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Shader "WorldNormalFromDepthTexture" | |
{ | |
Properties { | |
_ScanDistance("Scan Distance", float) = 0 | |
_ScanWidth("Scan Width", float) = 10 | |
_LeadSharp("Leading Edge Sharpness", float) = 10 | |
_LeadColor("Leading Edge Color", Color) = (1, 1, 1, 0) | |
_MidColor("Mid Color", Color) = (1, 1, 1, 0) | |
_TrailColor("Trail Color", Color) = (1, 1, 1, 0) | |
_HBarColor("Horizontal Bar Color", Color) = (0.5, 0.5, 0.5, 0) |