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import SwiftUI | |
import WebKit | |
struct WebView: UIViewRepresentable { | |
class Coordinator: NSObject, WKNavigationDelegate, WKScriptMessageHandler { | |
var webView: WKWebView? | |
func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) { | |
self.webView = webView | |
} |
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using UnityEngine; | |
/* | |
* Swipe Input script for Unity by @fonserbc, free to use wherever | |
* | |
* Attack to a gameObject, check the static booleans to check if a swipe has been detected this frame | |
* Eg: if (SwipeInput.swipedRight) ... | |
* | |
* | |
*/ |
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/* ******************************************************************************************* | |
* THE UPDATED VERSION IS AVAILABLE AT | |
* https://github.com/LeCoupa/awesome-cheatsheets | |
* ******************************************************************************************* */ | |
// 0. Synopsis. | |
// http://nodejs.org/api/synopsis.html | |
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using UnityEngine; | |
/** | |
* A camera to help with Orthagonal mode when you need it to lock to pixels. Desiged to be used on android and retina devices. | |
*/ | |
public class PixelPerfectCam : MonoBehaviour { | |
/** | |
* The target size of the view port. | |
*/ | |
public Vector2 targetViewportSizeInPixels = new Vector2(480.0f, 320.0f); | |
/** |