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October 4, 2012 17:20
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Assault Rifle Page
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| __NOTOC__ | |
| <div id="row-top" style="clear: both; height:0px; width:100%;"> </div> | |
| ==Assault Rifle Overview == | |
| {| align="center" width="330" cellpadding="0" cellspacing="1" style="text-align:left; margin-right: 5px;" | |
| | colspan="3" class="cert-header" style="text-align:center;" |Assault Rifles | |
| |- | |
| | style="text-align:center; width:33%; height:30px;" class="column-header" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| | style="text-align:center; width:33%; height:30px;" class="column-header" |[[File:Icon-small-nc.png]] | |
| | style="text-align:center; width:33%; height:30px;" class="column-header" |[[File:Icon-small-vs.png]] | |
| |- | |
| | class="row-odd" |[[#row-1|CQR-40]] | |
| | class="row-odd" |[[#row-5|Apocalypse]] | |
| | class="row-odd" |[[#row-9|Antares]] | |
| |- | |
| | class="row-even" |[[#row-1|DMR-99]] | |
| | class="row-even" |[[#row-5|Carnage BR]] | |
| | class="row-even" |[[#row-9|Centauri]] | |
| |- | |
| | class="row-odd" |[[#row-1|R3 Gambit]] | |
| | class="row-odd" |[[#row-5|Exodus]] | |
| | class="row-odd" |[[#row-9|Corvus]] | |
| |- | |
| | class="row-even" |[[#row-2|RMR-4]] | |
| | class="row-even" |[[#row-6|Gauss Rifle]] | |
| | class="row-even" |[[#row-10|Cygnus]] | |
| |- | |
| | class="row-odd" |[[#row-2|SABR-13]] | |
| | class="row-odd" |[[#row-6|Gauss Rifle Burst]] | |
| | class="row-odd" |[[#row-10|Equinox]] | |
| |- | |
| | class="row-even" |[[#row-2|T1S Cycler SB]] | |
| | class="row-even" |[[#row-6|Nomad]] | |
| | class="row-even" |[[#row-10|Equinox Burst]] | |
| |- | |
| | class="row-odd" |[[#row-3|T1 Cycler]] | |
| | class="row-odd" |[[#row-7|Reaper]] | |
| | class="row-odd" |[[#row-11|Equinox Select]] | |
| |- | |
| | class="row-even" |[[#row-3|TAR]] | |
| | class="row-even" |[[#row-7|Torrent]] | |
| | class="row-even" |[[#row-11|Gemini]] | |
| |- | |
| | class="row-odd" |[[#row-3|TAR Burst]] | |
| | class="row-odd" |[[#row-7|Vanquisher AR]] | |
| | class="row-odd" |[[#row-11|Hydra]] | |
| |- | |
| | class="row-even" |[[#row-4|TAR S]] | |
| | class="row-even" |[[#row-8|Velocity]] | |
| | class="row-even" |[[#row-12|Pulsar]] | |
| |- | |
| | class="row-odd" |[[#row-4|TORX]] | |
| | class="row-odd" | | |
| | class="row-odd" |[[#row-12|Taurus]] | |
| |} | |
| ==Assault Rifle Statistics== | |
| <br /> | |
| === Terran Republic === | |
| <div id="row-1" style="clear: both; height:0px; width:100%;"> </div> | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |R3 Gambit | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-R3 Gambit.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The R3 Gambit's fast rate of fire allows it to excel in urban combat situations.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |CQR-40 | |
| |- | |
| | colspan="2" class="row-odd weapon-image" style="text-align:center;" |[[File:TR-CQR-40.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Designed for quick target acquisition, the lightweight CQR-40 excels at close quarters combat, even while on the move.... | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |DMR-99 | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-DMR-99.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Accurate and easily controllable, the DMR-99's low-recoil design allows it to reliably hit targets even at long distances. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-2" style="clear: both; height:0px; width:100%;"> </div> | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |T1S Cycler SB | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-T1S_Cycler_SB.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The T1S features a shorter barrel than the standard Cycler, giving it better performance in close-quarters combat. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |RMR-4 | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-RMR-4.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The RMR-4 is a magnum-caliber marksman rifle that excels at stopping targets from afar.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |SABR-13 | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-SABR-13.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The SABR-13's burst fire mode allows it to be effective at ranges past typical assault rifles.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-3" style="clear: both; height:0px; width:100%;"> </div> | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |TAR Burst | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-TAR_Brust.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The versatile TAR Burst is nearly identical to the original with an added accurate burst fire mode.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |T1 Cycler | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-T1_Cycler.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The standard assault rifle of the Terran Republic, the T1 Cycler provides accurate fire from both the sights and from the hip. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-10-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |TAR | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-TAR.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Many TR soldiers praise the Terran Assault Rifle's performance in the field, crediting many victories due to its incredible versatility. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Semi-Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-4" style="clear: both; height:0px; width:100%;"> </div> | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |TAR S | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-TAR-S.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The TAR-S performs well at many ranges, attributing its adaptability due to its multiple fire modes.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |TORX | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:TR-TORX.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The Terran Offensive Rifle Extended was designed to provide easily controllable recoil without sacrificing stopping power. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |40 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Semi-Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-tr.png|link=Terran Republic]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /><br /> | |
| <div id="row-5" style="clear: both; height:0px; width:100%;"> </div> | |
| <p> | |
| </p>===New Conglomerate=== | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Exodus | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Exodus.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Designed to provide easily controllable recoil, the Exodus GD-17 can effortlessly make follow-up shots on distant targets.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Apocalypse | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Apocalypse.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The AF-80 Apocalypse's low-recoil design makes for an accurate an controllable assault Rifle, allowing it to reliably hit targets even at long distances. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-5-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Carnage BR | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Carnage_BR.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Designed in the late 28th century for close quarters combat scenarios, the Carnage BR GD-1 remains accurate even when fired from the hip... | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Semi-Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-6"> </div> | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Nomad | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Nomad.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The LA78 Nomad's lightweight and quick acquisition sights allow it to acquire targets effectively on the move. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Gauss Rifle | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Gauss_Rifle.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The standard issue NC1 Gauss Rifle was the first successful implementation of coilgun technology in small arms. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Gauss Rifle Burst | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Gauss_Rifle_Burst.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The NC1B Gauss Burst features the same versatility as the NC1, but with an easily controllable burst fire mode. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-9-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-7"> </div> | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Vanquisher AR | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Vanquisher_AR.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The LA64 Vanquisher AR is effective at ranges past typical assault rifle due to it's easily controllable burst fire mode. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-14-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |20 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Semi-Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Reaper | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Reaper_DMR.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The overclocked Reaper GD-21's large ferromagnetic projectiles excel at dropping targets from afar.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-15-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Torrent | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Torrent.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The sleek, compact design of the AF-14 Torrent makes it an excellent choice for both aimed and hip fire in close quarters. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-8"> </div> | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Velocity | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:NC-Velocity.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Living up to its name, the Velocity GD-2 can put out a frightening amount of bullets in a short period of time. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-12-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-nc.png|link=New Conglomerate]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /><br /> | |
| <div id="row-9" style="clear: both; height:0px; width:100%;"> </div> | |
| <p> | |
| </p>===Vanu Sovereignty=== | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Corvus | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Corvus.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Assembled from lightweight alien alloys, the Corvus VA55 was designed for lethality in mid-to-close range encounters, even when fired from the hip. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |3x Burst | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Antares | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Antares.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The Antares VA2's lightweight construction allows it to function well in close quarters, whether the user is firing through the sights or from the hip. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Centauri | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Centauri.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The Centauri VE32's sights were designed for fast target acquisition while on the move.<br /><br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-10"> </div> | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Equinox Burst | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Equinox_Burst.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Vanu Esamir Labs created the Equinox VE2B to provide easily controllable burst fire for distant targets. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Cygnus | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Cygnus.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Vanu Amerish's weapons division created the Cygnus VA21 as a long-range marksman rifle with negligible recoil. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Equinox | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Equinox.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The versatile Equinox VE2 Assault rifle was designed to perform well in many situations.<br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-11"> </div> | |
| {| align="right" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Hydra | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Hydra.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The Hydra VA45's high rate of fire quickly goes through both enemy infantry and power cores.<br /><br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-7-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Equinox Select | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Equinox_Select.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |Legendary in its adaptability, the VE2S owes its all-around performance on the battlefield to the Equinox design, as well as its select fire mode. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="center" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Gemini | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Gemini.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The Gemini VX62's burst fire mode allows for accurate fire past the range of typical assault rifles.<br /><br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| <br /> | |
| <div id="row-12" style="clear: both; height:0px; width:100%;"> </div> | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Pulsar | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Pulsar.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The Pulsar VS1 is the standard issue assault rifle for the Vanu Sovereignty. Its low recoil design allows it to reliably take down distant targets. | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-14-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} | |
| {| align="left" width="220" cellpadding="0" cellspacing="1" style="text-align:left;" | |
| | colspan="2" class="cert-header" style="text-align:center;" |Taurus | |
| |- | |
| | colspan="2" class="row-odd weapon-image" |[[File:VS-Taurus.jpg|220px]] | |
| |- | |
| | colspan="2" class="row-even" |The Taurus VX21's overcharged plasma projectiles are capable of extreme damage at long ranges.<br /><br /><br /> | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right; width:50%;" |DAMAGE: | |
| | class="row-odd" style="width:50%; text-align:center;" |{{Bars-6-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |FIRE RATE: | |
| | class="row-even" style="text-align:center;" |{{Bars-18-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RELOAD SPEED: | |
| | class="row-odd" style="text-align:center;" |{{Bars-11-20}} | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |ACCURACY: | |
| | class="row-even" style="text-align:center;" |{{Bars-17-20}} | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |RANGE: | |
| | class="row-odd" |Long | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Clip Size: | |
| | class="row-even" |30 | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Fire Modes: | |
| | class="row-odd" |Automatic | |
| |- | |
| | class="row-even ps-blue" style="text-align:right;" |Empire: | |
| | class="row-even" |[[File:Icon-small-vs.png|link=Vanu Sovereignty]] | |
| |- | |
| | class="row-odd ps-blue" style="text-align:right;" |Cost: | |
| | class="row-odd" |??? | |
| |} |
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