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var rotateStep = 50; | |
var turnStep = 25; | |
var goStep = 20; | |
var scanned = false; | |
var scannedPosition; | |
var scannedAngle; | |
var rotateLast = 0; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var direction = 1; | |
var moveStep = 7; | |
var rotateStep = 1; | |
var initialized = false; | |
var noScanCount = 0; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var direction = 1; | |
var direction2 = 1; | |
var moveStep = 7; | |
var rotateStep = 2; | |
var initialized = false; | |
var initialized2 = false; |
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var Robot = function(robot) { | |
robot.rotateCannon(-90); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(); | |
//i'll add a clone but i need to refactor collision | |
//robot.clone(); | |
}; |
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var Robot = function(robot){ | |
robot.turnLeft(robot.angle % 90); | |
robot.turnGunRight(90); | |
robot.clone(); | |
this.direction = 1; | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(1); | |
if (robot.parentId) { |
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var Robot = function(robot) { | |
robot.rotateCannon(180); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
ev.robot.back(30); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
ev.robot.fire(); |
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var mainTank= {}; | |
var cloneTank= {}; | |
var curTank= {}; | |
var turnStep = 40; | |
var rotateStep = 15; | |
var goStep = 15; | |
function updateTank(robot) |
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function Robot(robot) {} | |
// well, we need to do something... | |
// whenever our robot is idle, this method gets called. | |
Robot.prototype.onIdle = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.ahead(50); | |
robot.turn(90); | |
robot.rotateCannon(10); | |
robot.rotateCannon(-20); |