Created
February 3, 2024 08:02
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blender scripts
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# %% | |
import bpy | |
# make mesh | |
vertices = [(0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1)] | |
edges = [] | |
faces = [(0, 1, 2), (1, 2, 3), (2, 3, 1), (3, 1, 0)] | |
new_mesh = bpy.data.meshes.new('new_mesh') | |
new_mesh.from_pydata(vertices, edges, faces) | |
new_mesh.update() | |
# make object from mesh | |
new_object = bpy.data.objects.new('new_object', new_mesh) | |
# make collection | |
new_collection = bpy.data.collections.new('new_collection') | |
bpy.context.scene.collection.children.link(new_collection) | |
# add object to scene collection | |
new_collection.objects.link(new_object) | |
# %% | |
import os | |
#bpy.data.objects.remove(bpy.data.objects['Cube']) | |
bpy.context.scene.render.filepath = os.path.join(__file__, '..', 'out.png') | |
bpy.ops.render.render('INVOKE_DEFAULT', animation=False, write_still=True, use_viewport=False, scene="scene") | |
# %% | |
img = bpy.data.images['Viewer Node'] | |
print(len(img.pixels)) | |
# %% |
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import bpy | |
context = bpy.context | |
for window in context.window_manager.windows: | |
screen = window.screen | |
for area in screen.areas: | |
if area.type == 'VIEW_3D': | |
with context.temp_override(window=window, area=area): | |
bpy.ops.screen.screen_full_area(use_hide_panels=True) | |
break | |
print('ok') |
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