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Snap SVG cheat sheet

Cheat sheet based on Snap SVG docs.

Intitialize SNAP

Intitialize an svg element by reference:

var s = Snap("#svg");

Change the viewbox dynamically:

s.attr({ viewBox: "0 0 1200 1200" })

Note: It can be a complex svg graph or an empty svg tag.

Read the DOM

Select

Select an element inside the SVG by ID:

var n = s.select("#test");

Select another element by tag name:

var u = s.select("rect");

Select works with a CSS selector, normally for an element.

Too see what was selected:

console.log( u.outerSVG() );

You can use selectors like circle:nth-child(2) to select one specific element without id or classes.

Parent element

var t = n.parent();

Select all

To select multiple objects use selectAll instead of select.

var myClass = s.selectAll(".myClass");
myClass.attr({fill: "#66cc00"});
myClass.animate({ transform: "r45"}, 2000);

Most of the time the other methods will apply.

Write in the DOM

Append, prepend

Append and prepend actually move the element from defs to the begining or end of the svg element:

var snip = s.select("#bar");
s.prepend(snip);
// s.append(snip);
// snip.prependTo(s);

With parse you need to use append first and then select before continuing:

var snip = Snap.parse('<rect x="250" y="80" width="74" height="66" ry="0" fill="blue" id="bar"/>');
s.append(snip);
var w = s.select("#bar");
s.prepend(w);
w.attr({ x:200 });

Before and after

Hidden5 is an object in defs. With this code we move it to before and after the rectangle.

var hidden5 = s.select("#hidden5");
u.after(hidden5)
var hidden5 = s.select("#hidden5");
u.before(hidden5)

Clone

Add a copy of the element after the original**:

var q = u.clone();

Use

Make a use copy of the object. See more about use in SVG documentation.

k = n.use();

Remove

n.remove();

To defs

Send the object to the defs area (not visible)

u.toDefs();

Clear

Clear all inside the SVG:

s.clear();

Groups

Create a group:

var s = Snap("#svg");
var n = s.select("#test");
var u = s.select("rect");

var z = s.g(n,u);

Note: Changing X and Y can't be applied to groups. If you want to animate or move a group, you should use a transform.

Nested svgs

Nested svgs create a new coordinate system. They can be useful when groups can't handle it.

var p = s.svg(10,10, 100, 100, 0, 0, 100,100); // Paper.svg(x, y, width, height, vbx, vby, vbw, vbh) 
p.ellipse(50,50,30,20);

Create objects with Snap

How to create new objects with Snap and JavaScript:

Line

var w = s.line(400, 30, 20, 20).attr({ stroke:"blue", strokeWidth: 3 });

Polyline

Each pair of numbers is a point

var myLine = s.polyline([30,60,130,160,50,40]).attr({stroke: "blue", fill: "none"});

Rectangle

var c = s.rect(10, 10, 50, 50); // regular rectangle
var c = s.rect(40, 40, 50, 50, 10); // rectangle with rounded corners

Circle

var c = s.circle(50, 50, 40);

Elipse

var e = s.ellipse(50,50,30,20);

Polygon

Each pair of numbers is a point

var myPolygon = s.polygon([20,60,130,170,0,0]);

Path

Note: It should work with a path imported from Inkscape or Illustrator.

var myPath = s.path("M445.25,300V140c0-5.523-4.478-10-10-10h-183c-5.523,0-10,4.477-10,10v160H445.25z");

Text

var j = s.text(55, 120, "Hello world");
j.attr({fontFamily: "Sans-Serif"});
j.attr({fontSize: "22px"});
j.attr({fill: "red"});
var koo = Snap.parse("<tspan>Koo</tspan>");
j.append(koo);

Image

Place a squared image with 80px at position 10,10:

var c = s.image("example.jpg", 10, 10, 80, 80);

Masks

var c = s.circle(200,200,40).attr({ fill: 'white' });
var n = s.rect(120,120, 180, 80).attr({fill: "blue", mask: c});

The tone of the mask is very important. White for maximum effect, grey makes the form less intense and black makes the mask invisible.

Work with attributes

Attributes are very important to create interactive elements or to animate.

Change atributes

n.attr({cx: 80, cursor: "pointer"});
q.attr({x: 120, y: 100, fill:"blue"});

Read attribute

Read attribute cx from element n:

n.attr().cx

Gardients

Linear

var g = s.gradient("l(0, 0, 1, 1)#000-#f00-#fff");
var n = s.rect(120,120, 180, 80).attr({fill: g});

Radial

var g = s.gradient("r(0.5, 0.5, 0.8)#000-#9c9-#fff");
var n = s.rect(120,120, 180, 80).attr({fill: g});

Patterns

Create an object, define an area to be used as pattern and apply the pattern as fill.

var p = s.path("M10-5-10,15M15,0,0,15M0-5-20,15").attr({
        fill: "none",
        stroke: "#bada55",
        strokeWidth: 5
    })

var pat = p.pattern(0, 0, 10, 10); // Element.pattern(x, y, width, height)

var c = s.circle(200, 200, 100);
c.attr({
    fill: pat
});

Transform

Rotate, translate and scale:

c.transform( "r45");
c.transform( "r45 110 10");

Translate from the current position:

c.transform( "t-45,45");

Scale from the center, scale width but not height and scale from the 0,0 coordinates:

c.transform( "s1.5");
c.transform( "s1.5,1");
c.transform( "s2 0 0");

Classes

Classes are very important to manage state and work with animations.

Add a class

Add a class to an SVG element:

n.addClass("foo");

Has this class?

Check if an element has a specific class. In this example "foo"

n.hasClass("foo") // true or false

Remove class

Remove the class foo from the element n:

n.removeClass("foo");

Events

Events is how you make your pages listen to user input:

Click

Add the event:

n.click(function(){
    console.log("You have clicked in the elipse");
});

Remove all events from an element:

n.unclick();

Hover

Add the hover event to an element:

n.hover(function(){
    console.log("You have hovered the elipse");
}, function(){
    console.log("You have left the elipse");
});

Remove the hover events from an element:

n.unhover();

Load SVG file or fragment

Load SVG as a separate file, once loaded insert it into the dom and perform operations.

<svg id="svg" width="800" height="800" version="1.1" viewbox="0 0 800 800" xmlns="http://www.w3.org/2000/svg"></svg>
var s = Snap("#svg");
var tux = Snap.load("tux.svg", function ( loadedFragment ) {
    s.append( loadedFragment );
} );

Other stuff

See what type of object it is:

n.type
n.node

Grab SVG code as a string

s.innerSVG();
s.outerSVG();
s.toString();

Convert string to fragment and append it to the dom.

var title = Snap.parse('<title>This is a title 2</title>'); 
var rect = s.rect(20,20,40,40);
rect.append( title );

Convert a snap object to a data url, that can be used in html as an image.

var imagecontent = n.toDataURL();

Animate with javascript

Simple

u.animate({x: 100},2000);

Define easying and callback

u.animate({x: 100},2000, mina.bounce);
u.animate({x: 100},2000, mina.elastic);
u.animate({x: 100},2000, mina.linear, function(){
    console.log("Done");
});
u.animate({transform: "r45"},2000, mina.easeinout, function(){
    console.log("Done");
});

mina includes easying functions that you can use in your animations.

Animate a number

var t = s.text(50,50,0);
Snap.animate(0, 100, function (value) {
    t.attr({text: Math.round(value)});
}, 1000);
Snap.animate(0, 180, function (value) {
    u.attr({ transform: "r" + value});
}, 2000);

Snap animate does not loop trough all the numbers like a classic javascript loop. It also doesn't block the UI, so you can perform many simultaneous animations.

Multiple step animations

Structure your code to have each step of the animation as an independent function and use the callbacks.

var mysvg = Snap("#mysvg");
var rect = mysvg.select("#myrect");

var anims = [
    function(){
        rect.animate({x:0}, 2000, mina.bounce, anims[1] );
    },
    function(){
        rect.animate({x:170, y:190}, 2000, mina.bounce, anims[2] );
    },
    function(){
        rect.animate({x:340, y:400}, 2000, mina.bounce, anims[3] );
    },
    function(){
        rect.animate({ transform: "r45" }, 1000 );
    }
];
anims[0]();

Animate along a path

This requires a modified version of the animate-object-path plugin.

Apart from animating an object this plugin can be used to animate paths and create the live drawing effect.

<svg id="mysvg" width="600" height="400" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
   <rect x="0" y="220" width="140" height="56" fill="#f00" id="myRect"/>
   <path d="m42,247c200,-26 12,-170 77,-180c160,-22 230,210 360,170c48,-17 65,-140 65,-140" fill="none" stroke="#000" stroke-width="1px" id="myPath"/>
</svg>
<script src='js/snap.svg-min.js'></script>    
<script src="animate-object-path-2.js"></script>
var mysvg = Snap("#mysvg");
var myPath = mysvg.select("#myPath");
var myRect = mysvg.select("#myRect");
var mygroup = mysvg.group(myRect);

mygroup.drawAtPath( myPath, 3000, { rotate: true, easing: mina.linear, reverse: false, drawpath: true, callback: function(){ console.log("Done")} } );

SVG and CSS animations

Don't forget to test your CSS animations, as not all proprieties will work in all browsers.

First the CSS animation:

@keyframes disappear {
  0% {
      opacity: 1;
      transform: translateX(0px);
    }
  33% {
      opacity: 0.6;
      transform: translateX(10px);
    }
  66% {
      opacity: 0.3;
      transform: translateX(20px);
    }
  100% {
      opacity: 0;
      transform: translateX(30px);
    }
}

.vanish {
    animation-name: disappear;
    animation-duration: 1s;
    animation-timing-function: linear;
    animation-delay: 0.5s;
    animation-iteration-count: 2;
    animation-fill-mode: forwards;
}

The svg:

<svg id="svg" width="800" height="800" version="1.1" viewbox="0 0 200 200" xmlns="http://www.w3.org/2000/svg">
    <g transform="translate(0,-97)" stroke="#872eca" stroke-width=".079">
        <ellipse id="test" cx="63" cy="1.7e2" rx="40" ry="41" fill="#0f0"/>
        <rect x="110" y="120" width="74" height="66" ry="0" fill="red"/>
    </g>
</svg>

And finally the javascript (snap):

var u = s.select("rect");
u.addClass("vanish");

If you add classes as a consequence of user behavior, you are creating interactive svgs.

Matrix

Matrix is a tool to calculate the transform parameters.

getBBox is a utility to get info about the object you want to apply the matrix.

var myMatrix = new Snap.Matrix();
myMatrix.scale(2,2, u.getBBox().cx, u.getBBox().cy);
myMatrix.translate(100,0);
myMatrix.rotate(45, u.getBBox().cx, u.getBBox().cy);
myMatrix.skewX(20)
myMatrix.skewY(20)
u.transform(myMatrix);
myMatrix.toString()

It can also be applied to paths.

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