) | |
| GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags) | |
| void glClampColorARB(GLenum target, GLenum clamp) | |
| void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) | |
| void glDebugMessageCallbackARB(GLDEBUGPROCARB callback, void *userParam) | |
| void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint *ids, GLboolean enabled) | |
| void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, char *buf) | |
| GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, char *messageLog) | |
| void glDrawBuffersARB(GLsizei n, GLenum *bufs) | |
| void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | |
| void glBlendEquationiARB(GLuint buf, GLenum mode) | |
| void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
| void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) | |
| void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex) | |
| void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void *indices, GLsizei primcount, GLint basevertex) | |
| void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex) | |
| void glMultiDrawElementsBaseVertex(GLenum mode, GLsizei *count, GLenum type, GLvoid **indices, GLsizei primcount, GLint *basevertex) | |
| void glDrawArraysIndirect(GLenum mode, void *indirect) | |
| void glDrawElementsIndirect(GLenum mode, GLenum type, void *indirect) | |
| void glBindFramebuffer(GLenum target, GLuint framebuffer) | |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer) | |
| void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
| GLenum glCheckFramebufferStatus(GLenum target) | |
| void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) | |
| void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
| void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) | |
| void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
| void glGenFramebuffers(GLsizei n, GLuint *framebuffers) | |
| void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| void glGenerateMipmap(GLenum target) | |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| GLboolean glIsFramebuffer(GLuint framebuffer) | |
| GLboolean glIsRenderbuffer(GLuint renderbuffer) | |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) | |
| void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) | |
| void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
| void glProgramParameteriARB(GLuint program, GLenum pname, GLint value) | |
| void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) | |
| void glProgramBinary(GLuint program, GLenum binaryFormat, void *binary, GLsizei length) | |
| void glProgramParameteri(GLuint program, GLenum pname, GLint value) | |
| void glGetUniformdv(GLuint program, GLint location, GLdouble *params) | |
| void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x) | |
| void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y) | |
| void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) | |
| void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniform1d(GLint location, GLdouble x) | |
| void glUniform1dv(GLint location, GLsizei count, GLdouble *value) | |
| void glUniform2d(GLint location, GLdouble x, GLdouble y) | |
| void glUniform2dv(GLint location, GLsizei count, GLdouble *value) | |
| void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | |
| void glUniform3dv(GLint location, GLsizei count, GLdouble *value) | |
| void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glUniform4dv(GLint location, GLsizei count, GLdouble *value) | |
| void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid *data) | |
| void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *table) | |
| void glColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glColorTableParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *image) | |
| void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *image) | |
| void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) | |
| void glConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glConvolutionParameteri(GLenum target, GLenum pname, GLint params) | |
| void glConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) | |
| void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | |
| void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | |
| void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) | |
| void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) | |
| void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | |
| void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) | |
| void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) | |
| void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) | |
| void glMinmax(GLenum target, GLenum internalformat, GLboolean sink) | |
| void glResetHistogram(GLenum target) | |
| void glResetMinmax(GLenum target) | |
| void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *row, GLvoid *column) | |
| void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) | |
| void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, void *indices, GLsizei primcount) | |
| void glVertexAttribDivisorARB(GLuint index, GLuint divisor) | |
| void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) | |
| void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | |
| GLvoid *glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
| void glCurrentPaletteMatrixARB(GLint index) | |
| void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glMatrixIndexubvARB(GLint size, GLubyte *indices) | |
| void glMatrixIndexuivARB(GLint size, GLuint *indices) | |
| void glMatrixIndexusvARB(GLint size, GLushort *indices) | |
| void glSampleCoverageARB(GLclampf value, GLboolean invert) | |
| void glActiveTextureARB(GLenum texture) | |
| void glClientActiveTextureARB(GLenum texture) | |
| void glMultiTexCoord1dARB(GLenum target, GLdouble s) | |
| void glMultiTexCoord1dvARB(GLenum target, GLdouble *v) | |
| void glMultiTexCoord1fARB(GLenum target, GLfloat s) | |
| void glMultiTexCoord1fvARB(GLenum target, GLfloat *v) | |
| void glMultiTexCoord1iARB(GLenum target, GLint s) | |
| void glMultiTexCoord1ivARB(GLenum target, GLint *v) | |
| void glMultiTexCoord1sARB(GLenum target, GLshort s) | |
| void glMultiTexCoord1svARB(GLenum target, GLshort *v) | |
| void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) | |
| void glMultiTexCoord2dvARB(GLenum target, GLdouble *v) | |
| void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) | |
| void glMultiTexCoord2fvARB(GLenum target, GLfloat *v) | |
| void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) | |
| void glMultiTexCoord2ivARB(GLenum target, GLint *v) | |
| void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) | |
| void glMultiTexCoord2svARB(GLenum target, GLshort *v) | |
| void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) | |
| void glMultiTexCoord3dvARB(GLenum target, GLdouble *v) | |
| void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) | |
| void glMultiTexCoord3fvARB(GLenum target, GLfloat *v) | |
| void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) | |
| void glMultiTexCoord3ivARB(GLenum target, GLint *v) | |
| void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) | |
| void glMultiTexCoord3svARB(GLenum target, GLshort *v) | |
| void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | |
| void glMultiTexCoord4dvARB(GLenum target, GLdouble *v) | |
| void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | |
| void glMultiTexCoord4fvARB(GLenum target, GLfloat *v) | |
| void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) | |
| void glMultiTexCoord4ivARB(GLenum target, GLint *v) | |
| void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | |
| void glMultiTexCoord4svARB(GLenum target, GLshort *v) | |
| void glBeginQueryARB(GLenum target, GLuint id) | |
| void glDeleteQueriesARB(GLsizei n, GLuint *ids) | |
| void glEndQueryARB(GLenum target) | |
| void glGenQueriesARB(GLsizei n, GLuint *ids) | |
| void glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) | |
| void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) | |
| void glGetQueryivARB(GLenum target, GLenum pname, GLint *params) | |
| GLboolean glIsQueryARB(GLuint id) | |
| void glPointParameterfARB(GLenum pname, GLfloat param) | |
| void glPointParameterfvARB(GLenum pname, GLfloat *params) | |
| void glProvokingVertex(GLenum mode) | |
| GLenum glGetGraphicsResetStatusARB() | |
| void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) | |
| void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void *img) | |
| void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) | |
| void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) | |
| void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) | |
| void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) | |
| void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint *v) | |
| void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) | |
| void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat *values) | |
| void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint *values) | |
| void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort *values) | |
| void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte *pattern) | |
| void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span) | |
| void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img) | |
| void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) | |
| void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) | |
| void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint *params) | |
| void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint *params) | |
| void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) | |
| void glMinSampleShadingARB(GLclampf value) | |
| void glBindSampler(GLuint unit, GLuint sampler) | |
| void glDeleteSamplers(GLsizei count, GLuint *samplers) | |
| void glGenSamplers(GLsizei count, GLuint *samplers) | |
| void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | |
| void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | |
| void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | |
| void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | |
| GLboolean glIsSampler(GLuint sampler) | |
| void glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | |
| void glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | |
| void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
| void glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | |
| void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
| void glSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | |
| void glActiveShaderProgram(GLuint pipeline, GLuint program) | |
| void glBindProgramPipeline(GLuint pipeline) | |
| GLuint glCreateShaderProgramv(GLenum type, GLsizei count, char **strings) | |
| void glDeleteProgramPipelines(GLsizei n, GLuint *pipelines) | |
| void glGenProgramPipelines(GLsizei n, GLuint *pipelines) | |
| void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, char *infoLog) | |
| void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) | |
| GLboolean glIsProgramPipeline(GLuint pipeline) | |
| void glProgramUniform1d(GLuint program, GLint location, GLdouble x) | |
| void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniform1f(GLuint program, GLint location, GLfloat x) | |
| void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform1i(GLuint program, GLint location, GLint x) | |
| void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform1ui(GLuint program, GLint location, GLuint x) | |
| void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y) | |
| void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y) | |
| void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y) | |
| void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y) | |
| void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniform3d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) | |
| void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) | |
| void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z) | |
| void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z) | |
| void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniform4d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, GLdouble *value) | |
| void glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) | |
| void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) | |
| void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble *value) | |
| void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) | |
| void glValidateProgramPipeline(GLuint pipeline) | |
| void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) | |
| void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) | |
| void glMemoryBarrier(GLbitfield barriers) | |
| void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) | |
| void glCompileShaderARB(GLhandleARB shaderObj) | |
| GLhandleARB glCreateProgramObjectARB() | |
| GLhandleARB glCreateShaderObjectARB(GLenum shaderType) | |
| void glDeleteObjectARB(GLhandleARB obj) | |
| void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) | |
| void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) | |
| void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) | |
| GLhandleARB glGetHandleARB(GLenum pname) | |
| void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) | |
| void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params) | |
| void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params) | |
| void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) | |
| GLint glGetUniformLocationARB(GLhandleARB programObj, GLcharARB *name) | |
| void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params) | |
| void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params) | |
| void glLinkProgramARB(GLhandleARB programObj) | |
| void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB **string, GLint *length) | |
| void glUniform1fARB(GLint location, GLfloat v0) | |
| void glUniform1fvARB(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform1iARB(GLint location, GLint v0) | |
| void glUniform1ivARB(GLint location, GLsizei count, GLint *value) | |
| void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) | |
| void glUniform2fvARB(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform2iARB(GLint location, GLint v0, GLint v1) | |
| void glUniform2ivARB(GLint location, GLsizei count, GLint *value) | |
| void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
| void glUniform3fvARB(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) | |
| void glUniform3ivARB(GLint location, GLsizei count, GLint *value) | |
| void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
| void glUniform4fvARB(GLint location, GLsizei count, GLfloat *value) | |
| void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
| void glUniform4ivARB(GLint location, GLsizei count, GLint *value) | |
| void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glUseProgramObjectARB(GLhandleARB programObj) | |
| void glValidateProgramARB(GLhandleARB programObj) | |
| void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, char *name) | |
| void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, char *name) | |
| void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) | |
| void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) | |
| GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, char *name) | |
| GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, char *name) | |
| void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) | |
| void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, GLuint *indices) | |
| void glCompileShaderIncludeARB(GLuint shader, GLsizei count, char **path, GLint *length) | |
| void glDeleteNamedStringARB(GLint namelen, char *name) | |
| void glGetNamedStringARB(GLint namelen, char *name, GLsizei bufSize, GLint *stringlen, char *string) | |
| void glGetNamedStringivARB(GLint namelen, char *name, GLenum pname, GLint *params) | |
| GLboolean glIsNamedStringARB(GLint namelen, char *name) | |
| void glNamedStringARB(GLenum type, GLint namelen, char *name, GLint stringlen, char *string) | |
| GLenum glClientWaitSync(GLsync GLsync, GLbitfield flags, GLuint64 timeout) | |
| void glDeleteSync(GLsync GLsync) | |
| GLsync glFenceSync(GLenum condition, GLbitfield flags) | |
| void glGetInteger64v(GLenum pname, GLint64 *params) | |
| void glGetSynciv(GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | |
| GLboolean glIsSync(GLsync GLsync) | |
| void glWaitSync(GLsync GLsync, GLbitfield flags, GLuint64 timeout) | |
| void glPatchParameterfv(GLenum pname, GLfloat *values) | |
| void glPatchParameteri(GLenum pname, GLint value) | |
| void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) | |
| void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void *data) | |
| void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void *data) | |
| void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void *data) | |
| void glGetCompressedTexImageARB(GLenum target, GLint lod, void *img) | |
| void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | |
| void glSampleMaski(GLuint index, GLbitfield mask) | |
| void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | |
| void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | |
| void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) | |
| void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) | |
| void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | |
| void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | |
| void glQueryCounter(GLuint id, GLenum target) | |
| void glBindTransformFeedback(GLenum target, GLuint id) | |
| void glDeleteTransformFeedbacks(GLsizei n, GLuint *ids) | |
| void glDrawTransformFeedback(GLenum mode, GLuint id) | |
| void glGenTransformFeedbacks(GLsizei n, GLuint *ids) | |
| GLboolean glIsTransformFeedback(GLuint id) | |
| void glPauseTransformFeedback() | |
| void glResumeTransformFeedback() | |
| void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) | |
| void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | |
| void glEndQueryIndexed(GLenum target, GLuint index) | |
| void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) | |
| void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount) | |
| void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount) | |
| void glLoadTransposeMatrixdARB(GLdouble m[16]) | |
| void glLoadTransposeMatrixfARB(GLfloat m[16]) | |
| void glMultTransposeMatrixdARB(GLdouble m[16]) | |
| void glMultTransposeMatrixfARB(GLfloat m[16]) | |
| void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | |
| void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
| void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, char *uniformBlockName) | |
| void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | |
| void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, char *uniformName) | |
| void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint *uniformIndices, GLenum pname, GLint *params) | |
| void glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | |
| GLuint glGetUniformBlockIndex(GLuint program, char *uniformBlockName) | |
| void glGetUniformIndices(GLuint program, GLsizei uniformCount, char **uniformNames, GLuint *uniformIndices) | |
| void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | |
| void glBindVertexArray(GLuint array) | |
| void glDeleteVertexArrays(GLsizei n, GLuint *arrays) | |
| void glGenVertexArrays(GLsizei n, GLuint *arrays) | |
| GLboolean glIsVertexArray(GLuint array) | |
| void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) | |
| void glVertexAttribL1d(GLuint index, GLdouble x) | |
| void glVertexAttribL1dv(GLuint index, GLdouble *v) | |
| void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) | |
| void glVertexAttribL2dv(GLuint index, GLdouble *v) | |
| void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| void glVertexAttribL3dv(GLuint index, GLdouble *v) | |
| void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glVertexAttribL4dv(GLuint index, GLdouble *v) | |
| void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, void *pointer) | |
| void glVertexBlendARB(GLint count) | |
| void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glWeightbvARB(GLint size, GLbyte *weights) | |
| void glWeightdvARB(GLint size, GLdouble *weights) | |
| void glWeightfvARB(GLint size, GLfloat *weights) | |
| void glWeightivARB(GLint size, GLint *weights) | |
| void glWeightsvARB(GLint size, GLshort *weights) | |
| void glWeightubvARB(GLint size, GLubyte *weights) | |
| void glWeightuivARB(GLint size, GLuint *weights) | |
| void glWeightusvARB(GLint size, GLushort *weights) | |
| void glBindBufferARB(GLenum target, GLuint buffer) | |
| void glBufferDataARB(GLenum target, GLsizeiptrARB size, GLvoid *data, GLenum usage) | |
| void glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data) | |
| void glDeleteBuffersARB(GLsizei n, GLuint *buffers) | |
| void glGenBuffersARB(GLsizei n, GLuint *buffers) | |
| void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) | |
| void glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) | |
| void glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data) | |
| GLboolean glIsBufferARB(GLuint buffer) | |
| GLvoid *glMapBufferARB(GLenum target, GLenum access) | |
| GLboolean glUnmapBufferARB(GLenum target) | |
| void glBindProgramARB(GLenum target, GLuint program) | |
| void glDeleteProgramsARB(GLsizei n, GLuint *programs) | |
| void glDisableVertexAttribArrayARB(GLuint index) | |
| void glEnableVertexAttribArrayARB(GLuint index) | |
| void glGenProgramsARB(GLsizei n, GLuint *programs) | |
| void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params) | |
| void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params) | |
| void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params) | |
| void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params) | |
| void glGetProgramStringARB(GLenum target, GLenum pname, void *string) | |
| void glGetProgramivARB(GLenum target, GLenum pname, GLint *params) | |
| void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer) | |
| void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params) | |
| void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) | |
| void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params) | |
| GLboolean glIsProgramARB(GLuint program) | |
| void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glProgramEnvParameter4dvARB(GLenum target, GLuint index, GLdouble *params) | |
| void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glProgramEnvParameter4fvARB(GLenum target, GLuint index, GLfloat *params) | |
| void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glProgramLocalParameter4dvARB(GLenum target, GLuint index, GLdouble *params) | |
| void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glProgramLocalParameter4fvARB(GLenum target, GLuint index, GLfloat *params) | |
| void glProgramStringARB(GLenum target, GLenum format, GLsizei len, void *string) | |
| void glVertexAttrib1dARB(GLuint index, GLdouble x) | |
| void glVertexAttrib1dvARB(GLuint index, GLdouble *v) | |
| void glVertexAttrib1fARB(GLuint index, GLfloat x) | |
| void glVertexAttrib1fvARB(GLuint index, GLfloat *v) | |
| void glVertexAttrib1sARB(GLuint index, GLshort x) | |
| void glVertexAttrib1svARB(GLuint index, GLshort *v) | |
| void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) | |
| void glVertexAttrib2dvARB(GLuint index, GLdouble *v) | |
| void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) | |
| void glVertexAttrib2fvARB(GLuint index, GLfloat *v) | |
| void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) | |
| void glVertexAttrib2svARB(GLuint index, GLshort *v) | |
| void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| void glVertexAttrib3dvARB(GLuint index, GLdouble *v) | |
| void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| void glVertexAttrib3fvARB(GLuint index, GLfloat *v) | |
| void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) | |
| void glVertexAttrib3svARB(GLuint index, GLshort *v) | |
| void glVertexAttrib4NbvARB(GLuint index, GLbyte *v) | |
| void glVertexAttrib4NivARB(GLuint index, GLint *v) | |
| void glVertexAttrib4NsvARB(GLuint index, GLshort *v) | |
| void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | |
| void glVertexAttrib4NubvARB(GLuint index, GLubyte *v) | |
| void glVertexAttrib4NuivARB(GLuint index, GLuint *v) | |
| void glVertexAttrib4NusvARB(GLuint index, GLushort *v) | |
| void glVertexAttrib4bvARB(GLuint index, GLbyte *v) | |
| void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glVertexAttrib4dvARB(GLuint index, GLdouble *v) | |
| void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glVertexAttrib4fvARB(GLuint index, GLfloat *v) | |
| void glVertexAttrib4ivARB(GLuint index, GLint *v) | |
| void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | |
| void glVertexAttrib4svARB(GLuint index, GLshort *v) | |
| void glVertexAttrib4ubvARB(GLuint index, GLubyte *v) | |
| void glVertexAttrib4uivARB(GLuint index, GLuint *v) | |
| void glVertexAttrib4usvARB(GLuint index, GLushort *v) | |
| void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void *pointer) | |
| void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLcharARB *name) | |
| void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) | |
| GLint glGetAttribLocationARB(GLhandleARB programObj, GLcharARB *name) | |
| void glColorP3ui(GLenum type, GLuint color) | |
| void glColorP3uiv(GLenum type, GLuint *color) | |
| void glColorP4ui(GLenum type, GLuint color) | |
| void glColorP4uiv(GLenum type, GLuint *color) | |
| void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) | |
| void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint *coords) | |
| void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) | |
| void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint *coords) | |
| void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) | |
| void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint *coords) | |
| void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) | |
| void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint *coords) | |
| void glNormalP3ui(GLenum type, GLuint coords) | |
| void glNormalP3uiv(GLenum type, GLuint *coords) | |
| void glSecondaryColorP3ui(GLenum type, GLuint color) | |
| void glSecondaryColorP3uiv(GLenum type, GLuint *color) | |
| void glTexCoordP1ui(GLenum type, GLuint coords) | |
| void glTexCoordP1uiv(GLenum type, GLuint *coords) | |
| void glTexCoordP2ui(GLenum type, GLuint coords) | |
| void glTexCoordP2uiv(GLenum type, GLuint *coords) | |
| void glTexCoordP3ui(GLenum type, GLuint coords) | |
| void glTexCoordP3uiv(GLenum type, GLuint *coords) | |
| void glTexCoordP4ui(GLenum type, GLuint coords) | |
| void glTexCoordP4uiv(GLenum type, GLuint *coords) | |
| void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint *value) | |
| void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint *value) | |
| void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint *value) | |
| void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint *value) | |
| void glVertexP2ui(GLenum type, GLuint value) | |
| void glVertexP2uiv(GLenum type, GLuint *value) | |
| void glVertexP3ui(GLenum type, GLuint value) | |
| void glVertexP3uiv(GLenum type, GLuint *value) | |
| void glVertexP4ui(GLenum type, GLuint value) | |
| void glVertexP4uiv(GLenum type, GLuint *value) | |
| void glDepthRangeArrayv(GLuint first, GLsizei count, GLclampd *v) | |
| void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f) | |
| void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) | |
| void glGetFloati_v(GLenum target, GLuint index, GLfloat *data) | |
| void glScissorArrayv(GLuint first, GLsizei count, GLint *v) | |
| void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) | |
| void glScissorIndexedv(GLuint index, GLint *v) | |
| void glViewportArrayv(GLuint first, GLsizei count, GLfloat *v) | |
| void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) | |
| void glViewportIndexedfv(GLuint index, GLfloat *v) | |
| void glWindowPos2dARB(GLdouble x, GLdouble y) | |
| void glWindowPos2dvARB(GLdouble *p) | |
| void glWindowPos2fARB(GLfloat x, GLfloat y) | |
| void glWindowPos2fvARB(GLfloat *p) | |
| void glWindowPos2iARB(GLint x, GLint y) | |
| void glWindowPos2ivARB(GLint *p) | |
| void glWindowPos2sARB(GLshort x, GLshort y) | |
| void glWindowPos2svARB(GLshort *p) | |
| void glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) | |
| void glWindowPos3dvARB(GLdouble *p) | |
| void glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) | |
| void glWindowPos3fvARB(GLfloat *p) | |
| void glWindowPos3iARB(GLint x, GLint y, GLint z) | |
| void glWindowPos3ivARB(GLint *p) | |
| void glWindowPos3sARB(GLshort x, GLshort y, GLshort z) | |
| void glWindowPos3svARB(GLshort *p) | |
| void glDrawBuffersATI(GLsizei n, GLenum *bufs) | |
| void glDrawElementArrayATI(GLenum mode, GLsizei count) | |
| void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) | |
| void glElementPointerATI(GLenum type, void *pointer) | |
| void glGetTexBumpParameterfvATI(GLenum pname, GLfloat *param) | |
| void glGetTexBumpParameterivATI(GLenum pname, GLint *param) | |
| void glTexBumpParameterfvATI(GLenum pname, GLfloat *param) | |
| void glTexBumpParameterivATI(GLenum pname, GLint *param) | |
| void glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) | |
| void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) | |
| void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) | |
| void glBeginFragmentShaderATI() | |
| void glBindFragmentShaderATI(GLuint id) | |
| void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) | |
| void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) | |
| void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) | |
| void glDeleteFragmentShaderATI(GLuint id) | |
| void glEndFragmentShaderATI() | |
| GLuint glGenFragmentShadersATI(GLuint range) | |
| void glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) | |
| void glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) | |
| void glSetFragmentShaderConstantATI(GLuint dst, GLfloat *value) | |
| void *glMapObjectBufferATI(GLuint buffer) | |
| void glUnmapObjectBufferATI(GLuint buffer) | |
| void glPNTrianglesfATI(GLenum pname, GLfloat param) | |
| void glPNTrianglesiATI(GLenum pname, GLint param) | |
| void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) | |
| void glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | |
| void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) | |
| void glFreeObjectBufferATI(GLuint buffer) | |
| void glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat *params) | |
| void glGetArrayObjectivATI(GLenum array, GLenum pname, GLint *params) | |
| void glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat *params) | |
| void glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint *params) | |
| void glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat *params) | |
| void glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint *params) | |
| GLboolean glIsObjectBufferATI(GLuint buffer) | |
| GLuint glNewObjectBufferATI(GLsizei size, void *pointer, GLenum usage) | |
| void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, void *pointer, GLenum preserve) | |
| void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) | |
| void glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat *params) | |
| void glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint *params) | |
| void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) | |
| void glClientActiveVertexStreamATI(GLenum stream) | |
| void glNormalStream3bATI(GLenum stream, GLbyte x, GLbyte y, GLbyte z) | |
| void glNormalStream3bvATI(GLenum stream, GLbyte *v) | |
| void glNormalStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) | |
| void glNormalStream3dvATI(GLenum stream, GLdouble *v) | |
| void glNormalStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) | |
| void glNormalStream3fvATI(GLenum stream, GLfloat *v) | |
| void glNormalStream3iATI(GLenum stream, GLint x, GLint y, GLint z) | |
| void glNormalStream3ivATI(GLenum stream, GLint *v) | |
| void glNormalStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) | |
| void glNormalStream3svATI(GLenum stream, GLshort *v) | |
| void glVertexBlendEnvfATI(GLenum pname, GLfloat param) | |
| void glVertexBlendEnviATI(GLenum pname, GLint param) | |
| void glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) | |
| void glVertexStream2dvATI(GLenum stream, GLdouble *v) | |
| void glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) | |
| void glVertexStream2fvATI(GLenum stream, GLfloat *v) | |
| void glVertexStream2iATI(GLenum stream, GLint x, GLint y) | |
| void glVertexStream2ivATI(GLenum stream, GLint *v) | |
| void glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) | |
| void glVertexStream2svATI(GLenum stream, GLshort *v) | |
| void glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) | |
| void glVertexStream3dvATI(GLenum stream, GLdouble *v) | |
| void glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) | |
| void glVertexStream3fvATI(GLenum stream, GLfloat *v) | |
| void glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) | |
| void glVertexStream3ivATI(GLenum stream, GLint *v) | |
| void glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) | |
| void glVertexStream3svATI(GLenum stream, GLshort *v) | |
| void glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glVertexStream4dvATI(GLenum stream, GLdouble *v) | |
| void glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glVertexStream4fvATI(GLenum stream, GLfloat *v) | |
| void glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) | |
| void glVertexStream4ivATI(GLenum stream, GLint *v) | |
| void glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) | |
| void glVertexStream4svATI(GLenum stream, GLshort *v) | |
| GLint glGetUniformBufferSizeEXT(GLuint program, GLint location) | |
| GLintptr glGetUniformOffsetEXT(GLuint program, GLint location) | |
| void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) | |
| void glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
| void glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) | |
| void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | |
| void glBlendEquationEXT(GLenum mode) | |
| void glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, void *data) | |
| void glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) | |
| void glLockArraysEXT(GLint first, GLsizei count) | |
| void glUnlockArraysEXT() | |
| void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, void *image) | |
| void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, void *image) | |
| void glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat param) | |
| void glConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) | |
| void glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint param) | |
| void glConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | |
| void glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, void *image) | |
| void glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) | |
| void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, void *row, void *column) | |
| void glBinormalPointerEXT(GLenum type, GLsizei stride, void *pointer) | |
| void glTangentPointerEXT(GLenum type, GLsizei stride, void *pointer) | |
| void glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | |
| void glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| void glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
| void glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glCullParameterdvEXT(GLenum pname, GLdouble *params) | |
| void glCullParameterfvEXT(GLenum pname, GLfloat *params) | |
| void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) | |
| void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) | |
| GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) | |
| void glClientAttribDefaultEXT(GLbitfield mask) | |
| void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void *data) | |
| void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void *data) | |
| void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void *data) | |
| void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void *data) | |
| void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void *data) | |
| void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void *data) | |
| void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void *data) | |
| void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | |
| void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
| void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | |
| void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
| void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glDisableClientStateIndexedEXT(GLenum array, GLuint index) | |
| void glDisableClientStateiEXT(GLenum array, GLuint index) | |
| void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index) | |
| void glDisableVertexArrayEXT(GLuint vaobj, GLenum array) | |
| void glEnableClientStateIndexedEXT(GLenum array, GLuint index) | |
| void glEnableClientStateiEXT(GLenum array, GLuint index) | |
| void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index) | |
| void glEnableVertexArrayEXT(GLuint vaobj, GLenum array) | |
| void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
| void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) | |
| void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, GLenum *bufs) | |
| void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) | |
| void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) | |
| void glGenerateTextureMipmapEXT(GLuint texture, GLenum target) | |
| void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, void *img) | |
| void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level, void *img) | |
| void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble *params) | |
| void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble *params) | |
| void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat *params) | |
| void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat *params) | |
| void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *param) | |
| void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params) | |
| void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params) | |
| void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params) | |
| void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params) | |
| void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params) | |
| void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) | |
| void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params) | |
| void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params) | |
| void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params) | |
| void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params) | |
| void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params) | |
| void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params) | |
| void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params) | |
| void glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, void **params) | |
| void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) | |
| void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params) | |
| void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint *params) | |
| void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint *params) | |
| void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params) | |
| void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params) | |
| void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, void *string) | |
| void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint *params) | |
| void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint *params) | |
| void glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid **params) | |
| void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid **params) | |
| void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) | |
| void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params) | |
| void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params) | |
| void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params) | |
| void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params) | |
| void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *params) | |
| void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params) | |
| void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param) | |
| void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param) | |
| void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param) | |
| void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid **param) | |
| GLvoid *glMapNamedBufferEXT(GLuint buffer, GLenum access) | |
| GLvoid *glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
| void glMatrixFrustumEXT(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) | |
| void glMatrixLoadIdentityEXT(GLenum matrixMode) | |
| void glMatrixLoadTransposedEXT(GLenum matrixMode, GLdouble *m) | |
| void glMatrixLoadTransposefEXT(GLenum matrixMode, GLfloat *m) | |
| void glMatrixLoaddEXT(GLenum matrixMode, GLdouble *m) | |
| void glMatrixLoadfEXT(GLenum matrixMode, GLfloat *m) | |
| void glMatrixMultTransposedEXT(GLenum matrixMode, GLdouble *m) | |
| void glMatrixMultTransposefEXT(GLenum matrixMode, GLfloat *m) | |
| void glMatrixMultdEXT(GLenum matrixMode, GLdouble *m) | |
| void glMatrixMultfEXT(GLenum matrixMode, GLfloat *m) | |
| void glMatrixOrthoEXT(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) | |
| void glMatrixPopEXT(GLenum matrixMode) | |
| void glMatrixPushEXT(GLenum matrixMode) | |
| void glMatrixRotatedEXT(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | |
| void glMatrixRotatefEXT(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | |
| void glMatrixScaledEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) | |
| void glMatrixScalefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) | |
| void glMatrixTranslatedEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) | |
| void glMatrixTranslatefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) | |
| void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) | |
| void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, void *pointer) | |
| void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) | |
| void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params) | |
| void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) | |
| void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params) | |
| void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) | |
| void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params) | |
| void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) | |
| void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params) | |
| void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) | |
| void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params) | |
| void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params) | |
| void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params) | |
| void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) | |
| void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *param) | |
| void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) | |
| void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *param) | |
| void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) | |
| void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void *pixels) | |
| void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) | |
| void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *pixels) | |
| void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, void *data, GLenum usage) | |
| void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) | |
| void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | |
| void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
| void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
| void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) | |
| void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) | |
| void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
| void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params) | |
| void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params) | |
| void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, GLint *params) | |
| void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, GLuint *params) | |
| void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, GLfloat *params) | |
| void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, GLint *params) | |
| void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, GLuint *params) | |
| void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, void *string) | |
| void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) | |
| void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) | |
| void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) | |
| void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) | |
| void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) | |
| void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) | |
| void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
| void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | |
| void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
| void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, GLfloat *value) | |
| void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
| void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, GLint *value) | |
| void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
| void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, GLuint *value) | |
| void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value) | |
| void glPushClientAttribDefaultEXT(GLbitfield mask) | |
| void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) | |
| void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params) | |
| void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params) | |
| void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) | |
| void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *param) | |
| void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) | |
| void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *param) | |
| void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) | |
| void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void *pixels) | |
| void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) | |
| void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *pixels) | |
| GLboolean glUnmapNamedBufferEXT(GLuint buffer) | |
| void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) | |
| void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) | |
| void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
| void glColorMaskIndexedEXT(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | |
| void glDisableIndexedEXT(GLenum target, GLuint index) | |
| void glEnableIndexedEXT(GLenum target, GLuint index) | |
| void glGetBooleanIndexedvEXT(GLenum value, GLuint index, GLboolean *data) | |
| void glGetIntegerIndexedvEXT(GLenum value, GLuint index, GLint *data) | |
| GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index) | |
| void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) | |
| void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLsizei primcount) | |
| void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices) | |
| void glFogCoordPointerEXT(GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glFogCoorddEXT(GLdouble coord) | |
| void glFogCoorddvEXT(GLdouble *coord) | |
| void glFogCoordfEXT(GLfloat coord) | |
| void glFogCoordfvEXT(GLfloat *coord) | |
| void glFragmentColorMaterialEXT(GLenum face, GLenum mode) | |
| void glFragmentLightModelfEXT(GLenum pname, GLfloat param) | |
| void glFragmentLightModelfvEXT(GLenum pname, GLfloat *params) | |
| void glFragmentLightModeliEXT(GLenum pname, GLint param) | |
| void glFragmentLightModelivEXT(GLenum pname, GLint *params) | |
| void glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param) | |
| void glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params) | |
| void glFragmentLightiEXT(GLenum light, GLenum pname, GLint param) | |
| void glFragmentLightivEXT(GLenum light, GLenum pname, GLint *params) | |
| void glFragmentMaterialfEXT(GLenum face, GLenum pname, GLfloat param) | |
| void glFragmentMaterialfvEXT(GLenum face, GLenum pname, GLfloat *params) | |
| void glFragmentMaterialiEXT(GLenum face, GLenum pname, GLint param) | |
| void glFragmentMaterialivEXT(GLenum face, GLenum pname, GLint *params) | |
| void glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params) | |
| void glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint *params) | |
| void glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, GLfloat *params) | |
| void glGetFragmentMaterialivEXT(GLenum face, GLenum pname, GLint *params) | |
| void glLightEnviEXT(GLenum pname, GLint param) | |
| void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
| void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glBindFramebufferEXT(GLenum target, GLuint framebuffer) | |
| void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) | |
| GLenum glCheckFramebufferStatusEXT(GLenum target) | |
| void glDeleteFramebuffersEXT(GLsizei n, GLuint *framebuffers) | |
| void glDeleteRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) | |
| void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
| void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
| void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers) | |
| void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) | |
| void glGenerateMipmapEXT(GLenum target) | |
| void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) | |
| void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| GLboolean glIsFramebufferEXT(GLuint framebuffer) | |
| GLboolean glIsRenderbufferEXT(GLuint renderbuffer) | |
| void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) | |
| void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) | |
| void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) | |
| void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, GLfloat *params) | |
| void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, GLfloat *params) | |
| void glBindFragDataLocationEXT(GLuint program, GLuint color, GLchar *name) | |
| GLint glGetFragDataLocationEXT(GLuint program, GLchar *name) | |
| void glGetUniformuivEXT(GLuint program, GLint location, GLuint *params) | |
| void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params) | |
| void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params) | |
| void glUniform1uiEXT(GLint location, GLuint v0) | |
| void glUniform1uivEXT(GLint location, GLsizei count, GLuint *value) | |
| void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) | |
| void glUniform2uivEXT(GLint location, GLsizei count, GLuint *value) | |
| void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| void glUniform3uivEXT(GLint location, GLsizei count, GLuint *value) | |
| void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
| void glUniform4uivEXT(GLint location, GLsizei count, GLuint *value) | |
| void glVertexAttribI1iEXT(GLuint index, GLint x) | |
| void glVertexAttribI1ivEXT(GLuint index, GLint *v) | |
| void glVertexAttribI1uiEXT(GLuint index, GLuint x) | |
| void glVertexAttribI1uivEXT(GLuint index, GLuint *v) | |
| void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) | |
| void glVertexAttribI2ivEXT(GLuint index, GLint *v) | |
| void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) | |
| void glVertexAttribI2uivEXT(GLuint index, GLuint *v) | |
| void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) | |
| void glVertexAttribI3ivEXT(GLuint index, GLint *v) | |
| void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) | |
| void glVertexAttribI3uivEXT(GLuint index, GLuint *v) | |
| void glVertexAttribI4bvEXT(GLuint index, GLbyte *v) | |
| void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| void glVertexAttribI4ivEXT(GLuint index, GLint *v) | |
| void glVertexAttribI4svEXT(GLuint index, GLshort *v) | |
| void glVertexAttribI4ubvEXT(GLuint index, GLubyte *v) | |
| void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| void glVertexAttribI4uivEXT(GLuint index, GLuint *v) | |
| void glVertexAttribI4usvEXT(GLuint index, GLushort *v) | |
| void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) | |
| void glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) | |
| void glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) | |
| void glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) | |
| void glResetHistogramEXT(GLenum target) | |
| void glResetMinmaxEXT(GLenum target) | |
| void glIndexFuncEXT(GLenum func, GLfloat ref) | |
| void glIndexMaterialEXT(GLenum face, GLenum mode) | |
| void glApplyTextureEXT(GLenum mode) | |
| void glTextureLightEXT(GLenum pname) | |
| void glTextureMaterialEXT(GLenum face, GLenum mode) | |
| void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) | |
| void glMultiDrawElementsEXT(GLenum mode, GLsizei *count, GLenum type, GLvoid **indices, GLsizei primcount) | |
| void glSampleMaskEXT(GLclampf value, GLboolean invert) | |
| void glSamplePatternEXT(GLenum pattern) | |
| void glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, void *data) | |
| void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, void *data) | |
| void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) | |
| void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) | |
| void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) | |
| void glPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glPointParameterfEXT(GLenum pname, GLfloat param) | |
| void glPointParameterfvEXT(GLenum pname, GLfloat *params) | |
| void glPolygonOffsetEXT(GLfloat factor, GLfloat bias) | |
| void glProvokingVertexEXT(GLenum mode) | |
| void glBeginSceneEXT() | |
| void glEndSceneEXT() | |
| void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) | |
| void glSecondaryColor3bvEXT(GLbyte *v) | |
| void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) | |
| void glSecondaryColor3dvEXT(GLdouble *v) | |
| void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) | |
| void glSecondaryColor3fvEXT(GLfloat *v) | |
| void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) | |
| void glSecondaryColor3ivEXT(GLint *v) | |
| void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) | |
| void glSecondaryColor3svEXT(GLshort *v) | |
| void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) | |
| void glSecondaryColor3ubvEXT(GLubyte *v) | |
| void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) | |
| void glSecondaryColor3uivEXT(GLuint *v) | |
| void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) | |
| void glSecondaryColor3usvEXT(GLushort *v) | |
| void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glActiveProgramEXT(GLuint program) | |
| GLuint glCreateShaderProgramEXT(GLenum type, char *string) | |
| void glUseShaderProgramEXT(GLenum type, GLuint program) | |
| void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) | |
| void glMemoryBarrierEXT(GLbitfield barriers) | |
| void glActiveStencilFaceEXT(GLenum face) | |
| void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void *pixels) | |
| void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) | |
| void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *pixels) | |
| void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
| void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) | |
| void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) | |
| void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) | |
| void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params) | |
| void glTexParameterIivEXT(GLenum target, GLenum pname, GLint *params) | |
| void glTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params) | |
| GLboolean glAreTexturesResidentEXT(GLsizei n, GLuint *textures, GLboolean *residences) | |
| void glBindTextureEXT(GLenum target, GLuint texture) | |
| void glDeleteTexturesEXT(GLsizei n, GLuint *textures) | |
| void glGenTexturesEXT(GLsizei n, GLuint *textures) | |
| GLboolean glIsTextureEXT(GLuint texture) | |
| void glPrioritizeTexturesEXT(GLsizei n, GLuint *textures, GLclampf *priorities) | |
| void glTextureNormalEXT(GLenum mode) | |
| void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) | |
| void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) | |
| void glBeginTransformFeedbackEXT(GLenum primitiveMode) | |
| void glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) | |
| void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) | |
| void glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
| void glEndTransformFeedbackEXT() | |
| void glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name) | |
| void glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, char **varyings, GLenum bufferMode) | |
| void glArrayElementEXT(GLint i) | |
| void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, void *pointer) | |
| void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) | |
| void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, GLboolean *pointer) | |
| void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, void *pointer) | |
| void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, void *pointer) | |
| void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, void *pointer) | |
| void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, void *pointer) | |
| void glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble *params) | |
| void glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
| void glVertexAttribL1dEXT(GLuint index, GLdouble x) | |
| void glVertexAttribL1dvEXT(GLuint index, GLdouble *v) | |
| void glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y) | |
| void glVertexAttribL2dvEXT(GLuint index, GLdouble *v) | |
| void glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| void glVertexAttribL3dvEXT(GLuint index, GLdouble *v) | |
| void glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glVertexAttribL4dvEXT(GLuint index, GLdouble *v) | |
| void glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, void *pointer) | |
| void glBeginVertexShaderEXT() | |
| GLuint glBindLightParameterEXT(GLenum light, GLenum value) | |
| GLuint glBindMaterialParameterEXT(GLenum face, GLenum value) | |
| GLuint glBindParameterEXT(GLenum value) | |
| GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) | |
| GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value) | |
| void glBindVertexShaderEXT(GLuint id) | |
| void glDeleteVertexShaderEXT(GLuint id) | |
| void glDisableVariantClientStateEXT(GLuint id) | |
| void glEnableVariantClientStateEXT(GLuint id) | |
| void glEndVertexShaderEXT() | |
| void glExtractComponentEXT(GLuint res, GLuint src, GLuint num) | |
| GLuint glGenSymbolsEXT(GLenum dataType, GLenum storageType, GLenum range, GLuint components) | |
| GLuint glGenVertexShadersEXT(GLuint range) | |
| void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data) | |
| void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat *data) | |
| void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint *data) | |
| void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean *data) | |
| void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat *data) | |
| void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint *data) | |
| void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data) | |
| void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat *data) | |
| void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint *data) | |
| void glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid **data) | |
| void glInsertComponentEXT(GLuint res, GLuint src, GLuint num) | |
| GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap) | |
| void glSetInvariantEXT(GLuint id, GLenum type, GLvoid *addr) | |
| void glSetLocalConstantEXT(GLuint id, GLenum type, GLvoid *addr) | |
| void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) | |
| void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) | |
| void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) | |
| void glSwizzleEXT(GLuint res, GLuint in_, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) | |
| void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, GLvoid *addr) | |
| void glVariantbvEXT(GLuint id, GLbyte *addr) | |
| void glVariantdvEXT(GLuint id, GLdouble *addr) | |
| void glVariantfvEXT(GLuint id, GLfloat *addr) | |
| void glVariantivEXT(GLuint id, GLint *addr) | |
| void glVariantsvEXT(GLuint id, GLshort *addr) | |
| void glVariantubvEXT(GLuint id, GLubyte *addr) | |
| void glVariantuivEXT(GLuint id, GLuint *addr) | |
| void glVariantusvEXT(GLuint id, GLushort *addr) | |
| void glWriteMaskEXT(GLuint res, GLuint in_, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) | |
| void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, void *pointer) | |
| void glVertexWeightfEXT(GLfloat weight) | |
| void glVertexWeightfvEXT(GLfloat *weight) | |
| GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) | |
| void glFrameTerminatorGREMEDY() | |
| void glStringMarkerGREMEDY(GLsizei len, void *string) | |
| void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint *params) | |
| void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) | |
| void glImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat *params) | |
| void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) | |
| void glImageTransformParameterivHP(GLenum target, GLenum pname, GLint *params) | |
| void glMultiModeDrawArraysIBM(GLenum *mode, GLint *first, GLsizei *count, GLsizei primcount, GLint modestride) | |
| void glMultiModeDrawElementsIBM(GLenum *mode, GLsizei *count, GLenum type, GLvoid * *indices, GLsizei primcount, GLint modestride) | |
| void glColorPointerListIBM(GLint size, GLenum type, GLint stride, GLvoid **pointer, GLint ptrstride) | |
| void glEdgeFlagPointerListIBM(GLint stride, GLboolean **pointer, GLint ptrstride) | |
| void glFogCoordPointerListIBM(GLenum type, GLint stride, GLvoid **pointer, GLint ptrstride) | |
| void glIndexPointerListIBM(GLenum type, GLint stride, GLvoid **pointer, GLint ptrstride) | |
| void glNormalPointerListIBM(GLenum type, GLint stride, GLvoid **pointer, GLint ptrstride) | |
| void glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, GLvoid **pointer, GLint ptrstride) | |
| void glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, GLvoid **pointer, GLint ptrstride) | |
| void glVertexPointerListIBM(GLint size, GLenum type, GLint stride, GLvoid **pointer, GLint ptrstride) | |
| void glColorPointervINTEL(GLint size, GLenum type, void **pointer) | |
| void glNormalPointervINTEL(GLenum type, void **pointer) | |
| void glTexCoordPointervINTEL(GLint size, GLenum type, void **pointer) | |
| void glVertexPointervINTEL(GLint size, GLenum type, void **pointer) | |
| void glTexScissorFuncINTEL(GLenum target, GLenum lfunc, GLenum hfunc) | |
| void glTexScissorINTEL(GLenum target, GLclampf tlow, GLclampf thigh) | |
| GLuint glBufferRegionEnabled() | |
| void glDeleteBufferRegion(GLenum region) | |
| void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) | |
| GLuint glNewBufferRegion(GLenum region) | |
| void glReadBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glResizeBuffersMESA() | |
| void glWindowPos2dMESA(GLdouble x, GLdouble y) | |
| void glWindowPos2dvMESA(GLdouble *p) | |
| void glWindowPos2fMESA(GLfloat x, GLfloat y) | |
| void glWindowPos2fvMESA(GLfloat *p) | |
| void glWindowPos2iMESA(GLint x, GLint y) | |
| void glWindowPos2ivMESA(GLint *p) | |
| void glWindowPos2sMESA(GLshort x, GLshort y) | |
| void glWindowPos2svMESA(GLshort *p) | |
| void glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) | |
| void glWindowPos3dvMESA(GLdouble *p) | |
| void glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) | |
| void glWindowPos3fvMESA(GLfloat *p) | |
| void glWindowPos3iMESA(GLint x, GLint y, GLint z) | |
| void glWindowPos3ivMESA(GLint *p) | |
| void glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) | |
| void glWindowPos3svMESA(GLshort *p) | |
| void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble) | |
| void glWindowPos4dvMESA(GLdouble *p) | |
| void glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glWindowPos4fvMESA(GLfloat *p) | |
| void glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) | |
| void glWindowPos4ivMESA(GLint *p) | |
| void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) | |
| void glWindowPos4svMESA(GLshort *p) | |
| void glBeginConditionalRenderNV(GLuint id, GLenum mode) | |
| void glEndConditionalRenderNV() | |
| void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) | |
| void glClearDepthdNV(GLdouble depth) | |
| void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) | |
| void glDepthRangedNV(GLdouble zNear, GLdouble zFar) | |
| void glEvalMapsNV(GLenum target, GLenum mode) | |
| void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params) | |
| void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint *params) | |
| void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points) | |
| void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetMapParameterivNV(GLenum target, GLenum pname, GLint *params) | |
| void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, void *points) | |
| void glMapParameterfvNV(GLenum target, GLenum pname, GLfloat *params) | |
| void glMapParameterivNV(GLenum target, GLenum pname, GLint *params) | |
| void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat *val) | |
| void glSampleMaskIndexedNV(GLuint index, GLbitfield mask) | |
| void glTexRenderbufferNV(GLenum target, GLuint renderbuffer) | |
| void glDeleteFencesNV(GLsizei n, GLuint *fences) | |
| void glFinishFenceNV(GLuint fence) | |
| void glGenFencesNV(GLsizei n, GLuint *fences) | |
| void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
| GLboolean glIsFenceNV(GLuint fence) | |
| void glSetFenceNV(GLuint fence, GLenum condition) | |
| GLboolean glTestFenceNV(GLuint fence) | |
| void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, GLubyte *name, GLdouble *params) | |
| void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, GLubyte *name, GLfloat *params) | |
| void glProgramNamedParameter4dNV(GLuint id, GLsizei len, GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, GLubyte *name, GLdouble v[]) | |
| void glProgramNamedParameter4fNV(GLuint id, GLsizei len, GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, GLubyte *name, GLfloat v[]) | |
| void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) | |
| void glProgramVertexLimitNV(GLenum target, GLint limit) | |
| void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, GLint *params) | |
| void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, GLuint *params) | |
| void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, GLint *params) | |
| void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, GLuint *params) | |
| void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, GLint *params) | |
| void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, GLuint *params) | |
| void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, GLint *params) | |
| void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, GLuint *params) | |
| void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT *params) | |
| void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT *params) | |
| void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x) | |
| void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, GLint64EXT *value) | |
| void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x) | |
| void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, GLuint64EXT *value) | |
| void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) | |
| void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, GLint64EXT *value) | |
| void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) | |
| void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, GLuint64EXT *value) | |
| void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) | |
| void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, GLint64EXT *value) | |
| void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) | |
| void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, GLuint64EXT *value) | |
| void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) | |
| void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, GLint64EXT *value) | |
| void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) | |
| void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, GLuint64EXT *value) | |
| void glUniform1i64NV(GLint location, GLint64EXT x) | |
| void glUniform1i64vNV(GLint location, GLsizei count, GLint64EXT *value) | |
| void glUniform1ui64NV(GLint location, GLuint64EXT x) | |
| void glUniform1ui64vNV(GLint location, GLsizei count, GLuint64EXT *value) | |
| void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y) | |
| void glUniform2i64vNV(GLint location, GLsizei count, GLint64EXT *value) | |
| void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y) | |
| void glUniform2ui64vNV(GLint location, GLsizei count, GLuint64EXT *value) | |
| void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) | |
| void glUniform3i64vNV(GLint location, GLsizei count, GLint64EXT *value) | |
| void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) | |
| void glUniform3ui64vNV(GLint location, GLsizei count, GLuint64EXT *value) | |
| void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) | |
| void glUniform4i64vNV(GLint location, GLsizei count, GLint64EXT *value) | |
| void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) | |
| void glUniform4ui64vNV(GLint location, GLsizei count, GLuint64EXT *value) | |
| void glColor3hNV(GLhalf red, GLhalf green, GLhalf blue) | |
| void glColor3hvNV(GLhalf *v) | |
| void glColor4hNV(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha) | |
| void glColor4hvNV(GLhalf *v) | |
| void glFogCoordhNV(GLhalf fog) | |
| void glFogCoordhvNV(GLhalf *fog) | |
| void glMultiTexCoord1hNV(GLenum target, GLhalf s) | |
| void glMultiTexCoord1hvNV(GLenum target, GLhalf *v) | |
| void glMultiTexCoord2hNV(GLenum target, GLhalf s, GLhalf t) | |
| void glMultiTexCoord2hvNV(GLenum target, GLhalf *v) | |
| void glMultiTexCoord3hNV(GLenum target, GLhalf s, GLhalf t, GLhalf r) | |
| void glMultiTexCoord3hvNV(GLenum target, GLhalf *v) | |
| void glMultiTexCoord4hNV(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q) | |
| void glMultiTexCoord4hvNV(GLenum target, GLhalf *v) | |
| void glNormal3hNV(GLhalf nx, GLhalf ny, GLhalf nz) | |
| void glNormal3hvNV(GLhalf *v) | |
| void glSecondaryColor3hNV(GLhalf red, GLhalf green, GLhalf blue) | |
| void glSecondaryColor3hvNV(GLhalf *v) | |
| void glTexCoord1hNV(GLhalf s) | |
| void glTexCoord1hvNV(GLhalf *v) | |
| void glTexCoord2hNV(GLhalf s, GLhalf t) | |
| void glTexCoord2hvNV(GLhalf *v) | |
| void glTexCoord3hNV(GLhalf s, GLhalf t, GLhalf r) | |
| void glTexCoord3hvNV(GLhalf *v) | |
| void glTexCoord4hNV(GLhalf s, GLhalf t, GLhalf r, GLhalf q) | |
| void glTexCoord4hvNV(GLhalf *v) | |
| void glVertex2hNV(GLhalf x, GLhalf y) | |
| void glVertex2hvNV(GLhalf *v) | |
| void glVertex3hNV(GLhalf x, GLhalf y, GLhalf z) | |
| void glVertex3hvNV(GLhalf *v) | |
| void glVertex4hNV(GLhalf x, GLhalf y, GLhalf z, GLhalf w) | |
| void glVertex4hvNV(GLhalf *v) | |
| void glVertexAttrib1hNV(GLuint index, GLhalf x) | |
| void glVertexAttrib1hvNV(GLuint index, GLhalf *v) | |
| void glVertexAttrib2hNV(GLuint index, GLhalf x, GLhalf y) | |
| void glVertexAttrib2hvNV(GLuint index, GLhalf *v) | |
| void glVertexAttrib3hNV(GLuint index, GLhalf x, GLhalf y, GLhalf z) | |
| void glVertexAttrib3hvNV(GLuint index, GLhalf *v) | |
| void glVertexAttrib4hNV(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w) | |
| void glVertexAttrib4hvNV(GLuint index, GLhalf *v) | |
| void glVertexAttribs1hvNV(GLuint index, GLsizei n, GLhalf *v) | |
| void glVertexAttribs2hvNV(GLuint index, GLsizei n, GLhalf *v) | |
| void glVertexAttribs3hvNV(GLuint index, GLsizei n, GLhalf *v) | |
| void glVertexAttribs4hvNV(GLuint index, GLsizei n, GLhalf *v) | |
| void glVertexWeighthNV(GLhalf weight) | |
| void glVertexWeighthvNV(GLhalf *weight) | |
| void glBeginOcclusionQueryNV(GLuint id) | |
| void glDeleteOcclusionQueriesNV(GLsizei n, GLuint *ids) | |
| void glEndOcclusionQueryNV() | |
| void glGenOcclusionQueriesNV(GLsizei n, GLuint *ids) | |
| void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint *params) | |
| void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint *params) | |
| GLboolean glIsOcclusionQueryNV(GLuint id) | |
| void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, GLint *params) | |
| void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, GLuint *params) | |
| void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, GLfloat *params) | |
| void glCopyPathNV(GLuint resultPath, GLuint srcPath) | |
| void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat *transformValues) | |
| void glCoverFillPathNV(GLuint path, GLenum coverMode) | |
| void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat *transformValues) | |
| void glCoverStrokePathNV(GLuint name, GLenum coverMode) | |
| void glDeletePathsNV(GLuint path, GLsizei range) | |
| GLuint glGenPathsNV(GLsizei range) | |
| void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat *value) | |
| void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint *value) | |
| void glGetPathCommandsNV(GLuint name, GLubyte *commands) | |
| void glGetPathCoordsNV(GLuint name, GLfloat *coords) | |
| void glGetPathDashArrayNV(GLuint name, GLfloat *dashArray) | |
| GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments) | |
| void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics) | |
| void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) | |
| void glGetPathParameterfvNV(GLuint name, GLenum param, GLfloat *value) | |
| void glGetPathParameterivNV(GLuint name, GLenum param, GLint *value) | |
| void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) | |
| void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat *value) | |
| void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint *value) | |
| void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) | |
| GLboolean glIsPathNV(GLuint path) | |
| GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y) | |
| GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y) | |
| void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat *coeffs) | |
| void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte *commands, GLsizei numCoords, GLenum coordType, GLvoid *coords) | |
| void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void *coords) | |
| void glPathCoverDepthFuncNV(GLenum zfunc) | |
| void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat *dashArray) | |
| void glPathFogGenNV(GLenum genMode) | |
| void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) | |
| void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) | |
| void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value) | |
| void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat *value) | |
| void glPathParameteriNV(GLuint path, GLenum pname, GLint value) | |
| void glPathParameterivNV(GLuint path, GLenum pname, GLint *value) | |
| void glPathStencilDepthOffsetNV(GLfloat factor, GLint units) | |
| void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask) | |
| void glPathStringNV(GLuint path, GLenum format, GLsizei length, void *pathString) | |
| void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte *commands, GLsizei numCoords, GLenum coordType, GLvoid *coords) | |
| void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void *coords) | |
| void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat *coeffs) | |
| GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) | |
| void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat *transformValues) | |
| void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask) | |
| void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat *transformValues) | |
| void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask) | |
| void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat *transformValues) | |
| void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint paths[], GLfloat weights[]) | |
| void glFlushPixelDataRangeNV(GLenum target) | |
| void glPixelDataRangeNV(GLenum target, GLsizei length, void *pointer) | |
| void glPointParameteriNV(GLenum pname, GLint param) | |
| void glPointParameterivNV(GLenum pname, GLint *params) | |
| void glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT *params) | |
| void glGetVideoivNV(GLuint video_slot, GLenum pname, GLint *params) | |
| void glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT *params) | |
| void glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint *params) | |
| void glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) | |
| void glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) | |
| void glPrimitiveRestartIndexNV(GLuint index) | |
| void glPrimitiveRestartNV() | |
| void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) | |
| void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) | |
| void glCombinerParameterfNV(GLenum pname, GLfloat param) | |
| void glCombinerParameterfvNV(GLenum pname, GLfloat *params) | |
| void glCombinerParameteriNV(GLenum pname, GLint param) | |
| void glCombinerParameterivNV(GLenum pname, GLint *params) | |
| void glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) | |
| void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params) | |
| void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params) | |
| void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat *params) | |
| void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint *params) | |
| void glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat *params) | |
| void glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint *params) | |
| void glCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params) | |
| void glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params) | |
| void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT *params) | |
| void glGetIntegerui64vNV(GLenum value, GLuint64EXT *result) | |
| void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT *params) | |
| GLboolean glIsBufferResidentNV(GLenum target) | |
| GLboolean glIsNamedBufferResidentNV(GLuint buffer) | |
| void glMakeBufferNonResidentNV(GLenum target) | |
| void glMakeBufferResidentNV(GLenum target, GLenum access) | |
| void glMakeNamedBufferNonResidentNV(GLuint buffer) | |
| void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) | |
| void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) | |
| void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, GLuint64EXT *value) | |
| void glUniformui64NV(GLint location, GLuint64EXT value) | |
| void glUniformui64vNV(GLint location, GLsizei count, GLuint64EXT *value) | |
| void glTextureBarrierNV() | |
| void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) | |
| void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) | |
| void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) | |
| void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) | |
| void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) | |
| void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) | |
| void glActiveVaryingNV(GLuint program, GLchar *name) | |
| void glBeginTransformFeedbackNV(GLenum primitiveMode) | |
| void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) | |
| void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) | |
| void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
| void glEndTransformFeedbackNV() | |
| void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | |
| void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint *location) | |
| GLint glGetVaryingLocationNV(GLuint program, GLchar *name) | |
| void glTransformFeedbackAttribsNV(GLuint count, GLint *attribs, GLenum bufferMode) | |
| void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, GLint *locations, GLenum bufferMode) | |
| void glBindTransformFeedbackNV(GLenum target, GLuint id) | |
| void glDeleteTransformFeedbacksNV(GLsizei n, GLuint *ids) | |
| void glDrawTransformFeedbackNV(GLenum mode, GLuint id) | |
| void glGenTransformFeedbacksNV(GLsizei n, GLuint *ids) | |
| GLboolean glIsTransformFeedbackNV(GLuint id) | |
| void glPauseTransformFeedbackNV() | |
| void glResumeTransformFeedbackNV() | |
| void glVDPAUFiniNV() | |
| void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | |
| void glVDPAUInitNV(void *vdpDevice, GLvoid *getProcAddress) | |
| void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface) | |
| void glVDPAUMapSurfacesNV(GLsizei numSurfaces, GLvdpauSurfaceNV *surfaces) | |
| GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(void *vdpSurface, GLenum target, GLsizei numTextureNames, GLuint *textureNames) | |
| GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(void *vdpSurface, GLenum target, GLsizei numTextureNames, GLuint *textureNames) | |
| void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access) | |
| void glVDPAUUnmapSurfacesNV(GLsizei numSurface, GLvdpauSurfaceNV *surfaces) | |
| void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface) | |
| void glFlushVertexArrayRangeNV() | |
| void glVertexArrayRangeNV(GLsizei length, void *pointer) | |
| void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT *params) | |
| void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT *params) | |
| void glVertexAttribL1i64NV(GLuint index, GLint64EXT x) | |
| void glVertexAttribL1i64vNV(GLuint index, GLint64EXT *v) | |
| void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x) | |
| void glVertexAttribL1ui64vNV(GLuint index, GLuint64EXT *v) | |
| void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y) | |
| void glVertexAttribL2i64vNV(GLuint index, GLint64EXT *v) | |
| void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y) | |
| void glVertexAttribL2ui64vNV(GLuint index, GLuint64EXT *v) | |
| void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) | |
| void glVertexAttribL3i64vNV(GLuint index, GLint64EXT *v) | |
| void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) | |
| void glVertexAttribL3ui64vNV(GLuint index, GLuint64EXT *v) | |
| void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) | |
| void glVertexAttribL4i64vNV(GLuint index, GLint64EXT *v) | |
| void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) | |
| void glVertexAttribL4ui64vNV(GLuint index, GLuint64EXT *v) | |
| void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) | |
| void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) | |
| void glColorFormatNV(GLint size, GLenum type, GLsizei stride) | |
| void glEdgeFlagFormatNV(GLsizei stride) | |
| void glFogCoordFormatNV(GLenum type, GLsizei stride) | |
| void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT result[]) | |
| void glIndexFormatNV(GLenum type, GLsizei stride) | |
| void glNormalFormatNV(GLenum type, GLsizei stride) | |
| void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) | |
| void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) | |
| void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) | |
| void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) | |
| void glVertexFormatNV(GLint size, GLenum type, GLsizei stride) | |
| GLboolean glAreProgramsResidentNV(GLsizei n, GLuint *ids, GLboolean *residences) | |
| void glBindProgramNV(GLenum target, GLuint id) | |
| void glDeleteProgramsNV(GLsizei n, GLuint *ids) | |
| void glExecuteProgramNV(GLenum target, GLuint id, GLfloat *params) | |
| void glGenProgramsNV(GLsizei n, GLuint *ids) | |
| void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params) | |
| void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params) | |
| void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) | |
| void glGetProgramivNV(GLuint id, GLenum pname, GLint *params) | |
| void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params) | |
| void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) | |
| void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) | |
| void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) | |
| void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) | |
| GLboolean glIsProgramNV(GLuint id) | |
| void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, GLubyte *program) | |
| void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glProgramParameter4dvNV(GLenum target, GLuint index, GLdouble *params) | |
| void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glProgramParameter4fvNV(GLenum target, GLuint index, GLfloat *params) | |
| void glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, GLdouble *params) | |
| void glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, GLfloat *params) | |
| void glRequestResidentProgramsNV(GLsizei n, GLuint *ids) | |
| void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) | |
| void glVertexAttrib1dNV(GLuint index, GLdouble x) | |
| void glVertexAttrib1dvNV(GLuint index, GLdouble *v) | |
| void glVertexAttrib1fNV(GLuint index, GLfloat x) | |
| void glVertexAttrib1fvNV(GLuint index, GLfloat *v) | |
| void glVertexAttrib1sNV(GLuint index, GLshort x) | |
| void glVertexAttrib1svNV(GLuint index, GLshort *v) | |
| void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) | |
| void glVertexAttrib2dvNV(GLuint index, GLdouble *v) | |
| void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) | |
| void glVertexAttrib2fvNV(GLuint index, GLfloat *v) | |
| void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) | |
| void glVertexAttrib2svNV(GLuint index, GLshort *v) | |
| void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| void glVertexAttrib3dvNV(GLuint index, GLdouble *v) | |
| void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| void glVertexAttrib3fvNV(GLuint index, GLfloat *v) | |
| void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) | |
| void glVertexAttrib3svNV(GLuint index, GLshort *v) | |
| void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glVertexAttrib4dvNV(GLuint index, GLdouble *v) | |
| void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glVertexAttrib4fvNV(GLuint index, GLfloat *v) | |
| void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | |
| void glVertexAttrib4svNV(GLuint index, GLshort *v) | |
| void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | |
| void glVertexAttrib4ubvNV(GLuint index, GLubyte *v) | |
| void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, void *pointer) | |
| void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v) | |
| void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v) | |
| void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v) | |
| void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v) | |
| void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v) | |
| void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v) | |
| void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v) | |
| void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v) | |
| void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v) | |
| void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v) | |
| void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v) | |
| void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v) | |
| void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v) | |
| void glBeginVideoCaptureNV(GLuint video_capture_slot) | |
| void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) | |
| void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) | |
| void glEndVideoCaptureNV(GLuint video_capture_slot) | |
| void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params) | |
| void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params) | |
| void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params) | |
| void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint *params) | |
| GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time) | |
| void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params) | |
| void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params) | |
| void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params) | |
| void glClearDepthfOES(GLclampd depth) | |
| void glClipPlanefOES(GLenum plane, GLfloat *equation) | |
| void glDepthRangefOES(GLclampf n, GLclampf f) | |
| void glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) | |
| void glGetClipPlanefOES(GLenum plane, GLfloat *equation) | |
| void glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) | |
| void glDetailTexFuncSGIS(GLenum target, GLsizei n, GLfloat *points) | |
| void glGetDetailTexFuncSGIS(GLenum target, GLfloat *points) | |
| void glFogFuncSGIS(GLsizei n, GLfloat *points) | |
| void glGetFogFuncSGIS(GLfloat *points) | |
| void glSampleMaskSGIS(GLclampf value, GLboolean invert) | |
| void glSamplePatternSGIS(GLenum pattern) | |
| void glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points) | |
| void glSharpenTexFuncSGIS(GLenum target, GLsizei n, GLfloat *points) | |
| void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, void *pixels) | |
| void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, void *pixels) | |
| void glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights) | |
| void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, GLfloat *weights) | |
| void glAsyncMarkerSGIX(GLuint marker) | |
| void glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) | |
| GLint glFinishAsyncSGIX(GLuint *markerp) | |
| GLuint glGenAsyncMarkersSGIX(GLsizei range) | |
| GLboolean glIsAsyncMarkerSGIX(GLuint marker) | |
| GLint glPollAsyncSGIX(GLuint *markerp) | |
| void glFlushRasterSGIX() | |
| void glTextureFogSGIX(GLenum pname) | |
| void glFragmentColorMaterialSGIX(GLenum face, GLenum mode) | |
| void glFragmentLightModelfSGIX(GLenum pname, GLfloat param) | |
| void glFragmentLightModelfvSGIX(GLenum pname, GLfloat *params) | |
| void glFragmentLightModeliSGIX(GLenum pname, GLint param) | |
| void glFragmentLightModelivSGIX(GLenum pname, GLint *params) | |
| void glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) | |
| void glFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat *params) | |
| void glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) | |
| void glFragmentLightivSGIX(GLenum light, GLenum pname, GLint *params) | |
| void glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) | |
| void glFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat *params) | |
| void glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) | |
| void glFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint *params) | |
| void glGetFragmentLightfvSGIX(GLenum light, GLenum value, GLfloat *data) | |
| void glGetFragmentLightivSGIX(GLenum light, GLenum value, GLint *data) | |
| void glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat *data) | |
| void glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint *data) | |
| void glFrameZoomSGIX(GLint factor) | |
| void glPixelTexGenSGIX(GLenum mode) | |
| void glReferencePlaneSGIX(GLdouble *equation) | |
| void glSpriteParameterfSGIX(GLenum pname, GLfloat param) | |
| void glSpriteParameterfvSGIX(GLenum pname, GLfloat *params) | |
| void glSpriteParameteriSGIX(GLenum pname, GLint param) | |
| void glSpriteParameterivSGIX(GLenum pname, GLint *params) | |
| void glTagSampleBufferSGIX() | |
| void glColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) | |
| void glColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) | |
| void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, void *table) | |
| void glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | |
| void glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) | |
| void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, void *table) | |
| void glFinishTextureSUNX() | |
| void glGlobalAlphaFactorbSUN(GLbyte factor) | |
| void glGlobalAlphaFactordSUN(GLdouble factor) | |
| void glGlobalAlphaFactorfSUN(GLfloat factor) | |
| void glGlobalAlphaFactoriSUN(GLint factor) | |
| void glGlobalAlphaFactorsSUN(GLshort factor) | |
| void glGlobalAlphaFactorubSUN(GLubyte factor) | |
| void glGlobalAlphaFactoruiSUN(GLuint factor) | |
| void glGlobalAlphaFactorusSUN(GLushort factor) | |
| void glReadVideoPixelsSUN(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | |
| void glReplacementCodePointerSUN(GLenum type, GLsizei stride, void *pointer) | |
| void glReplacementCodeubSUN(GLubyte code) | |
| void glReplacementCodeubvSUN(GLubyte *code) | |
| void glReplacementCodeuiSUN(GLuint code) | |
| void glReplacementCodeuivSUN(GLuint *code) | |
| void glReplacementCodeusSUN(GLushort code) | |
| void glReplacementCodeusvSUN(GLushort *code) | |
| void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) | |
| void glColor3fVertex3fvSUN(GLfloat *c, GLfloat *v) | |
| void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glColor4fNormal3fVertex3fvSUN(GLfloat *c, GLfloat *n, GLfloat *v) | |
| void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) | |
| void glColor4ubVertex2fvSUN(GLubyte *c, GLfloat *v) | |
| void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) | |
| void glColor4ubVertex3fvSUN(GLubyte *c, GLfloat *v) | |
| void glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glNormal3fVertex3fvSUN(GLfloat *n, GLfloat *v) | |
| void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiColor3fVertex3fvSUN(GLuint *rc, GLfloat *c, GLfloat *v) | |
| void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(GLuint *rc, GLfloat *c, GLfloat *n, GLfloat *v) | |
| void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiColor4ubVertex3fvSUN(GLuint *rc, GLubyte *c, GLfloat *v) | |
| void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiNormal3fVertex3fvSUN(GLuint *rc, GLfloat *n, GLfloat *v) | |
| void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GLuint *rc, GLfloat *tc, GLfloat *c, GLfloat *n, GLfloat *v) | |
| void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GLuint *rc, GLfloat *tc, GLfloat *n, GLfloat *v) | |
| void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiTexCoord2fVertex3fvSUN(GLuint *rc, GLfloat *tc, GLfloat *v) | |
| void glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) | |
| void glReplacementCodeuiVertex3fvSUN(GLuint *rc, GLfloat *v) | |
| void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) | |
| void glTexCoord2fColor3fVertex3fvSUN(GLfloat *tc, GLfloat *c, GLfloat *v) | |
| void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glTexCoord2fColor4fNormal3fVertex3fvSUN(GLfloat *tc, GLfloat *c, GLfloat *n, GLfloat *v) | |
| void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) | |
| void glTexCoord2fColor4ubVertex3fvSUN(GLfloat *tc, GLubyte *c, GLfloat *v) | |
| void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) | |
| void glTexCoord2fNormal3fVertex3fvSUN(GLfloat *tc, GLfloat *n, GLfloat *v) | |
| void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) | |
| void glTexCoord2fVertex3fvSUN(GLfloat *tc, GLfloat *v) | |
| void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glTexCoord4fColor4fNormal3fVertex4fvSUN(GLfloat *tc, GLfloat *c, GLfloat *n, GLfloat *v) | |
| void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glTexCoord4fVertex4fvSUN(GLfloat *tc, GLfloat *v) | |
| void glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glAccum(GLenum op, GLfloat value) | |
| void glAlphaFunc(GLenum func, GLclampf ref) | |
| GLboolean glAreTexturesResident(GLsizei n, GLuint *textures, GLboolean *residences) | |
| void glArrayElement(GLint i) | |
| void glBegin(GLenum mode) | |
| void glBindTexture(GLenum target, GLuint texture) | |
| void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap) | |
| void glBlendFunc(GLenum sfactor, GLenum dfactor) | |
| void glCallList(GLuint list) | |
| void glCallLists(GLsizei n, GLenum type, GLvoid *lists) | |
| void glClear(GLbitfield mask) | |
| void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
| void glClearDepth(GLclampd depth) | |
| void glClearIndex(GLfloat c) | |
| void glClearStencil(GLint s) | |
| void glClipPlane(GLenum plane, GLdouble *equation) | |
| void glColor3b(GLbyte red, GLbyte green, GLbyte blue) | |
| void glColor3bv(GLbyte *v) | |
| void glColor3d(GLdouble red, GLdouble green, GLdouble blue) | |
| void glColor3dv(GLdouble *v) | |
| void glColor3f(GLfloat red, GLfloat green, GLfloat blue) | |
| void glColor3fv(GLfloat *v) | |
| void glColor3i(GLint red, GLint green, GLint blue) | |
| void glColor3iv(GLint *v) | |
| void glColor3s(GLshort red, GLshort green, GLshort blue) | |
| void glColor3sv(GLshort *v) | |
| void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) | |
| void glColor3ubv(GLubyte *v) | |
| void glColor3ui(GLuint red, GLuint green, GLuint blue) | |
| void glColor3uiv(GLuint *v) | |
| void glColor3us(GLushort red, GLushort green, GLushort blue) | |
| void glColor3usv(GLushort *v) | |
| void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | |
| void glColor4bv(GLbyte *v) | |
| void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | |
| void glColor4dv(GLdouble *v) | |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| void glColor4fv(GLfloat *v) | |
| void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) | |
| void glColor4iv(GLint *v) | |
| void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | |
| void glColor4sv(GLshort *v) | |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | |
| void glColor4ubv(GLubyte *v) | |
| void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | |
| void glColor4uiv(GLuint *v) | |
| void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | |
| void glColor4usv(GLushort *v) | |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
| void glColorMaterial(GLenum face, GLenum mode) | |
| void glColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | |
| void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) | |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glCullFace(GLenum mode) | |
| void glDeleteLists(GLuint list, GLsizei range) | |
| void glDeleteTextures(GLsizei n, GLuint *textures) | |
| void glDepthFunc(GLenum func) | |
| void glDepthMask(GLboolean flag) | |
| void glDepthRange(GLclampd zNear, GLclampd zFar) | |
| void glDisable(GLenum cap) | |
| void glDisableClientState(GLenum array) | |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count) | |
| void glDrawBuffer(GLenum mode) | |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices) | |
| void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | |
| void glEdgeFlag(GLboolean flag) | |
| void glEdgeFlagPointer(GLsizei stride, GLvoid *pointer) | |
| void glEdgeFlagv(GLboolean *flag) | |
| void glEnable(GLenum cap) | |
| void glEnableClientState(GLenum array) | |
| void glEnd() | |
| void glEndList() | |
| void glEvalCoord1d(GLdouble u) | |
| void glEvalCoord1dv(GLdouble *u) | |
| void glEvalCoord1f(GLfloat u) | |
| void glEvalCoord1fv(GLfloat *u) | |
| void glEvalCoord2d(GLdouble u, GLdouble v) | |
| void glEvalCoord2dv(GLdouble *u) | |
| void glEvalCoord2f(GLfloat u, GLfloat v) | |
| void glEvalCoord2fv(GLfloat *u) | |
| void glEvalMesh1(GLenum mode, GLint i1, GLint i2) | |
| void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | |
| void glEvalPoint1(GLint i) | |
| void glEvalPoint2(GLint i, GLint j) | |
| void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | |
| void glFinish() | |
| void glFlush() | |
| void glFogf(GLenum pname, GLfloat param) | |
| void glFogfv(GLenum pname, GLfloat *params) | |
| void glFogi(GLenum pname, GLint param) | |
| void glFogiv(GLenum pname, GLint *params) | |
| void glFrontFace(GLenum mode) | |
| void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | |
| GLuint glGenLists(GLsizei range) | |
| void glGenTextures(GLsizei n, GLuint *textures) | |
| void glGetBooleanv(GLenum pname, GLboolean *params) | |
| void glGetClipPlane(GLenum plane, GLdouble *equation) | |
| void glGetDoublev(GLenum pname, GLdouble *params) | |
| GLenum glGetError() | |
| void glGetFloatv(GLenum pname, GLfloat *params) | |
| void glGetIntegerv(GLenum pname, GLint *params) | |
| void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) | |
| void glGetLightiv(GLenum light, GLenum pname, GLint *params) | |
| void glGetMapdv(GLenum target, GLenum query, GLdouble *v) | |
| void glGetMapfv(GLenum target, GLenum query, GLfloat *v) | |
| void glGetMapiv(GLenum target, GLenum query, GLint *v) | |
| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | |
| void glGetMaterialiv(GLenum face, GLenum pname, GLint *params) | |
| void glGetPixelMapfv(GLenum map, GLfloat *values) | |
| void glGetPixelMapuiv(GLenum map, GLuint *values) | |
| void glGetPixelMapusv(GLenum map, GLushort *values) | |
| void glGetPointerv(GLenum pname, GLvoid * *params) | |
| void glGetPolygonStipple(GLubyte *mask) | |
| GLubyte glGetString(GLenum name) | |
| void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetTexEnviv(GLenum target, GLenum pname, GLint *params) | |
| void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) | |
| void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | |
| void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) | |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glHint(GLenum target, GLenum mode) | |
| void glIndexMask(GLuint mask) | |
| void glIndexPointer(GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glIndexd(GLdouble c) | |
| void glIndexdv(GLdouble *c) | |
| void glIndexf(GLfloat c) | |
| void glIndexfv(GLfloat *c) | |
| void glIndexi(GLint c) | |
| void glIndexiv(GLint *c) | |
| void glIndexs(GLshort c) | |
| void glIndexsv(GLshort *c) | |
| void glIndexub(GLubyte c) | |
| void glIndexubv(GLubyte *c) | |
| void glInitNames() | |
| void glInterleavedArrays(GLenum format, GLsizei stride, GLvoid *pointer) | |
| GLboolean glIsEnabled(GLenum cap) | |
| GLboolean glIsList(GLuint list) | |
| GLboolean glIsTexture(GLuint texture) | |
| void glLightModelf(GLenum pname, GLfloat param) | |
| void glLightModelfv(GLenum pname, GLfloat *params) | |
| void glLightModeli(GLenum pname, GLint param) | |
| void glLightModeliv(GLenum pname, GLint *params) | |
| void glLightf(GLenum light, GLenum pname, GLfloat param) | |
| void glLightfv(GLenum light, GLenum pname, GLfloat *params) | |
| void glLighti(GLenum light, GLenum pname, GLint param) | |
| void glLightiv(GLenum light, GLenum pname, GLint *params) | |
| void glLineStipple(GLint factor, GLushort pattern) | |
| void glLineWidth(GLfloat width) | |
| void glListBase(GLuint base) | |
| void glLoadIdentity() | |
| void glLoadMatrixd(GLdouble *m) | |
| void glLoadMatrixf(GLfloat *m) | |
| void glLoadName(GLuint name) | |
| void glLogicOp(GLenum opcode) | |
| void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points) | |
| void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points) | |
| void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points) | |
| void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points) | |
| void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) | |
| void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) | |
| void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | |
| void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | |
| void glMaterialf(GLenum face, GLenum pname, GLfloat param) | |
| void glMaterialfv(GLenum face, GLenum pname, GLfloat *params) | |
| void glMateriali(GLenum face, GLenum pname, GLint param) | |
| void glMaterialiv(GLenum face, GLenum pname, GLint *params) | |
| void glMatrixMode(GLenum mode) | |
| void glMultMatrixd(GLdouble *m) | |
| void glMultMatrixf(GLfloat *m) | |
| void glNewList(GLuint list, GLenum mode) | |
| void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) | |
| void glNormal3bv(GLbyte *v) | |
| void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | |
| void glNormal3dv(GLdouble *v) | |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | |
| void glNormal3fv(GLfloat *v) | |
| void glNormal3i(GLint nx, GLint ny, GLint nz) | |
| void glNormal3iv(GLint *v) | |
| void glNormal3s(GLshort nx, GLshort ny, GLshort nz) | |
| void glNormal3sv(GLshort *v) | |
| void glNormalPointer(GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | |
| void glPassThrough(GLfloat token) | |
| void glPixelMapfv(GLenum map, GLsizei mapsize, GLfloat *values) | |
| void glPixelMapuiv(GLenum map, GLsizei mapsize, GLuint *values) | |
| void glPixelMapusv(GLenum map, GLsizei mapsize, GLushort *values) | |
| void glPixelStoref(GLenum pname, GLfloat param) | |
| void glPixelStorei(GLenum pname, GLint param) | |
| void glPixelTransferf(GLenum pname, GLfloat param) | |
| void glPixelTransferi(GLenum pname, GLint param) | |
| void glPixelZoom(GLfloat xfactor, GLfloat yfactor) | |
| void glPointSize(GLfloat size) | |
| void glPolygonMode(GLenum face, GLenum mode) | |
| void glPolygonOffset(GLfloat factor, GLfloat units) | |
| void glPolygonStipple(GLubyte *mask) | |
| void glPopAttrib() | |
| void glPopClientAttrib() | |
| void glPopMatrix() | |
| void glPopName() | |
| void glPrioritizeTextures(GLsizei n, GLuint *textures, GLclampf *priorities) | |
| void glPushAttrib(GLbitfield mask) | |
| void glPushClientAttrib(GLbitfield mask) | |
| void glPushMatrix() | |
| void glPushName(GLuint name) | |
| void glRasterPos2d(GLdouble x, GLdouble y) | |
| void glRasterPos2dv(GLdouble *v) | |
| void glRasterPos2f(GLfloat x, GLfloat y) | |
| void glRasterPos2fv(GLfloat *v) | |
| void glRasterPos2i(GLint x, GLint y) | |
| void glRasterPos2iv(GLint *v) | |
| void glRasterPos2s(GLshort x, GLshort y) | |
| void glRasterPos2sv(GLshort *v) | |
| void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | |
| void glRasterPos3dv(GLdouble *v) | |
| void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) | |
| void glRasterPos3fv(GLfloat *v) | |
| void glRasterPos3i(GLint x, GLint y, GLint z) | |
| void glRasterPos3iv(GLint *v) | |
| void glRasterPos3s(GLshort x, GLshort y, GLshort z) | |
| void glRasterPos3sv(GLshort *v) | |
| void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glRasterPos4dv(GLdouble *v) | |
| void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glRasterPos4fv(GLfloat *v) | |
| void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) | |
| void glRasterPos4iv(GLint *v) | |
| void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | |
| void glRasterPos4sv(GLshort *v) | |
| void glReadBuffer(GLenum mode) | |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | |
| void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | |
| void glRectdv(GLdouble *v1, GLdouble *v2) | |
| void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | |
| void glRectfv(GLfloat *v1, GLfloat *v2) | |
| void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) | |
| void glRectiv(GLint *v1, GLint *v2) | |
| void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | |
| void glRectsv(GLshort *v1, GLshort *v2) | |
| GLint glRenderMode(GLenum mode) | |
| void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | |
| void glScaled(GLdouble x, GLdouble y, GLdouble z) | |
| void glScalef(GLfloat x, GLfloat y, GLfloat z) | |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
| void glSelectBuffer(GLsizei size, GLuint *buffer) | |
| void glShadeModel(GLenum mode) | |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask) | |
| void glStencilMask(GLuint mask) | |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
| void glTexCoord1d(GLdouble s) | |
| void glTexCoord1dv(GLdouble *v) | |
| void glTexCoord1f(GLfloat s) | |
| void glTexCoord1fv(GLfloat *v) | |
| void glTexCoord1i(GLint s) | |
| void glTexCoord1iv(GLint *v) | |
| void glTexCoord1s(GLshort s) | |
| void glTexCoord1sv(GLshort *v) | |
| void glTexCoord2d(GLdouble s, GLdouble t) | |
| void glTexCoord2dv(GLdouble *v) | |
| void glTexCoord2f(GLfloat s, GLfloat t) | |
| void glTexCoord2fv(GLfloat *v) | |
| void glTexCoord2i(GLint s, GLint t) | |
| void glTexCoord2iv(GLint *v) | |
| void glTexCoord2s(GLshort s, GLshort t) | |
| void glTexCoord2sv(GLshort *v) | |
| void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) | |
| void glTexCoord3dv(GLdouble *v) | |
| void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) | |
| void glTexCoord3fv(GLfloat *v) | |
| void glTexCoord3i(GLint s, GLint t, GLint r) | |
| void glTexCoord3iv(GLint *v) | |
| void glTexCoord3s(GLshort s, GLshort t, GLshort r) | |
| void glTexCoord3sv(GLshort *v) | |
| void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | |
| void glTexCoord4dv(GLdouble *v) | |
| void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | |
| void glTexCoord4fv(GLfloat *v) | |
| void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) | |
| void glTexCoord4iv(GLint *v) | |
| void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | |
| void glTexCoord4sv(GLshort *v) | |
| void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glTexEnvf(GLenum target, GLenum pname, GLfloat param) | |
| void glTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glTexEnvi(GLenum target, GLenum pname, GLint param) | |
| void glTexEnviv(GLenum target, GLenum pname, GLint *params) | |
| void glTexGend(GLenum coord, GLenum pname, GLdouble param) | |
| void glTexGendv(GLenum coord, GLenum pname, GLdouble *params) | |
| void glTexGenf(GLenum coord, GLenum pname, GLfloat param) | |
| void glTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | |
| void glTexGeni(GLenum coord, GLenum pname, GLint param) | |
| void glTexGeniv(GLenum coord, GLenum pname, GLint *params) | |
| void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels) | |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels) | |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param) | |
| void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | |
| void glTexParameteri(GLenum target, GLenum pname, GLint param) | |
| void glTexParameteriv(GLenum target, GLenum pname, GLint *params) | |
| void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels) | |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | |
| void glTranslated(GLdouble x, GLdouble y, GLdouble z) | |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z) | |
| void glVertex2d(GLdouble x, GLdouble y) | |
| void glVertex2dv(GLdouble *v) | |
| void glVertex2f(GLfloat x, GLfloat y) | |
| void glVertex2fv(GLfloat *v) | |
| void glVertex2i(GLint x, GLint y) | |
| void glVertex2iv(GLint *v) | |
| void glVertex2s(GLshort x, GLshort y) | |
| void glVertex2sv(GLshort *v) | |
| void glVertex3d(GLdouble x, GLdouble y, GLdouble z) | |
| void glVertex3dv(GLdouble *v) | |
| void glVertex3f(GLfloat x, GLfloat y, GLfloat z) | |
| void glVertex3fv(GLfloat *v) | |
| void glVertex3i(GLint x, GLint y, GLint z) | |
| void glVertex3iv(GLint *v) | |
| void glVertex3s(GLshort x, GLshort y, GLshort z) | |
| void glVertex3sv(GLshort *v) | |
| void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| void glVertex4dv(GLdouble *v) | |
| void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| void glVertex4fv(GLfloat *v) | |
| void glVertex4i(GLint x, GLint y, GLint z, GLint w) | |
| void glVertex4iv(GLint *v) | |
| void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | |
| void glVertex4sv(GLshort *v) | |
| void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer) | |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
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