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Minecraft 4kby @notch
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{"description":"Minecraft 4kby @notch ","endpoint":"","display":"canvas","public":true,"require":[],"tab":"edit","display_percent":0.49818548387096795,"play":true,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"period","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01} |
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var w = 400 * 1; | |
var h = 400 * 1; | |
tributary.map = new Array(64 * 64 * 64); | |
tributary.texmap = new Array(16 * 16 * 3 * 16); | |
var colors = [ | |
parseInt("#966C4A".slice(1,7), 16), | |
parseInt("#7F7F7F".slice(1,7), 16), | |
parseInt("#6AAA40".slice(1,7), 16), | |
parseInt("#675231".slice(1,7), 16), | |
parseInt("#BC9862".slice(1,7), 16), | |
parseInt("#B53A15".slice(1,7), 16), | |
parseInt("#BCAFA5".slice(1,7), 16), | |
parseInt("#4040FF".slice(1,7), 16), | |
parseInt("#B53A15".slice(1,7), 16), | |
parseInt("#50D937".slice(1,7), 16) | |
] | |
tributary.init = function(ctx) { | |
for ( var i = 1; i < 16; i++) { | |
var br = 255 - ((Math.random() * 96) | 0); | |
for ( var y = 0; y < 16 * 3; y++) { | |
for ( var x = 0; x < 16; x++) { | |
var color = colors[0]//0x966C4A; | |
if (i == 4) | |
color = colors[1];//0x7F7F7F; | |
if (i != 4 || ((Math.random() * 3) | 0) == 0) { | |
br = 255 - ((Math.random() * 96) | 0); | |
} | |
if ((i == 1 && y < (((x * x * 3 + x * 81) >> 2) & 3) + 18)) { | |
color = colors[2];//0x6AAA40; | |
} else if ((i == 1 && y < (((x * x * 3 + x * 81) >> 2) & 3) + 19)) { | |
br = br * 2 / 3; | |
} | |
if (i == 7) { | |
color = colors[3];//0x675231; | |
if (x > 0 && x < 15 | |
&& ((y > 0 && y < 15) || (y > 32 && y < 47))) { | |
color = colors[4];//0xBC9862; | |
var xd = (x - 7); | |
var yd = ((y & 15) - 7); | |
if (xd < 0) | |
xd = 1 - xd; | |
if (yd < 0) | |
yd = 1 - yd; | |
if (yd > xd) | |
xd = yd; | |
br = 196 - ((Math.random() * 32) | 0) + xd % 3 * 32; | |
} else if (((Math.random() * 2) | 0) == 0) { | |
br = br * (150 - (x & 1) * 100) / 100; | |
} | |
} | |
if (i == 5) { | |
color = colors[5];//0xB53A15; | |
if ((x + (y >> 2) * 4) % 8 == 0 || y % 4 == 0) { | |
color = colors[6];//0xBCAFA5; | |
} | |
} | |
if (i == 9) { | |
color = colors[7];//0x4040ff; | |
} | |
var brr = br; | |
if (y >= 32) | |
brr /= 2; | |
if (i == 8) { | |
color = colors[8];//0x50D937; | |
if (((Math.random() * 2) | 0) == 0) { | |
color = 0; | |
brr = 255; | |
} | |
} | |
var col = (((color >> 16) & 0xff) * brr / 255) << 16 | |
| (((color >> 8) & 0xff) * brr / 255) << 8 | |
| (((color) & 0xff) * brr / 255); | |
tributary.texmap[x + y * 16 + i * 256 * 3] = col; | |
} | |
} | |
} | |
//tributary provides you with the context | |
//ctx = document.getElementById('game').getContext('2d'); | |
for ( var x = 0; x < 64; x++) { | |
for ( var y = 0; y < 64; y++) { | |
for ( var z = 0; z < 64; z++) { | |
var i = z << 12 | y << 6 | x; | |
var yd = (y - 32.5) * 0.4; | |
var zd = (z - 32.5) * 0.4; | |
tributary.map[i] = (Math.random() * 16) | 0; | |
if (Math.random() > Math.sqrt(Math.sqrt(yd * yd + zd * zd)) - 0.8) | |
tributary.map[i] = 0; | |
} | |
} | |
} | |
tributary.pixels = ctx.createImageData(w, h); | |
for ( var i = 0; i < w * h; i++) { | |
tributary.pixels.data[i * 4 + 3] = 255; | |
} | |
//setInterval(clock, 1000 / 100); | |
}; | |
tributary.run = function(ctx, t) { | |
renderMinecraft(); | |
ctx.putImageData(tributary.pixels, 0, 0); | |
}; | |
var f = 0; | |
function renderMinecraft() { | |
var xRot = Math.sin(Date.now() % 10000 / 10000 * Math.PI * 2) * 0.4 | |
+ Math.PI / 2; | |
var yRot = Math.cos(Date.now() % 10000 / 10000 * Math.PI * 2) * 0.4; | |
var yCos = Math.cos(yRot); | |
var ySin = Math.sin(yRot); | |
var xCos = Math.cos(xRot); | |
var xSin = Math.sin(xRot); | |
var ox = 32.5 + Date.now() % 10000 / 10000 * 64; | |
var oy = 34.5; | |
var oz = 32.5; | |
f++; | |
for ( var x = 0; x < w; x++) { | |
var ___xd = (x - w / 2) / h; | |
for ( var y = 0; y < h; y++) { | |
var __yd = (y - h / 2) / h; | |
var __zd = 1; | |
var ___zd = __zd * yCos + __yd * ySin; | |
var _yd = __yd * yCos - __zd * ySin; | |
var _xd = ___xd * xCos + ___zd * xSin; | |
var _zd = ___zd * xCos - ___xd * xSin; | |
var col = 0; | |
var br = 255; | |
var ddist = 0; | |
var closest = 32; | |
for ( var d = 0; d < 3; d++) { | |
var dimLength = _xd; | |
if (d == 1) | |
dimLength = _yd; | |
if (d == 2) | |
dimLength = _zd; | |
var ll = 1 / (dimLength < 0 ? -dimLength : dimLength); | |
var xd = (_xd) * ll; | |
var yd = (_yd) * ll; | |
var zd = (_zd) * ll; | |
var initial = ox - (ox | 0); | |
if (d == 1) | |
initial = oy - (oy | 0); | |
if (d == 2) | |
initial = oz - (oz | 0); | |
if (dimLength > 0) | |
initial = 1 - initial; | |
var dist = ll * initial; | |
var xp = ox + xd * initial; | |
var yp = oy + yd * initial; | |
var zp = oz + zd * initial; | |
if (dimLength < 0) { | |
if (d == 0) | |
xp--; | |
if (d == 1) | |
yp--; | |
if (d == 2) | |
zp--; | |
} | |
while (dist < closest) { | |
var tex = tributary.map[(zp & 63) << 12 | (yp & 63) << 6 | (xp & 63)]; | |
if (tex > 0) { | |
var u = ((xp + zp) * 16) & 15; | |
var v = ((yp * 16) & 15) + 16; | |
if (d == 1) { | |
u = (xp * 16) & 15; | |
v = ((zp * 16) & 15); | |
if (yd < 0) | |
v += 32; | |
} | |
var cc = tributary.texmap[u + v * 16 + tex * 256 * 3]; | |
if (cc > 0) { | |
col = cc; | |
ddist = 255 - ((dist / 32 * 255) | 0); | |
br = 255 * (255 - ((d + 2) % 3) * 50) / 255; | |
closest = dist; | |
} | |
} | |
xp += xd; | |
yp += yd; | |
zp += zd; | |
dist += ll; | |
} | |
} | |
var r = ((col >> 16) & 0xff) * br * ddist / (255 * 255); | |
var g = ((col >> 8) & 0xff) * br * ddist / (255 * 255); | |
var b = ((col) & 0xff) * br * ddist / (255 * 255);// + (255 - | |
tributary.pixels.data[(x + y * w) * 4 + 0] = r; | |
tributary.pixels.data[(x + y * w) * 4 + 1] = g; | |
tributary.pixels.data[(x + y * w) * 4 + 2] = b; | |
} | |
} | |
} |
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