Created
November 9, 2017 06:44
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function setup() | |
{ | |
createCanvas(700, 400); | |
background(255); | |
} | |
var deg60 = Math.PI/3; | |
function addVector(x,y,angle,length) | |
{ | |
return [x + length*Math.cos(angle), y + length*Math.sin(angle)]; | |
} | |
function drawSide(x,y,angle,length,level) | |
{ | |
if (level == 0) | |
{ | |
var [x2, y2] = addVector(x,y,angle,length); | |
line(x,y,x2,y2); | |
} | |
else | |
{ | |
length /= 3; | |
level -= 1; | |
drawSide(x,y,angle,length,level); | |
[x,y] = addVector(x,y,angle,length); | |
angle -= deg60; | |
drawSide(x,y,angle,length,level); | |
[x,y] = addVector(x,y,angle,length); | |
angle += 2*deg60; | |
drawSide(x,y,angle,length,level); | |
[x,y] = addVector(x,y,angle,length); | |
angle -= deg60; | |
drawSide(x,y,angle,length,level); | |
} | |
} | |
var t = 0; | |
function draw() | |
{ | |
background(255); | |
var mx = 350; | |
var my = 200; | |
var length = 300; | |
var level = 5 - Math.abs(Math.floor(t*10) % 10 - 5); | |
var [x,y] = addVector(mx,my,t - 2.5*deg60,length / Math.sqrt(3)); | |
drawSide(x,y,t,length,level); | |
[x,y] = addVector(x,y,t,length); | |
var angle = t + 2*deg60; | |
drawSide(x,y,angle,length,level); | |
[x,y] = addVector(x,y,angle,length); | |
angle += 2*deg60; | |
drawSide(x,y,angle,length,level); | |
t += 0.003; | |
} |
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