Created
June 12, 2019 20:18
-
-
Save oxidist/5045fc80df3e5f032f851064cdd64eff to your computer and use it in GitHub Desktop.
nanopond
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Nanopond is just what it says: a very very small and simple artificial | |
* life virtual machine. | |
* | |
* It is a "small evolving program" based artificial life system of the same | |
* general class as Tierra, Avida, and Archis. It is written in very tight | |
* and efficient C code to make it as fast as possible, and is so small that | |
* it consists of only one .c file. | |
* | |
* How Nanopond works: | |
* | |
* The Nanopond world is called a "pond." It is an NxN two dimensional | |
* array of Cell structures, and it wraps at the edges (it's toroidal). | |
* Each Cell structure consists of a few attributes that are there for | |
* statistics purposes, an energy level, and an array of POND_DEPTH | |
* four-bit values. (The four-bit values are actually stored in an array | |
* of machine-size words.) The array in each cell contains the genome | |
* associated with that cell, and POND_DEPTH is therefore the maximum | |
* allowable size for a cell genome. | |
* | |
* The first four bit value in the genome is called the "logo." What that is | |
* for will be explained later. The remaining four bit values each code for | |
* one of 16 instructions. Instruction zero (0x0) is NOP (no operation) and | |
* instruction 15 (0xf) is STOP (stop cell execution). Read the code to see | |
* what the others are. The instructions are exceptionless and lack fragile | |
* operands. This means that *any* arbitrary sequence of instructions will | |
* always run and will always do *something*. This is called an evolvable | |
* instruction set, because programs coded in an instruction set with these | |
* basic characteristics can mutate. The instruction set is also | |
* Turing-complete, which means that it can theoretically do anything any | |
* computer can do. If you're curious, the instruciton set is based on this: | |
* http://www.muppetlabs.com/~breadbox/bf/ | |
* | |
* At the center of Nanopond is a core loop. Each time this loop executes, | |
* a clock counter is incremented and one or more things happen: | |
* | |
* - Every REPORT_FREQUENCY clock ticks a line of comma seperated output | |
* is printed to STDOUT with some statistics about what's going on. | |
* - Every INFLOW_FREQUENCY clock ticks a random x,y location is picked, | |
* energy is added (see INFLOW_RATE_MEAN and INFLOW_RATE_DEVIATION) | |
* and it's genome is filled with completely random bits. Statistics | |
* are also reset to generation==0 and parentID==0 and a new cell ID | |
* is assigned. | |
* - Every tick a random x,y location is picked and the genome inside is | |
* executed until a STOP instruction is encountered or the cell's | |
* energy counter reaches zero. (Each instruction costs one unit energy.) | |
* | |
* The cell virtual machine is an extremely simple register machine with | |
* a single four bit register, one memory pointer, one spare memory pointer | |
* that can be exchanged with the main one, and an output buffer. When | |
* cell execution starts, this output buffer is filled with all binary 1's | |
* (0xffff....). When cell execution is finished, if the first byte of | |
* this buffer is *not* 0xff, then the VM says "hey, it must have some | |
* data!". This data is a candidate offspring; to reproduce cells must | |
* copy their genome data into the output buffer. | |
* | |
* When the VM sees data in the output buffer, it looks at the cell | |
* adjacent to the cell that just executed and checks whether or not | |
* the cell has permission (see below) to modify it. If so, then the | |
* contents of the output buffer replace the genome data in the | |
* adjacent cell. Statistics are also updated: parentID is set to the | |
* ID of the cell that generated the output and generation is set to | |
* one plus the generation of the parent. | |
* | |
* A cell is permitted to access a neighboring cell if: | |
* - That cell's energy is zero | |
* - That cell's parentID is zero | |
* - That cell's logo (remember?) matches the trying cell's "guess" | |
* | |
* Since randomly introduced cells have a parentID of zero, this allows | |
* real living cells to always replace them or eat them. | |
* | |
* The "guess" is merely the value of the register at the time that the | |
* access attempt occurs. | |
* | |
* Permissions determine whether or not an offspring can take the place | |
* of the contents of a cell and also whether or not the cell is allowed | |
* to EAT (an instruction) the energy in it's neighbor. | |
* | |
* If you haven't realized it yet, this is why the final permission | |
* criteria is comparison against what is called a "guess." In conjunction | |
* with the ability to "eat" neighbors' energy, guess what this permits? | |
* | |
* Since this is an evolving system, there have to be mutations. The | |
* MUTATION_RATE sets their probability. Mutations are random variations | |
* with a frequency defined by the mutation rate to the state of the | |
* virtual machine while cell genomes are executing. Since cells have | |
* to actually make copies of themselves to replicate, this means that | |
* these copies can vary if mutations have occurred to the state of the | |
* VM while copying was in progress. | |
* | |
* What results from this simple set of rules is an evolutionary game of | |
* "corewar." In the beginning, the process of randomly generating cells | |
* will cause self-replicating viable cells to spontaneously emerge. This | |
* is something I call "random genesis," and happens when some of the | |
* random gak turns out to be a program able to copy itself. After this, | |
* evolution by natural selection takes over. Since natural selection is | |
* most certainly *not* random, things will start to get more and more | |
* ordered and complex (in the functional sense). There are two commodities | |
* that are scarce in the pond: space in the NxN grid and energy. Evolving | |
* cells compete for access to both. | |
* | |
* If you want more implementation details such as the actual instruction | |
* set, read the source. It's well commented and is not that hard to | |
* read. Most of it's complexity comes from the fact that four-bit values | |
* are packed into machine size words by bit shifting. Once you get that, | |
* the rest is pretty simple. | |
* | |
* Nanopond, for it's simplicity, manifests some really interesting | |
* evolutionary dynamics. While I haven't run the kind of multiple- | |
* month-long experiment necessary to really see this (I might!), it | |
* would appear that evolution in the pond doesn't get "stuck" on just | |
* one or a few forms the way some other simulators are apt to do. | |
* I think simplicity is partly reponsible for this along with what | |
* biologists call embeddedness, which means that the cells are a part | |
* of their own world. | |
* | |
* Run it for a while... the results can be... interesting! | |
* | |
* Running Nanopond: | |
* | |
* Nanopond can use SDL (Simple Directmedia Layer) for screen output. If | |
* you don't have SDL, comment out USE_SDL below and you'll just see text | |
* statistics and get genome data dumps. (Turning off SDL will also speed | |
* things up slightly.) | |
* | |
* After looking over the tunable parameters below, compile Nanopond and | |
* run it. Here are some example compilation commands from Linux: | |
* | |
* For Pentiums: | |
* gcc -O6 -march=pentium -funroll-loops -fomit-frame-pointer -s | |
* -o nanopond nanopond.c -lSDL | |
* | |
* For Athlons with gcc 4.0+: | |
* gcc -O6 -msse -mmmx -march=athlon -mtune=athlon -ftree-vectorize | |
* -funroll-loops -fomit-frame-pointer -o nanopond nanopond.c -lSDL | |
* | |
* The second line is for gcc 4.0 or newer and makes use of GCC's new | |
* tree vectorizing feature. This will speed things up a bit by | |
* compiling a few of the loops into MMX/SSE instructions. | |
* | |
* This should also work on other Posix-compliant OSes with relatively | |
* new C compilers. (Really old C compilers will probably not work.) | |
* On other platforms, you're on your own! On Windows, you will probably | |
* need to find and download SDL if you want pretty graphics and you | |
* will need a compiler. MinGW and Borland's BCC32 are both free. I | |
* would actually expect those to work better than Microsoft's compilers, | |
* since MS tends to ignore C/C++ standards. If stdint.h isn't around, | |
* you can fudge it like this: | |
* | |
* #define uintptr_t unsigned long (or whatever your machine size word is) | |
* #define uint8_t unsigned char | |
* #define uint16_t unsigned short | |
* #define uint64_t unsigned long long (or whatever is your 64-bit int) | |
* | |
* When Nanopond runs, comma-seperated stats (see doReport() for | |
* the columns) are output to stdout and various messages are output | |
* to stderr. For example, you might do: | |
* | |
* ./nanopond >>stats.csv 2>messages.txt & | |
* | |
* To get both in seperate files. | |
* | |
* Have fun! | |
*/ | |
/* ----------------------------------------------------------------------- */ | |
/* Tunable parameters */ | |
/* ----------------------------------------------------------------------- */ | |
/* Frequency of comprehensive reports-- lower values will provide more | |
* info while slowing down the simulation. Higher values will give less | |
* frequent updates. */ | |
/* This is also the frequency of screen refreshes if SDL is enabled. */ | |
#define REPORT_FREQUENCY 200000 | |
/* Mutation rate -- range is from 0 (none) to 0xffffffff (all mutations!) */ | |
/* To get it from a float probability from 0.0 to 1.0, multiply it by | |
* 4294967295 (0xffffffff) and round. */ | |
#define MUTATION_RATE 5000 | |
/* How frequently should random cells / energy be introduced? | |
* Making this too high makes things very chaotic. Making it too low | |
* might not introduce enough energy. */ | |
#define INFLOW_FREQUENCY 100 | |
/* Base amount of energy to introduce per INFLOW_FREQUENCY ticks */ | |
#define INFLOW_RATE_BASE 600 | |
/* A random amount of energy between 0 and this is added to | |
* INFLOW_RATE_BASE when energy is introduced. Comment this out for | |
* no variation in inflow rate. */ | |
#define INFLOW_RATE_VARIATION 1000 | |
/* Size of pond in X and Y dimensions. */ | |
#define POND_SIZE_X 800 | |
#define POND_SIZE_Y 600 | |
/* Depth of pond in four-bit codons -- this is the maximum | |
* genome size. This *must* be a multiple of 16! */ | |
#define POND_DEPTH 1024 | |
/* This is the divisor that determines how much energy is taken | |
* from cells when they try to KILL a viable cell neighbor and | |
* fail. Higher numbers mean lower penalties. */ | |
#define FAILED_KILL_PENALTY 3 | |
/* Define this to use SDL. To use SDL, you must have SDL headers | |
* available and you must link with the SDL library when you compile. */ | |
/* Comment this out to compile without SDL visualization support. */ | |
#define USE_SDL 1 | |
/* Define this to use threads, and how many threads to create */ | |
#define USE_PTHREADS_COUNT 4 | |
/* ----------------------------------------------------------------------- */ | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <time.h> | |
#ifdef USE_PTHREADS_COUNT | |
#include <pthread.h> | |
#endif | |
#ifdef USE_SDL | |
#ifdef _MSC_VER | |
#include <SDL.h> | |
#else | |
#include <SDL2/SDL.h> | |
#endif /* _MSC_VER */ | |
#endif /* USE_SDL */ | |
volatile uint64_t prngState[2]; | |
static inline uintptr_t getRandom() | |
{ | |
// https://en.wikipedia.org/wiki/Xorshift#xorshift.2B | |
uint64_t x = prngState[0]; | |
const uint64_t y = prngState[1]; | |
prngState[0] = y; | |
x ^= x << 23; | |
const uint64_t z = x ^ y ^ (x >> 17) ^ (y >> 26); | |
prngState[1] = z; | |
return (uintptr_t)(z + y); | |
} | |
/* Pond depth in machine-size words. This is calculated from | |
* POND_DEPTH and the size of the machine word. (The multiplication | |
* by two is due to the fact that there are two four-bit values in | |
* each eight-bit byte.) */ | |
#define POND_DEPTH_SYSWORDS (POND_DEPTH / (sizeof(uintptr_t) * 2)) | |
/* Number of bits in a machine-size word */ | |
#define SYSWORD_BITS (sizeof(uintptr_t) * 8) | |
/* Constants representing neighbors in the 2D grid. */ | |
#define N_LEFT 0 | |
#define N_RIGHT 1 | |
#define N_UP 2 | |
#define N_DOWN 3 | |
/* Word and bit at which to start execution */ | |
/* This is after the "logo" */ | |
#define EXEC_START_WORD 0 | |
#define EXEC_START_BIT 4 | |
/* Number of bits set in binary numbers 0000 through 1111 */ | |
static const uintptr_t BITS_IN_FOURBIT_WORD[16] = { 0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,4 }; | |
/** | |
* Structure for a cell in the pond | |
*/ | |
struct Cell | |
{ | |
/* Globally unique cell ID */ | |
uint64_t ID; | |
/* ID of the cell's parent */ | |
uint64_t parentID; | |
/* Counter for original lineages -- equal to the cell ID of | |
* the first cell in the line. */ | |
uint64_t lineage; | |
/* Generations start at 0 and are incremented from there. */ | |
uintptr_t generation; | |
/* Energy level of this cell */ | |
uintptr_t energy; | |
/* Memory space for cell genome (genome is stored as four | |
* bit instructions packed into machine size words) */ | |
uintptr_t genome[POND_DEPTH_SYSWORDS]; | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_t lock; | |
#endif | |
}; | |
/* The pond is a 2D array of cells */ | |
static struct Cell pond[POND_SIZE_X][POND_SIZE_Y]; | |
/* This is used to generate unique cell IDs */ | |
static volatile uint64_t cellIdCounter = 0; | |
/* Currently selected color scheme */ | |
enum { KINSHIP,LINEAGE,MAX_COLOR_SCHEME } colorScheme = KINSHIP; | |
static const char *colorSchemeName[2] = { "KINSHIP", "LINEAGE" }; | |
#ifdef USE_SDL | |
static SDL_Window *window; | |
static SDL_Surface *winsurf; | |
static SDL_Surface *screen; | |
#endif | |
volatile struct { | |
/* Counts for the number of times each instruction was | |
* executed since the last report. */ | |
double instructionExecutions[16]; | |
/* Number of cells executed since last report */ | |
double cellExecutions; | |
/* Number of viable cells replaced by other cells' offspring */ | |
uintptr_t viableCellsReplaced; | |
/* Number of viable cells KILLed */ | |
uintptr_t viableCellsKilled; | |
/* Number of successful SHARE operations */ | |
uintptr_t viableCellShares; | |
} statCounters; | |
static void doReport(const uint64_t clock) | |
{ | |
static uint64_t lastTotalViableReplicators = 0; | |
uintptr_t x,y; | |
uint64_t totalActiveCells = 0; | |
uint64_t totalEnergy = 0; | |
uint64_t totalViableReplicators = 0; | |
uintptr_t maxGeneration = 0; | |
for(x=0;x<POND_SIZE_X;++x) { | |
for(y=0;y<POND_SIZE_Y;++y) { | |
struct Cell *const c = &pond[x][y]; | |
if (c->energy) { | |
++totalActiveCells; | |
totalEnergy += (uint64_t)c->energy; | |
if (c->generation > 2) | |
++totalViableReplicators; | |
if (c->generation > maxGeneration) | |
maxGeneration = c->generation; | |
} | |
} | |
} | |
/* Look here to get the columns in the CSV output */ | |
/* The first five are here and are self-explanatory */ | |
printf("%llu,%llu,%llu,%llu,%llu,%llu,%llu,%llu", | |
(uint64_t)clock, | |
(uint64_t)totalEnergy, | |
(uint64_t)totalActiveCells, | |
(uint64_t)totalViableReplicators, | |
(uint64_t)maxGeneration, | |
(uint64_t)statCounters.viableCellsReplaced, | |
(uint64_t)statCounters.viableCellsKilled, | |
(uint64_t)statCounters.viableCellShares | |
); | |
/* The next 16 are the average frequencies of execution for each | |
* instruction per cell execution. */ | |
double totalMetabolism = 0.0; | |
for(x=0;x<16;++x) { | |
totalMetabolism += statCounters.instructionExecutions[x]; | |
printf(",%.4f",(statCounters.cellExecutions > 0.0) ? (statCounters.instructionExecutions[x] / statCounters.cellExecutions) : 0.0); | |
} | |
/* The last column is the average metabolism per cell execution */ | |
printf(",%.4f\n",(statCounters.cellExecutions > 0.0) ? (totalMetabolism / statCounters.cellExecutions) : 0.0); | |
fflush(stdout); | |
if ((lastTotalViableReplicators > 0)&&(totalViableReplicators == 0)) | |
fprintf(stderr,"[EVENT] Viable replicators have gone extinct. Please reserve a moment of silence.\n"); | |
else if ((lastTotalViableReplicators == 0)&&(totalViableReplicators > 0)) | |
fprintf(stderr,"[EVENT] Viable replicators have appeared!\n"); | |
lastTotalViableReplicators = totalViableReplicators; | |
/* Reset per-report stat counters */ | |
for(x=0;x<sizeof(statCounters);++x) | |
((uint8_t *)&statCounters)[x] = (uint8_t)0; | |
} | |
/** | |
* Dumps the genome of a cell to a file. | |
* | |
* @param file Destination | |
* @param cell Source | |
*/ | |
static void dumpCell(FILE *file, struct Cell *cell) | |
{ | |
uintptr_t wordPtr,shiftPtr,inst,stopCount,i; | |
if (cell->energy&&(cell->generation > 2)) { | |
wordPtr = 0; | |
shiftPtr = 0; | |
stopCount = 0; | |
for(i=0;i<POND_DEPTH;++i) { | |
inst = (cell->genome[wordPtr] >> shiftPtr) & 0xf; | |
/* Four STOP instructions in a row is considered the end. | |
* The probability of this being wrong is *very* small, and | |
* could only occur if you had four STOPs in a row inside | |
* a LOOP/REP pair that's always false. In any case, this | |
* would always result in our *underestimating* the size of | |
* the genome and would never result in an overestimation. */ | |
fprintf(file,"%x",(unsigned int)inst); | |
if (inst == 0xf) { /* STOP */ | |
if (++stopCount >= 4) | |
break; | |
} else stopCount = 0; | |
if ((shiftPtr += 4) >= SYSWORD_BITS) { | |
if (++wordPtr >= POND_DEPTH_SYSWORDS) { | |
wordPtr = EXEC_START_WORD; | |
shiftPtr = EXEC_START_BIT; | |
} else shiftPtr = 0; | |
} | |
} | |
} | |
fprintf(file,"\n"); | |
} | |
static inline struct Cell *getNeighbor(const uintptr_t x,const uintptr_t y,const uintptr_t dir) | |
{ | |
/* Space is toroidal; it wraps at edges */ | |
switch(dir) { | |
case N_LEFT: | |
return (x) ? &pond[x-1][y] : &pond[POND_SIZE_X-1][y]; | |
case N_RIGHT: | |
return (x < (POND_SIZE_X-1)) ? &pond[x+1][y] : &pond[0][y]; | |
case N_UP: | |
return (y) ? &pond[x][y-1] : &pond[x][POND_SIZE_Y-1]; | |
case N_DOWN: | |
return (y < (POND_SIZE_Y-1)) ? &pond[x][y+1] : &pond[x][0]; | |
} | |
return &pond[x][y]; /* This should never be reached */ | |
} | |
static inline int accessAllowed(struct Cell *const c2,const uintptr_t c1guess,int sense) | |
{ | |
/* Access permission is more probable if they are more similar in sense 0, | |
* and more probable if they are different in sense 1. Sense 0 is used for | |
* "negative" interactions and sense 1 for "positive" ones. */ | |
return sense ? (((getRandom() & 0xf) >= BITS_IN_FOURBIT_WORD[(c2->genome[0] & 0xf) ^ (c1guess & 0xf)])||(!c2->parentID)) : (((getRandom() & 0xf) <= BITS_IN_FOURBIT_WORD[(c2->genome[0] & 0xf) ^ (c1guess & 0xf)])||(!c2->parentID)); | |
} | |
static inline uint8_t getColor(struct Cell *c) | |
{ | |
uintptr_t i,j,word,sum,opcode,skipnext; | |
if (c->energy) { | |
switch(colorScheme) { | |
case KINSHIP: | |
/* | |
* Kinship color scheme by Christoph Groth | |
* | |
* For cells of generation > 1, saturation and value are set to maximum. | |
* Hue is a hash-value with the property that related genomes will have | |
* similar hue (but of course, as this is a hash function, totally | |
* different genomes can also have a similar or even the same hue). | |
* Therefore the difference in hue should to some extent reflect the grade | |
* of "kinship" of two cells. | |
*/ | |
if (c->generation > 1) { | |
sum = 0; | |
skipnext = 0; | |
for(i=0;i<POND_DEPTH_SYSWORDS&&(c->genome[i] != ~((uintptr_t)0));++i) { | |
word = c->genome[i]; | |
for(j=0;j<SYSWORD_BITS/4;++j,word >>= 4) { | |
/* We ignore 0xf's here, because otherwise very similar genomes | |
* might get quite different hash values in the case when one of | |
* the genomes is slightly longer and uses one more maschine | |
* word. */ | |
opcode = word & 0xf; | |
if (skipnext) | |
skipnext = 0; | |
else { | |
if (opcode != 0xf) | |
sum += opcode; | |
if (opcode == 0xc) /* 0xc == XCHG */ | |
skipnext = 1; /* Skip "operand" after XCHG */ | |
} | |
} | |
} | |
/* For the hash-value use a wrapped around sum of the sum of all | |
* commands and the length of the genome. */ | |
return (uint8_t)((sum % 192) + 64); | |
} | |
return 0; | |
case LINEAGE: | |
/* | |
* Cells with generation > 1 are color-coded by lineage. | |
*/ | |
return (c->generation > 1) ? (((uint8_t)c->lineage) | (uint8_t)1) : 0; | |
case MAX_COLOR_SCHEME: | |
/* ... never used... to make compiler shut up. */ | |
break; | |
} | |
} | |
return 0; /* Cells with no energy are black */ | |
} | |
volatile int exitNow = 0; | |
static void *run(void *targ) | |
{ | |
const uintptr_t threadNo = (uintptr_t)targ; | |
uintptr_t x,y,i; | |
uintptr_t clock = 0; | |
/* Buffer used for execution output of candidate offspring */ | |
uintptr_t outputBuf[POND_DEPTH_SYSWORDS]; | |
/* Miscellaneous variables used in the loop */ | |
uintptr_t currentWord,wordPtr,shiftPtr,inst,tmp; | |
struct Cell *pptr,*tmpptr; | |
/* Virtual machine memory pointer register (which | |
* exists in two parts... read the code below...) */ | |
uintptr_t ptr_wordPtr; | |
uintptr_t ptr_shiftPtr; | |
/* The main "register" */ | |
uintptr_t reg; | |
/* Which way is the cell facing? */ | |
uintptr_t facing; | |
/* Virtual machine loop/rep stack */ | |
uintptr_t loopStack_wordPtr[POND_DEPTH]; | |
uintptr_t loopStack_shiftPtr[POND_DEPTH]; | |
uintptr_t loopStackPtr; | |
/* If this is nonzero, we're skipping to matching REP */ | |
/* It is incremented to track the depth of a nested set | |
* of LOOP/REP pairs in false state. */ | |
uintptr_t falseLoopDepth; | |
#ifdef USE_SDL | |
SDL_Event sdlEvent; | |
const uintptr_t sdlPitch = screen->pitch; | |
#endif | |
/* If this is nonzero, cell execution stops. This allows us | |
* to avoid the ugly use of a goto to exit the loop. :) */ | |
int stop; | |
/* Main loop */ | |
while (!exitNow) { | |
/* Increment clock and run reports periodically */ | |
/* Clock is incremented at the start, so it starts at 1 */ | |
++clock; | |
if ((threadNo == 0)&&(!(clock % REPORT_FREQUENCY))) { | |
doReport(clock); | |
/* SDL display is also refreshed every REPORT_FREQUENCY */ | |
#ifdef USE_SDL | |
while (SDL_PollEvent(&sdlEvent)) { | |
if (sdlEvent.type == SDL_QUIT) { | |
fprintf(stderr,"[QUIT] Quit signal received!\n"); | |
exitNow = 1; | |
} else if (sdlEvent.type == SDL_MOUSEBUTTONDOWN) { | |
switch (sdlEvent.button.button) { | |
case SDL_BUTTON_LEFT: | |
fprintf(stderr,"[INTERFACE] Genome of cell at (%d, %d):\n",sdlEvent.button.x, sdlEvent.button.y); | |
dumpCell(stderr, &pond[sdlEvent.button.x][sdlEvent.button.y]); | |
break; | |
case SDL_BUTTON_RIGHT: | |
colorScheme = (colorScheme + 1) % MAX_COLOR_SCHEME; | |
fprintf(stderr,"[INTERFACE] Switching to color scheme \"%s\".\n",colorSchemeName[colorScheme]); | |
for (y=0;y<POND_SIZE_Y;++y) { | |
for (x=0;x<POND_SIZE_X;++x) | |
((uint8_t *)screen->pixels)[x + (y * sdlPitch)] = getColor(&pond[x][y]); | |
} | |
break; | |
} | |
} | |
} | |
SDL_BlitSurface(screen, NULL, winsurf, NULL); | |
SDL_UpdateWindowSurface(window); | |
#endif /* USE_SDL */ | |
} | |
/* Introduce a random cell somewhere with a given energy level */ | |
/* This is called seeding, and introduces both energy and | |
* entropy into the substrate. This happens every INFLOW_FREQUENCY | |
* clock ticks. */ | |
if (!(clock % INFLOW_FREQUENCY)) { | |
x = getRandom() % POND_SIZE_X; | |
y = getRandom() % POND_SIZE_Y; | |
pptr = &pond[x][y]; | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_lock(&(pptr->lock)); | |
#endif | |
pptr->ID = cellIdCounter; | |
pptr->parentID = 0; | |
pptr->lineage = cellIdCounter; | |
pptr->generation = 0; | |
#ifdef INFLOW_RATE_VARIATION | |
pptr->energy += INFLOW_RATE_BASE + (getRandom() % INFLOW_RATE_VARIATION); | |
#else | |
pptr->energy += INFLOW_RATE_BASE; | |
#endif /* INFLOW_RATE_VARIATION */ | |
for(i=0;i<POND_DEPTH_SYSWORDS;++i) | |
pptr->genome[i] = getRandom(); | |
++cellIdCounter; | |
/* Update the random cell on SDL screen if viz is enabled */ | |
#ifdef USE_SDL | |
((uint8_t *)screen->pixels)[x + (y * sdlPitch)] = getColor(pptr); | |
#endif /* USE_SDL */ | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_unlock(&(pptr->lock)); | |
#endif | |
} | |
/* Pick a random cell to execute */ | |
i = getRandom(); | |
x = i % POND_SIZE_X; | |
y = ((i / POND_SIZE_X) >> 1) % POND_SIZE_Y; | |
pptr = &pond[x][y]; | |
/* Reset the state of the VM prior to execution */ | |
for(i=0;i<POND_DEPTH_SYSWORDS;++i) | |
outputBuf[i] = ~((uintptr_t)0); /* ~0 == 0xfffff... */ | |
ptr_wordPtr = 0; | |
ptr_shiftPtr = 0; | |
reg = 0; | |
loopStackPtr = 0; | |
wordPtr = EXEC_START_WORD; | |
shiftPtr = EXEC_START_BIT; | |
facing = 0; | |
falseLoopDepth = 0; | |
stop = 0; | |
/* We use a currentWord buffer to hold the word we're | |
* currently working on. This speeds things up a bit | |
* since it eliminates a pointer dereference in the | |
* inner loop. We have to be careful to refresh this | |
* whenever it might have changed... take a look at | |
* the code. :) */ | |
currentWord = pptr->genome[0]; | |
/* Keep track of how many cells have been executed */ | |
statCounters.cellExecutions += 1.0; | |
/* Core execution loop */ | |
while ((pptr->energy)&&(!stop)) { | |
/* Get the next instruction */ | |
inst = (currentWord >> shiftPtr) & 0xf; | |
/* Randomly frob either the instruction or the register with a | |
* probability defined by MUTATION_RATE. This introduces variation, | |
* and since the variation is introduced into the state of the VM | |
* it can have all manner of different effects on the end result of | |
* replication: insertions, deletions, duplications of entire | |
* ranges of the genome, etc. */ | |
if ((getRandom() & 0xffffffff) < MUTATION_RATE) { | |
tmp = getRandom(); /* Call getRandom() only once for speed */ | |
if (tmp & 0x80) /* Check for the 8th bit to get random boolean */ | |
inst = tmp & 0xf; /* Only the first four bits are used here */ | |
else reg = tmp & 0xf; | |
} | |
/* Each instruction processed costs one unit of energy */ | |
--pptr->energy; | |
/* Execute the instruction */ | |
if (falseLoopDepth) { | |
/* Skip forward to matching REP if we're in a false loop. */ | |
if (inst == 0x9) /* Increment false LOOP depth */ | |
++falseLoopDepth; | |
else if (inst == 0xa) /* Decrement on REP */ | |
--falseLoopDepth; | |
} else { | |
/* If we're not in a false LOOP/REP, execute normally */ | |
/* Keep track of execution frequencies for each instruction */ | |
statCounters.instructionExecutions[inst] += 1.0; | |
switch(inst) { | |
case 0x0: /* ZERO: Zero VM state registers */ | |
reg = 0; | |
ptr_wordPtr = 0; | |
ptr_shiftPtr = 0; | |
facing = 0; | |
break; | |
case 0x1: /* FWD: Increment the pointer (wrap at end) */ | |
if ((ptr_shiftPtr += 4) >= SYSWORD_BITS) { | |
if (++ptr_wordPtr >= POND_DEPTH_SYSWORDS) | |
ptr_wordPtr = 0; | |
ptr_shiftPtr = 0; | |
} | |
break; | |
case 0x2: /* BACK: Decrement the pointer (wrap at beginning) */ | |
if (ptr_shiftPtr) | |
ptr_shiftPtr -= 4; | |
else { | |
if (ptr_wordPtr) | |
--ptr_wordPtr; | |
else ptr_wordPtr = POND_DEPTH_SYSWORDS - 1; | |
ptr_shiftPtr = SYSWORD_BITS - 4; | |
} | |
break; | |
case 0x3: /* INC: Increment the register */ | |
reg = (reg + 1) & 0xf; | |
break; | |
case 0x4: /* DEC: Decrement the register */ | |
reg = (reg - 1) & 0xf; | |
break; | |
case 0x5: /* READG: Read into the register from genome */ | |
reg = (pptr->genome[ptr_wordPtr] >> ptr_shiftPtr) & 0xf; | |
break; | |
case 0x6: /* WRITEG: Write out from the register to genome */ | |
pptr->genome[ptr_wordPtr] &= ~(((uintptr_t)0xf) << ptr_shiftPtr); | |
pptr->genome[ptr_wordPtr] |= reg << ptr_shiftPtr; | |
currentWord = pptr->genome[wordPtr]; /* Must refresh in case this changed! */ | |
break; | |
case 0x7: /* READB: Read into the register from buffer */ | |
reg = (outputBuf[ptr_wordPtr] >> ptr_shiftPtr) & 0xf; | |
break; | |
case 0x8: /* WRITEB: Write out from the register to buffer */ | |
outputBuf[ptr_wordPtr] &= ~(((uintptr_t)0xf) << ptr_shiftPtr); | |
outputBuf[ptr_wordPtr] |= reg << ptr_shiftPtr; | |
break; | |
case 0x9: /* LOOP: Jump forward to matching REP if register is zero */ | |
if (reg) { | |
if (loopStackPtr >= POND_DEPTH) | |
stop = 1; /* Stack overflow ends execution */ | |
else { | |
loopStack_wordPtr[loopStackPtr] = wordPtr; | |
loopStack_shiftPtr[loopStackPtr] = shiftPtr; | |
++loopStackPtr; | |
} | |
} else falseLoopDepth = 1; | |
break; | |
case 0xa: /* REP: Jump back to matching LOOP if register is nonzero */ | |
if (loopStackPtr) { | |
--loopStackPtr; | |
if (reg) { | |
wordPtr = loopStack_wordPtr[loopStackPtr]; | |
shiftPtr = loopStack_shiftPtr[loopStackPtr]; | |
currentWord = pptr->genome[wordPtr]; | |
/* This ensures that the LOOP is rerun */ | |
continue; | |
} | |
} | |
break; | |
case 0xb: /* TURN: Turn in the direction specified by register */ | |
facing = reg & 3; | |
break; | |
case 0xc: /* XCHG: Skip next instruction and exchange value of register with it */ | |
if ((shiftPtr += 4) >= SYSWORD_BITS) { | |
if (++wordPtr >= POND_DEPTH_SYSWORDS) { | |
wordPtr = EXEC_START_WORD; | |
shiftPtr = EXEC_START_BIT; | |
} else shiftPtr = 0; | |
} | |
tmp = reg; | |
reg = (pptr->genome[wordPtr] >> shiftPtr) & 0xf; | |
pptr->genome[wordPtr] &= ~(((uintptr_t)0xf) << shiftPtr); | |
pptr->genome[wordPtr] |= tmp << shiftPtr; | |
currentWord = pptr->genome[wordPtr]; | |
break; | |
case 0xd: /* KILL: Blow away neighboring cell if allowed with penalty on failure */ | |
tmpptr = getNeighbor(x,y,facing); | |
if (accessAllowed(tmpptr,reg,0)) { | |
if (tmpptr->generation > 2) | |
++statCounters.viableCellsKilled; | |
/* Filling first two words with 0xfffff... is enough */ | |
tmpptr->genome[0] = ~((uintptr_t)0); | |
tmpptr->genome[1] = ~((uintptr_t)0); | |
tmpptr->ID = cellIdCounter; | |
tmpptr->parentID = 0; | |
tmpptr->lineage = cellIdCounter; | |
tmpptr->generation = 0; | |
++cellIdCounter; | |
} else if (tmpptr->generation > 2) { | |
tmp = pptr->energy / FAILED_KILL_PENALTY; | |
if (pptr->energy > tmp) | |
pptr->energy -= tmp; | |
else pptr->energy = 0; | |
} | |
break; | |
case 0xe: /* SHARE: Equalize energy between self and neighbor if allowed */ | |
tmpptr = getNeighbor(x,y,facing); | |
if (accessAllowed(tmpptr,reg,1)) { | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_lock(&(tmpptr->lock)); | |
#endif | |
if (tmpptr->generation > 2) | |
++statCounters.viableCellShares; | |
tmp = pptr->energy + tmpptr->energy; | |
tmpptr->energy = tmp / 2; | |
pptr->energy = tmp - tmpptr->energy; | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_unlock(&(tmpptr->lock)); | |
#endif | |
} | |
break; | |
case 0xf: /* STOP: End execution */ | |
stop = 1; | |
break; | |
} | |
} | |
/* Advance the shift and word pointers, and loop around | |
* to the beginning at the end of the genome. */ | |
if ((shiftPtr += 4) >= SYSWORD_BITS) { | |
if (++wordPtr >= POND_DEPTH_SYSWORDS) { | |
wordPtr = EXEC_START_WORD; | |
shiftPtr = EXEC_START_BIT; | |
} else shiftPtr = 0; | |
currentWord = pptr->genome[wordPtr]; | |
} | |
} | |
/* Copy outputBuf into neighbor if access is permitted and there | |
* is energy there to make something happen. There is no need | |
* to copy to a cell with no energy, since anything copied there | |
* would never be executed and then would be replaced with random | |
* junk eventually. See the seeding code in the main loop above. */ | |
if ((outputBuf[0] & 0xff) != 0xff) { | |
tmpptr = getNeighbor(x,y,facing); | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_lock(&(tmpptr->lock)); | |
#endif | |
if ((tmpptr->energy)&&accessAllowed(tmpptr,reg,0)) { | |
/* Log it if we're replacing a viable cell */ | |
if (tmpptr->generation > 2) | |
++statCounters.viableCellsReplaced; | |
tmpptr->ID = ++cellIdCounter; | |
tmpptr->parentID = pptr->ID; | |
tmpptr->lineage = pptr->lineage; /* Lineage is copied in offspring */ | |
tmpptr->generation = pptr->generation + 1; | |
for(i=0;i<POND_DEPTH_SYSWORDS;++i) | |
tmpptr->genome[i] = outputBuf[i]; | |
} | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_unlock(&(tmpptr->lock)); | |
#endif | |
} | |
/* Update the neighborhood on SDL screen to show any changes. */ | |
#ifdef USE_SDL | |
((uint8_t *)screen->pixels)[x + (y * sdlPitch)] = getColor(pptr); | |
if (x) { | |
((uint8_t *)screen->pixels)[(x-1) + (y * sdlPitch)] = getColor(&pond[x-1][y]); | |
if (x < (POND_SIZE_X-1)) | |
((uint8_t *)screen->pixels)[(x+1) + (y * sdlPitch)] = getColor(&pond[x+1][y]); | |
else ((uint8_t *)screen->pixels)[y * sdlPitch] = getColor(&pond[0][y]); | |
} else { | |
((uint8_t *)screen->pixels)[(POND_SIZE_X-1) + (y * sdlPitch)] = getColor(&pond[POND_SIZE_X-1][y]); | |
((uint8_t *)screen->pixels)[1 + (y * sdlPitch)] = getColor(&pond[1][y]); | |
} | |
if (y) { | |
((uint8_t *)screen->pixels)[x + ((y-1) * sdlPitch)] = getColor(&pond[x][y-1]); | |
if (y < (POND_SIZE_Y-1)) | |
((uint8_t *)screen->pixels)[x + ((y+1) * sdlPitch)] = getColor(&pond[x][y+1]); | |
else ((uint8_t *)screen->pixels)[x] = getColor(&pond[x][0]); | |
} else { | |
((uint8_t *)screen->pixels)[x + ((POND_SIZE_Y-1) * sdlPitch)] = getColor(&pond[x][POND_SIZE_Y-1]); | |
((uint8_t *)screen->pixels)[x + sdlPitch] = getColor(&pond[x][1]); | |
} | |
#endif /* USE_SDL */ | |
} | |
return (void *)0; | |
} | |
/** | |
* Main method | |
* | |
* @param argc Number of args | |
* @param argv Argument array | |
*/ | |
int main(int argc,char **argv) | |
{ | |
uintptr_t i,x,y; | |
/* Seed and init the random number generator */ | |
prngState[0] = (uint64_t)time(NULL); | |
srand(time(NULL)); | |
prngState[1] = (uint64_t)rand(); | |
/* Reset per-report stat counters */ | |
for(x=0;x<sizeof(statCounters);++x) | |
((uint8_t *)&statCounters)[x] = (uint8_t)0; | |
/* Set up SDL if we're using it */ | |
#ifdef USE_SDL | |
if (SDL_Init(SDL_INIT_VIDEO) < 0 ) { | |
fprintf(stderr,"*** Unable to init SDL: %s ***\n",SDL_GetError()); | |
exit(1); | |
} | |
atexit(SDL_Quit); | |
window = SDL_CreateWindow("nanopond", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, POND_SIZE_X, POND_SIZE_Y, 0); | |
if (!window) { | |
fprintf(stderr, "*** Unable to create SDL window: %s ***\n", SDL_GetError()); | |
exit(1); | |
} | |
winsurf = SDL_GetWindowSurface(window); | |
if (!winsurf) { | |
fprintf(stderr, "*** Unable to get SDL window surface: %s ***\n", SDL_GetError()); | |
exit(1); | |
} | |
screen = SDL_CreateRGBSurface(0, POND_SIZE_X, POND_SIZE_Y, 8, 0, 0, 0, 0); | |
if (!screen) { | |
fprintf(stderr, "*** Unable to create SDL window surface: %s ***\n", SDL_GetError()); | |
exit(1); | |
} | |
/* Set palette entries to match the default SDL 1.2.15 palette */ | |
{ | |
Uint8 r[8] = {0, 36, 73, 109, 146, 182, 219, 255}; | |
Uint8 g[8] = {0, 36, 73, 109, 146, 182, 219, 255}; | |
Uint8 b[4] = {0, 85, 170, 255}; | |
int curColor = 0; | |
for(unsigned int i = 0; i < 8; ++i) { | |
for(unsigned int j = 0; j < 8; ++j) { | |
for(unsigned int k = 0; k < 4; ++k) { | |
SDL_Color color = {r[i], g[j], b[k], 255}; | |
SDL_SetPaletteColors(screen->format->palette, &color, curColor, 1); | |
curColor++; | |
} | |
} | |
} | |
} | |
#endif /* USE_SDL */ | |
/* Clear the pond and initialize all genomes | |
* to 0xffff... */ | |
for(x=0;x<POND_SIZE_X;++x) { | |
for(y=0;y<POND_SIZE_Y;++y) { | |
pond[x][y].ID = 0; | |
pond[x][y].parentID = 0; | |
pond[x][y].lineage = 0; | |
pond[x][y].generation = 0; | |
pond[x][y].energy = 0; | |
for(i=0;i<POND_DEPTH_SYSWORDS;++i) | |
pond[x][y].genome[i] = ~((uintptr_t)0); | |
#ifdef USE_PTHREADS_COUNT | |
pthread_mutex_init(&(pond[x][y].lock),0); | |
#endif | |
} | |
} | |
#ifdef USE_PTHREADS_COUNT | |
pthread_t threads[USE_PTHREADS_COUNT]; | |
for(i=1;i<USE_PTHREADS_COUNT;++i) | |
pthread_create(&threads[i],0,run,(void *)i); | |
run((void *)0); | |
for(i=1;i<USE_PTHREADS_COUNT;++i) | |
pthread_join(threads[i],(void **)0); | |
#else | |
run((void *)0); | |
#endif | |
#ifdef USE_SDL | |
SDL_FreeSurface(screen); | |
SDL_DestroyWindow(window); | |
#endif /* USE_SDL */ | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment