Created
January 31, 2018 08:41
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Lunar Lander Game Controller Code
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#include <Keyboard.h> | |
#include <Mouse.h> | |
const int Y_PIN = A0; | |
const int LEFT_PIN = 2; | |
const int RIGHT_PIN = 3; | |
const int START_PIN = 6; | |
void setup() { | |
// put your setup code here, to run once: | |
//pinMode(Y_PIN, INPUT); | |
pinMode(START_PIN, INPUT); | |
pinMode(LEFT_PIN, INPUT); | |
pinMode(RIGHT_PIN, INPUT); | |
Serial.begin(9600); | |
Mouse.begin(); | |
Keyboard.begin(); | |
} | |
int yNeutral = 0; | |
const int Y_MIN = 20; | |
int thrustJoystickValue() { | |
return analogRead(Y_PIN); | |
} | |
bool leftButtonPressed() { | |
return digitalRead(LEFT_PIN) == 1; | |
} | |
bool rightButtonPressed() { | |
return digitalRead(RIGHT_PIN) == 1; | |
} | |
bool startButtonPressed() { | |
return digitalRead(START_PIN) == 1; | |
} | |
bool thrustJoystickAboveZero() { | |
//Serial.print(thrustJoystickValue(), yNeutral); | |
return thrustJoystickValue() < yNeutral - 100; | |
} | |
bool upKeyPressed = false; | |
void ensureUpKeyPressed() { | |
if (!upKeyPressed) { | |
Keyboard.press(KEY_UP_ARROW); | |
upKeyPressed = true; | |
} | |
} | |
void ensureUpKeyReleased() { | |
Keyboard.release(KEY_UP_ARROW); | |
upKeyPressed = false; | |
} | |
const int THRUST_PERIOD = 100; | |
long start = millis(); | |
// simulates pulse width modulation to determine if thrust button should be pressed | |
bool thrustPulseOn() { | |
int yRange = yNeutral - 100 - Y_MIN; | |
float thrustPercentage = 1. - max((thrustJoystickValue() - Y_MIN) / float(yRange), 0); | |
float percentInThrustPeriod = (millis() - start) % THRUST_PERIOD / float(THRUST_PERIOD); | |
return thrustPercentage >= percentInThrustPeriod; | |
} | |
bool pulsingThrust = false; | |
bool leftKeyPressed = false; | |
bool rightKeyPressed = false; | |
void loop() { | |
if (startButtonPressed()) { | |
yNeutral = thrustJoystickValue(); | |
Mouse.click(); | |
Mouse.release(); | |
} | |
if (thrustJoystickAboveZero() && thrustPulseOn()) { | |
ensureUpKeyPressed(); | |
} else { | |
ensureUpKeyReleased(); | |
} | |
if (leftButtonPressed() && !leftKeyPressed) { | |
leftKeyPressed = true; | |
Keyboard.press(KEY_LEFT_ARROW); | |
} else if (!leftButtonPressed() && leftKeyPressed) { | |
leftKeyPressed = false; | |
Keyboard.release(KEY_LEFT_ARROW); | |
} | |
if (rightButtonPressed() && !rightKeyPressed) { | |
rightKeyPressed = true; | |
Keyboard.press(KEY_RIGHT_ARROW); | |
} else if (!rightButtonPressed() && rightKeyPressed) { | |
rightKeyPressed = false; | |
Keyboard.release(KEY_RIGHT_ARROW); | |
} | |
} |
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