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Quakelive Server Config
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// Servers have the ability to run multiple gametypes, known as "factories." You should not add gameplay related | |
// cvars in the server config: they may get overwritten by the factory. For creating your own sets of gameplay rules, | |
// create a file ending in ".factories" inside baseq3/scripts, and refer to "Creating custom gametypes" in the | |
// server_readme.txt file. | |
// Be aware that factories can override any cvar, including ones specified in this config file. | |
set sv_hostname "SARL | CA | elo+stats | GLHF" | |
set sv_tags "clanarena, qlstats.net, ELO, SARL, no-whiners, glhf" // Comma delimited field of server tags to show in server browser. | |
// Will automatically include gametype and some gameplay modifications. | |
// ex. "crouch slide, classic, space" | |
set sv_mapPoolFile "mappool_ca.txt" // Map pool that the server will use. See default mapcycle.txt for format. | |
// Built in map pools: mappool.txt, mappool_ca.txt, mappool_ctf.txt, mappool_duel.txt, | |
// mappool_ffa.txt, mappool_race.txt, mappool_tdm.txt | |
set g_accessFile "access.txt" // Used to determine which 64-bit Steam IDs have admin access, or are banned. | |
set sv_maxClients "22" // How many players can connect at once. | |
set g_password "" // Set a server-wide password, and stop all users from connecting without it. | |
set sv_privateClients "0" // Reserve slots that can be used with sv_privatePassword. | |
set sv_privatePassword "" // Password to use in conjunction with sv_privateClients. | |
set com_hunkMegs "90" // May need to be increased for additional players. | |
// Flood protection will increment everytime the user sends a client command, ex. dropweapon, changing name, color | |
// model, or chatting. Set g_floodprot_maxcount to 0 to disable completely, but this will allow uncontrolled spam. | |
set sv_floodprotect "10" // Kick the player when they reach x commands, decreases by 1 every second | |
set g_floodprot_maxcount "10" // Kick the player when their userinfo flood counter reaches this level. | |
set g_floodprot_decay "1000" // Decrease the userinfo flood counter by 1 this often, in milliseconds. | |
// Add the below values for which callvotes should be DISABLED: | |
// map 1 | |
// map_restart 2 | |
// nextmap 4 | |
// gametype 8 (ex: "/callvote map campgrounds" will be allowed, but "/callvote map campgrounds ca" will fail) | |
// kick 16 | |
// timelimit 32 | |
// fraglimit 64 | |
// shuffle 128 | |
// teamsize 256 | |
// cointoss/random 512 | |
// loadouts 1024 | |
// end-game voting 2048 | |
// ammo (global) 4096 | |
// timers (item) 8192 | |
set g_voteFlags "14190" // 2 + 4 + 8 + 32 + 64 + 256 + 512 + 1024 + 4096 + 8192 | |
set g_allowVote "1" // Turn off all votes | |
set g_voteDelay "5000" // Delay allowing votes for x milliseconds after map load. | |
set g_voteLimit "0" // Limit users to x votes per map. | |
set g_allowVoteMidGame "0" // Don't allow callvotes once the map has started | |
set g_allowSpecVote "0" // Allow spectators to call votes | |
set sv_warmupReadyPercentage "0.5" // Ratio of players that must be ready before the match starts. | |
set g_warmupDelay "15" // Wait x seconds before allowing match to start to allow all players to connect. | |
set g_warmupReadyDelay "0" // Force the game to start after x seconds after someone readies up. | |
set g_warmupReadyDelayAction "1" // Set to 1 to force players to spectator after g_warmupReady Delay, 2 to force ready up. | |
set g_inactivity "120" // Kick players who are inactive for x amount of seconds. | |
set g_alltalk "0" // 0: Limit voice comms to teams during match | |
// 1: Allow all players to talk to each other always | |
// 2: 1+ send back your own voice to yourself for testing | |
// System settings | |
// Uncomment and set below to use (server.cfg will override commandline!) | |
// set net_strict "1" // Quit out immediately if we can't bind the IP and port. | |
// set net_ip "" // Which IP to bind to. Blank will bind to all interfaces. | |
// set net_port "55555" // Which UDP port to bind to. Blank will start at 27960 and keep going up, if net_strict is 0. | |
set sv_serverType "2" // 0 = Offline, 1 = LAN, 2 = Internet | |
set sv_master "1" // Whether the server should respond to queries. Disable this to stop server from appearing in browser. | |
// (This will affect the LAN browser!) | |
set sv_fps "20" // Change how many frames the server runs per second. WARNING: Has not been tested extensively, and | |
// will have a direct impact on CPU and network usage! | |
// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart | |
// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running | |
// the server detached from the terminal. | |
set sv_idleExit "120" | |
// Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client. | |
// ZMQ rcon binds on a separate port from the game server, and uses TCP. It must differ from the stats port if used. | |
// Rcon can not be enabled or disabled after launch, nor can the IP and port change. Password can, however. | |
// Uncomment and set below to use (server.cfg will override commandline!) | |
// set zmq_rcon_enable "1" | |
// set zmq_rcon_ip "" | |
// set zmq_rcon_port "28960" | |
// set zmq_rcon_password "" | |
// Enable ZeroMQ stats socket. This will not be much use without a client listening. | |
// See zmq_stats_verbose.py for example connect and stats printing. | |
// If not specified, the stats socket will default to the same IP and port as the game server, but on TCP. | |
// Don't forget to add the server on http://qlstats.net:8084/servers.html ! :) | |
// Uncomment and set below to use (server.cfg will override commandline!) | |
set zmq_stats_enable "1" | |
// set zmq_stats_ip "" | |
// set zmq_stats_port "" | |
set zmq_stats_password "password" | |
// The server will run serverstartup when it finishes initializing, so start a random map from the map pool. | |
set serverstartup "startRandomMap" | |
// Or, start a map of your choosing (factory is required) | |
// set serverstartup "map campgrounds ffa" | |
set qlx_owner 76561198018464470 | |
set qlx_plugins "balance, plugin_manager, essentials, motd, permission, ban, silence, clan, log, fun, names" | |
set qlx_leaverBan 1 | |
set qlx_leaverBanThreshold 0.75 | |
set qlx_leaverBanWarnThreshold 0.80 | |
set qlx_leaverBanMinimumGames 15 | |
set qlx_balanceAuto 1 | |
set qlx_balanceUseLocal 0 | |
set qlx_balanceMinimumSuggestionDiff 30 | |
set qlx_motdHeader "^7==^2 ^1SARL ^7==^2 CLAN ARENA ^7==^3 ELO + STATS ^7==^4 GL HF ^7==^2" | |
set qlx_motdSound "sound/vo_evil/holy_shit.ogg" | |
// set qlx_serverBrandName "^1SARL^7 Clan Arena" | |
// set qlx_serverBrandTopField "^7Running ^2minqlx^7 and ^2qlstats.net^7" | |
// set qlx_serverBrandBottomField "^7Have ^1fun^7, play well, don't ^3whine^7" | |
set qlx_votepass 1 | |
set qlx_enforceMappool 1 | |
// | |
set fraglimit 0 | |
set timelimit 0 | |
set teamsize 8 | |
set roundlimit 10 |
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Hello! Could you please help with statistic ?
I should install PyZMQ first , run and only after that i could add server to qlstats?
this part - "See zmq_stats_verbose.py for example connect and stats printing."
this is only if i want to grab statistic for my own needs? i do not need this file to add my server to qlstats.net ?