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We hit a blocking issue deploying a Next.js 16 app with Prisma 7 in a Docker container using oven/bun:1-alpine. The issue forced us to switch to Node.js + pnpm.
The Problem
When running bun run dev (which invokes next dev with Turbopack, the default bundler in Next.js 16), Turbopack generates hashed external module references that Bun's runtime cannot resolve.
This is an Apollo-focused balance patch delivering comprehensive nerfs to the fencer's damage output and hit reliability across all three damaging abilities. Flawless Advance loses 10-17% damage depending on hold timing plus ~10% hit radius, Riposte's debuff shifts entirely from Bullet Resist to Melee Resist (a fundamental identity change), and Itani Lo Sahn's delayed damage drops ~10%. An undocumented Celeste buff raises Light Eater's target limit from 1 to 100, potentially transforming her team fight marking.
Major Changes Analysis
Apollo — Flawless Advance Nerfs (All Tiers)
Apollo's primary damage ability receives nerfs at every damage tier, to its spirit scaling, and to its physical hit area.
This is a hero balance patch targeting six released heroes — Celeste, Venator, Silver, Graves, Rem, and Apollo — alongside a significant shrine/trooper system change. Celeste receives the heaviest nerfs with base weapon damage slashed 37% (28.75 → 18) and a new -6% Bullet Resist penalty, signaling Valve's concern about her early-game dominance. Silver and Venator receive substantial buffs to improve competitive viability, while Graves sees a kit restructuring that trades zone control duration for sharper spirit scaling rewards.
Major Changes Analysis
Celeste — Comprehensive Nerfs
Celeste's dominance is being addressed through simultaneous nerfs to her weapon stats, aerial mobility, ability uptime, and team utility.
Venator is a Marksman who specializes in sustained ranged pressure and anti-heal tactics. He excels at locking down enemies with traps and grenade-applied debuffs while finishing them off with his devastating crossbow ultimate. His playstyle revolves around controlling space, punishing grouped enemies with Consecrating Grenade, and executing low-health targets with Ira Domini's blessed stakes.
Viscous is a Mystic utility hero who excels as an "agent of chaos" - disrupting team fights with Puddle Punch displacement, Splatter poke, and clutch Cube saves. While Goo Ball provides survivability, the current meta favors gun builds with Express Shot + Mystic Shot for burst poke damage.
Apollo is a melee-focused Assassin who specializes in high mobility, precision timing, and devastating burst damage. His playstyle centers on close-range dueling with a unique emphasis on perfectly-timed attacks. Apollo excels at gap closing with Flawless Advance, creating space with Disengaging Sigil, and countering enemy aggression with Riposte's parry mechanic. His ultimate, Itani Lo Sahn, delivers a theatrical execution that punishes low-health targets.
The supernatural has always existed in Deadlock's world, but became widely recognized when an eclipse triggered the Maelstrom near the end of the 19th century (around 1900), opening Astral Gates across Earth. The Maelstrom was a storm of supernatural origin which formed in the upper atmosphere over New York City and catalyzed the widespread awareness of the supernatural among the human population.