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WebAudio simple example
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<ul> | |
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-leadguitar.mp3">Lead Guitar</a></li> | |
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-drums.mp3">Drums</a></li> | |
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-bassguitar.mp3">Bass Guitar</a></li> | |
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-horns.mp3">Horns</a></li> | |
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-clav.mp3">Clavi</a></li> | |
</ul> |
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window.AudioContext = window.AudioContext || window.webkitAudioContext; | |
var offset = 0; | |
var context = new AudioContext(); | |
function playTrack(url) { | |
var request = new XMLHttpRequest(); | |
request.open('GET', url, true); | |
request.responseType = 'arraybuffer'; | |
var audiobuffer; | |
// Decode asynchronously | |
request.onload = function() { | |
if (request.status == 200) { | |
context.decodeAudioData(request.response, function(buffer) { | |
var source = context.createBufferSource(); | |
source.buffer = buffer; | |
source.connect(context.destination); | |
console.log('context.currentTime '+context.currentTime); | |
if (offset == 0) { | |
source.start(); | |
offset = context.currentTime; | |
} else { | |
source.start(0,context.currentTime - offset); | |
} | |
}, function(e) { | |
console.log('Error decoding audio data:' + e); | |
}); | |
} else { | |
console.log('Audio didn\'t load successfully; error code:' + request.statusText); | |
} | |
} | |
request.send(); | |
} | |
var tracks = document.getElementsByClassName('track'); | |
for (var i = 0, len = tracks.length; i < len; i++) { | |
tracks[i].addEventListener('click', function(e){ | |
console.log(this.href); | |
playTrack(this.href); | |
e.preventDefault(); | |
}); | |
} |
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