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July 3, 2018 14:16
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Rotate UIImage/CGImageRef
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- (UIImage *)rotateImage:(UIImage *)image ofAngle:(CGFloat)degrees { | |
CGImageRef imgRef = image.CGImage; | |
CGFloat angleInRadians = degrees * (M_PI / 180); | |
CGFloat width = CGImageGetWidth(imgRef); | |
CGFloat height = CGImageGetHeight(imgRef); | |
CGRect imgRect = CGRectMake(0, 0, width, height); | |
CGAffineTransform transform = CGAffineTransformMakeRotation(angleInRadians); | |
CGRect rotatedRect = CGRectApplyAffineTransform(imgRect, transform); | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGContextRef bmContext = CGBitmapContextCreate(NULL, | |
rotatedRect.size.width, | |
rotatedRect.size.height, | |
CGImageGetBitsPerComponent(imgRef), | |
0, | |
colorSpace, | |
kCGImageAlphaPremultipliedFirst); | |
CGContextSetAllowsAntialiasing(bmContext, NO); | |
CGContextSetInterpolationQuality(bmContext, kCGInterpolationNone); | |
CGColorSpaceRelease(colorSpace); | |
CGContextTranslateCTM(bmContext, | |
+(rotatedRect.size.width/2), | |
+(rotatedRect.size.height/2)); | |
CGContextRotateCTM(bmContext, angleInRadians); | |
CGContextDrawImage(bmContext, CGRectMake(-width/2, -height/2, width, height), | |
imgRef); | |
CGImageRef rotatedImage = CGBitmapContextCreateImage(bmContext); | |
CFRelease(bmContext); | |
UIImage *finalImage = [UIImage imageWithCGImage:rotatedImage]; | |
CFRelease(rotatedImage); | |
return finalImage; | |
} | |
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