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@pajama
Created August 22, 2017 21:41
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using UnityEditor;
using UnityEngine;
class AddPrefab
{
[MenuItem("KevinIsAwesome/AddPrefabToSelected")]
static void AddPrefabToSelected()
{
Object prefab = AssetDatabase.LoadAssetAtPath("Assets/GameObject.prefab", typeof(GameObject));
foreach (GameObject obj in Selection.activeGameObject) {
GameObject go = GameObject.Instantiate(prefab, obj);
}
}
}
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