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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace KataTriangles | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var triangles = new List<List<(double x, double y)>> { | |
new List<(double x, double y)> { (0,0),(0,10),(5,10) }, | |
new List<(double x, double y)> { (0,0),(0,10),(6,10) }, | |
new List<(double x, double y)> { (1,9),(2,6),(3,9) }, | |
new List<(double x, double y)> { (1,0),(1,5),(8,0) }, | |
new List<(double x, double y)> { (14,0),(16,5),(18,0) }, | |
new List<(double x, double y)> { (-3,0),(0,0),(0,5) }, | |
new List<(double x, double y)> { (-3,-4),(-1,1),(1,-6) }, | |
}; | |
IsTrue(() => TriangleCompare(triangles[0], triangles[0]) == Intersect.Enclosed).Show(); | |
IsTrue(() => TriangleCompare(triangles[0], triangles[1]) == Intersect.Enclosed).Show(); | |
IsTrue(() => TriangleCompare(triangles[2], triangles[0]) == Intersect.Enclosed).Show(); | |
IsTrue(() => TriangleCompare(triangles[1], triangles[0]) == Intersect.Enclosing).Show(); | |
IsTrue(() => TriangleCompare(triangles[0], triangles[3]) == Intersect.Overlapping).Show(); | |
IsTrue(() => TriangleCompare(triangles[3], triangles[0]) == Intersect.Overlapping).Show(); | |
IsTrue(() => TriangleCompare(triangles[5], triangles[6]) == Intersect.Overlapping).Show(); | |
IsTrue(() => TriangleCompare(triangles[0], triangles[5]) == Intersect.Overlapping).Show(); | |
IsTrue(() => TriangleCompare(triangles[0], triangles[4]) == Intersect.Separated).Show(); | |
} | |
static Intersect TriangleCompare(List<(double x, double y)> t1, List<(double x, double y)> t2) | |
{ | |
if (t1.All(t => PointInside(t, t2[0], t2[1], t2[2]))) | |
return Intersect.Enclosed; | |
if (t2.All(t => PointInside(t, t1[0], t1[1], t1[2]))) | |
return Intersect.Enclosing; | |
if (t1.Any(t => PointInside(t, t2[0], t2[1], t2[2])) || | |
t2.Any(t => PointInside(t, t1[0], t1[1], t1[2]))) | |
return Intersect.Overlapping; | |
return Intersect.Separated; | |
} | |
static double sign((double x, double y) p1, | |
(double x, double y) p2, | |
(double x, double y) p3) | |
{ | |
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y); | |
} | |
static bool PointInside((double x, double y) pt, | |
(double x, double y) v1, | |
(double x, double y) v2, | |
(double x, double y) v3) | |
{ | |
double d1, d2, d3; | |
bool has_neg, has_pos; | |
d1 = sign(pt, v1, v2); | |
d2 = sign(pt, v2, v3); | |
d3 = sign(pt, v3, v1); | |
has_neg = (d1 < 0) || (d2 < 0) || (d3 < 0); | |
has_pos = (d1 > 0) || (d2 > 0) || (d3 > 0); | |
return !(has_neg && has_pos); | |
} | |
static bool IsTrue(Func<bool> predicate) { | |
return predicate(); | |
} | |
} | |
enum Intersect | |
{ | |
Enclosed, | |
Enclosing, | |
Overlapping, | |
Separated | |
} | |
static class Ext | |
{ | |
public static void Show(this object o) | |
{ | |
Console.WriteLine(o.ToString()); | |
} | |
} | |
} |
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