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| local function getcolor(unit) | |
| local reaction = UnitReaction(unit, "player") or 5 | |
| if UnitIsPlayer(unit) then | |
| local _, class = UnitClass(unit) | |
| local color = RAID_CLASS_COLORS[class] | |
| return color.r, color.g, color.b | |
| elseif UnitCanAttack("player", unit) then | |
| if UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or UnitIsDead(unit) then | |
| return 136/255, 136/255, 136/255 |
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| if not TukuiCF["raidframes"].enable == true then return end | |
| local raid_width = TukuiDB.Scale((TukuiActionBarBackground:GetWidth() / 5) - 7)*TukuiCF["raidframes"].scale | |
| local raid_height = TukuiDB.Scale(24)*TukuiCF["raidframes"].scale | |
| local function Shared(self, unit) | |
| self.colors = TukuiDB.oUF_colors | |
| self:RegisterForClicks("LeftButtonDown", "RightButtonDown") | |
| self:SetScript('OnEnter', UnitFrame_OnEnter) | |
| self:SetScript('OnLeave', UnitFrame_OnLeave) |
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| local model = CreateFrame("PlayerModel", "CombatIndicator", UIParent) | |
| model:SetScript("OnAnimFinished", function(model) model:SetModel(nil) end) | |
| model:SetScript("OnEvent", function(model) model:SetModel([[spells\rake.mdx]]) end) | |
| model:RegisterEvent("PLAYER_REGEN_ENABLED") | |
| model:RegisterEvent("PLAYER_REGEN_DISABLED") | |
| model:SetSize(500, 500) | |
| model:SetFrameStrata("BACKGROUND") | |
| model:SetFrameLevel(0) | |
| model:SetPoint("LEFT") |
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| local addmsg = ChatFrame1.AddMessage | |
| local function hook(frame, text, ...) | |
| if text:find(gsub(ERR_AUCTION_SOLD_S,'%%s', '')) then -- "A buyer has been found for your auction of %s." | |
| local itemname = text:match(gsub(ERR_AUCTION_SOLD_S, '%%s', '(.+)')) | |
| text = "|cffef4341"..BUTTON_LAG_AUCTIONHOUSE.."|r - |cffBCD8FF"..ITEM_SOLD_COLON.."|r " | |
| local _, solditem = GetItemInfo(itemname) | |
| if solditem then | |
| text = text..solditem | |
| else | |
| text = text..itemname |
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| #include <stdio.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| #include <sys/stat.h> | |
| #include "zlib.h" | |
| struct tarheader { // for parsing the tar headers | |
| char name[100]; | |
| char mode[8]; |
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| def interpolate_angle(a, b, alpha): | |
| a, b = math.radians(a), math.radians(b) | |
| # add up weighted unit vectors | |
| vx = math.cos(a) * (1 - alpha) + math.cos(b) * alpha | |
| vy = math.sin(a) * (1 - alpha) + math.sin(b) * alpha | |
| # is our unit vector undefined? then return counter-clockwise increasing rotation | |
| if vx == 0 and vy == 0: | |
| return (math.degrees(a) + 180 * alpha) % 360 |
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| from __future__ import division, print_function | |
| import pyglet | |
| import map | |
| import function | |
| class Game: | |
| PHYSICS_TIMESTEP = 1/60 # how often the physics should be updated in seconds |
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| #!/usr/bin/env python3 | |
| import random | |
| import collections | |
| def primesbelow(N): | |
| # http://stackoverflow.com/questions/2068372/fastest-way-to-list-all-primes-below-n-in-python/3035188#3035188 | |
| #""" Input N>=6, Returns a list of primes, 2 <= p < N """ | |
| correction = N % 6 > 1 | |
| N = {0:N, 1:N-1, 2:N+4, 3:N+3, 4:N+2, 5:N+1}[N%6] |
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| CC=gcc | |
| CFLAGS=-O3 -Wall -std=c99 | |
| LIBS=-s | |
| main.exe: main.o | |
| ${CC} -o main.exe main.o ${LIBS} | |
| main.o: main.c | |
| ${CC} ${CFLAGS} -c -o main.o main.c |
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| CC=gcc | |
| CFLAGS=-O3 -Wall -std=c99 | |
| LIBS=-s | |
| main.exe: main.o | |
| ${CC} -o main.exe main.o ${LIBS} | |
| main.o: main.c | |
| ${CC} ${CFLAGS} -c -o main.o main.c |
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