Created
February 1, 2019 22:42
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class GiantClaw(_position: Vector2, val world: World)(implicit resources: Resources) extends Enemy with PositionedWithTransform with SingleAppearance { | |
class ClawHydraulics(val flipped: Boolean = false) extends RotableJoint(-0.30f, 0.75f) { | |
val edge = new ClawEdge(this) | |
def update(delta: Float): Unit = { | |
if (Gdx.input.isKeyPressed(Keys.R)) { | |
rotationFactor += delta | |
} | |
if (Gdx.input.isKeyPressed(Keys.T)) { | |
rotationFactor -= delta | |
} | |
updateTransform() | |
edge.update(delta) | |
} | |
override val localPosition: Vector2 = new Vector2(138, 67) | |
override def resetTransform: Affine2 = super.resetTransform.scale(1, if (flipped) 1 else -1) | |
override def parentTransform: Affine2 = GiantClaw.this.transform | |
} | |
class ClawEdge(val parent: ClawHydraulics) extends RotableJoint(-0.15f, 0.6f) { | |
override val localPosition = new Vector2(121, 69) | |
def update(delta: Float): Unit = { | |
if (Gdx.input.isKeyPressed(Keys.U)) { | |
rotationFactor += delta | |
} | |
if (Gdx.input.isKeyPressed(Keys.Y)) { | |
rotationFactor -= delta | |
} | |
updateTransform() | |
} | |
override def parentTransform: Affine2 = parent.transform | |
} | |
object topHydraulics extends ScalableMovableJoint(0.7f, 1.02f, -15, 5) { | |
object edge extends ScalableMovableJoint(0.9f, 1.05f, -5, 0) { | |
def update(delta: Float): Unit = { | |
if (Gdx.input.isKeyPressed(Keys.Y)) { | |
factor += delta | |
} | |
if (Gdx.input.isKeyPressed(Keys.U)) { | |
factor -= delta | |
} | |
updateTransform() | |
} | |
override val localPosition: Vector2 = new Vector2(110, 0) | |
override def parentTransform: Affine2 = topHydraulics.transform | |
} | |
def update(delta: Float): Unit = { | |
if (Gdx.input.isKeyPressed(Keys.T)) { | |
factor += delta | |
} | |
if (Gdx.input.isKeyPressed(Keys.R)) { | |
factor -= delta | |
} | |
edge.update(delta: Float) | |
updateTransform() | |
} | |
override val localPosition: Vector2 = new Vector2(143, 0) | |
override def parentTransform: Affine2 = GiantClaw.this.transform | |
} | |
lazy val leftHydraulics = new ClawHydraulics() | |
lazy val rightHydraulics = new ClawHydraulics(true) | |
this.translate(_position) | |
override def initAppearance(): Appearance = resources.giantClawAppearance(this) | |
override def reactToCollisionWithHead(aCat: Cat, collision: CollisionUtils.Collision): Unit = {} | |
override def bounds: Seq[Shape2D] = Seq(appearance.bounds.shape) | |
override def score: Int = 5000 | |
override def update(delta: Float): Unit = { | |
leftHydraulics.update(delta) | |
rightHydraulics.update(delta) | |
topHydraulics.update(delta) | |
} | |
} | |
abstract class RotableJoint(minAngle: Float, maxAngle: Float, initialRotationFactor: Float = 0.5f) extends PositionedWithParent { | |
private var _localRotation: Float = 0f | |
override def localRotation: Float = _localRotation | |
def localRotation_=(value: Float): Unit = _localRotation = value | |
private var _rotationFactor = 0.5f | |
def updateRotation(): Unit = { | |
localRotation = MathUtils.lerp(minAngle, maxAngle, rotationFactor) | |
} | |
def rotationFactor_=(value: Float): Unit = { | |
_rotationFactor = value.max(0).min(1) | |
updateRotation() | |
} | |
def rotationFactor = _rotationFactor | |
rotationFactor = initialRotationFactor | |
} | |
abstract class ScalableMovableJoint( | |
minScale: Float, maxScale: Float, minOffset: Float, maxOffset: Float, initialFactor: Float = 0.5f) extends PositionedWithParent { | |
//Hay un poco de código repetido. Ver si vale la pena extraer a algo estilo "interpolated value" | |
private var _factor: Float = initialFactor | |
override val localScale: Vector2 = new Vector2(1, 1) | |
var offset: Float = 0 | |
def updateScale(): Unit = { | |
localScale.x = MathUtils.lerp(minScale, maxScale, factor) | |
} | |
def updateOffset(): Unit = { | |
offset = MathUtils.lerp(minOffset, maxOffset, factor) | |
} | |
override def updateTransform(): Unit = { | |
super.updateTransform() | |
this.transform.preTranslate(offset, 0) | |
} | |
def factor_=(value: Float): Unit = { | |
_factor = value.max(0).min(1) | |
updateScale() | |
updateOffset() | |
} | |
def factor = _factor | |
factor = initialFactor | |
} |
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