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package main | |
import ( | |
"fmt" | |
"image" | |
"image/color" | |
"math/rand" | |
"sync" | |
"time" | |
"github.com/EngoEngine/ecs" | |
"github.com/EngoEngine/engo" | |
"github.com/EngoEngine/engo/common" | |
) | |
type DemoScene struct{} | |
func (*DemoScene) Preload() {} | |
func (*DemoScene) Setup(u engo.Updater) { | |
w, _ := u.(*ecs.World) | |
common.SetBackground(color.White) | |
w.AddSystem(&common.RenderSystem{}) | |
w.AddSystem(&FPSLogSystem{}) | |
w.AddSystem(&SpriteSystem{}) | |
} | |
func (*DemoScene) Type() string { | |
return "demo" | |
} | |
type FPSLogSystem struct { | |
frames, drawCount int | |
ticker <-chan time.Time | |
lock sync.RWMutex | |
} | |
func (f *FPSLogSystem) New(*ecs.World) { | |
f.ticker = time.Tick(time.Second) | |
} | |
func (f *FPSLogSystem) Update(dt float32) { | |
f.frames++ | |
select { | |
case <-f.ticker: | |
fmt.Printf("FPS is: %v\n", f.frames) | |
f.frames = 0 | |
default: | |
} | |
} | |
func (*FPSLogSystem) Remove(e ecs.BasicEntity) {} | |
type SpriteSystem struct { | |
w *ecs.World | |
textures []common.Drawable | |
spritesheet *common.Spritesheet | |
drawCount, curCount int | |
} | |
func (s *SpriteSystem) New(w *ecs.World) { | |
s.w = w | |
rand.Seed(time.Now().UnixNano()) | |
engo.Input.RegisterButton("spritesheet", engo.KeyS) | |
engo.Input.RegisterButton("lone sprite", engo.KeyA) | |
for imgs := 0; imgs < 10; imgs++ { | |
img := image.NewNRGBA(image.Rect(0, 0, 25, 25)) | |
for i := 0; i < 25; i++ { | |
for j := 0; j < 25; j++ { | |
img.Set(i, j, color.NRGBA{R: uint8(rand.Intn(256)), G: uint8(rand.Intn(256)), B: uint8(rand.Intn(256)), A: 255}) | |
} | |
} | |
imgobj := common.NewImageObject(img) | |
tex := common.NewTextureSingle(imgobj) | |
s.textures = append(s.textures, tex) | |
} | |
img := image.NewNRGBA(image.Rect(0, 0, 100, 100)) | |
for i := 0; i < 100; i++ { | |
for j := 0; j < 100; j++ { | |
img.Set(i, j, color.NRGBA{R: uint8(rand.Intn(256)), G: uint8(rand.Intn(256)), B: uint8(rand.Intn(256)), A: 255}) | |
} | |
} | |
imgobj := common.NewImageObject(img) | |
tex := common.NewTextureResource(imgobj) | |
s.spritesheet = common.NewSpritesheetFromTexture(&tex, 10, 10) | |
} | |
type sprite struct { | |
ecs.BasicEntity | |
common.SpaceComponent | |
common.RenderComponent | |
} | |
func (s *SpriteSystem) Update(float32) { | |
if engo.Input.Button("spritesheet").Down() { | |
s.drawCount++ | |
sp := sprite{BasicEntity: ecs.NewBasic()} | |
sp.Position = engo.Point{ | |
X: rand.Float32() * 800, | |
Y: rand.Float32() * 800, | |
} | |
sp.Rotation = rand.Float32() * 180 | |
sp.Drawable = s.spritesheet.Drawable(rand.Intn(100)) | |
for _, system := range s.w.Systems() { | |
switch sys := system.(type) { | |
case *common.RenderSystem: | |
sys.Add(&sp.BasicEntity, &sp.RenderComponent, &sp.SpaceComponent) | |
} | |
} | |
} | |
if engo.Input.Button("lone sprite").Down() { | |
s.drawCount++ | |
sp := sprite{BasicEntity: ecs.NewBasic()} | |
sp.Position = engo.Point{ | |
X: rand.Float32() * 800, | |
Y: rand.Float32() * 800, | |
} | |
sp.Rotation = rand.Float32() * 180 | |
sp.Drawable = s.textures[rand.Intn(len(s.textures))] | |
for _, system := range s.w.Systems() { | |
switch sys := system.(type) { | |
case *common.RenderSystem: | |
sys.Add(&sp.BasicEntity, &sp.RenderComponent, &sp.SpaceComponent) | |
} | |
} | |
} | |
if s.drawCount != s.curCount { | |
s.curCount = s.drawCount | |
fmt.Printf("Drawable Count: %v\n", s.curCount) | |
} | |
} | |
func (*SpriteSystem) Remove(e ecs.BasicEntity) {} | |
func main() { | |
engo.Run( | |
engo.RunOptions{ | |
Width: 800, | |
Height: 800, | |
FPSLimit: 600, | |
}, | |
&DemoScene{}, | |
) | |
} |
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