Created
July 18, 2019 04:40
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Avoid the mines by szabo
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let bob; | |
let bobDiameter = 30; | |
let mines = []; | |
let mineDiameter = 20; | |
let m; | |
let avoideThisMine; | |
let Mine = function(x, y, r) { | |
this.x = x; | |
this.y = y; | |
this.r = r; | |
this.show = function(){} | |
} | |
function setup() { | |
createCanvas(600, 400); | |
bob = new Soldier(); | |
//craeres i num of mines | |
for (let i = 0; i < 10; i++) { | |
let x = random(0 + mineDiameter / 2, width - mineDiameter / 2); | |
let y = random(0 + mineDiameter / 2, height - mineDiameter / 2); | |
let r = mineDiameter; | |
m = new Mine(x, y, r); | |
mines.push(m); | |
//print(mines[i]); | |
} | |
// print(mines[1]); | |
// print(mines[i].x, mines[i].y); | |
} | |
function draw() { | |
background(220); | |
for (let i = 0; i < mines.length; i++){ | |
let d = dist(mines[i].x, mines[i].y, bob.pos.y, bob.pos.y) | |
if(d < bobDiameter + mineDiameter){ | |
avoideThisMine = createVector(mines[i].x, mines[i].y); | |
print(bob.pos()); | |
} | |
} | |
for (mine of mines) { | |
mine.show(); | |
} | |
bob.avoidWalls(); | |
bob.walk(); | |
bob.display(); | |
} | |
class Soldier { | |
constructor() { | |
this.pos = createVector(width / 2, height / 2); | |
this.vel = createVector(0, 0); | |
this.maxSpeed = 0.2; | |
this.r = bobDiameter; | |
} | |
//with this function soldier avoides canvas walls | |
avoidWalls() { | |
if (this.pos.x < 0 + 15) { //for left wall | |
this.pos.x = 16; | |
this.vel.x = this.vel.x * -0.9; | |
} | |
if (this.pos.x > width - 15) { //for right wall | |
this.vel.x = this.vel.x * -0.9; | |
this.pos.x = width - 16; | |
} | |
if (this.pos.y < 0 + 15) { //for top wall | |
this.vel.y = this.vel.y * -0.9; | |
this.pos.y = 16; | |
} | |
if (this.pos.y > height - 15) { //for bottom wall | |
this.vel.y = this.vel.y * -0.9; | |
this.pos.y = height - 15; | |
} | |
} | |
//physics engine - soldier walkes randomly on canvas with vel. and acc. | |
walk() { | |
this.vel.limit = this.maxSpeed; | |
this.acc = createVector(random(-1, 1), random(-1, 1)); | |
this.acc.setMag(0.1); | |
//this.acc.normalize(); | |
this.vel.add(this.acc); | |
this.pos.add(this.vel); | |
} | |
//soldier is shown on canvas | |
display() { | |
fill(0, 200, 0); | |
stroke(0); | |
strokeWeight(1); | |
ellipse(this.pos.x, this.pos.y, this.r/2, this.r*1.7); //shoulders | |
ellipse(this.pos.x, this.pos.y, this.r, this.r); //hat | |
} | |
} | |
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