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Extended version of Animated Render Baker #Blender
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
bl_info = { | |
"name": "Sequence Bakery", | |
"description": "Extended version of Animated Render Baker", | |
"author": "Christian Brinkmann (p2or), Janne Karhu (jahka)", | |
"version": (0, 2), | |
"blender": (2, 80, 0), | |
"location": "", | |
"warning": "", | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Render" | |
} | |
''' | |
This Addon is basically an extended Version of -Animated Render Baker- | |
by Janne Karhu (jahka). The Addon allows to bake a series of frames as | |
well as overriding the filepath of a certain Image Texture Node on the | |
fly, which can be used to import and bake multiple images of a folder. | |
Workflow instructions (Cycles): | |
1. Prepare the object so that it's ready for a normal single frame baking: | |
-> https://docs.blender.org/manual/en/dev/render/cycles/baking.html or | |
-> https://blender.stackexchange.com/a/13509/3710 | |
2. [Optional] Select the object, open up a Node Editor window, select the | |
the Image Texture node of the corresponding material, open up the tool | |
shelf (N), go to the misc area, enable "Override Image Path", select any | |
Texture node to override, select a folder of images, press "Find Images" | |
-> This will override the path of the selected image texture with all | |
images of the selected folder per frame) | |
3. Create a new image in the UV/image editor (acts like a placeholder) | |
4. Save the image you just created with a "template name", i.e. "bake.jpg" | |
-> This filename and path will be used as a template for the animated | |
bake results, i.e. "bake0001.jpg", "bake0002.jpg" etc. | |
-> If "Override Image Path" is enabled, the filename will be assembled | |
by the orginal filename and the frame number, i.e: "image_frame-0001.jpg" | |
5. Create a new Image Texture node and assign the newly created image, | |
Make sure that the node is selected, go to Properties > Render settings > | |
Bake, set the desired frame range and press Animated Bake | |
Note: You can follow the progress in the console (Window > System Console) | |
''' | |
import bpy | |
import os | |
import shutil | |
from bpy.app.handlers import persistent | |
# ------------------------------------------------------ | |
# Settings | |
# ------------------------------------------------------ | |
image_list = [] | |
class SequenceBakerySettings(bpy.types.PropertyGroup): | |
image_folder: bpy.props.StringProperty( | |
name="", | |
description="Path to Directory", | |
default="", | |
maxlen=1024, | |
subtype='DIR_PATH') | |
texture_node: bpy.props.StringProperty( | |
name = "Image Texture Node", | |
description = "Select any Texture Node", | |
options={'SKIP_SAVE'}) | |
current_image_path: bpy.props.StringProperty( | |
name = "Current Image Path", | |
description = "Current Image Path") | |
override: bpy.props.BoolProperty( | |
name="Override", | |
description="Enable or Disable Overriding the Image Path", | |
default = False, | |
options={'SKIP_SAVE'}) | |
bake_start: bpy.props.IntProperty( | |
name="Start", | |
description="Start frame of the animated bake", | |
default=1) | |
bake_end: bpy.props.IntProperty( | |
name="End", | |
description="End frame of the animated bake", | |
default=250) | |
# ------------------------------------------------------ | |
# Operators | |
# ------------------------------------------------------ | |
class SB_OT_printFoundImagesToConsole(bpy.types.Operator): | |
"""Print valid images to the console""" | |
bl_idname = "node.sb_print_images_to_console" | |
bl_label = "Print Images to Console" | |
bl_options = {'INTERNAL'} | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
return space.type == 'NODE_EDITOR' | |
def execute(self, context): | |
if image_list: | |
image_names = [os.path.basename(i) for i in image_list] | |
for i in image_names: print (i) | |
self.report({'INFO'}, 'Names of Images printed to Console') | |
else: | |
self.report({'INFO'}, 'No images') | |
return {'FINISHED'} | |
class SB_OT_refreshImageList(bpy.types.Operator): | |
"""Refresh Images""" | |
bl_idname = "node.sb_refresh_image_list" | |
bl_label = "Reload Images" | |
bl_options = {'INTERNAL'} | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
#context.active_node.type == "TEX_IMAGE" | |
return space.type == 'NODE_EDITOR' | |
def execute(self, context): | |
del image_list[:] | |
bpy.ops.node.sb_find_images() | |
context.scene.frame_set(context.scene.frame_start) | |
self.report({'INFO'}, 'List of Images refreshed') | |
return {'FINISHED'} | |
class SB_OT_findImagesInFolder(bpy.types.Operator): | |
"""Find Images in specified Folder""" | |
bl_idname = "node.sb_find_images" | |
bl_label = "Find Images" | |
bl_options = {'INTERNAL'} | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
return space.type == 'NODE_EDITOR' | |
def execute(self, context): | |
extensions = ('exr', 'tiff', 'jpeg', 'jpg', 'pic', 'png') | |
if not image_list: | |
path = context.scene.seq_bakery.image_folder | |
img_folder = os.path.realpath(bpy.path.abspath(path)) | |
if os.path.isdir(img_folder): | |
for f in os.listdir(img_folder): | |
if f.endswith(tuple(extensions)): | |
image_list.append(os.path.join(img_folder,f)) | |
if image_list: | |
context.scene.frame_set(context.scene.frame_start) | |
message = 'Found ' + str(len(image_list)) + " images" | |
#bpy.ops.node.sb_print_images_to_console() | |
else: | |
message = 'No valid images found in Folder' | |
self.report({'INFO'}, message) | |
return {'FINISHED'} | |
# Modification of 'Animated Render Baker' operator by Janne Karhu (jahka) | |
# https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/Animated_Render_Baker | |
class SB_OT_animatedRenderBake(bpy.types.Operator): | |
bl_label = "Animated Render Bake" | |
bl_description= "Bake animated image textures of selected objects" | |
bl_idname = "object.sb_anim_bake_image" | |
bl_register = True | |
def framefile(self, context, filepath, frame): | |
""" | |
Set frame number to file name image.png -> image0013.png | |
""" | |
if context.scene.seq_bakery.override: | |
bake_folder = os.path.dirname(filepath) | |
filename = os.path.basename(context.scene.seq_bakery.current_image_path) | |
fn, ext = os.path.splitext(filename) | |
new_filename = "%s_frame-%04d-bake%s" % (fn, frame, ext) | |
return os.path.join(bake_folder, new_filename) | |
else: | |
fn, ext = os.path.splitext(filepath) | |
return "%s%04d%s" % (fn, frame, ext) | |
def invoke(self, context, event): | |
is_cycles = (context.scene.render.engine == 'CYCLES') | |
scene = context.scene | |
start = scene.seq_bakery.bake_start | |
end = scene.seq_bakery.bake_end | |
# Check for errors before starting | |
if start >= end: | |
self.report({'ERROR'}, "Start frame must be smaller than end frame") | |
return {'CANCELLED'} | |
selected = context.selected_objects | |
# Only single object baking for now | |
if scene.render.use_bake_selected_to_active: | |
if len(selected) > 2: | |
self.report({'ERROR'}, "Select only two objects for animated baking") | |
return {'CANCELLED'} | |
elif len(selected) > 1: | |
self.report({'ERROR'}, "Select only one object for animated baking") | |
return {'CANCELLED'} | |
if context.active_object.type != 'MESH': | |
self.report({'ERROR'}, "The baked object must be a mesh object") | |
return {'CANCELLED'} | |
if context.active_object.mode == 'EDIT': | |
self.report({'ERROR'}, "Can't bake in edit-mode") | |
return {'CANCELLED'} | |
img = None | |
# find the image that's used for rendering | |
# TODO: support multiple images per bake | |
if is_cycles: | |
# XXX This tries to mimic nodeGetActiveTexture(), but we have no access to 'texture_active' state from RNA... | |
# IMHO, this should be a func in RNA nodetree struct anyway? | |
inactive = None | |
selected = None | |
for mat_slot in context.active_object.material_slots: | |
mat = mat_slot.material | |
if not mat or not mat.node_tree: | |
continue | |
trees = [mat.node_tree] | |
while trees and not img: | |
tree = trees.pop() | |
node = tree.nodes.active | |
if node.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'}: | |
img = node.image | |
break | |
for node in tree.nodes: | |
if node.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'} and node.image: | |
if node.select: | |
if not selected: | |
selected = node | |
else: | |
if not inactive: | |
inactive = node | |
elif node.type == 'GROUP': | |
trees.add(node.node_tree) | |
if img: | |
break | |
if not img: | |
if selected: | |
img = selected.image | |
elif inactive: | |
img = inactive.image | |
else: | |
for uvtex in context.active_object.data.uv_textures: | |
if uvtex.active_render == True: | |
for uvdata in uvtex.data: | |
if uvdata.image is not None: | |
img = uvdata.image | |
break | |
if img is None: | |
self.report({'ERROR'}, "No valid image found to bake to") | |
return {'CANCELLED'} | |
if img.is_dirty: | |
self.report({'ERROR'}, "Save the image that's used for baking before use") | |
return {'CANCELLED'} | |
if img.packed_file is not None: | |
self.report({'ERROR'}, "Can't animation-bake packed file") | |
return {'CANCELLED'} | |
# make sure we have an absolute path so that copying works for sure | |
img_filepath_abs = bpy.path.abspath(img.filepath, library=img.library) | |
print("Animated baking for frames (%d - %d)" % (start, end)) | |
for cfra in range(start, end + 1): | |
print("Baking frame %d" % cfra) | |
# update scene to new frame and bake to template image | |
scene.frame_set(cfra) | |
if is_cycles: | |
ret = bpy.ops.object.bake(type=scene.cycles.bake_type) | |
else: | |
ret = bpy.ops.object.bake_image() | |
if 'CANCELLED' in ret: | |
return {'CANCELLED'} | |
# Currently the api doesn't allow img.save_as() | |
# so just save the template image as usual for | |
# every frame and copy to a file with frame specific filename | |
img.save() | |
img_filepath_new = self.framefile(context, img_filepath_abs, cfra) | |
shutil.copyfile(img_filepath_abs, img_filepath_new) | |
print("Saved %r" % img_filepath_new) | |
print("Baking done!") | |
return{'FINISHED'} | |
# ------------------------------------------------------ | |
# UI | |
# ------------------------------------------------------ | |
class SB_PT_sequenceBakeryPanel(bpy.types.Panel): | |
bl_space_type = 'NODE_EDITOR' | |
bl_label = "Override Image Path" | |
bl_region_type = "UI" | |
bl_category = "Extras" | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
node_active = context.active_node | |
#hasattr(node_active, 'image') | |
image = getattr(node_active, 'image', None) | |
return image and space.type == 'NODE_EDITOR' | |
def draw_header(self, context): | |
scn = context.scene | |
node_active = context.active_node | |
if node_active.image and node_active.type == "TEX_IMAGE": | |
self.layout.prop(scn.seq_bakery, "override", text="") | |
def draw(self, context): | |
scn = context.scene | |
space = context.space_data | |
node_active = context.active_node | |
if node_active.image and node_active.type == "TEX_IMAGE": | |
data = bpy.data.materials[space.id.name].node_tree | |
img = os.path.basename(context.active_node.image.filepath) | |
layout = self.layout | |
row = layout.row() | |
row.label(text="Image Texture Node: ") | |
row = layout.row() | |
row.prop_search(scn.seq_bakery, "texture_node", data, "nodes", text="") | |
#layout.separator() | |
row = layout.row() | |
row.label(text="Image Folder: ") | |
row = layout.row() | |
col = row.column(align=True) #col.operator() | |
rowsub = col.row(align=True) | |
rowsub.prop(scn.seq_bakery, "image_folder") | |
rowsub = col.row(align=True) | |
rowsub.operator("node.sb_find_images", icon="VIEWZOOM")#rowsub = col.row(align=True) | |
rowsub.operator("node.sb_refresh_image_list", icon="FILE_REFRESH", text="") | |
rowsub.operator("node.sb_print_images_to_console", icon="CONSOLE", text="") | |
layout.separator() | |
row = layout.row() | |
row.label(text='Image [Frame {num:03d}]:'.format(num=scn.frame_current)) | |
row = layout.row() | |
row.label(text=img) | |
row.separator() | |
# ------------------------------------------------------ | |
# Helper | |
# ------------------------------------------------------ | |
def draw_animation_baker(self, context): | |
layout = self.layout | |
layout.use_property_split = True | |
layout.use_property_decorate = False # No animation. | |
scene = context.scene | |
layout.separator() | |
layout.operator("object.sb_anim_bake_image", text="Animated Bake", icon='RENDER_ANIMATION') | |
layout.row() | |
col = layout.column(align=True) | |
#row.operator("object.sb_anim_bake_image", text="Animated Bake", icon="RENDER_ANIMATION") | |
col.prop(scene.seq_bakery, "bake_start", text="Bake Start") | |
col.prop(scene.seq_bakery, "bake_end", text="Bake End") | |
@persistent | |
def texture_node_handler(scene): | |
if scene.seq_bakery.override: | |
obj = bpy.context.active_object | |
mat_name = bpy.context.active_object.active_material.name | |
mat = bpy.data.materials[mat_name] | |
nodes = mat.node_tree.nodes | |
image_texture_node = nodes.get(scene.seq_bakery.texture_node) | |
frame_offset = abs(0-scene.frame_start) | |
image_list_index = scene.frame_current - frame_offset | |
try: | |
current_image = image_list[image_list_index] | |
image_texture_node.image.filepath = current_image | |
scene.seq_bakery.current_image_path = current_image | |
except: | |
pass | |
''' | |
def draw_func(self, context): | |
row = self.layout.row() | |
row.operator("node.sb_refresh_image_list", icon="FILE_REFRESH") | |
''' | |
# ------------------------------------------------------ | |
# Register | |
# ------------------------------------------------------ | |
classes = ( | |
SequenceBakerySettings, | |
SB_OT_printFoundImagesToConsole, | |
SB_OT_refreshImageList, | |
SB_OT_findImagesInFolder, | |
SB_OT_animatedRenderBake, | |
SB_PT_sequenceBakeryPanel | |
) | |
def register(): | |
from bpy.utils import register_class | |
for cls in classes: | |
register_class(cls) | |
bpy.types.Scene.seq_bakery = bpy.props.PointerProperty(type=SequenceBakerySettings) | |
bpy.types.CYCLES_RENDER_PT_bake.append(draw_animation_baker) | |
bpy.app.handlers.frame_change_pre.append(texture_node_handler) | |
def unregister(): | |
bpy.app.handlers.frame_change_pre.remove(texture_node_handler) | |
bpy.types.CYCLES_RENDER_PT_bake.remove(draw_animation_baker) | |
from bpy.utils import unregister_class | |
for cls in reversed(classes): | |
unregister_class(cls) | |
del bpy.types.Scene.seq_bakery | |
if __name__ == "__main__": | |
register() |
Thanks for the effort and writing this script! Do you have any advice on installing it for 2.9x? I tried it and it didn't even show up in the UI.
Hi @gandarufu, make sure the engine is set to Cycles. Just tested on 2.93, works fine.
Great one ... thanks a lot :) Would you mind to update your answer here ? Since your version is only one working would be helpfull to clean it up, so followers doesn't have to hunt actual link in a long comments. I can do it for you, but probbaly not in a right way you appreciate :) Thank you ... mentioned here
Thanks for the heads up @mond-cz, I'm going to update the answer.
Awesome plugin, thank you so much for creating this, still works!
Hi! It seems exactly what I need! Was it tested with Blender 4.0? Thank you!
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@p2or That did the trick! This means a lot, Thank you! So with #4 it seems like it pulls the first image in the set and uses that as the reference name then goes from there, so that's probably just a file management thing. Otherwise, It won't be a problem for now since It's a consistent bug and can easily be worked around as long as I keep it unchecked. I'll spend some time investigating as well as soon as I get done with this project.