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using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace HashTable | |
{ | |
public class HashTable | |
{ | |
class HashTableItem | |
{ | |
public string Key; | |
public string Value; | |
} | |
LinkedList<HashTableItem>[] _items; | |
int _slotCount = 1000; | |
public HashTable() | |
{ | |
_items = new LinkedList<HashTableItem>[_slotCount]; | |
} | |
public void Add(string key, string val) | |
{ | |
if (ContainsKey(key)) | |
throw new Exception("Key Exists"); | |
var slotNum = HashString(key); | |
if (_items[slotNum] == null) | |
{ | |
_items[slotNum] = new LinkedList<HashTableItem>(); | |
} | |
_items[slotNum].AddLast(new HashTableItem { Key = key, Value = val }); | |
} | |
public string GetValue(string key) | |
{ | |
var slotNum = HashString(key); | |
var list = _items[slotNum]; | |
if (list == null) | |
return null; | |
foreach (var item in list) | |
{ | |
if (item.Key == key) | |
{ | |
return item.Value; | |
} | |
} | |
return null; | |
} | |
public bool ContainsKey(string key) | |
{ | |
var slotNum = HashString(key); | |
var list = _items[slotNum]; | |
if (list == null) | |
return false; | |
foreach (var item in list) | |
{ | |
if (item.Key == key) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
public void Remove(string key) | |
{ | |
var slotNum = HashString(key); | |
var list = _items[slotNum]; | |
HashTableItem found = null; | |
if (list == null) | |
return; | |
foreach (var item in list) | |
{ | |
if (item.Key == key) | |
{ | |
found = item; | |
break; | |
} | |
} | |
if (found != null) | |
list.Remove(found); | |
} | |
protected int HashString(string val) | |
{ | |
int sum = 0; | |
foreach (var c in val) | |
{ | |
sum += c; | |
} | |
return sum % _slotCount; | |
} | |
} | |
} |
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