How to make a PICO-8 game following the Nokia 3310 Jam requirements
(you can check the edit history of this gist if you want the old version for some reason, but be aware that it has a nasty fullscreen flicker bug)
How to make a PICO-8 game following the Nokia 3310 Jam requirements
(you can check the edit history of this gist if you want the old version for some reason, but be aware that it has a nasty fullscreen flicker bug)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
(most important stuff first, trailing off into less relevant stuff towards the end. I tried to keep it short!)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
picotron is out! importing sprites is still a bit tricky, so I built this script to help, along with this picotron cart
this script works great for pico8 too -- I use it often
you'll need Aseprite to use this.
local autocopy
in the script, based on your operating system. if you set this up, the script will automatically write to your clipboard when it's time to copy something-- picotron api explorer (p64env) | |
-- by pancelor | |
-- https://pancelor.com | |
--[[ | |
## how to install | |
1. open picotron (buy from https://www.lexaloffle.com/picotron.php) | |
2. press escape to open the terminal | |
3. run `folder`. a file explorer should open on your host OS. | |
you should see `appdata` and `desktop` |
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |