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Basic-UI-Template for Blender 2.7+ #Blender #BSE
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# -> For a Blender 2.8+ version, go to https://gist.github.com/p2or/2947b1aa89141caae182526a8fc2bc5a | |
# https://blender.stackexchange.com/q/57306/3710, https://blender.stackexchange.com/q/79779/3710 | |
# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
bl_info = { | |
"name": "Add-on Template", | |
"description": "", | |
"author": "", | |
"version": (0, 0, 2), | |
"blender": (2, 70, 0), | |
"location": "3D View > Tools", | |
"warning": "", # used for warning icon and text in addons panel | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Development" | |
} | |
import bpy | |
from bpy.props import (StringProperty, | |
BoolProperty, | |
IntProperty, | |
FloatProperty, | |
EnumProperty, | |
PointerProperty, | |
) | |
from bpy.types import (Panel, | |
Operator, | |
PropertyGroup, | |
) | |
# ------------------------------------------------------------------------ | |
# Scene Properties | |
# ------------------------------------------------------------------------ | |
class MySettings(PropertyGroup): | |
my_bool = BoolProperty( | |
name="Enable or Disable", | |
description="A bool property", | |
default = False | |
) | |
my_int = IntProperty( | |
name = "Int Value", | |
description="A integer property", | |
default = 23, | |
min = 10, | |
max = 100 | |
) | |
my_float = FloatProperty( | |
name = "Float Value", | |
description = "A float property", | |
default = 23.7, | |
min = 0.01, | |
max = 30.0 | |
) | |
my_string = StringProperty( | |
name="User Input", | |
description=":", | |
default="", | |
maxlen=1024, | |
) | |
my_enum = EnumProperty( | |
name="Dropdown:", | |
description="Apply Data to attribute.", | |
items=[ ('OP1', "Option 1", ""), | |
('OP2', "Option 2", ""), | |
('OP3', "Option 3", ""), | |
] | |
) | |
# ------------------------------------------------------------------------ | |
# Operators | |
# ------------------------------------------------------------------------ | |
class WM_OT_HelloWorld(bpy.types.Operator): | |
bl_label = "Print Values Operator" | |
bl_idname = "wm.hello_world" | |
def execute(self, context): | |
scene = context.scene | |
mytool = scene.my_tool | |
# print the values to the console | |
print("Hello World") | |
print("bool state:", mytool.my_bool) | |
print("int value:", mytool.my_int) | |
print("float value:", mytool.my_float) | |
print("string value:", mytool.my_string) | |
print("enum state:", mytool.my_enum) | |
return {'FINISHED'} | |
# ------------------------------------------------------------------------ | |
# Menus | |
# ------------------------------------------------------------------------ | |
class OBJECT_MT_CustomMenu(bpy.types.Menu): | |
bl_label = "Select" | |
bl_idname = "OBJECT_MT_custom_menu" | |
def draw(self, context): | |
layout = self.layout | |
# Built-in example operators | |
layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE' | |
layout.operator("object.select_all", text="Inverse").action = 'INVERT' | |
layout.operator("object.select_random", text="Random") | |
# ------------------------------------------------------------------------ | |
# Panel in Object Mode | |
# ------------------------------------------------------------------------ | |
class OBJECT_PT_CustomPanel(Panel): | |
bl_label = "My Panel" | |
bl_idname = "OBJECT_PT_custom_panel" | |
bl_space_type = "VIEW_3D" | |
bl_region_type = "TOOLS" | |
bl_category = "Tools" | |
bl_context = "objectmode" | |
@classmethod | |
def poll(self,context): | |
return context.object is not None | |
def draw(self, context): | |
layout = self.layout | |
scene = context.scene | |
mytool = scene.my_tool | |
layout.prop(mytool, "my_bool") | |
layout.prop(mytool, "my_enum", text="") | |
layout.prop(mytool, "my_int") | |
layout.prop(mytool, "my_float") | |
layout.prop(mytool, "my_string") | |
layout.operator("wm.hello_world") | |
layout.menu(OBJECT_MT_CustomMenu.bl_idname, text="Presets", icon="SCENE") | |
layout.separator() | |
# ------------------------------------------------------------------------ | |
# Registration | |
# ------------------------------------------------------------------------ | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.Scene.my_tool = PointerProperty(type=MySettings) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
del bpy.types.Scene.my_tool | |
if __name__ == "__main__": | |
register() |
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